Jupiter & Callisto

I’m actually not going to spend much time on this today – I have a lot to do at the day job. So I’ll just put some of the notes I have on character creation for the sci-fi RPG here and see if anybody has any feedback.


Attributes

Body: Strength, Agility, Endurance

Mind: Perception, Intelligence, Charisma

Scale of 1 to 9, starting at 5 each. One score can be reduced by 1, to add 1 to another. Then add 1 point to a single attribute which was not reduced in both Body and Mind.

Skills & Knowledges

Generated by taking basic score (25) and adding either double associated stat or combination of stats.

Body Skills: Acrobatics (Agi x2), Athletics (Str x2), Melee Combat (Str + Agi), Stamina (End x2), Unarmed Combat (Str + End).

Mind Skills: Deception (Per + Cha), Deduction (Int x2), Discussion (Cha x2), Negotiation (Int + Cha), Observation (Per x2).

Combined Skills: Dodge (Per + Agi), Intimidation (Str + Cha), Survival (End + Int), Small Arms (Per + Agi), Sneak (Per + Agi).

All Knowledges start at 50.

Origins

Terran: Add 1 point to any Mind attribute. Starting Knowledges: Academics, Terran History, Science

Jovian: Add 1 point to any Body attribute. Starting Knowledges: Astrogation, Jovian History, Tactics

Terra: Gain Medicine knowledge, bonus to Deduction skill, Urbanite Perk. No Freelance professions.

Luna: Gain Tactics knowledge, bonus to Small Arms skill, Discipline Perk. No Corporate professions.

Mars: Gain Tactics knowledge, bonus to Unarmed Combat skill, Martial Arts Perk. No Freelance or Corporate professions.

Ceres: Gain Astrogation knowledge, bonus to Survival skill, Lucky B____ Perk. No Government or Military professions.

Callisto: Gain Academics knowledge, bonus to Observation skill, Stargazer Perk. No Government professions.

Io: Gain Science knowledge, bonus to Melee Combat skill, Hard Knocks Perk. No Corporate or Government professions.

Ganymede: Gain Science knowledge, bonus to Survival skill, Historian Perk. No Freelance or Military professions.

Europa: Gain Medicine knowledge, bonus to Negotiation skill, Humorless B_____ Perk. No Corporate or Freelance professions.

Professions

Corporate Jobs

Brawler: Enforcer. Gain Interrogation knowledge, bonus to Intimidation & Unarmed Combat skills, Protector Perk.

Shooter: Assassin. Gain Bare Hands knowledge, bonus to Melee Combat & Sneak skills, Infiltrator Perk.

Thinker: Scientist. Gain High Technology knowledge, bonus to Deduction & Discussion skills, Bookworm Perk.

Speaker: Salesman. Gain Finance knowledge, bonus to Deception & Negotiation skills, Silver Tongue Perk.

Government Jobs

Brawler: Bodyguard. Gain Politics knowledge, bonus to Observation & Unarmed Combat skills, Protector Perk.

Shooter: Operative. Gain Bare Hands knowledge, bonus to Deception & Small Arms skills, Infiltrator Perk.

Thinker: Arbiter. Gain Legal knowledge, bonus to Deduction & Intimidation skills, Authority Perk.

Speaker: Politician. Gain Politics knowledge, bonus to Discussion & Negotiation skills, Vox Populi Perk.

Military Jobs

Brawler: Infantryman. Gain Bare Hands knowledge, bonus to Survival & Small Arms skills, Heavy Weapons Perk.

Shooter: Pilot. Gain Piloting knowledge, bonus to Dodge & Small Arms skills, Quicksilver Perk.

Thinker: Engineer. Gain High Technology knowledge, bonus to Deduction & Small Arms skills, Bookworm Perk.

Speaker: Officer. Gain Interrogation knowledge, bonus to Discussion & Intimidation skills, Vox Populi Perk.

Freelance Jobs

Brawler: Bruiser. Gain Bare Hands knowledge, bonus to Stamina & Unarmed Combat skills, On Your Feet Perk.

Shooter: Gunslinger. Gain Gunplay knowledge, bonus to Dodge & Small Arms skills, Quicksilver Perk.

Thinker: Hacker. Gain High Technology knowledge, bonus to Deduction & Dodge skills, Infiltrator Perk.

Speaker: Con Artist. Gain Finance knowledge, bonus to Intimidation & Deception skills, Silver Tongue Perk.


More on Perks and Skills next week.