Category: Current Events (page 33 of 91)

State of the Blog

Road Sign, Good Luck

Well, this has been an interesting couple of weeks.

I’d been meaning to migrate Blue Ink Alchemy over to a different host for some time, but the final straw came when the blog went down inexplicably earlier this month, and when I contacted my host, they basically said “This was your fault” and provided a minuscule report on my login information. Thanks for that, guys, but then how do you explain how your own site was down for the count at the exact same time?

So yeah. Blue Ink Alchemy is now hosted by the fine folks over at Site5. While I was waiting for GoDaddy to give up the domain so I can hold everything in one place, I thought about the structure of the blog and how I want to proceed going forward. I think I’m doing to stay with a schedule of posting every weekday, and most things will stay the same – Flash Fiction on Mondays, Writer Report on Wednesdays to keep me honest, reviews every Friday, and so on.

Thursdays have always been difficult for me. I know I want to talk about gaming, but previous posts have felt a bit unfocused and sometimes meander. So I’m going to nail it down and say that Thursdays are all about tabletop gaming. My board game collection continues to grow, and I’ve recently gotten hooked again by the tense and cerebral gameplay of Netrunner. So let’s have some discussion, after-action reports, Let’s Plays, and looks ahead to how the collection will proceed! I’m thinking Tabletalk Thursdays may keep with the alliteration I’ve got going on, but it might also be too trite.

Either way, it’s good to be back. I missed you guys.

Ultimate Werewolf by Email

Courtesy Wallpapersfree

This past weekend I got to play Ultimate Werewolf with a large group. It was incredibly fun, and a thought occurred. Why does the fun have to stop because the event did?

This is a game of hidden roles. Most players are Villagers, but some of them are Werewolves, prowling by night to feed. Every day, the Villagers awaken to find another of their number brutally murdered, and pick one from among them to hang for the heinous crimes. The Villagers win if they kill all the Werewolves, but all the Werewolves have to do is survive until there aren’t enough Villagers to kill them off…

If this sounds interesting to you, take a look at this primer on all of the roles, and join this Google group. We’ll put games together from those who join, and conduct all of the game’s business via email. Be prepared for some harrowing nights and hectic, fear-fueled days…

Welcome to Ultimate Werewolf by email.

Fear Not The Muse

Urania, Muse of Astrology

Normally, on Thursdays I use this space to geek out about something related to games. For example, I have a deck in Hearthstone that’s doing really well, I have thoughts on how important board game expansions are to a base game’s life cycle, and I want to help more people get comfortable with the somewhat daunting game of Twilight Imperium. But I can’t talk about any of that today. Last night, something happened to me that is so writerly, I just have to share it with you.

I was laying in bed last night, having trouble getting to sleep. I rolled around, trying to clear my head, but it wasn’t shutting down. There was too much noise. It took a while, but at around 2:30 am, the noise started to take shape. It was dialog. A scene. An idea.

At 2:45 I rolled out of bed and came back to my desk. I pulled out my Moleskine and started writing. It’s a rough outline, little more than the barest of bones for a story, but it got the idea out of my head enough for me to get some sleep. This morning, I’m still thinking about it. I’m turning the idea over in my head. And I likely will consider it throughout the day.

I have no idea if this story will work. It’s an extremely raw idea that could simply be unworkable. But the point is, it didn’t let me go. It grabbed my attention and I had no alternative but to deal with it before I could get any rest. This happens when you’re a writer. And the only thing to do is write the idea down.

It’s okay if you look at the idea in the light of day and say “why did I think this was good?”, since if you don’t take the moment to write the idea down, you won’t know either way. Things that seem vivid and crystal clear at night can dissolve by the light of day. But we mustn’t fear new ideas, when it comes to story or life.

We need our ideas, even the ones rude enough to keep us awake. We need to always be considering new alternatives, notions that keep us motivated, points of view we hadn’t considered. The brain, despite its composition, needs to be worked like a muscle to stay in shape. Let it atrophy or fester or dwell on the same-old same-old, and it’ll deteriorate faster than an ice cream cake at a corporate luncheon. The muse, that ephemeral and often anthropomorphised part of our minds that generates new ideas, is almost like your brain’s personal trainer. Listen to it.

There are a lot of things that can keep one awake in the dead of night. Worries over finances, anxiety about relationships, wondering if you left the gas on, and so on. New ideas are one thing that can not only be adequately dealt with, but also can lead to new patterns of thought, new creative endeavors, entire new pathways in life. Don’t be afraid of them. Don’t be afraid of your muse. Let it guide you to imagine, to think, and to create.

Then give it a warm glass of milk and send it back to bed because dammit, I need sleep already.

I’m happy this morning, but I’m really, really tired.

Writer Report: What’s In A Name?

Bard by BlueInkAlchemist, on Flickr

It almost feels redundant posting a Writer Report the day after discussing Cold Streets and how it’s not ready yet. I mean, things I’m working on are nowhere near ready yet. But I do think people get a lot out of learning about the artistic process, and I’d like to be as transparent as possible about my work.

So yes, I’ve been plugging away at the new novel. In addition to the dayjob, the freelance writing, and the games that keep me up late, I’ve been aiming to write at least 350 words a day on the thing. I have a character spreadsheet started, to track the descriptions and motivations of the people I dream up, and a general outline of how things go that I should really write down one of these days.

What I don’t have is a title.

I’ve had a couple of ideas, but none of them have really stuck in my mind the way Cold Iron or Godslayer did. Do I just call it ‘the novel’ until something pops out of my subconscious? I’m not sure what alternatives I have.

In the end, the important thing is for me to keep writing, as much as I can, as often as I can. That is, after all, how this shit gets done.

Self-Publishing Self-Critique

Simmering on the back burner is something I’ve been working on for over a year. It’s relatively complete. It’s got a beginning, a middle, and (in my opinion) a pretty cracking end. I’ve gotten people to look it over and agree it’s at least decent. And yet it sits there. It simmers. It waits.

Because it isn’t ready yet.

Cold Streets is going to be my second self-published novella. And as veteran self-publisher Chuck Wendig will tell you, there’s nothing second tier or ‘minor leagues’ about it. While you don’t have to go through the rigors and the wait and the hoops of the traditional publishing model, part of the trade-off is that the onus of the actual publication process is on you, the writer. You have to be your own PR. You have to be your own editor. And you have to be your own critic.

Despite the good words from my test readers, regardless of what polish and improvements I plan on making, the fact of the matter is, I am the sole arbiter of quality when it comes to what I write. And if something I’ve written isn’t good enough, it won’t see the light of day. That’s why I shut down Godslayer, and it’s why Cold Streets continues to simmer. I want to publish it, sure – it’s decent enough to warrant that – but I don’t feel it’s quite good enough yet.

They say you only get one chance to make a first impression. With Cold Iron, I held back on lining up the cover and arranging publication until I felt it was ready. And even as I fired it off, I felt there were things I could change about it. But it was prepared, and worked over, and good enough for other eyes. It may not be perfect – most of my work may never be perfect – but it worked well enough to earn some decent sales and good reviews. Cold Streets needs to be better. It will be, but it isn’t yet.

That’s the price we pay for publishing ourselves.

Well, that, and paying for talented folks to help us with our covers and whatnot.

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