Category: Opinion (page 11 of 18)

Um… I don’t get it.

Inception Poster, courtesy Screen Junkies

Brace yourselves.

There’s something I don’t get regarding Inception.

I was able to follow the plot. I understood the characters and their motivations (if most of them are indeed real, which is a matter of some debate). I even followed the logic and rules of dreams as explained within the movie.

I don’t get why people think it’s so damn confusing.

According to Entertainment Weekly, Christopher Nolan’s films are confusing. I think that’s the wrong word to use. I’d be tempted to call them complex, instead. I think the confusion some people are experiencing is due to Inception being an entirely different animal than a lot of the stuff that ends up in cinemas. There’s a big difference between a movie like Inception and something like Revenge of the Fallen. Let me see if I can illustrate.

The basis for pretty much any of the Transformers boils down to “Dude! Remember that really good cartoon from the 80s with all of those toys that made boatloads of cash? Let’s do that, only live-action! And 3-D!!” Other than that, there isn’t a whole of thought involved. Most of the lean tissue burned to bring you the adventures of Shia LeBouf and Megan Fox is in rendering the Transformers themselves, rather than giving them something interesting to do or even noticing that most of the cartoons that I grew up with had little to nothing to do with the humans. It was all about the giant robots beating each other up. While you do have that in RotF, it’s shot so poorly with such loud sound effects and obnoxious humans as window dressing, turning what could have been epic throwdowns into a muddled mess. A little thought would have gone a long way.

Inception is, to paraphrase MovieBob, the notion of Freddy Krueger being James Bond. Considering dreams, and dreams within dreams to boot, are the basis for the film’s action and plot, a lot of thought is put into their construction, the characters’ interaction with them as an environment, rules for getting into and out of various dream states and myriad ways in which things can go horribly, horribly wrong. On top of this already complex construction, we have the character of Cobb, his motivations and all of his baggage. It’s all carefully woven together, and the end result is shot and cut in a way that’s never confusing in and of itself. You don’t need trick photography and glitzy CGI when the story, characters and themes are this deep and thought-provoking.

See the difference? Transformers is pretty mindless entertainment, as airy and essentially empty as the popcorn the audience is shoving into their mouths. Now, I don’t mind switching my brain off from time to time. I think it’s necessary, as the damn thing tends to overheat. But I have ways of finding mindless entertainment on the cheap. I have the Internet, after all. Hell, a lot of World of Warcraft is pretty mindless.

But WoW costs me $15 US a month. A movie costs me around that per show, once pop and snacks are factored in. When I go out of my way to leave my cave, making sure I don’t stink and possibly getting shoved into a tiny seat next to somebody twice my size, I want to get my money’s worth. I want a good story, relatable characters, maybe an underlying theme or two and the notion that the movie’s about something other than special effects and sex appeal. I don’t mind special effects and sex appeal, but again, I have the Internet.

The more of those things I see in a movie at the cinema – story, characters, themes, etc – the more I enjoy myself, the more I feel I got my money’s worth and I might even feel inclined to spend money again to repeat the experience or get more out of it. I like being challenged to think while I’m being entertained. Challenging movies are complex ones.

I liked Revenge of the Fallen about as much as some of the shorts I see on the Internet, through YouTube or what have you. It was amusing and kind of entertaining but I’m in no hurry to watch it again. Watching Inception, on the other hand, was an experience I deeply and thoroughly enjoyed, not just because of the cool gun fights and attractive stars and incredible special effects, but also because it made me think. It didn’t handwave my attempts to understand its philosophical or psychological basis, like the Matrix movies or Waking Life does. It didn’t try to shove my cognitive functions into a locker after taking its lunch money, like Revenge of the Fallen or Jumper did. It wants me to figure it out. It’s written as a labyrinthine puzzle with all of the pieces present but disconnected. It’s up to us to solve it.

I guess most movie-goers, especially the kind of folks who frequent College Humor for a daily guffaw, can’t be bothered to solve it. They just want their entertainment. They want to be pandered to by the likes of Michael Bay and Bungie. I don’t get the mentality, though. I don’t understand an unwillingness to be challenged. I can’t comprehend reluctance, or even outright refusal, to step outside of the expectations of mediocrity to experience something new and interesting, even if it’s complex. Is the mundane really that comfortable? Is the thought-provoking really that frightening? Is this what’s wrong with America?

I’m going to stop this line of thought before I verge into that forbidden zone of political posturing. Suffice it to say that I don’t get it. I don’t get the jokes. I don’t get the criticism. I don’t get the confusion.

I just don’t get it.

Maybe I’m just not stupid enough.

Counter-Strike:Source vs. Team Fortress 2

Courtesy Valve
Courtesy Valve

I was given a guest pass for Counter-Strike: Source during the Steam sale. I was curious to check it out. I haven’t played Counter-Strike since my college days, and since then I’ve discovered the likes of Team Fortress 2 and the Left 4 Dead games to get my co-operative shooting action on. With TF2 being the closest cousin to CS:S in terms of gameplay, the comparison seems inevitable, so let’s toss these two in my blood-soaked cage and see what happens.

Premise

Counter-Strike:Source sells itself as a quite sober affair. Terrorists plant bombs in locations, and the Counter-Terrorists (CTs) work to prevent said bombs from going off. That’s pretty much it. It allows the game to become something of a shooty sandbox, filled with actual sand (on some maps). This simplicity isn’t necessarily a bad thing, but it does make things feel a tad big generic.

Team Fortress 2 is the ongoing struggle between two rival companies over a few scraps of land. Instead of the rather serious tone CS:S strives for, however, TF2 is much more interested in the fun factor. While a rather interesting and somewhat elaborate back-story continues to emerge for both the overall premise and each member of the team, none of it seems involved so much with taking itself seriously as it is with being awesome.

CS:S 0, TF2 1

Cast of Characters

Courtesy Valve

CS:S‘s characters are a bit like its premise. You have Terrorists and CTs. Other than some aesthetic differences between, say, the SEAL team and SAS, the characters are completely interchangeable. The only way to really differentiate yourself is to constantly buy a particular set of weapons & equipment that suit your style of play. There really isn’t much more to say about it.

TF2 has a cast of characters that each have a unique look, voice and style of play. While there’s no appreciable difference between playing a Terrorist or a CT in that other game, you cannot play the Heavy and then switch to the Scout or Spy expecting to play the exact same way. You don’t have to know anything about guns to find a class that works for you. Again, there’s very little getting between you and just having fun with the game.

CS:S 0, TF2 2

Look & Feel

Courtesy Valve

Counter-Strike: Source looks good. The different gun models are pretty accurate, the maps feel realistic and the frenetic pace of the game puts one in the mindset of a tense situation with a clear objective, be it planting the bomb or preventing the explosion. It also, unfortunately, veers towards the same realism as Call of Duty or Battlefield meaning that as accurate as the maps might be in simulating a desert town or an old Aztec ruin, for the most part things are not going to be looking very bright or fresh, but rather somewhat dirty and used.

As I mentioned previously, the look & feel of Team Fortress 2 is somewhere between The Incredibles and Sam Peckinpah. Brightly colored animated characters who gleefully blow each other to bloody smithereens. The maps are still a bit drab, at least the default ones from Valve appear that way, but that’s because most of the land being fought over is located in a desert. Still, I hope I’m not alone that the generic CS:S calls of “All right, let’s move out.” or “The bomb has been planted” are not quite as entertaining as “CRY SOME MORE!”, “You got blood on my suit”, “Stand on the freakin’ point, dumbass!”,”Wave g’bye t’ yer head, wanker!” or “SPY SAPPIN’ MAH SENTRY!”

CS:S 0, TF2 3

Customization

Courtesy Valve

There’s a surprising amount that one can do with Counter-Strike: Source, given that it’s somewhat bare-bones. One of the servers I played on used a mod to give players races, powers and items inspired by Warcraft. Yes, people can be Night Elves, Forsaken and even named characters like Thrall and Archimonde when playing this mod. It’s interesting and I have to appreciate it from a programming standpoint, but I couldn’t shake the feeling it was an effort to make CS:S more interesting.

TF2 lets you make custom maps, and I’ve seen some interesting modifications to class items, some of which have made it into the live version of the game – the Pain Train melee weapon, for example. However, you’re not as likely to see these mods as you are those created by people playing CS:S, so while the CTs get the point, it feels to me like it wouldn’t be necessary for such extensive changes to be made to CS:S by the community if the game had more to it.

CS:S 1, TF2 3

Community

Courtesy Valve & Scout's Mom

Counter-Strike:Source players are aggressive. I don’t just mean in play styles, either. They’re so focused on blasting the opposing team with either their simulated firearms or another homophobic epithet that they won’t answer simple questions, like where one could find information on key binds. It’s tough being a new player, too, because the first clean kill you make is sure to be met with curses and accusations of hacking the game. At least, that was my experience.

In comparison, Team Fortress 2 players seem more interested in helping one another in having a good time. Now, maybe it’s because I play on the Escapist servers more than most others, but most of the epithets that come my way are in the form of a backhanded compliment. A frustrated vocalization is far more likely to be met with a sadistic, good-hearted giggle than the accusation that you like it rough from men with hairy bums. And when you get your revenge, you’ll probably be complimented on it. You’ll have the occasional immature mike-spammer, but on PC servers at least, they won’t last long.

CS:S 1, TF2 4

So that’s how it plays out in this cage, folks. The CTs get their butts handed to them by the gleeful mercenaries of RED and BLU. To me, Team Fortress 2 is a lot more fun, challenging and rewarding than Counter-Strike ever was, and when my guest pass for CS:S expires I will not be all that interested in playing just about any other co-operative shooter than…

…Wait, what’s this Killing Floor game my Escapist chums keep talking about?

Looks like we’ll need to spray down the cage sooner than I thought…

Does That Banner Yet Wave?

Courtesy Betsy Ross

One of the reasons I love living near Philadelphia is the history. So much happened in that little port town in a short period of time before New York grew to gargantuan proportions and Washington, DC became the capital city. The reason Americans have a holiday to celebrate on this date, in fact the reason why Americans have a country, was a document signed in Philadelphia 234 years ago this year.

It was signed because a few colonial land-owners didn’t want to pay taxes to the British crown anymore.

…Okay, all right, there’s more to it than that. The English had demonstrated that America was something of an annoying step-child, a sore spot with the French and while its resources were valuable to the Empire, the populace was somewhat irritating. After the French were beaten in the North American front of the Seven Years’ War (commonly known as the ‘French and Indian War’ in America, because who cares what the rest of the world calls something), England turned their attention to some of things America had been doing that the English didn’t like. Americans were skirting mercantile procedures to bolster their own profits, pushing westward despite angering the native tribes and were training militia rather than relying on troops from England. King George’s response was first to ask the colonies to help with the cost of the war fought on their soil (this was the ‘no taxation without representation’ thing), and then to tax the colonies directly, quarter troops in colonial homes and refuse to recognize colonial commissions of officers, basically sending the message that American soldiers were not as good as English ones.

So everybody was a little pissed off all around.

Thomas Paine wrote Common Sense, which became a best-selling book on American shores with over 500,000 copies in circulation during the first year – impressive even by today’s standards. It glossed over the philosophies of Rosseau and Locke that were informing the impulses of American movers and shakers towards libertarian thinking, and presented the argument for independence to common American folk, by way of making the argument something of a sermon. So the American rhetoric began as it meant to go on, it seems.

Back in those days, freedom for Americans means freedom from foreign rule. Nowadays, freedom for most Americans seems to mean freedom to do whatever the hell we want to whomever the hell we want, whenever the hell we want. That sounds less like a democracy and more like anarchy to me, or at the very least an autocracy. Most Americans need someone to tell them what to be afraid of and who to hate today, at least. But there I go again, breaking the promise I made that I wouldn’t let this blog get political.

What bothers me is that this holiday, the day on which Americans celebrate the fact that they did win freedom from foreign rule, has been ‘dumbed down’ in a sense, at least for me. In fact American nationalism feels kind of dumb of late. Instead of singing “The Star-Spangled Banner,” which is in fact our national anthem, a lot of sporting events and whatnot begin with “God Bless America.” The implication of that, for me, is that God should bless America and no place else. I hate to break it to these so-called patriots, but there are nations in the world other than America that need help from the Divine a lot more than we do. The worst thing we have to worry about is running out of oil or pissing off another country so much that they nuke us. Other countries have people wondering what the hell they’re going to feed their kids today.

Americans have that problem, too, but ask the average conservative Republican if they care.

I’m going to veer into political territory one more time, if you’ll indulge me. To me, being an American means having freedom of thought and expression. We are forgers of our own destinies as individuals, and any force that seeks to oppress, dumb down or stifle our ability to think and decide for ourselves should be our enemy, not necessary a foreign power with a different point of view. We should be worrying about how to feed and educate our children, honor and care for our elderly, employ those in need of a job and play a positive role in the future of our planet.

Instead we are told to buy what we can, even if we can’t afford it, that we should be afraid to go anywhere outside of America and any notion of health care or fuel supplies that cost less (if indeed they cost anything) are decidedly un-American. All “good” Americans should bow down to the Free Market the way they bow down to the blond-haired gun-toting Jaysus that loves little fetuses and hates anybody who worships anything other than Himself, meaning Jaysus is “a good American.”

I hope I don’t need to go into detail as to why that line of thinking is bullshit.

Francis Scott Key asks the question “Oh, say does that star-spangled banner yet wave o’er the land of the free and the home of the brave?”

To me, it does, and it will. As long as people continue to think freely, and bravely rail against notions that seek to stupefy, retard or oppress the rights of the individual, it’ll wave proudly. This is why I call today ‘Independence Day’, not ‘the 4th of July’. This is why I pay as little attention to fanatical rhetoric from either side of the political debate as possible – in the case of the right, I follow some folks on Twitter just to know what the enemy is thinking. I want to engage my brain when I salute my flag, you see. I don’t want to do it just because some bloated blowhard tells me I should. I want to be proud of this country and, in a way, I am.

I’m proud of the fact I can bang out all of these words without fear of getting dragged away in an unmarked van to be shot behind the chemical shed. I’m proud that the people with whom I disagree can be marginalized or even ignored because nobody in this country has absolute power. I’m proud that in spite of all of the free-floating negativity, people are still out there trying to do good, making an effort to improve the world around them instead of just fattening their own pocketbooks and being kind to one another – and some of those people happen to be Americans, thank God.

Yes, Americans are arrogant. Yes, we throw our weight around a bit more than we should. And yes, we have a lot of humble pie to eat from the last decade or so of shenanigans we’ve perpetuated in the name of defending ourselves.

But America is still a country worth defending, and even if in the future the word ‘expatriate’ might follow my nationality, I’m proud to be an American.

Happy Independence Day, everyone.

Don’t Fear the Critic

The Critic

This week’s Escapist is talking about constructive criticism. Yahtzee himself chimed in on criticism on one point:

Criticism is a powerful force for good. Nothing ever improves without coming to terms with its flaws. Without critics telling us what’s stupid and what isn’t, we’d all be wearing boulders for hats and drinking down hot ebola soup for tea. – Zero Punctuation: Overlord 2

I could make all sort of analogies for criticism. There’s the bonsai tree example, the fat on a steak visual, the sanding of a bat to remove its splinters for a nice clean hit; I could go on. But suffice it to say that the best criticism is one that sees what a work is going for and points out the flaws so that the crux of the work can be improved while things that don’t work can be discarded.

Declaring something to be absolute crap is a great way to appear critical and level up on the Internet, so that’s what some critics will go for. This should not, however, deter the creative mind from letting criticism getting in the way of creating something. Even if said criticism is coming from that selfsame mind.

Even if you’re not looking at your art as a means of income, and it’s just something you do for fun, critics shouldn’t deter you from trying to create something if you’ve the mind to try it. However, some criticism is meant to be constructive, while other criticism becomes destructive very quickly. There’s a world of difference between “This sketch needs work,” and “Your art is horrible and will never improve.”

It comes down to a difference in mentality. Some people want to cultivate dreams in this world, to help bring a new vision to life. This requires a lot of effort, though, more than some people are willing to put into a creative endeavor, and it can be a scary thing. Like the man said, there will always be mediocrity out there, people who can’t deal with the extra percentage of effort some put into what makes them passionate. That, I feel, is where a lot of destructive criticism comes from. But I could be wrong.

Anyway, you can’t be afraid to put your work out there. Good criticism will help your work get better, and bad criticism can pretty much be ignored. Just like there is such a thing as good & bad writing or good & bad film-making, there’s good & bad criticism.

Test everything, and hold on to the good.

Living by the Creed

Courtesy Ubisoft

I know what you’re thinking. “Oh, crap! He’s finally snapped! He’s going to get himself a white hoodie and start jumping on random people so he can stab them in the neck with a #2 pencil to to make sure people get the irony!” First of all, no. Neither Altaiir nor Ezio jumped on ‘random’ people and I certainly wouldn’t, either. Secondly, I’m talking more about the seminal line in the titular Assassin’s Creed than I am their way of dealing with problems. The line in question: Nothing is true. Everything is permitted.

I was set on this course of thinking by one Henry Rollins. I saw on the Tube of You that he’d given some thoughts on Jesus. This bit’s sort of brief, but focus on what he says at about the 1:45 mark:

Rollins’ awesomeness aside, he makes a very good point that’s helping me get back into the groove of working on Citizen, a boost that I needed after this weekend’s experiment. Basically, it boils down to not listening to what other people might have to say about trying to do something creative or interesting with my life.

According to some, to make it as a writer, you have to pander to a certain demographic. Success in the modern literary world, according to sales figures, means main characters who are little more than blank slates onto which young & impressionable readers can project themselves, shallow stock supporting characters that do little more than fuel the ego of the protagonist (and by extension the author and/or reader) and presenting the whole project in an easily marketable way that can generate enough hype to overwhelm any criticism of the work itself. If sales trends are to be believed, this is the truth of the fiction market.

But remember, nothing is true.

Further, you don’t want to get too complicated, some might say. Don’t get to involved in your characters. Don’t stop to develop them. Don’t build a world that people can believe in. It’s just window-dressing, a green screen, and shouldn’t have any depth to it. Let readers project what they want into it just as they do the personality-deprived protagonist, and by the way, why are you trying to make that into a human being? You can’t spend time doing this stuff and expect to finish what you’re writing, let alone be successful with it, they’d cry. That’s not allowed!

And yet, everything is permitted.

You see what I’m doing here? I don’t have any intention of giving up. I won’t water down what I’m doing just to make it more palatable to the masses unused to the taste of something more complicated than gruel and wallpaper paste. I won’t compromise the visions that keep me up at night in order to make my work trendy. I don’t care what the teeming masses think is true, or what those in the world of business or sales or marketing think an individual is or is not allowed to do. Just because some people gave up on their dreams long ago doesn’t mean I have to do the same.

Nothing is true. Everything is permitted.

It might seem a bit odd to take a line from a video game franchise this seriously, but when I stopped to think about what I’m trying to do, what I need to push myself to finish, I found myself ruminating on why it’s important, and not just to me. I’m certainly not expecting anything I write to change the world or sell a bazillion copies or even help me get away from the environment of the corporate day job. I know that it’d take months or even years after finishing just one novel for it to finally see print, and even then I’d be lucky to sell a dozen copies to friends and family.

That’s the truth of this situation.

Nothing is true.

I’m not allowed to expect anything more.

Everything is permitted.

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