Category: Opinion (page 14 of 18)

Regarding Halo

The follow contains mostly my personal opinion and can probably be disregarded.

Courtesy Bungie

The game Halo and I have something of a history.

I grew up with shooters in one hand and space flight sims & strategy games in the other. When I was fed up with the politicing of my AI opponents in Master of Orion and had rescued humanity from the clutches of the Kilrathi in Wing Commander, I fired up Wolfenstein 3-D or Doom. Now, neither of those games had anything approaching a complex narrative – “here are some Nazis/demons, go shoot them in the face” about sums it up – but this was long before motion capture, voice acting and model rendering had gotten to the point that video games could call their experiences “cinematic” with a straight face.

When I first played Halo, I liked it. I liked its control schemes, I liked its portrayal of the conflict between humanity and the Covenant, I liked the mystery behind the Halo itself, and I liked Cortana. Spunky AIs always appeal to me. Note that I’m talking about the single-player campaign, here. I did play multiplayer with a few friends, and was mostly reminded of deathmatches in Doom. I didn’t really see anything new other than the initial gee-whiz of the graphics. Still it was fun and hearkened back to simpler days when demons roared at me from within brownish spikey ghouls that seem laughably rendered by today’s standards. Even after a couple years, when I found out a place I was working was maintaining its own Halo server, I jumped in. Unfortunately, my boss never showed up – that guy needed a sticky grenade on his backside something fierce.

I played Halo 2 once, just to try and get the story. And while there were a couple “HOLY SHIT!” moments during the cutscenes, the gameplay felt vastly unchanged. Characters returned but really didn’t grow at all. It wasn’t necessarily bad by any means, it just felt like the story was beginning to take a backseat to the multiplayer. Again, it was fun to play split-screen with a couple of friends. But that was about the extent of my experience, and by that point, Half-Life 2 had come along and, in my opinion, completely blown Halo 2 out of the water.

I can’t come out and give a solid opinion on the Halo series as a whole, as I haven’t played Halo 3 or ODST. In terms of story and gameplay I have no idea how they stack up. They remain in shrink-wrap on the local GameStop’s shelf and I admit to a somewhat passing interest, since I do find myself curious as to the fate of Cortana and the experience of being an average Joe in generic space armor fighting the Covenant, instead of being a genetically engineered hyper-masculine superman in generic space armor fighting the Covenant.

Two things bug me about the Halo series that have nothing to do with the games. One is the parade of copies that have come in the wake of the franchise. Gears of War, Haze, Turok, and Too Human, just to name a few, all feature characters very similar to Master Chief: gruffly voiced manly men wearing futuristic (if not powered) armor, grimly facing down hordes of gruesome creatures, handfuls of hot heterosexual automatic fire in their grip. For the most part, though, I can ignore these things. I played a little bit of Gears of War 2 and immediately found myself wishing to play a different shooter with a more interesting premise, character or setting – like Painkiller, or BioShock, or Half-Life, or Mass Effect.*

But the advertisements for and attitude towards each new installment of Halo would have you believe that you will not have an experience even remotely resembling what you get out of that game. And that’s the other thing that really bothers me about the franchise. Call me out for being a dull gutless effeminate story-loving dweeb if you must, but the screaming cursing teabagging fist-bumping Beast-drinking backwards-baseball-cap-wearing hair-frosting (yet completely straight) core demographic of Halo’s multiplayer really turns me off of the game. I feel like I’m missing a point somewhere. Halo, to me, is a sci-fi shooter with limited weapons capacity, lots of guys in generic space armor and a couple of interesting weapons and maps. What’s the big deal? The story’s half-decent, the physics are all right, the weapons all feel very sci-fi and the vehicle sections are well done. Again, I’m only talking about the first two games here, so maybe the third one or ODST will suddenly start delivering Battlestar Galactica-scale narratives or reveal that Master Chief was a disenfranchised orphan who was driven into the Spartan program and defied the nay-sayers who said he’d never amount to anything by becoming the savior of humankind many times over. Or maybe both he and the story will remain on the bland side of things. I can’t say either way.

It sort of reminds me of a wine called Yellow Tail.

Courtesy... well, Yellow Tail

Yellow Tail is a mass-produced wine specifically designed to be sold at a reduced cost and be more palatable to most pedestrian drinkers than those who have discovered a particular pinot or cabarnet that they enjoy. I’ve tried Yellow Tail, and while it’s drinkable, it isn’t as good as wine from a vineyard. The advertisements for it, on the other hand, would have you believe that Yellow Tail is the sort of wine that tastes delicious, leaves you plenty of money for expensive aperitifs and will probably get you laid. Based on this scheme, Yellow Tail rakes in the cash, much like Halo does.

The original Halo did its shooting very well, had great vehicle sections that were fun to do with others and even had something resembling a story to tell. I feel that as the series goes on, there’s less story happening while the amount of gameplay and features remain largely the same. I could be wrong, but it doesn’t stop Halo in general and a generous portion of its fanbase from bothering me. Maybe if I pick up the Halo games for my wife and take some time to play them myself again I can form a more solid opinion on the matter. But that’d require money. And I need my money for other things.

Like food.

And Assassin’s Creed II.

* I know both Mass Effect games are more RPGs than shooters, but they still have solid sci-fi shooting action. And while Shepard and his team tend to wear space armor, especially in the first game, the characters have at least a little depth to them.

Card Revisited

Orson Scott Card

It’s been brought to my attention that, in a previous post, I might come off as somewhat unkind to Orson Scott Card. That certainly wasn’t my intent. I’ve only read a few of his works, but I admit that what I’ve read so far has impressed me. Here’s why.

Ender’s Game

As far as I’m aware, this is pretty much Card’s seminal work. The presentation of the Battle School, Ender’s struggle as a ‘Third’, the characterization of Peter and the way in which the story ended broke a few rules and wrote some new ones. I recommend that anybody interested in writing speculative fiction in either the short or long form read this book if they haven’t already. It’s full of realistic characters, a well-realized future for humanity that’s within reason, and some pretty riveting conversation. Ender’s one very intense kid.

Enchantment

Orson Scott Card probably isn’t a name that springs to mind when you think of period romance or high adventure. However, Enchantment does a very good job of blending these elements. It’s Sleeping Beauty meets A Connecticut Yankee in King Arthur’s Court with the legend of Baba Yaga mixed in for good measure. Along the lines of Ender’s Game, this is well worth the reading if you’re a fan of or interested in writing fantasy stories or romances.

Ultimate Iron Man

Marvel’s Ultimate universe is a darker, grittier version of the one with which most are familiar. In that universe, Tony Stark isn’t just a genius, he’s a genius with his brain matter distributed evenly throughout his body. The downside of this is that he has nearly constant pain from contact with everything around him due to the over-stimulation of his neural tissue. Card pens the two mini-series (also available as graphic novels) that bring us through his difficult birth and childhood through the early uses of the Iron Man armor that place him, along with Captain America and Thor, among the ranks of the Ultimates, which is what that universe called their Avengers. Card’s pacing and powerful dialog are here along with some striking artwork.

So yeah, he’s sparing in his descriptions. That’s because the room is taken up with awesome characterization and conversations.

Ignore his politics. Focus on his prose. It’s worth reading.

Regarding Halo (Delayed)

I originally had a post here that wasn’t written very well and was full of failure, so until I can properly articulate my feelings on first person shooters in general and Halo in particular, here’s a picture of my cat looking at some snow.

Spark

Failure Fantasy, Part 2

Behold, Failure Fantasy Part 2! Also, cruise over to Epixaricacy for more details on one of the games I’m about to discuss.


So I’ve taken some time to talk about bad protagonists in Final Fantasy games. What, you might ask, are examples of good ones?

I’m glad you asked me that, conjectural reader.

Zidane Tribal (Final Fantasy IX)

Courtesy Squenix

With the exception of Amarant, that random amalgamation of muscles and hair on the left of the pictured box art, most of the characters in Final Fantasy IX have depth, emotion and plausible relationships with the people around them. Garnet, the female lead, isn’t an insufferable whiner or completely vain. Vivi is perhaps the most adorable destroyer of worlds in any of these games (unless you count Lulu’s collection of plushies from the following game) and Steiner shows us just how badass a normal guy can be when tossed into these sort of situations. As much as I could talk about them, though, and the plethora of good things I have to say about Freya Crescent, this is about the main protagonists, and in this case, it’s cat/monkey boy Zidane.

He’s not the best main character in the history of gaming, but he’s very nearly a messiah in relation to his two predecessors. From the start, Zidane’s charismatic and fun, from his lecherous gazes at passing women to his interest in both theater and music. Even when the plot begins to twist and turn back upon it self, Zidane never really loses sight of who he is and what he wants to be. In fact, it’s one of his greatest strengths – no matter what someone tells him about ‘fate’ or ‘destiny,’ he is determined to be his own person. Instead of relying on his friends to get him through his most trying time, he actually attempts to forge ahead on his own, rather than endanger them. He shows more consistency and dimension than his previous counterparts, which to me puts him head, shoulders and tail above them.

Terra Branford (Final Fantasy VI)

Courtesy Squenix

Zidane reminds me a bit of Locke from this game. In fact, I could discuss any of the characters from Final Fantasy VI at length, because the roster of characters from the game each have unique traits, importance to the plot and dimensions that make the more people than pixels. However, again, I must remain focused on the main hero of the game, or heroine in this case. Terra was the first female protagonist to come to a Final Fantasy game, and to this day, she remains my favorite.

While the game starts her as both an amnesiac and under the control of the game’s villainous omnicidal clown, Terra is quickly revealed to be a compassionate, sensitive and intelligent young woman. Unlike some of the other protagonists I’ve mentioned in other games, as soon as the veil of enemy control is lifted from her, she becomes introspective and self-aware, growing as a character and becoming more comfortable and confident in both herself and her friends. Her arc is well-plotted and executed without major fault, and this consistent and realistic growth adds to her appeal as a cypher for the actions and attitudes of the player.

This player, at least. Most of the opinions I’ve ventured here are purely subjective. Feel free to discuss them at your leisure and fling poo at my cage. However, when compared one against the other in terms of character growth, motivations and appeal, I hope you can see why some of these protagonists succeed while others are complete and total failures.

Failure Fantasy, Part 1

Issue 239 of the Escapist is now available, entitled “Anti/Hero.” Below is the article I pitched for the issue.

NOTE: Due to circumstances mostly beyond my control, this article has been divided into two parts. Below is part the first.


Final Fantasy is arguably the most popular series of role-playing games from Square/Enix, and one of the selling points of a role-playing game is who drives the epic story forward. In some cases, this means the player fills in the blanks left open by the designers (i.e. Commander Sheperd in Mass Effect), while in others the player takes control of the lead character in a party. Given that developers want people to play their games, why do the protagonists of so many Final Fantasy games seem completely unlikeable?

A good protagonist is the cornerstone of a successful story. Take a look at Luke Skywalker, John McClain, Marty McFly or Frodo Baggins. Heck, even Kevin ‘Neo’ Anderson isn’t a bad protagonist in the first Matrix film. He’s as confused, shocked and awestruck as we are during the course of the story, before he and everyone else in the franchise gets railroaded into even murkier and more confusing references to the murky and confusing philosophy of Baudrillard. But in all of the above cases, you have someone who’s a bit of an everyman, someone with whom the audience can relate right away, who goes through trials and tribulations in a somewhat realistic and endearing way. In Star Wars, where it’d be all too easy for the special effects to take center stage as they did in more recent films (which I’ll touch on more later), Luke Skywalker is the beating heart of the narrative. Frodo Baggins, a short and reluctant individual, deals with his challenges the way most of us probably would. John McClain, a hard-nosed beat-walkin’ cop, shows us that one can be heroic while still being very human.

Bad protagonists, on the other hand, go so far as to unintentionally verge into anti-hero territory. Not because they break the law in the name of justice, but because they exemplify the antithesis of heroism. It’s a matter of degrees when it comes to Final Fantasy, so let’s take a look at the three biggest offenders, and see just how heroic these “heroes” really are.

Cloud Strife (Final Fantasy VII)

Courtesy Squenix

Cloud isn’t necessarily a bad guy. A product of the evil ShinRa Corporation’s SOLDIER program, Cloud’s past is something of a mystery even to himself. Still, he acts confident to the point of arrogance in his abilities up until the point of his nervous breakdown. He assumed control of the mercenary group ‘for the right price’ and after his breakdown is more concerned about protecting the planet by atoning for his sins. In both instances, his motivations are more selfish than selfless. He is at least loyal to his friends, especially towards the end, but the fact of the matter is he got off to a very rocky start.

I’m not entirely sure why people chose to follow him. Sure, his abilities were inspiring, and Tifa’s a childhood friend who never forgot the promise he made to protect her, but when we first meet him and see how he deals with the people around, he acts like a bit of a dick. Advent Children and other works have tried to make Cloud into something of an emo crybaby, but he doesn’t blame other people for his shortcomings over the course of the game. He just pretends he doesn’t have any at first. It’s only after personal tragedy that Cloud becomes more introverted and self-aware, but by that point the damage is done. He’s not the worst protagonist in Final Fantasy’s history, but he’s far from the best. At least he has something resembling character growth.

Squall Leonhart (Final Fantasy VIII)

Courtesy Squenix

Again, the word “emo” gets lobbed at Squall quite a bit. But despite his haircut, leather jacket and disposition, I wouldn’t go so far as to calling him that. He really isn’t an emo character. The problem is he isn’t much of a character at all. He’s an orphan dedicated to proving himself in the paramilitary academy called Balamb Garden, taking it upon himself to master the tricky and dangerous gunblade. Like Cloud, he’s self-confident in his abilities but there the similarities end.

His cold aloofness towards people around him is probably his most prominent character trait. While it’s understandable in relation to his would-be love interest, the whiny and insufferable Rinoa, upbeat Zell and gentle, intelligent Quistis aren’t able to get around his psychological armor. And don’t get me started on the whole issue of him pursuing Rinoa over Quistus. That’s even more outrageous to me than Cloud pursuing Aerith over Tifa.

It takes quite a while for Squall to finally warm up to just about anybody, including and especially his supposed love interest. He’s a bit more consistent in his growth than Cloud, but this growth is so minuscule and comes so late in the game that it might as well have been skipped altogether. With all the interesting things going on, from possession to dream states to travel into space and through time, you’d think Squall would act more as a cypher for the player and less as a completely blank and lifeless character in and of himself. Instead of allowing the player to impose choices and personality upon their representative in the game world, like Mass Effect or Dragon Age, Squall is just sort of there. You can’t influence who he is and how he acts, and while this would be fine if he had a personality for us to learn about, for most of the game, he has about as much personality as a block of concrete.

Tidus (Final Fantasy X)

Courtesy Squenix

Tidus has personality. It’s too bad that he’s such an asshole.

Tidus is a blitzball player drawn into the plight of the world called Spira by a malevolent force dubbed ‘Sin’. Gibberish aside, what Final Fantasy X brings us is a story of a young man, barely more than a child, transplanted from the world he’s known all his life into another place to which he has a mysterious connection. It’s full of foreign people speaking in strange tongues, but hey, at least they have blitzball.

Words used to describe Tidus include ‘cheerful’ and ‘sensitive’. I mostly saw him as whiny, narcissistic, dense and self-congratulatory. When the game begins, he isn’t very nice, he treats people around him badly and he’s worried primarily about himself. He’s also put into a situation with a female character, Yuna, and they just happen to fall in love because the script requires this game to be a sweeping romance I guess.

Tidus, in retrospect and given the wording I’ve paraphrased heavily from Confused Matthew, reminds me of someone.

Courtesy Confused Matthew

But at least Tidus didn’t commit mass murder.

To be continued…

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