Category: Writing (page 10 of 81)

The Lived-In Universe

Couretsy LucasArts

For a long time, space travel in fiction was predominantly shiny. Long, slender, cigar-shaped rockets predominantly made of chrome blasted off towards the stars. More often than not, equally shiny flying saucers spun their way towards our suburban homes to shower our Sunday barbecues with death rays. I am exaggerating a bit, but what I’m driving at is there was an aesthetic that remained largely untapped until 1977.

Just before then, the shiny sci-fi aesthetic extended to both realistic films like 2001: A Space Odyssey and episodic television such as Star Trek. Roddenberry, in particular, envisioned the future as a utopia, peaceful and squeaky-clean. Then along came a little movie called Star Wars. From the very beginning, it was something different. The Star Destroyer was enormous, imposing, and definitely not peaceful. The Tantive IV, said Star Destroyer’s prey, was battered and utilitarian. Mos Eisley was both visually and ethically dirty. And the Millenium Falcon? What a piece of junk!

The galaxy far, far away as envisioned by George Lucas is the result of literally thousands of years of history. The worlds and ships are used and lived-in. Even callbacks to earlier times, the tales set in the Old Republic, have worn edges and is painted with shades of gray morally and aesthetically. It was this, not the shiny utopian vision, that informed the immediate followers of Star Wars, such as the original Battlestar Galactica and Buck Rogers in the 25th Century.

Gene Roddenberry tried to resist this trend. Star Trek: The Next Generation was a big, bold utopian statement, to the point that Roddenberry himself said that there should be no interpersonal conflict on the gigantic new USS Enterprise. This lead to early seasons of the show often feeling pretentious and sterile. Thankfully, later seasons moved past this to have the crew behave more like real people than Federation pontificators, and Deep Space Nine pushed things even further. That show was concurrent with shows like Babylon 5 and FarScape, both of which introduced universes that were both brand new and familiar in their dynamics and feeling of history.

As fun as it is to envision a shiny, utopian future, the fact is that a more lived-in universe is more accessible to a wider audience. We picture ourselves more easily in a galaxy with some history, some mileage, and some rough edges, because it’s closer to the world we actually live in. We’ve walked down a street like the one we see in Mos Eisley. We’re familiar with being elbow-deep in our vehicle trying to get it to behave. We’ve had conversations with very stubborn, well-reasoned people, and tried to fight back against things that we feel are wrong, even if it’s an uphill battle. These are universal elements to good storytelling, no matter what the ‘verse in question might be – looking at you, Firefly.

What are some other instances of science fiction feeling lived-in and familiar, despite being set in galaxies far, far away?

Connect Your Characters

Courtesy Netflix

Good fiction, when you get down to it, is about people.

I don’t just mean the characters. It’s true that, no matter how original or fascinating your premise, you need to have three-dimensional characters. If your characters are flat or uninteresting, or exists solely as ciphers for your own expectations or those of the reader, or blank slates upon whom the reader can project, the story will fall apart. Characters with depth and personality keep your story going and, at times, can even help you write it. If you find yourself trying to write out of a corner, have your characters strike up a conversation. It doesn’t matter what it’s about. Just have them start talking to one another. Before you know it, you’re either out of the situation you were in, or you’ve started something new.

However, when I refer to good fiction being about people, I also mean the audience. A good novel thrives on the reader wanting to turn the next page – or, perhaps, not wanting to, for fear of what will happen next to the characters they’re following. To truly hook a reader in this way, there has to be a connection between them and the characters you’ve created. While you can’t necessarily make a reader give a damn about your characters, you can certainly encourage them to do so.

Compelling stories thrive on conflict, be it internal or external. I don’t just mean the gunfights and fisticuffs. What moral decisions must the characters grapple with? What complications arise due to relationships, be they familial or social? Is there a supervisor involved, and if so, is there tension or disagreement there? Are there incidents in the character’s past that embarrass them? If a character’s present form is different from one they had in the past, how do the people around them reconcile that change?

Even more questions can be asked based on the role the character is filling. If they’re a protagonist, what are their motives, and can an audience get behind them? When they make a decision that is against the law or contrary to prevailing morality, will the reader understand why and, more to the point, accept it? Can your antagonists justify their actions in a way that’s understood, or even forging a connection of their own to the audience? Doing these things will elevate your storytelling.

Ask yourself these questions. Find the ways to connect your characters to your readers. It’s a solid way to make a good story into a great one.

Blood from Sisyphus

Courtesy floating robes
Courtesy Floating Robes

Lately, that feeling has come back. Every time I get that heavy, bulky, stinking boulder up to the top of the hill, it rolls back down on top of me. I think I’m overdue for a vacation. My family reunion starts tomorrow (and I will have posts ready, I swear!), so that will probably help, but right now I’m mired in a lot of things I’d rather not delve into in a general, scattershot-to-the-Internet basis.

So I will just say that getting my best work from me at a time like this is like getting blood from a stone. I’m just trying to boulder-roll my way through what’s in front of me to get to better things, and I know that such a bull-headed approach can lead to things appearing as not my best work. I’m trying to get past that, too. Maybe I’m working too hard, or maybe I’m overthinking things.

Either way, it’s been a time when I’ve been smacking my forehead against the wall between me and where I want to be, and I’m not stopping until either I or the wall gets destroyed.

And it’s not going to be me.

The Sith Have A Point

Courtesy LucasFilms

The X-Wing Miniatures Game by Fantasy Flight has been teasing me for a long time. I’ve tried to keep my attentions elsewhere, but with the excellent review over at Shut Up & Sit Down has nailed the coffin shut on my intentions. Soon, I will be picking up the Starter Set, and I have the feeling I will be fielding the Imperial forces. Despite the fact that we are intended to sympathize and root for the heroic underdog Rebellion, we have to remember that every villain from our perspective is the hero from theirs, and when you get right down to it, the Sith have a point.

The Jedi are held up as paragons of virtue, galactic peacekeepers devoid of emotional attachment and personal ambition. However, if you give them more than a cursory glance, you start to see leaks in this presentation. They say that ‘only a Sith deals in absolutes,’ yet they consider Sith to always be on the wrong side of a battle. Always. No exceptions. An absolute. Makes you think, doesn’t it? There’s also the fact that the Jedi Masters that we find ourselves keying into – Qui-Gon Jinn, Yoda, etc – are often seen as renegades or iconoclastic among other Jedi. Others attempt to adhere to their strict adherence to being emotionless icons of righteousness. Absolute ones at that.

The Sith seem to have a different approach. While many of them do pursue selfish ambitions that result in others getting hurt or the innocent getting suppressed, the general philosophy embraces the strength of independence, free thought, and ambition. It’s certainly true that this sort of thinking can lead to people going down darker paths. However, it can be argued that a path of righteousness can also lead to dark places. Not that Jedi would ever admit this. Sith strike me as more honest in retrospect; the Jedi have good intentions but their strictures can yield rigid minds devoid of mercy as much as they are of emotion. As brutal as some of them can be, they have a point – passion can be every bit as powerful as rigid adherence to strictures, and in some cases, the passionate path is preferable, and not necessarily easier.

For all of the flak Lucas deservedly gets for some of his ill-advised creative decisions, the universe he created is not devoid of merit, and this dichotomy is worth examination. Instead of the naked good/evil conflict we see all too often, in the right hands it can be a crucial examination of the debate between free thought and organized discipline.

It can also be a simple backdrop for laser swords and dogfights in space.

500 Words on Setbacks

RetroFitness of East Norriton

Two mornings after my first trip to the gym in months, my body is still sore. In fact, my left calf muscle (the ‘gastrocnemius ‘ I believe) has a fresh pull in it. It was enough to keep me in bed for a time. So, instead, I’m packing my gym bag and I’m going after work.

I hate going to the gym at night. It’s usually more crowded, more loud, and it can be more difficult to access the equipment I need. The gym I currently attend has just the one squat rack, and if I am going to get back to where I was in terms of my fitness routine and set new goals, I need to get a better handle on my squats. It’s possible I hit the rack a bit too hard on Wednesday, so when I go back tonight, I’ll try to go a bit easier on myself.

We all experience setbacks. Plans get changed, if not thrown into upheaval, when the unexpected happens. We don’t always get all of the information, or process everything correctly, to set things out right the first time. Mistakes are made. Oversights occur. Gaps in knowledge appear and every skillset has some demonstrable weaknesses.

This isn’t something you should punish yourself over.

Life is hard enough without self-deprecation coming into the mix. While it’s important to be salient regarding our own flaws, lest we fall into the trap of thinking ourselves blameless for our plights, berating ourselves for inevitable setbacks is not as important as planning the means to overcome those obstacles. Let’s face it – the problem is still going to be there no matter how much you flog yourself over it. It isn’t going to go away just because you’re laying into yourself to a noticeable degree.

Take the time to note where things went wrong. Understand the causes for the setback. Make yourself aware of these things going forward, if you can, as it may prevent future problems. And deal with what’s in front of you. The words you don’t write because you’re too contrite or too tired will remain unwritten until you write them. There’s no achievement to unlock for feeling sorry for yourself. Forward is the only direction that really matters.

This is another case of me reminding myself of these things at the same time I’m communicating them to others. I can’t pretend to have any authority on this, or much of anything, and I certainly don’t consider myself a success story worth emulating. Still, I do know that I’ve had my share of setbacks, some even self-inflicted. I did manage to survive them, somehow. And on top of everything, there are more in my future. I know this for a fact. Because, last time I checked, I’m a human being. I’m going to fuck up at some point or another.

It doesn’t matter what my intentions were, or how I would have done things differently. What matters, and what always matters, is what will happen next.

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