Category: Writing (page 21 of 81)

From the Vault: Death & Consequences

Dayjob demands have put me way behind in several ways. As I struggle to recover & catch up, here’s an entry from last year that I feel is still relevant.

Courtesy Firaxis Games
One of these soldiers is likely to die.

There’s just something about a game, or story, that doesn’t pull its punches.

I get a feeling for that something when I play FTL or the new XCOM. A ship exploding under my intrepid crew or a favorite soldier getting their face melted off by plasma fire carries a bit of an emotional wallop. I’m tempted to keep the autosave feature of XCOM turned off to heighten that feeling and maintain the game’s edge. And that edge comes from choices having consequences, and those consequences sticking.

When games present their players with choice, the experience is improved when those choices mean something later on. One of the strengths of the Mass Effect series was that who you spared and who you left to rot does come back in one way or another, even if it doesn’t play too much into the overall story. While the consequences of those choices only really mattered in a minor sense, it felt like they mattered, at least to me.

In the aforementioned games, the choices really do matter, and a wrong choice means death. It’s not telegraphed or presented in story terms, either; they’re the little incidental gaming choices we make, like having a soldier cover a civilian’s retreat, or picking one class of weapon over another, or choosing the destination for your vessel. It is nearly impossible to predict which choices will lead to total victory and which will lead to bloody doom. That is what makes these games challenging and fun to play.

Similarly, some of the best stories out there have characters who make choices that lead to either their deaths or the deaths of others. It happens to men and women in command all the time, sure, but others are simply doing what they feel is right or trying to protect someone or something they love. George RR Martin, Jim Butcher, and Chuck Wendig have all done this – a character we like makes a decision, does all they can to back that decision up, and it explodes in their face. Someone close to them gets hurt or killed, and their own life may come close to ending before the story’s done. It’s tragic, it’s harrowing, and it’s great storytelling.

Make your character’s choices matter. Make those deaths mean something.

Writer Report: Word by Word

This is… a bit more complex than I thought it’d be.

I’m working over Cold Streets the way Jack Bauer works over someone who knows where the bomb is on Air Force One. Two of the opening scenes have been entirely swapped, and I’m rewriting a major section and introduction of a new character to make more sense and be more interesting. The more I work it over, the more I realize there’s more to do. Other things to add and change. Lines of logic I need to keep untangled. That sort of thing.

And then you have realizations along the lines of “Wait. If I change X, then why wouldn’t Y happen?” So I’m working to incorporate those new ideas, as well. Suffice it to say, the rewrite’s going to take a bit longer than I initially estimated.

I guess I have my work cut out for me.

Writers Need Editors

Courtesy Blizzard Entertainment
Kerrigan demands better motivations. She’s a strong, independent woman who don’t need no man.

I don’t know how many writers would be willing to admit this. Good ones, I’d imagine. But here’s a shocking fact that may take you by surprise: no writer is an island. Even great writers who sell millions of copies don’t really work alone. They need people to read their work. They need publishing houses and agents to get physical copies on store shelves. And above all else, writers need editors.

For some, these can be test readers that point out plot holes and typos. For others, these are professional gate-keepers, savvy and mature folks who know when to say “No” to something and also when to slap a writer’s wrist for trying to pull a fast one. This is especially true if you have multiple writers working on the same project. Without someone in an editorial position overseeing the work, said work is going to end up as a confused mess with conflicting visions and nonsensical passages. In short, it’s like trying to run a kitchen where one person is undercooking the steak while another is using the wrong spice for the potatoes. You can have the freshest, highest-quality ingredients, but if someone does something to those ingredients that don’t work for the dish, the entire meal is ruined.

Case in point: I finished the campaign for StarCraft 2‘s “Heart of the Swarm” expansion and… my feelings are very, very mixed.

I would feel a lot better about it if so much of it didn’t feel like a retread of earlier Blizzard works. There are direct parallels to be drawn between this and Warcraft 3‘s “Reign of Chaos”, specifically the Orc campaign. It was difficult for me to discern anything I’d call a meaningful arc for any of its characters, even Kerrigan. Some of the conversations feel less like actual discussions and more like one-liners traded between characters put into a scene the way you put two ships into a harbor to pass in the night.

However, I never found myself completely disgusted by any of this the way I was by how romance overrode what could have been character development for Kerrigan. Her quest for revenge becoming a consolidation of Zerg power under her rule that gave way to a greater understanding of the Swarm would have been a lot more interesting and involving if we weren’t constantly reminded of the romance. I don’t see why Kerrigan ever needed to be ‘saved’. I would have enjoyed the campaign a lot more if she’d made her own choices and stood her own ground more.

So what was good about the campaign? The expansion on the history of the Zerg was interesting, some aspects stretching back past the original writing of the Zerg background. Several of the characters, from the new Ancient Zerg to those returning in new forms, are interesting conceptually and have unique points of view, moreso than similar characters in the previous campaign, “Wings of Liberty.” While some of the dialog was eye-rolling in its delivery, it wasn’t all terrible and there were moments where I was taken aback or found myself having a good-natured chuckle in response. And as egregious as I found the romance in which Kerrigan found herself entangled, when she was on her own I saw glimpses of a character who was thinking, growing, and moving forward for her own reasons.

There’s so much more than could have been done with this story. There’s potential in its concepts and history that went unrealized or underdeveloped. Why? Too many writers, not enough editors tied into a singular, clear vision. Kerrigan could have been much stronger if she hadn’t been yanked around between learning about the Zerg and being lovelorn over her dude. The story would have felt a great deal more smooth if plot points from “Wings of Liberty” had been remembered more clearly. The concepts and characters could have been given more time to breathe and develop if the story wasn’t so busy cribbing notes from earlier games. What we got wasn’t the worst game story I’ve ever played, and it’s left more of an impression and a desire to play than the first campaign did – but it could have been much, much better.

Writer Report: By Hand

Courtesy http://punology.tumblr.com/

This week has been relatively rough. Some projects at the dayjob simply refuse to die. I’ve had some difficulty sticking to my exercise routine. It’s possible I’m still knackered by the changing of the seasons, especially now that colder weather and even less sunshine is the order of the day.

So I’m not as far along in my edit & initial rewrite of Cold Streets as I’d like to be. There is, however, good news in that I have quite a few ideas and notes written out. By hand. I’m hoping to apply my ideas over the weekend, and possibly make some larger strides towards finishing the rewrite. I’d solicit test readers right now, but I already know how rough this draft is, and I won’t subject any of you fine folks to it without at least a little bit of polish and sanding.

I’ve also been writing letters to friends to keep that art alive, but that’s neither here nor there.

Hopefully, next week will be better. I’ll do my best to make it so.

Brick & Mortar Questions

Barnes & Noble, courtesy Eco-list

I’ve heard it said several times that brick and mortar bookstores are going the way of the dodo. And for a similar reason, as well: we’re killing them.

Now, I don’t think that every single Barnes & Noble is going to lock its doors and shutter its windows tomorrow. I think brick and mortar stores have a lot of life left in them. As much as people like the convenience and lower prices of e-books, there’s still something about the tangible feel of a hardcover in one’s hands. Your Kindle doesn’t have that new book smell. And a lot of these stores now feature coffee shops, board games, movies, stationary, and all sorts of stuff that make them worth visiting in person. In my humble opinion, at least.

Walking around a brick and mortar store is a good exercise for a writer, as well. When I was there the other day, I found myself looking at the shelves and their titles (“Ugh, why are the Magic novels so bad? Why am I not writing for Wizards? Holy shit, it’s Double Dead by Chuck Wendig, I know that guy! Oooh, they do sell Attack on Titan in manga form here, but NO SPOILERS! Can I really drop $80 on Mage Knight even if it is a masterfully designed and gorgeous board game?”), and in between all of the other internal ramblings, it occurred to me that regular visits to such places could yield valuable information and inspiration. The next time you find yourself in one, be it to buy books or to sign them, it may be worth your while to ask one, some, or all of the following questions:

What am I not seeing?

There are gaps in the store shelves that have nothing to do with how the shelves are stocked. Steampunk might still be a thing, but where is the series of novels about a sky pirate and his colorful crew? Children’s books cast cats, dogs, pigs, even monsters as their heroes, but where’s the kid’s book telling the story of a brave and lonely kakapo? Teen romances are a dime a dozen, but when did you last read one that was legitimately funny, featured authentic characters and had a neat premise like aliens and government conspiracies? These are just a few of the ideas that I had walking around a bookstore looking at the shelves. I’m sure yours would be entirely different (and probably even better).

What do I see that strikes a chord?

It could be an emotional chord, like seeing the cover of The Fault In Our Stars or the name of an author you admire who’s passed away. It could be a resonating chord, struck by a new release in a franchise you enjoy. Whatever it is, it grabs your attention away from everything else for a moment. Ask yourself: Why did it do that? What is it about this book or author that made me stop and think? I won’t say to try and do likewise, as you should be worried about doing your own thing and not somebody else’s, but as a thought exercise it can get the creative juices flowing.

What do I see that makes me MAD?

For a lot of people, it’s Twilight or its fanfiction (you know, 50 Shades of Gray). For others, it anything with Bill O’Reilly’s name on it. For me, it’s those and the novels from Magic: the Gathering as well as a lot of Warhammer stuff. There’s a lot of shlock out there. People are getting some truly awful books published. That part of the game is really all about making the right sorts of connections – the right agent, the right publishing house, etc. Instead of just getting mad, I say, do what they do after you write your masterpiece. Find agents. Follow up with them. Be patient in getting responses. Get yourself out there. The more you hammer the market, the more likely someone’s going to hammer back. That’s what those folks did. No reason you can’t, too.

I honestly hope brick & mortar stores are around for a while. Libraries are good for this, too, but as much as I love libraries, very few of them contain a Starbucks from which I can get a chocolate breve chai while I’m browsing books and agonizing over the cost of my hobbies.

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