Category: Writing (page 23 of 81)

Adopt A Writer

Bard by BlueInkAlchemist, on Flickr

Take a moment to consider your entertainment. Books, movies, video games – there are so many ways to pass the time these days. All of these lovely distractions would not be possible without writers. And right now, there are many writers out there who need your help.

There are some writers fortunate enough to already be in good homes. They have blossomed and thrived, producing wonderful and thought-provoking art for your entertainment. But many others have not yet had the opportunity. Many writers languish in situations less than ideal for creative development of their own. These writers need good homes in which they can grow. They need your help. Will you consider adopting a writer today?

Adopting a writer is a big responsibility. Writers are mercurial, passionate, inconstant creatures. Writing is a solitary act, and writers need their space to do it. They also need to be fed and watered regularly. A cranky writer can be dangerous, and while it is best to leave them be while in the throes of creation, a safe place for them to flail and rage and cry is something many writers have yet to truly experience. Writers require patience and understanding as well as food and a place to sleep – or, more often than not, a place to pass out mid-manuscript with an empty bottle nearby.

But writers are not necessarily all bad. Many writers are already housebroken! Without the concerns of a dayjob or other ‘responsible adult’ subjects to think about, a writer between words can be useful around the house. Being creative sorts, many writers know how to cook interesting food or make exotic cocktails. A writer can be encouraged to help clean up around the house, thus saving you tedious chore work after a long day at the office. They can even work complex machines like vacuum cleaners and laundry dryers!

When you adopt a writer, you are investing in your future. Events that could be dull that require your attendance will be enhanced if you bring your writer along. Skilled with stories or at least possessing interesting opinions, a writer is a surefire conversation starter. Their observations on the world around them can be refreshing in a world of jaded cynicism, be they a wide-eyed optimist or a dour, dry-witted satirist. And if your writer has the opportunity and motivation to succeed, they may even allow you to retire early, bringing in sweet novel and movie revenue allowing you to kick back, hobnob, and enjoy the fruits of your labors, knowing that you’ve not only done something out of the goodness of your heart, you’ve found a way out of a dreary day-to-day office-bound existence.

So, please. Won’t you consider adopting a writer today?

What Is Your Profession?

Courtesy Warner Bros

Given everything that happened this past week and a half, it probably comes as no surprise that I made no progress in Cold Streets. I’m not certain where my Waterman pen is located. I took a sick day and still ended up doing dayjob work from home. Life still feels in upheaval, like all of my feelings and ambition are getting shoved aside for the benefit of others.

I’m tempted to start pushing back.

I maintain that everybody has the right to be happy. Folks should be free to seek whom and what they want without judgment or prejudice. What I tend to forget is that “everybody” includes me, as well. As deathly afraid as I might be of being entirely selfish or neglectful for the sake of my own happiness, my fear is that I have and will go too far the other way. Martyrs are somewhat passé in this day and age, and not at all what someone should aspire to be.

I mentioned radical change yesterday. I know I need to make adjustments moving forward to make sure I do not repeat the past, either the recent past or the ancient past. I’m not entirely sure what they are. But without change, we die. And I’m still quite resolved that this thing will not kill me.

All of that said, normal blogging resumes on Monday. In the future I’ll remember to reach out to people for guest posts. Thanks for sticking around.

Games in Story Mode

Courtesy Bully Pulpit Games

More than a few video games that provide a multiplayer experience also have single player campaigns. In fighting games and others, this is referred to as ‘story mode’. The quality of these stories can vary wildly, but the pitfalls and perils of storytelling in video games is much better covered by other sources, and it’s not why I’m writing this. I’m writing this because relegating “story mode” to single player play feels like a misnomer, even in something as simple as a fighting game or a first-person shooter. Whenever more than one person is involved in play, I feel there’s massive potential for storytelling.

Some systems better facilitate this than others, of course. Eventually, in a fighting game, you’ll stop contriving reasons your character gets up after having his or her spine ripped out or all of his or her ribs broken. Games set up for multiple players that lean towards story construction, from MMOs to your typical Dungeons & Dragons campaign, have plenty of tools to keep things moving. But those games tend to come with a lot of systems and rules that can interrupt the flow of the story. I enjoy them thoroughly, don’t get me wrong, but some games have a fantastic way of keeping the game aspects simple and letting the story aspects shine.

Consider Fiasco, by Jason Morningstar. Much like a role-playing game with the tables and systems stripped down to the bare minimum, Fiasco is “a game of high ambition and low impulse control.” Inspired by caper films like Burn After Reading, Snatch, Fargo, and A Simple Plan, the game puts players in relationships with one another and gives them each goals to try and achieve. The systems are there simply to set up the tapestry of the situation, from who knows whom to what’s desired and why, and to let you know when things are about to go horribly, horribly wrong. In the end, the dice are an impetus for the tension, drama, fun, and laughs, rather than encapsulating those things themselves. It’s a brilliant game and a great way to tell stories with friends, especially if one hews to Rogers’ Rules:

1. Who Wants What?
2. Why Can’t They Have It?
3. Why Should I Give A Shit?

Shock: is a similar game by Joshua A.C. Newman, where players work together to create a sci-fi world in the vein of Ursula K. LeGuin or Philip K. Dick, populate that world with their ideas and characters, and go nuts from there. Everybody around the table contributes to the aspects of the universe created, from the nature of the planets to the motivations of both protagonists and antagonists, and the ruleset, like Fiasco‘s, keeps the story central while offering support to keep things moving and keep players interested. It’s a fascinating approach to both gaming and storytelling.

As impressive and fun it can be to see what enjoyment can be wrought from a big box full of wooden components, cards, boards, and tokens, there’s something to be said for the sheer power of a story well-told with friends. Collaboration gives rise to ideas that could never have taken flight on their own, and when everybody’s helping tell the story, everybody has a stake in seeing it through to the end. That’s what makes games like Fiasco and Shock: so brilliant. It’s not about the components or the systems or anything the game actually provides; it’s all about the people around the table.

You can buy Fiasco here, and Shock: here.

Writer Report: Brief Respite

Bard by BlueInkAlchemist, on Flickr

This is my week between travel in August. Otakon is behind me, and PAX Prime is ahead. The trip to Seattle will be much longer than the one to Baltimore, and I’ll have a bit more Internet access while I’m there. Reluctant as I am to check a bag, I think it’s going to be necessary. I can’t travel as light as I did for a long weekend, since I’ll be in Seattle for entire week and change. Thankfully, most of the people I’m staying with will have laundry they’re willing to let me use. I love having an adventure on the horizon.

Cold Streets is inching towards the first draft finish line. I wrote a scene on the train last week, and I’m closing the gap towards it. I’m excited. It’s the last big confrontation, and while I’m pretty much done with action for the novella, there will still be tension and drama, and hopefully a few more character revelations. I hope I’m doing this one better than I did Cold Iron. Proud as I am of my first published literary child, I know it’s got some flaws and rough spots. This is a good way to iron them out, I feel, and get feedback and even a little cash flow going.

I’m going to keep at it, keep carving out writing time in raw, bloody chunks, keep looking to a future that has more and more good aspects to it the closer I get.

Capital D

Courtesy http://punology.tumblr.com/

Drugs, man.

I was put on Abilify to try and combat some of my depressive periods. It’s done that, but it’s also given me an overwhelming sense of restlessness and an inability to properly focus on many tasks. I’m seeing my doctor tonight to help and deal with this.

I’m hopeful I can still get my review of The Wolverine up tomorrow. As well as staying on top of work. I’m not sure if Cold Streets will get much closer to finished before Otakon. This doesn’t make me feel good. But I don’t feel I can push past this restless feeling on my own.

There’s got to be a better solution than this.

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