Category: Writing (page 35 of 81)

The Disorder of Art

Courtesy floating robes
Courtesy Floating Robes

“Apropos of nothing,” asks one person, “what’s the name of the mental disorder/condition where a person thinks his or her art/work is never good enough?”

The immediate response from the other is, “…being an artist?”

It pretty much is a mental disorder, as it fucks with your brain almost constantly. It can interfere with your concentration and focus, rob you of confidence, and point out all of the flaws in your work while offering no means to correct or improve it. It behaves like a mental disorder, but it really isn’t. It just means that you, the artist, know your work can be better, and you want it to be better so it blows people away.

But since it behaves like a disorder, let’s treat it like one; instead of ignoring it or just throwing drugs at it (though they can help, and in this case, we’re talking about stuff like booze for the most part), let’s shine a light on it. Mental disorders are like obstacles in a darkened room: If you don’t turn on the lights, they’re going to trip you up and cause varying degrees of discomfort.

Hank Green pointed out recently that creation is terrifying. We are taking something out of the safety and security and privacy of our own imaginations and thrusting it bodily into the world. It has to stand on its own feet, and while you can cheer for it and support it from the wings, the work is the thing doing the singing and dancing. Some people will love it; some will hate it. Is this a reflection on you? No, not really. It’s a reflection on your work. There’s a difference, no matter what your head might be telling you.

But since our work is a part of us, born out of our imaginations and given life by our blood, sweat, and tears, that difference can seem negligible, maybe even non-existent. Instead of merely taking flight thanks to us, we can see ourselves as bound to the work, trying to fly along with it. We add our own expectations, hopes, fears, and doubts to it even as we tell it to take to the skies. In doing this, we bring both ourselves and the work down.

This is why I feel it’s important to keep in mind that we are not our works. Inasmuch as we are not our jobs, our furniture, our hobbies, or our khakis, we are not our works. While these things do contribute to our identities, they only truly define us if we allow them to. Just as our work has to stand on its own separate from us, we have to stand on our own separate from our work. You may paint breathtaking landscapes or reduce people to tears with your prose, but will that really be worth it if you’re insufferable to be around?

If you can accept that you are not your work, and that your work is separate from you and should be viewed differently from you, the fact that your work is ‘never good enough’ should become less crippling.

Here’s the other big thing that will pants this notion like crazy: your work is good enough.

Now, I don’t mean that first drafts and initial sketches are necessarily good enough for public consumption. I know for a fact most of my first drafts are shit. What I mean is, your work is good enough that you want to make it in the first place.

If you can get past the initial idea stage to the point that you’re creating a work of art, it’s good enough in that regard. It’s good enough if you keep working on it no matter how hectic the dayjob gets, how much you hate your boss, how many errands you have to run, and how many of your kids or pets get sick on the carpet. It’s good enough if you want to improve it. It’s good enough if you’re eager to show it off to other people even as you’re biting your nails in abject terror over their reactions.

Paradoxical, isn’t it? Your work is good enough if it’s never good enough.

If we can be mindful of the facts that our work is not a reflection of ourselves, and that it’s good enough for us to keep working on and futzing over, we can overcome the doubt that undercuts and cripples us. I say “we” because I suffer from this, too. Mindfulness of this nature is, in essence, a lot like writing and other forms of art: it takes dedication, practice, and work. And we’re not always going to get it right. Ever stub your toe on something in a brightly-lit room? It’s kind of like that. But at least the light is on and you can see what happened; you can avoid doing the same in the future if you’re aware of it.

It doesn’t really matter if you mess up; what matters is, keep trying until you don’t.

The Limitless Genre

Courtesy Eidos Interactive

If you step away from science fiction, you may see a tendency among its writers and creators to divide it up into different sub-genres. Time travel is practically its own sort of story, as is ‘hard’ sci-fi, along with various “_____punk” styles and derivations of the space opera. I mean, Blade Runner is noir, Flash Gordon is camp, and never the twain shall meet. Right?

This doesn’t always have to be the case. Imposing the limits of a particular style of story can make writing said story easier, but you also run the risk of falling into cliches and conventions of said style. At a Barnes & Noble yesterday, I saw that a good portion of the sci-fi & fantasy racks had been set aside specifically for “teen paranormal romance.” Something tells me I have a good idea as to the content of those books, and of their average quality. Some may be spectacular, but I suspect others are sub-par to the point of making Twilight look good.

Let’s get back to science fiction as an overarching genre. I don’t feel you need to pick a particular sub-category into which you must pigeonhole your story. Deux Ex: Human Revolution doesn’t. The game has noir & renaissance overtones throughout but goes from conspiracy intrigue and solid character moments to incredible action and out-there sciences within moments. Yet none of it feels out of place. It is consistent with the themes and timbre of the story. Adam Jensen is a man reborn and remade, both struggling to maintain his identity and utilizing the benefits of his augmentations to do his job and find his answers. In most detective yarns, a scene where the protagonist punches through a wall before turning invisible would be rather out of place. Likewise, few are the space operas that truly tackle the aftermath of a tragedy the way this game does. The elements are balanced in such a way that all of them combine without losing sync and creating a richer, more rewarding storytelling experience.

Why shouldn’t sci-fi go for multiple tones and moods? Obviously this needs to be done with care, lest the emotional moments become too saturnine or the high-action ones come off as overly ridiculous. In a story like this, you only get so many style points in your tale with which you can get away with “cool shit” moments. Too many and you’ve become style over substance. Too few, however, and your story becomes dry and plodding. Again, the watchword is balance.

And I believe it is a balance worth striking. Science fiction can include all sorts of threads from other genres of storytelling, from romance to horror to crime to adventure. Once all is said and done, be able to look over the work and say, “I’ve got a _______punk action-mystery” can be useful for marketing it, but my point is the genre only has the limits we choose to impose. Moon is phenomenal because of how hard its science is, and if your goal in writing is to go for something similar, by all means work within those constraints. There is, however, no obligation to pick a particular pigeonhole from the outset. Science fiction is our contemplation of the heavens, the nature of the universe, the exploration of the impossible, and the examination of the individual within all of it. It is, like those heavens, and like our imaginations, limitless.

What examples of sci-fi that break from traditional molds come to mind for you?

Writer Report: Q4

Courtesy Wholehearted Ministries

We have entered the busiest time of the year at the dayjob. I’m putting in a lot of extra hours, late nights, weekends, you name it. This means I’m lacking the time and energy to fully focus on my writing. This bothers me, but I’m not sure how I can change this.

Maybe I need to make further changes to my diet and exercise schedule to get more energy. Maybe I need to find stronger coffee. Maybe I should start a coke habit. … Just kidding on that last one.

At least today, Black Friday, I can work from home. I’m putting out some fires for the bosses, but at least I’m doing it in my housecoat.

More & better news in the future, I’m sure.

On The Fringes

Courtesy FOX

When I watch a good television program or film, one with a narrative that builds its characters and takes the plot in ways one might not expect, I feel the dichotomy in me between watcher and writer. In the moment the story is happening, the emotional connections I feel with the characters, if they are written and acted well enough, feel vital and affecting. Afterward, in retrospect, I can observe the direction and outcome of those moments, and fully understand the foundation behind the decisions the writers made as well as postulate where they might be headed.

It’s important to remember that any character in a story can die. It’s all in the manner of how, when, and why. I think ‘why’ might be the most important piece of the puzzle, and I don’t mean the motivations of their in-story killer. The writer, callous and unfeeling as they might seem, should have good reason for offing one of their creations, especially if that creation is well-liked. Knowing this, I think, actually helps in reading stories as well as watching them. Chuck Wendig could easily kill Miriam Black. Jim Butcher’s under no obligation to keep Harry Dresden alive. And we all know how George R.R. Martin feels about the immunity of popular characters to the flashing scythe that is his pen. Character death is one of those writerly decisions that can hang on the fringes of the story, either making the whole thing more tense or dragging the whole thing down.

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Writer Report: Don’t Forget To Be Awesome

Rather than bore you with my usual drivel on how Cold Streets is moving forward at a pretty good pace for a glacier and making all sorts of excuses, here’s John Green discussing the whys and wherefores of people reading in the first place.

CrashCourse is a phenomenal series and if you’re not watching it already, you should be.

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