Category: Writing (page 43 of 81)

Writer Report: Decisions, Decisions

The Thinker

Since I’m now done with rewriting, and will hopefully just be editing, it didn’t seem right to continue to call this “Rewrite Report.” I’ve started getting feedback on Cold Iron and it’s nominally positive. I know I need to always be writing, and as much as I look forward to starting a new project, some thoughts I’ve had give me pause.

I worry about Cities of Light being too stereotypically fantastical in some elements. I worry about Cold Iron‘s take on the modern supernatural. I worry about tackling sci-fi in a way that’s too soft, too camp. I find myself longing to see, cheer for, and write more pulpy, adventure-flavored, generally optimistic sci-fi, but the question I’ve been asking myself is “Why?” and I can’t seem to nail down the answer.

I guess I’m a little pissed at Star Wars and Mass Effect and other such tales that present a very interesting and in-depth universe with all sorts of story potential and hamstring themselves in one way or another. I think my motivation comes from wanting to do that sort of story “right”, but I’m wondering if there’s a broader reason why those stories consistently fail. I want to see John Carter to find out if the majority of critics are right in their rather negative assessment of it. I need to refine the universe I’m creating and, more importantly, ensure I have interesting characters and a good story to tell in it. I guess I could work on a sequel to Cities of Light or Cold Iron instead, but I’m leery to do that since I don’t know how the originals will do yet.

Summer is proving to be a busy time, and I can’t do everything I want. A family reunion is on the horizon, requiring a certain investment, and I plan on moving before September. In order to save money, I won’t be attending the Philadelphia Writer’s Conference this year. I was really looking forward to it, but practical matters need to come before others. I remain in the unfortunate position of needing to balance my need to write with my responsibilities as a nominal adult.

I’ll get there, but I’ll need to keep making decisions like these along the way.

Rewrite Report: Next Steps

Courtesy floating robes
Courtesy Floating Robes

Weighing in at 39,574 words, the rewrite of Cold Iron is complete.

I’m going to be inviting test readers to take another crack at the work. Invites will go out over the next day or two. The goal is to only have some minor tweaks to make here and there throughout the story, provided it actually works and is not terrible. Once any edits that arise from the test reads are complete, it’s on to severely untested waters: preparing for publication.

I have some cover photography from the inimitable J.R. Blackwell, and a graphic designer interested in actually making the cover look presentable. I don’t trust my own rudimentary Photoshop skills and untrained eye to put together a cover that’s professional, appealing, and in line with the story’s mood and themes. If I’m going to do this e-publication thing, I’m not going to be a scrub about it.

I’m also going to ask some people I know (or kind of know at least) to do review reads. I’d like to get a couple snippets of impressions, hopefully good ones, which can then be used for promotional purposes. Thinking your story is great is one thing; having someone who actually knows what they’re doing say it’s worth reading is quite another.

This is uncharted territory for me. A part of me wants to just call the whole thing done and start up new and exciting projects, even if it’s just fan fiction or game character backstories or running around the house naked covered in marshmellow fluff. But I need to reign that shit in. The writing may be (mostly) done, but the project’s not near finished. Not yet. And by God, I will finish what I start.

Good wishes, offers to test/review read Cold Iron, and general shenanigans are quite welcome.

What Characters Feel

Prozium - Courtesy Dimension Films

As much as I like to judge the ultimate merits of a character by their relationships, we also learn a great deal about a character from the way they deal with, or ignore, their emotions. We may put up a brave front in the face of friends, competitors, or even close relatives and spouses, but in the end, we are who we are in the dark. Our characters are no different.

Conflict gives weight, drive, and meaning to any drama unfolding before us, and that conflict need not be with another character. An individual can be conflicted over their emotions, especially if they interfere with or threaten to override one’s duty. If you’ve ever seen the television show Chuck, you know what I’m talking about. The main character shows a great range of emotions, one of his handlers struggles to keep her feelings to herself, and the other handler seems all but emotionless outside of a general level of seething rage. It’s part of that show’s appeal.

Equilibrium isn’t the best movie I’ve ever seen, but it does touch on some very real aspects of the human condition and how we process, explore, and control our emotions. Like many fascist notions, the idea of suppressing or eliminating emotion has some merit, as it would definitely cut down on things like war, fanaticism, murder, and rape. However, doing so at the cost of artistic impulse, love, compassion, and camaraderie is too high. The human mind can look to defend itself, but the heart longs to feel, even if the brain tells it that being harmed is inevitable.

It can be difficult to relate to characters if they show no emotion. I think this is more a problem in video games than anywhere else. Previously, technology limited how much a character could emote, but modern techniques continue to bring us more life-like expressions, exchanges of dialog, and moments of introspection in the midst of all the action. Granted, this happens more in RPGs than it does in first-person shooters, but there’s no reason we can’t have our emotional cake and eat it, too. One of the big problems I had with later Halo games is that it was very hard for me to relate to Master Chief; the guy seems to run more on batteries than he does a human circulatory system. Heroes without emotions are just straight-up boring.

It’s entirely possible to go too far in the other direction, though. For years, Samus Aran showed little to no emotion in the Metroid games, and then Metroid Other M comes along to give Samus a voice and show us how it might feel to have an alien serial killer resembling a pterodactyl harass, assault, and victimize you at every turn. Reactions to this insight into her character were mixed, to say the least, and I can say very little about it as I have yet to play the game myself. But suffice it to say that, for many, it was simply too much.

What characters strike the right emotional balance for you? What’s a great example of showing an audience what and how characters feel?

Rewrite Report: The Home Stretch

Bard by BlueInkAlchemist, on Flickr

I haven’t taken an exact word count of Cold Iron, but I know I’m near the end.

I’m currently working on the last ‘new’ bit of material. It smooths over one of the truly clunky transitions in the story and allows more character growth and interaction. From there, a couple scenes get rearranged and the ending will be tightened up. That will be the easy part.

I will once again ask for volunteers to do a quick read-through, mostly looking for stilted dialog or gaping plot-holes. After that, I’m going to look into getting some quick reviews from people. Established authors, editors I know, and so on. I don’t feel right simply posting the novella on various markets with just my pithy blurb to support it.

I also don’t feel right doctoring up the cover. The photography work is absolutely phenomenal, and I don’t want to fuck that up. I’m familiar with Photoshop and Illustrator but my eye is rather untrained, and I don’t trust it to produce something both appealing and balanced to work as a novella cover, even if it’s only in electronic form. That means hiring a designer. I’m comfortable with this but I may have to put off the initial deposit for a bit. I’m trying to be a bit more responsible in my spending, and as much as this is a serious investment in my future, bills gots to be paid.

With things looming the way they are I’m trying to hold off some feelings of anxiety and nervousness. I remind myself I have to trust in my talent, my work, and my characters. If it were crap, people would tell me. Just because some similar thematic elements exist in it doesn’t mean the work is without merit. I don’t think it’s going to set the world on fire, but we all have to start somewhere.

Thoughts of encouragement or offers to volunteer are much appreciated.

Rewrite Report: Word By Word

Courtesy askthebuilder.com

Like any craftsperson, a writer creates a work in a gradual way. Houses are built one brick at a time, paintings come to life one brush stroke at a time, and stories and articles come together one word at a time.

Again, this past week, I’ve been cramming words into the spaces I can manage. Progress is happening slowly but surely. One article did get finished and has been pitched to the first outlet. I wanted to finish the other but the week at work kind of exploded. And Cold Iron progresses. As few words as I’ve been able to weave into that rewrite, I’m not disappointed in the work that’s been done. I know what I’m doing is an improvement, and the overall result will be much better than it was.

I used to think, in my hubris, that it was only poets who agonized over single words while writing. Not so. A misplaced or misused word in the middle of an otherwise immaculate sentence can cause the whole affair to fall apart. It’s not just grammar, either. When writing, the words must be chosen carefully so the scene being constructed in the reader’s head makes sense, at least to a degree. You can be obscurist or gonzo if you really want, but even then some coherence is required to convey an idea.

Remember, you’re not going to please everyone. It’s impossible. Our disparate points of view inform our opinions and we are each allowed to have those opinions. You may think a particular storyline, character, or conclusion is brilliant, but someone else may be poking holes in it. Just remember to respect one another in your discussions, listen to what’s actually being said, and craft your responses one word at a time. You may not be able to persuade the other side, but it’s still a positive experience if you can walk away from it instead of running.

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