Category: Writing (page 47 of 81)

A Writer’s Distance

Courtesy floating robes
Courtesy Floating Robes

There are a couple of truisms that I feel apply to every writer, regardless of genre or style:

1) You write what you know.

2) There’s no drama without conflict.

Following this line of thought, the best writing comes from conflict with which we’re familiar. I’ve yet to meet a person who has not been affected by some sort of trauma or hardship. It could be a lost loved one, a shattered relationship, a debilitating injury, or even a friend who never calls or writes anymore. These things contribute to a person’s understanding of others and their personal development.

They’re also ways to bring the nature of a story and its characters into sharper focus. It’s possible, however, to do such things incorrectly. You can’t just toss tragedy into the midst of your tale on a whim. While it’s true that a radical change in tone or sudden turn of events can unfuck a story, without the right context or background it can seem arbitrary or forced. If you’ve established your narrative as a strict progression of cause to effect, rocks randomly falling from the sky to kill folks won’t make people tear up.

Case in point: I’ve been introduced to a webcomic with solid writing called Cheap Thrills. It’s best described as a slice-of-life story about teenagers growing up in the 90s whose characters are drawn as anthropomorphic rabbits, cats, and dogs. Much like Lackadaisy, this makes the characters more endearing and emphasizes their expressions. It’s really neat to read over the comic and watch the artist’s work improve, but more immediate is this notion of conflict we know woven well into the narrative.

I won’t spoil anything for you, but suffice it to say there came a moment where I had to stop reading Cheap Thrills for a bit because of how something affected me.

On an emotional level, personal experience pulled me into the moment in question. As a writer, though, I could step back from the scene and appreciate how adroitly its execution was timed. It’s easy for things like the event in question to feel arbitrary or even mean. But with presentation like this, and everything that follows, it flows naturally and feels very real, which is all down to how it’s written. I can applaud that and move on with the story even as I’m tearing up.

When something has made you cry or scream in anguish or jump for joy in a narrative, can you step back and figure out why? Have you done this before with stories you’ve enjoyed? How important is it for a writer to reach and maintain a distance from the story in front of them, even if it’s their own?

Know Your Fear

Courtesy Universal Pictures

I find it amusing when people say they aren’t afraid of anything. I have to wonder if they’d maintain that notion if they were alone in a diving suit down in the Marianas Trench. Most people I know would be unnerved by the very notion of being entirely alone with nothing but angler fish for company in total darkness. The point is, I’m of the opinion that everybody is afraid of something.

Those fears could come from something outside of our experiences. One of the reasons science fiction is an effective setting for horror is that the depths of space can contain all sorts of nasty and overwhelming experiences for unwary travelers, and that’s before the twisted creativity of humanity gets involved. It’s the notion of being trapped in a floating metal box with something that wants you dead that drives many a ghost story in space.

But other fears exist that have nothing to do with carnivorous alien beings or horrorterrors from deep beneath the sea. Our own anxieties can do a number on our confidence, motivation and self-esteem. We can and often do fear failure or pain or death, be it ours or that of someone we love. The unknown is terrifying to us, and so it is with the characters we create.

Fear can cripple a character or drive them to extremes. An otherwise heroic or kind person, faced with something that terrifies them, may find themselves unable to act or behaving in uncharacteristic ways to deal with what’s in front of them. It’s for these reasons that invincible heroes can be boring. What’s there to be afraid of if nothing can really hurt you? The possibility of failure needs to be palpable, possible and immediate to be effective. To that end, you should know what your characters fear the most.

Take a moment to think of a favorite book or movie or video game. What do the characters fear? Heroes and villains alike have doubts and unacknowledged terrors, things they will do anything to avoid dealing with. And when unknown fears do arise, how do they handle it? Who remains calm, and who loses it? It bears thinking about, as seeing characters come face to face with their fears and struggling to overcome them is crucial in making your story a compelling and memorable one.

Beyond Skin Deep

Courtesy Eidos Interactive

The characters we create are, ideally, more than their looks. Sure, we spend time putting together a certain look for a character. I know when Guild Wars 2 is booted up on my machine, I’ll be spending quite a bit of time in its character creator, customizing eye colors and cheekbone height and whatnot. But there’s a lot more to it than that. Good writers know that a character that draws in the audience has to do more than just look good or sound good. There has to be something beyond skin deep.

Take, for example, Adam Jensen. I know there has been some response to this character, including some to this very review, saying that Adam subscribes to too many ‘badass’ tropes to be taken seriously as a character. The long black coat, the gravelly voice, the shades implanted directly in his skull, and so on. Considering his look is based on a real person, a member of Eidos’ own team, one could even argue that it verges on author insertion, if not the dreaded Mary Sue stereotype.

However, scratch Adam’s surface and you find depth underneath. He doesn’t just spill out of the title screen like Neo expunged from the Matrix. Even before he’s augmented, Adam has conflicts both internal and external. He wrestles with his feelings, voices opinions and demonstrates a sense of professionalism about his work. After his brush with death, under all the shiny augmentations and badass powers and abilities, he still has all of that baggage and plenty more besides. Thus the gameplay becomes more than just “go here and shoot these guys” as you would get in a Halo or a Call of Duty. Even outside of dialog, you as Adam are making choices. Do you succumb to the expedient means of dispatch to clear out the opposition, or do you approach your objective quietly with a minimum loss of human life?

I bring this up because I think it’s important a character be faced with choices. Do they confront the bullies or try to leave quietly to avoid getting involved? Do they destroy the evil life-form in an act of genocide to save other lives, or simply seal the facility to slow the monstrosities down? There are some stories out there that present the paths of their protagonists as strictly linear, while others allow their character to make wrong choices and struggle to overcome obstacles they have themselves created.

Regardless of how our characters look or sound, they are defined by the choices they make. Therefore, a character who makes no choices or allows decisions to be made for them lacks definition, and the whole story suffers when that happens. To strengthen your story, empower your characters in the decisions they make. That way, when the audience sees them, they’ll see something that goes beyond skin deep.

Up And Coming

Courtesy Universal Pictures
Thought I’d change it up from the usual anonymous pen.

I’ve mentioned that I, like many writers, have difficulty focusing at times. I know that, in spite of the time occupied by the dayjob, writing must happen. I’ve been ramping up because of several projects I want to complete in the very near future and while I still don’t have a set schedule completely nailed down, I’m certainly closer than I was, say, in December.

I’m really glad I was able to submit a story for the upcoming Amaranthology. Just the possibility of sharing the same storytelling space with the likes of Chuck Wendig and J.R. Blackwell makes me incredibly pleased and more than a little scared of not measuring up. I’m going to make it a point to read more of my fellow anthologist’s works as well. Either way, it’s an honor and I can’t wait to see it in print.

I’m still looking for ways to weaponize make more of an impact with my opinions/reviews. I have an article or two to draft up and pitch to folks. The thing that trips me up, though, is all of the unfinished fiction sitting in my Dropbox. Can I really be both a geek journalist and a fabulist? Would it be better for me to focus on one and relegate the other to blogging? I’m not sure. It’s another one of those insecure uncertainties that bothers me.

Timeless Tales and Cold Iron are some of that aforementioned unfinished fiction. I mean, they’re both finished, but I’m not putting them out into the wild as they are. They need edits. Hell, they need editors. The shorts are being worked over somewhere in the dark corners of the ‘Net and eventually I’ll work up the guts to give someone the novella a solid thrashing. After that? Definitely some sort of electronic release. Maybe Kickstarters. They seem to be working out for people.

The big thing, though, is the Citizen in the Wilds rewrite. It’s daunting. I’ve already written the damn thing at least three times, trying to get it right. It’s like the Darth Vader of my writerly existence: I know there’s good in it. And after this run it may be worth something, at the very least submitting to publishers again. The thing is, fantasy fiction in general and young adult fantasy fiction in particular already has a bunch of Tolkien wannabes. Elves and dwarves abound. When was the last time something actually new was released into the wild? I hope I’m not alone when I think people want to see a new world, fully realized and filled with mystery, one that figuratively (or perhaps literally) lives and breathes. Re-conceptualizing the world, its inhabitants and the places and destinies of the characters I’ve thrown into it are why I’m rewriting it yet again, hopefully for the last time.

Send encouragement, Internet. I think I’m gonna need it.

Leave encouragement below, Internet. I think I’m gonna need it.

Fan Fiction Is Not Evil

Courtesy motifake.com

That little piece I wrote yesterday for Chuck’s latest challenge is fan fiction. I’m comfortable with that. I don’t think there’s really anything wrong with fan fiction, per se, and I’ve discussed it in the past. I think there’s something wrong with it, though, when it’s done badly.

I know that fan fiction can carry a bit of a stigma. For some, there’s a stereotype attached to it, which I will address. However, we’ve already established that writers are dirty thieves. Fan fiction is work that simply admits to said thievery. It makes no bones about being built around an established IP. And it takes a lot of the grunt work out of writing especially in speculative fiction. The setting, mood, nuances and themes are already established, all the writer has to do is give the characters motivation and voices.

There’s a market for it, as well. You don’t even have to change the names or locations or structure of the established world, as Ben Croshaw did for Mogworld. Timothy Zahn, Peter David, Michael Stackpole, R.A. Salvatore, Weis & Hickman, Diane Duane – these are all authors who have published incredibly successful novels that are, for all intents and purposes, fan fiction. The fact that they have been sanctioned by the creators or even worked into established canon must only be icing on the cake for those authors. It’s why I feel we shouldn’t be ashamed to consider such works as viable forms of fiction.

This doesn’t mean that all fan fiction is good, though. Not by a long shot. The stereotype I alluded to is that of a lonely amateur writer dashing out a story in an established universe where a previously unknown character comes along, changes everything and escapes any sort of repercussions for actions that normally would have them dragged in front of military tribunals. The dreaded Mary Sue phenomenon can make people afraid to even touch fan fiction for fear of being associated with such blatant and odious authorial crutches. Most of the time, if someone is doing this to an IP, they’re doing so while also making full-on assaults on grammar and even spelling. It’s why some people will turn their nose up at the mere mention of the words “fan fiction.”

The thing is, though, nothing is automatically good or automatically bad just because of its associations. Oskar Schindler was associated with the Nazi party but was a good man. The Fantastic Four are associated with the same brand bringing us The Avengers but those movies were pretty bad. By the same token, there’s no need to blanketly declare that fan fiction is evil or even bad. Bad writing is bad writing no matter what it’s based upon, and as long as the criticism is focused on that and not its basis, I say fire away. Just take things on a case by case basis. Start making blanket statements, and the next thing you know, you’re running for public office.

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