Category: Writing (page 53 of 81)

How I Met Morgan

Courtesy LionsGate Entertainment
I like my female protagonists to kick a little ass, too.

“I finished the first draft of a novel.”

I feel bad that I say those words with bittersweetness instead of a sense of accomplishment. I finished a novel. It should be a major accomplishment. A milestone I’ve kicked in the face on my rampant rise to superstardom. Instead I feel like I just made it to base camp on the slopes of Everest and I’m staring at the rest of the big cold bastard I’m going to be climbing inch by excruciating inch for the forseeable future.

It’s also probably not as bleak as I’m making it out to be, but I’m trying to be realistic about this.

There was a time when I didn’t know a thing about writing properly. Oh, I could write, sure. And I did. So much so that when I was in seventh grade I wrote a novel. It was a spy novel and it was, looking back, pretty awful. I’d filled it with cliches, nonsensical turns in the plot and a protagonist who was so idiotically perfect I wonder today how I managed to make something so absolutely putrid. Then I remember that I was about thirteen at the time and still figuring out how to talk to girls when all they wanted to do was get closer to the football players.

If this sounds familiar, it’s probably because I’ve talked about it before. More than once. Let an old man ramble, I’ve got a point to make.

Anyway, I realized not long after that my story was frought with problems. So I looked through it and realized that I liked things about the protagonist but there wasn’t enough bad crap happening to him. It occured to me that part of the problem might be that he was male. So I flipped the gender switch, called down some lightning to reanimate the thing’s rancid corpse, and out of it popped the character of Morgan Everson.

Now, she still needed work. And my first attempt at putting her through a novel, while better, still wasn’t all that great. I managed to finish it in my mid-twenties. A lot of bad shit happened that had me a little pre-occupied, and when I finally circled back again, I realized that while the novel was completely different, it still wasn’t terribly good. Oh, I’d written some good characters in addition to Morgan, but the story was still a little too contrived, a little too cliche, a little too amateur. By then, however, I’d happened upon the world of Acradea in my mental wanderings, so I spent a little time there instead.

Between rewrites of the novel that would become Citizen in the Wilds, I took a few stabs at reviving Morgan while shifting the story into territory that was, quite frankly, pising me off. If I’m thankful to Twilight about anything, it’s making me aware of the fact that there was a need for good supernatural modern fiction with a female protagonist who wasn’t a doormat. All of my attempts to get the novel off the ground that were variations of Morgan as a member of the BPRD (or my analog thereof) went nowhere. This pissed me off even more, and I channeled that anger into the last rewrite of Citizen (which, while decent, still needs some working. Get to that in a moment).

I had ideas born from sessions of World of Darkness tabletopping, notes scribbled about my take on a world beyond our own right under our noses, and Morgan waiting patiently for me to do something with her. It took some mental chasing of my tail, but I finally figured out that what was missing was a common element. I puzzled out the particulars, gave the guy a name, and tossed him into the woodchipper with Morgan hot on his heels.

The result is the first draft of Cold Iron.

I guess some of the bittersweetness comes from the long, hard road I’ve been on trying to get something decent to come out of all of this ambulatory grammatical masturbation. And I’m closer than I’ve ever been. I’m wary, however, that upon reflection I’ll realize that it’s too short, still a bit contrived and too much in a hurry to be awesome that it skips important moments in the lives of its characters. I want to look at it without disgust and with a minimum of mental fatigue (like that’ll happen) and prejudice born of other works. That way, when I tear it apart, it’s nothing personal.

My plan is to finish reading Ghost Story, finish writing the two (maybe three) stories for an anthology of ancient-myth-and-legend-in-varying-genres I’ve been planning (more on that tomorrow) and put Citizen through another rewrite. Once those things are done, I’m circling back to Cold Iron. Not a month or a year after that point, right away. I want to put more writerly irons in the fire. I need to push out more content. I’m not going to go anywhere other than another cubicle in another office if I don’t stay on top of this and keep my ass writing.

I’m looking forward to you all meeting Morgan. I think she’s pretty cool. But I’m not going to slap makeup on her, strap her into a skimpy outfit and kick her onstage to dance to hair metal. I owe her, and you, better than that. I feel exhausted because this is not the first time I’ve chased this woman around a plot structure, and I know it won’t be the last. But when I do finally hammer out a story that’s worthy of her, the idea is that I won’t feel exhausted or bittersweet or pissed off about it. The idea is that I (and, I pray, some of you out there) will consider it worth the wait.

Literary Crimes Against Gaming

Courtesy Jason Chan & Wizards of the Coast
I feel like Karn some days. And not just from lack of coffee.

Bad writing can be just as influential and inspirational as good writing.

That may seem to be an incongruous statement. But in my experience, there have been some instances where I’ve been reading a novel, a story or a post, and have wanted nothing more than to blow the author out of the water, literarily speaking. I find this to be the case especially in writing related to gaming, which makes me twice as angry. It’s one thing to write badly, but to degrade a setting or concept I like through that bad writing should be a hanging offense.

That’s my opinion, at least.

Take, for example, the Quest for Karn. I’ve been looking for a good Magic: the Gathering novel ever since Arena, which is still the best if you ask me. The planeswalkers that Wizards of the Coast have put together are an interesting bunch, but I feel like there’s more that could be done with them, territory in the human experience and the permutations of their powers that remains unexplored. And when you present these characters in as bland a way possible, with no real characterization and a plot apparently paced to make The Lord of the Rings look like a jaunty sprint by comparison, you leave a sour taste in the reader’s mouth, instead of making them hungry for more.

I must confess, however, that doing this to the likes of Venser and Elspeth is pretty harmless, considering what could have been done. As far as I’m aware, Wizards has yet to acquire the services of someone like Richard A. Knaak, who misses the point of characters like a champ. Consider Stormrage. In Warcraft III, we learn that Tyrande Whisperwind is a confident, driven and inspiring leader of her people, a warrior-priestess with thousands of years of experience in doing what she says and making decisions without regret. By Knaak’s hand, however, she’s transformed into someone who never grew out of being a teenager, an immature and insecure person who fears the judgement of her peers and might just be cribbing notes from Bella Swan. There’s no growth in Knaak’s characters. If they’re great, they’re always great as well as flawless. If they’re flighty, uncertain and relatively weak, they’re a girl.

I had to pause for a cleansing breath, there.

Gaming books outside of novels suffer as well. Mage is probably my all-time favorite permutation of the World of Darkness, but the core book for Ascension feels unnecessarily huge. There’s great stuff in there for storytellers and players a like, but it can take a little sifting. The prose passages feel ponderous more often than not, with some overwrought language and long-winded anecdotes that are likely aimed at increasing the book’s gravitas while taking away from the essential information gamers are looking for. I still love the book, don’t get me wrong. It’s gorgeous, the new mythology tickles my fancy and the new spheres of magic are very well thought out. It’s just fluffier than I’d like.

In addition to wrapping up the first draft of one manuscript, rewriting another and editing a third, I think it would behoove me to investigate more deeply the ways and means people find their way into gaming material, from source books to novels. I’ve had great experiences working with Machine Age Productions and I hope I can take that experience to other gaming houses in the future. Writing for and about gaming isn’t just something I want to do, after all; it’s something worth doing right.

Troublemakers

George RR Martin
He’s smiling because he just killed someone you love.

Writers are essential to modern entertainment. Without them there are no movies, no TV shows, no plays and no novels. Just about anybody can tell you who their favorite writer is and why. Look up those writers and they can tell you what inspires them, how they got started and what’s coming next. Some writers will even lay some ground rules for good writing, from creating good characters to avoiding contrivance in plotlines.

What people don’t tell you about being a writer is that it means bucking the system.

I should clarify my meaning. To write fiction is to buck the system. A lot of writers who struggle their way to success – and it is a struggle, don’t let anyone tell you different – are not what many in the common populace associate with ‘successful’ in their minds. They tend to think of CEOs in suits that cost more than some cars, movie stars with legendary good looks and politicians who decide the course our world takes.

Large men that look like Santa Claus’ evil twin brother? Housewives from Arizona? Unemployed British ladies?

Naaaah.

Writers are iconoclasts. They’re troublemakers. They stir things up because they ignite people’s imaginations. They encourage their audience to think, to interact, to take joy out of something that can become more than a mere distraction. Even the people who rise up in arms against a work or a franchise are engaged in an activity that excites them even if that excitement takes the form of indignant fury.

This is a good thing.

The CEO worries about the bottom line. The movie star worries about paparazzi. The world leaders worry about any one of the Four Horsemen riding up to his or her door.

The writer of fiction should worry about doing something new that wakes somebody up from their miasma of daily living.

Something worth noting about the writerly minds behind many of the thriving stories in our Kindles, TV screens, bookstores and theaters is that all of them are causing trouble in one form or another. They’re setting their work apart. They’re trying something new. They may not get it right and they might even piss some people off, but they’re making the attempt. And even if they don’t realize it, the people they’re making angry are engaging them in the creative process. There’s a lot of energy to be had in the debates, arguments, praise, criticism and fanatical gushing that comes in the wake of a new work that has the chops to make it through the slaughterhouse of rejection that stands between the new writer and the public eye. And the people that are talented, dedicated and lucky enough to make it through got there by not giving up on what they waned. They pushed back against the pressures of modern life. They crammed their passion into whatever cracks they could find. They made messes. They broke shit.

And in the end it paid off.

I want to be one of those troublemakers. Looking at the people who’ve made it, and how they’ve done it and what they’ve done it with, how could I not?

It’s Shorts Season

Red Pen

The goal since I was about 10 has been, to put it simply, getting published.

Back in 80s, when this goal took shape fully in my embryonic little mind, getting published meant traditional print. Robert Heinlein, Tom Clancy, Stephen King, Clive Cussler and Diane Duane got themselves ink in hardcover and paperback books. The Internet was an infant. Reading fiction on a handheld device smaller than one’s Trapper Keeper sounded like something out of Star Trek.

Here we are, in 2011. We’re still waiting for our jetpacks, but electronic word delivery is thriving while many traditional publication schemes are dying on the vine.

It’s still out there, to be sure. I’ll be shelling out for the next Song of Ice and Fire and Dresden Files books. But I’ve gotten caught up (mostly) with Chicago’s professional wizard thanks to the gift of books through the Kindle. And publishers like up-and-comer Angry Robot are on dual tracks of traditional dead tree formats and the shiny hotness of e-publishing.

I think it’s past time I shook myself free of the big-hair coke-sniffing Reaganite idea of only ever making it as an author if I get a book on the shelves in a Barnes & Noble. Sure, Starbucks is going to keep its live-in partner alive for a while but most traditional bookstores are really feeling the pinch. The Internet, on the other hand, isn’t going anywhere.

Neither are authors like Chuck Wendig.

Yeah, he gave me another kick in the ass this morning. I’ve been wondering how exactly I’m going to juggle writing one novel and rewriting another and still have a shot of getting fiction into the hands of readers before I get much older. And then Chuck’s post underscored something that’s been staring me in the face: I’m sitting on a bunch of it.

What’s to say I can’t write one novel, rewrite another AND put together a short story anthology?

I know a few of these stories are available to you currently for free through the link above. Others have appeared before (or have been promised to – I’m looking at you, Polymancer). But the free fiction’s pretty raw. Like a bunch of carrots in the store, you need to wash them off and maybe take a peeler to them before they’re at their best.

In other words, I need an editor.

I’m also going to need a cover artist. Maybe a photographer, maybe a more traditional pen-and-tablet artist, but somebody with visual arts skills far exceeding my capacity to doodle is going to have to help me out. I’m not about to wrap up a couple stories in twine, dump them on Amazon and say “Here you go, suckers, buy buy buy!” I’d like to think I’m a bit more professional than that.

I have no idea how I’m going to pay these intrepid and conjectural helpers, but hopefully something can be worked out. If you’re reading this and want to help, let me know.

Finally, in this anthology-to-be is going to be one story never before seen. Partially because it’s going to be another of those odd hybrids of disparate genres, and partially because I haven’t written it yet. It’s my hope that this, coupled with revised & edited versions of previous tales bundled into an easy-to-read one-stop shop will give folks enough incentive to pick it up.

And in doing so, they might become interested enough in my voice, style or sheer insanity to want to read more, which is where the novels and future shorts will come in.

One can only hope.

ABW, BTFO, etc.

The Dreaded Hiatus

Courtesy football-talk.uk
Don’t worry, the blog probably won’t turn into this. Probably.

So The Art of Thor will come back next week, when I’m not so out of practice with StarCraft 2 and am back to my normal schedule of writing on the train and not wasting two hours in the car screaming at douchenozzles driving BMWs who think they bought the road along with their pretentious Bluetooth headsets and designer shirts monogrammed with the initials BIYM,

In other words, it’s on hiatus.

That strikes me as a somewhat dirty word for fiction writers. Going on hiatus means an interruption of the story. It means your audience is left hanging. And unless they’re deeply invested in your narrative or the characters, they’re going to go elsewhere for their entertainment, and you may have some trouble bringing them back.

The alternative is delivering a sub-standard product.

Think about it. If you don’t have the proper preparation, breathing room and time to edit and revise what you’re working on, if you shove it out the door just to shove something out the door, there’s no guarantee it’s going to be any good. And if you want to hold onto your audience, you’ll have to deliver quality, not just quantity. There are approximately 1.34 bajillion blogs, story sites and author portals on the Internet, and most of them aren’t dispensing anything all that new or interesting. Now, this isn’t to disparage any of the authors whom I’ve read and even worked with in the past. But it’s a fact, and here’s an example off the top of my head. The law of averages states that for every Chuck Wendig or Machine Age or JR Blackwell there’s between 5 and 5000 substandard hacks trying to push their schlock onto the teeming masses.

Hell, I might even be one of them, but that’s beside the point.

The point is, you won’t get anywhere or hold onto an ever-growing audience if you don’t give them something worth reading or watching. Doing that takes time. Time isn’t going to just saunter up to you and sit in your lap for you to take advantage of, either. You have to go after it. Chuck goes into detail about this and in a way that probably isn’t quite so indicative of his libido. Although one never knows.

So you need to take time to go about your entertainment the right way. And sometimes that means taking time away from other endeavors like ‘regular’ blog features or playing video games or training yourself to be the next dog whisperer. Given my schedule and the ways in which I’m trying to change & take charge of it, that’s meant getting some things in order and working around other events, and while the dust is settling and the end of a touch of darkness is in sight, there’s still going to be chaos here for a day or two.

In other words, the hiatus isn’t necessarily bad and Art of Thor is taking one til next week.

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