Category: Writing (page 71 of 81)

Readers Can Get Lost

Good Luck road sign

If you have a map to take you from A to B, and B is not where it should be, sometimes you need to follow your nose. This is easier if you have road signs to follow, as one’s nose isn’t always reliable. And if there’s construction going on, well… good luck, pal.

This is a frustrating thing to deal with while driving, but in writing a story, sometimes it pays to mislead your reader. They might think a story is moving in one direction, but when it begins to head in another, they might find themselves disoriented or confused. If that confusion is also present in the protagonist, it keeps the reader intimately involved. If they didn’t relate to the hero before, they sure do now.

On the other hand, if you get too complicated or twisty in the reasoning of your plot, you might lose people entirely. LOST was accused of “jumping the shark” at least once during its run due to some of the places its plot went. Inception is confusing for some, but if you actually pay attention from beginning to end, you should be able follow the plot’s turns and redirections. That aforementioned confusion is something I still don’t get.

Anyway, making a reader work to reach a conclusion or laying the groundwork for a labyrinthine journey is ultimately rewarding for everyone involved if you can do it right. The reader feels a sense of accomplishment in putting things together themselves, especially if they can do it before the characters. On top of that, when they’ve finished, they’re more likely to share their experiences with others, which is good for the author. Finally, if enough threads are tied up but a few left dangling, it can cause the reader to look forward to the next work from that same author, thus winning the reader’s loyalty.

That is, provided you don’t get the reader so lost they fling the work across the room in frustration. Nobody wants that. It’s hard on the book. And, occasionally, the furniture.

Celebrate Your Milestones

Courtesy Milestone Surgery, Fairborough

When you seriously undertake an endeavor, finding success is never immediate. It’s a long hard climb to the top, and sometimes you can lose sight of the ultimate goal. That’s why you set milestones for yourself.

It could be finishing a chapter. Knocking out a round of edits. Sending out a given number of queries. Every milestone you reach is bringing you one step closer to the realization of that dream. That’s cause for celebration, in my opinion, because how many people never actually take that first step, let alone one that got you to that milestone?

Now, by ‘celebrating’ I don’t mean throwing a massive party for each little milestone reached. But you should still reward yourself. Go out and have a drink. See a movie you haven’t seen yet in the cinema. Break the tedium in some way that lets off some steam, gets you experiencing something new, drives home the fact that you’ve completed something significant, even if it’s just for you.

I’d love to take my own advice, here. I recently finished taking the pen to the manuscript of Citizen and trimming some of the fat. When I sit down to plow through the changes electronically, I suspect even more will be trimmed. And then I have one more round beyond that, a series examination by critical friends. Not to mention finally letting my wife read it and having her give me notes on everything I should change, or why I should change everything.

I don’t have any big plans to celebrate, though. Unless you count going up north for Musikfest again. I never did get to try out the pulled pork they have up there this year. Or the crab cake sliders. (Great, now I’m getting hungry again)

My point is, take a break. Relax. Celebrate.

Then get right back to it.

Remember, that masterpiece isn’t going to write itself.

Celebrate Relentlessness

They suck hard.

This is going to be another one of those posts that’s as much a reminder to myself as it is to anybody else. During my abortive attempt to catch this morning’s train, my iShuffle offered up a song I haven’t heard in a while – KMFDM’s “Megalomaniac.” Even more so now than years ago when I first heard it, there’s a bit in the lyrics that seems to speak directly to me:

In the age of super-boredom
Rape & mediocrity
Celebtrate relentlessness
Menace to society

It’s difficult for me to think of anything more relentless than an idea, especially in the creative mind. The flashes of inspiration that prompt the creation of a work or series of works often extends beyond the original framer of the idea into all sort of permutations. The idea of being out of control, even in a creative sense, is very frightening for some people.

Yet the idea does not go away. A creative mind can struggle to ignore it or put it behind them as they do something responsible, but it’s there. It sits. It waits. And every so often, it rattles its cage. It won’t be ignored for long. It’s relentless.

It’s an admirable sort of relentlessness, in my opinion. The idea doesn’t give up. We shouldn’t, either.

Pull The Trigger

Courtesy Terribleminds
Courtesy Terribleminds

You have an idea. Something’s been on your mind that you’ve been wanting to express. It’s chased its tail around in your brainpan. It’s yapping and frothing at the mouth. You know what you need to do, but it’s just so cute sometimes to see the idea act this way, especially since you’ve been with it from the beginning.

You need to pull the trigger, friend.

It could be a darling you know is in need of murder. It could be the starting gun for that new project you’ve had percolating for years. Maybe it’s not even related to writing directly, but getting something off of your chest and out of your mind can help clear the decks for getting that project underway or improving.

You believe in your work. Well, you should, at least. It’s yours, after all, and yours alone. The thing about believing in one’s own creative work, however, and seeking a way to get it out where others can see and enjoy it is that sooner or later, you’re going to have to fight for it. You may have to struggle with your own self-esteem, or push through the frustrations of revisions & rejections, or scream to be heard over the thousand other chirping wanna-bes who are trying to get that same bit of cake you’re straining to reach.

In all of the above cases, the only way to do it is to do it. Strap on that steel-toed cleat. Heft that hardwood bat. Pull the trigger.

Professionals Have Standards

Courtesy Valve

I’m getting old.

There used to be a time when I let things slide. Mediocrity would slip right by me and I wouldn’t even notice. Or maybe I’d wave at it. My point is, I didn’t have standards. What I did was good, regardless of how good it actually was.

Looking back, I shouldn’t have been surprised that my first attempt at a novel got so many rejections. For one, I now know that rejections are good. They show you’re doing something. But more importantly, it was crap. It was predictable. It wasn’t written all that well and I didn’t go to the pains I go to now to revise and edit things. I had help in the second go-round, sure, but it still wasn’t all that great.

I know, now, that the problem might be that I spend too much time revising. Trying to get my work to be perfect could consume all of my time. It’s not going to be perfect. It’ll never be perfect. The idea will be to get it to a point of “good enough to not suck.”

I approach role-playing in games the same way. I used to let myself get away with things like “my character is the son of a god” or “ye olde powerful dragons blessed me with immortality.” I realize now how silly, unnecessary and downright juvenile those ideas are, and I’ve ranted about it at length.

Like my manuscripts, I’m worried about my characters being good enough to not suck. This pertains to both their backstories and how I play the game. It’s a lot easier to avoid cognitive dissonance when the tank of the party messes up a pull and wipes the group, when their character’s description has them being a beautiful, all-powerful, liked by everyone and lust object of all NPCs Mary Sue. “So you’ve seduced the Queen of the Dragons and kicked the Lich King’s ass in single combat, but can’t keep the aggro in the first pull of this dungeon. Right.”

Maybe I’m being too harsh. Maybe this is coming off as me being a bit of a dick. I know this is stuff some people don’t want to hear. They don’t like the notion of somebody disliking their special little snowflake of an on-line avatar. And I might get told that not sharing my knowledge with others who don’t have as much experience as I do with this sort of thing is rude, even mean.

But sitting down across from a struggling writer and helping them get a better idea of how to frame their narrative, breathe life into their characters and have the plot make sense is one thing. Dealing with strangers who can’t be bothered to use proper fucking punctuation is another.

Maybe it’s pretentious to have standards. Maybe I’m a mean-spirited puppy-kicking old man for not wanting to waste my time being forced to role-play with people who fail at it. Maybe I’m going to while away the rest of my life mumbling to myself as I pore over the 137th draft of my manuscript because I don’t feel it’s good enough, yet, and I assume everything I do sucks.

At least those damn kids will get off my lawn.

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