Tag: adventure (page 4 of 4)

Game Review: Brütal Legend

Courtesy Double Fine
What isn’t awesome about this artwork? NOTHING THAT’S WHAT.

I, like Yahtzee, love Tim Schafer. We’ve taken turns talking about how great he is. I grew up on games like Day of the Tentacle and I adored Full Throttle. Psychonauts quickly grew on me (after my fingers healed up) and when Tim finally returned with Brütal Legend, I was very excited. Having played the game, I still think he’s a genius. The game, on the other hand, I’m a bit less passionate about, but I’d be lying if I said I didn’t have fun playing it.

Eddie Riggs is a roadie. He’s not a front man or a guitarist or anything of the sort. I mean, sure, the man can wail on an ax with the best of them and knows good music when he hears it – and cringes when he hears bad music – but he’s a roadie. He stays in the wings and helps a band look good. He can fix, build and do just about anything, but he never wanted to be in the spotlight. Until a spotlight fell on him, that is. Several spotlights, in fact, and a whole lot of set design. His near-death experience took him to another world instead of a hospital, a world of pure heavy metal imperiled the forces of darkness and the onslaught of screechy hair metal. It’s Eddie’s job to take command of the resistance and lead them to victory. The final goal of that victory, to liberate the world or blow it to smithereens, is kinda murky. Prophecies are like that.

Stuff I Didn’t Like

Courtesy Double Fine
“C’mon. Just three little words. Say it. ‘Nickelback sucks.'”

  • Unlabeled maps make the baby Jesus fume with rage. I’m not asking you to tell me exactly where everything is if exploration is one of your selling points, and I do love to explore. No – just tell me where things are after I find them. When I pass something, unlock a new area or catch sight of a landmark, jot that down on the map. It shouldn’t be that hard. Why am I only seeing Metal Forges and sidequests on the map when I bring it up? How does that help me?
  • Likewise the in-game tutorials aren’t terribly informative. I had no idea how to unlock the various draconic gargoyle statue things littered around the landscape until I looked it up on a fan site. Nobody in the game told me what they were for or how to free them, just that I had to. And I still don’t know how to switch around the faces on Mount Rockmore.
  • A lot has been said about the game’s RTS gameplay. As someone who’s played a variety of RTS games, from the original Command & Conquer to StarCraft, I had a few quibbles about it myself. The inability to see the battleground from above felt like a major hindrance, selecting individual units took longer than I felt comfortable with since most of the enemy was running up to pound my face into the nearest hard surface, and blending the third-person adventure controls with RTS controls felt hasty in its construction and shifting gears from beating ass to issuing commands broke the flow of combat somewhat. I don’t object to the existence of RTS in this game – just its execution.

Stuff I Liked

Courtesy Double Fine
“Dig the wheels, baby? I got ’em from this crazy mumbling dude in a dress.”

  • That said, I love the idea of being with my troops during the battle. When I first heard General Lionwhyte wailing away as he floated there on his hair-wings, my first thought was to run over to him and shut his pasty whiny ass up. And that’s exactly what I did! No need to sortie other troops, I just zipped over and started unloading on him.
  • The art direction of the world is pretty cool. It feels like the studio over at Double Fine is wallpapered with old Queensryche and Megadeth albums and that’s what the artists used to make this world feel awesome.
  • The riffs you learn to summon your car, raise forges and do other things is reminiscent of color-matching in Rock Band and are satisfying to pull off, especially in the middle of a stage battle.
  • I like Jack Black and I don’t care who knows it.
  • Switching between the melee and ‘magic’ attacks you have is very smooth, and it makes combat more interesting.
  • I like the characters. They’re not overly deep and complicated, but they’re cool and the voice acting is nicely done, which leads me to…

Stuff I Loved

Courtesy Double Fine
“It’s a fucking robe, you fucking prat!!”

  • Ozzy, Lemmy, Lita and Rob Halford. ‘Nuff said.
  • Oh, you want more? The soundtrack will kick your ass. It is awesome. I loved zipping around the landscape in the Druid Plow rocking out to metal. Dropping the Plow into the middle of a fight and kicking on a different tune to pump you up more helps get through some of the tedious bits of the RTS engine. It did for me, at least.
  • The bit at the beginning where you can choose the amount of swearing & gore makes me laugh every time. It would only be better if the censoring was in the style of Metalocalypse, laying guitar stings over the curses.

Bottom Line: Brütal Legend is one for metal fans and fans of Tim Schafer. Hardcore RTS fans, people expecting a sandbox game mixed with God of War or folks who can’t stand Jack Black aren’t going to enjoy this. I did, though. Rent it if you like badass music and a unique gameplay & story experience, buy it if you like the game after playing it.

And for the record, I was digging on the character of Lita more than Ophelia.

Courtesy Double Fine

I’m not entirely sure why. Just something about her.

Things to Come

Bard

With work kicked into high gear since the departure of two friends, this week’s IT CAME FROM NETFLIX! has unfortunately been delayed. I do, however, have some good news to share related to my nascent career as a writer.

I responded to an advert from Polymancer Studios which said they were looking for writers and would-be writers for a new publication related to tabletop gaming. I suggested a column about creative DMing, full of tips for the guy or gal behind the screen aimed at keeping things exciting for the players, from villains with deep motivations to the inclusion of politics in the lands through which the players travel. Polymancer liked the idea, and contacted me about coming aboard as a regular columnist.

Now that alone would be enough to excite me, but then Sandra from Polymaner said this:

I looked over your blog “The Blue Ink” and I liked what I read, would you consider writing for one of our fiction publications as well?

Would I? You bet your ass I would.

I looked through my little bits of fiction, teased out possible ongoing plot threads and character growth and finally settled on Captain Pendragon. Sandra showed it to the others at Polymancer, and…

We like your idea and would love to see this serialized as part of Polygraff’s content. How does that sound to you?

Courtesy travelblog.org

So, yeah. Watch this space. Good things are happening, slowly but surely.

In other news, if anybody wants to sketch the characters or settings in the aforementioned story, feel free. I can picture these folks and technology in my head but I can’t draw to save my life.

IT CAME FROM NETFLIX! Up

Logo courtesy Netflix.  No logos were harmed in the creation of this banner.

[audio:http://www.blueinkalchemy.com/uploads/up.mp3]

With it’s bright colors, animal characters and a co-protagonist nowhere near puberty, it would be easy to dismiss Up as a kid’s movie. And while there are things in the film that kids will like and cause them to want to watch the movie repeatedly, there are themes, characterizations and nuances that will fly right over the heads of children and smack the adults right in the heart. Up demonstrates that the gifted film-makers at Pixar share something with Peter Jackson besides excellent production values and directorial savvy: They have never made a bad movie. The film features the voices of Ed Asner, Christopher Plummer, Jordan Nagal, Bob Peterson, Delroy Lindo, Elie Doctor and John Ratzenberger.

Courtesy Disney & Pixar

The opening act of the film tells us the story of Carl & Ellie Fredricksen and, like WALL-E, is almost devoid of dialog. It’s easy to forget that these characters were generated using computers. Their expressions and actions, underscored by Michael Giacchino’s brilliant music, yank us body and soul into the experience. The end result of this unforgettable piece of storytelling has us thoroughly understanding Carl’s bitterness in the wake of Ellie’s death, and shows the house in which he’s lived his entire adult life about to be consumed by corporate construction that surrounds him like Germans surrounding the Allies at Bastogne.

A young Wilderness Explorer named Russell comes knocking on Carl’s door. He needs his ‘assisting the elderly’ badge but Carl stubbornly refuses to be assisted, instead sending Russell on a snipe hunt. It seems that the men in suits building soulless skyscrapers are about to cart Carl away, but Carl sends his “NUTS!” missive and unleashes his plan, in the form of tens of thousands of balloons that carry him and his house away from the city and towards an adventure he and his wife always sought. Just when he thinks he’s free, however, he finds Russell on his porch, and the resulting story of their journey involves the best interaction between a crotchety old man and a boy coming of age since Gran Turino.

I haven’t even talked about the mad adventurer from Carl’s childhood, the intelligent and mischievous bird I call a snipe for lack of a better term – her name is Kevin – and the sheer awesomeness of Dug. But these things are best experienced rather than discussed. Like most Pixar films, high adventure and nail-biting action are delivered at the same time as powerful storytelling and in-depth character exploration, all wrapped up in that polished, animated package that has become the hallmark of their work. While other studios employ young, handsome and butch actors to headline their big action blockbusters, Pixar continues to buck the trend and go against the grain in a brilliant fashion. Carl Fredericksen joins WALL-E, Marlin the clown fish, Sully & Mike and Buzz & Woody in the veritable pantheon of Pixar’s unlikely but unforgettable heroes. Even Mister Incredible, himself a super-hero, is surprising in the way he transcends standard comic book fare to become truly heroic when he resolves to protect his family both from outside evil and the tension threatening to tear it apart. I’m wandering a bit away from Up, I know, but there is a pattern here. And it’s a pattern of greatness.

I honestly wasn’t expecting WALL-E to be topped so quickly and in such an incredible fashion. Don’t get me wrong: I still love WALL-E, from its science-fiction motif to its social commentary to its touching love story – between robots. But Up captures a pioneering sense of adventure along with demonstrating again the sheer power of the human spirit. Carl Fredricksen, a 79-year-old man, becomes slowly less tethered to the trappings of age as the story progresses. He demonstrates cleverness, a weathered but unbeatable sense of humor and that deep-seated desire never to give up on his dreams. As myopic he might seem at some points, the difference between him and his childhood idol becomes quite clear in short order. Russell could simply exist as a caricature of annoying adolescence, but he shows a surprising depth all his own, and his spirit is a lot like Carl’s in its unwillingness to be stifled or ignored. A lot of the tension between the two comes from having positive but differing goals to which each is equally committed.

Up juxtaposes real comedy with endearing character study the way District 9 juxtaposes blazing sci-fi action with gripping social commentary. Better writing and direction is very difficult to find. I could go on gushing about Up, but suffice it to say it should be on your Netflix queue already, if you don’t own a copy of the film yourself. It is absolutely fantastic. Up is not just a lot of fun and emotionally touching – it’s superlative storytelling and one of the best films of the year.

Josh Loomis can’t always make it to the local megaplex, and thus must turn to alternative forms of cinematic entertainment. There might not be overpriced soda pop & over-buttered popcorn, and it’s unclear if this week’s film came in the mail or was delivered via the dark & mysterious tubes of the Internet. Only one thing is certain… IT CAME FROM NETFLIX.

Tim Schafer’s Genius

Back in the day when I was wearing braces and LucasArts was involved with games other than the Star Wars franchise, I got my hands on a six-pack of games from that publisher. It included Indiana Jones & the Fate of Atlantis, which was a better story than the latest film and executed in a far more appealing way, and Sam & Max Hit the Road which is about as madcap an experience as I had at that age. The other memorable entry from that box was Day of the Tentacle, which like the previous two was an adventure game in the SCUMM engine, and distinguished itself with very clever writing that made you laugh and think in equal portions throughout the experience.

The mind behind the game belongs to Tim Schafer. He continued to show his chops as one of the very finest in both game design and smart writing at LucasArts with his follow-ups, Full Throttle and Grim Fandango. Nowhere else have I ever seen stuffed clockwork bunnies used to clear a minefield, nor are you likely to find another game where soft, noir music accompanies characters looking like the stuff of Aztec nightmares. However, it wasn’t long after the release of the latter game that LucasArts kicked out anybody unwilling to enslave themselves to the Star Wars franchise, and a lot of people like Tim were left looking for work.

Rather than hire himself out, Tim Schafer opened his own design studio called Double Fine. The first production of Double Fine was Psychonauts, an action-adventure about a young psychic named Razputin who runs away from the circus to join a summer camp where he can learn to use his mental abilities. Raz is already something of a prodigy and gets himself in without having to pay tuition. Karma’s rather unforgiving, however, and soon he’s put to work by the camp’s staff to help uncover a dangerous threat by exploring the minds of people around him. It’s fun, colorful, original, smart, and very funny in places.

I only picked up Psychonauts recently after recovering from the nearly crippling injury I’d inflicted on myself for not doing so sooner and found myself as delighted as I was during the rocking strains of Full Throttle‘s soundtrack or seeing Manny don a fine suit in Grim Fandango. It’s been a while since Double Fine’s been heard from, but they’re coming back with a rocking vengeance in October (or should that be Rocktober?) with Brütal Legend.

Jack Black lends his voice to Eddie Riggs, a roadie who is the absolute best in the business and carries on kicking ass behind the scenes despite his belief that real heavy metal is dead. He soon finds himself in a parallel world where demons have enslaved humanity and everything looks like a cross between an Iron Maiden video and Nordic mythology. Riggs, armed with his Flying V guitar (or “axe” if you will), an enchanted axe (an actual battle-axe in this case), and some sort of hot rod, has an entire world of metal to explore and it’s unclear if he’s been chose to become the world’s savior or its destroyer. Either way, it’s incredibly metal and I’d love to play the full version when it releases next month. I believe a demo will appear on X-Box Live Arcade soon, and the best thing about demos for games like this and Batman: Arkham Asylum is that they’re free.

Tim Schafer is an inspiration to anybody who writes speculative fiction or has ideas that might be seen as somewhat off the wall. Check out the opening of Brütal Legend, and whatever you might be thinking of writing, be sure to make it just a little more metal.

Captain Pendragon and the Perilous Amazon

The first in what I hope will be enjoyable post-apocalyptic steampunk adventures. Levels of swashbuckling will vary.


~~~
The Belenus began to descend from her cruising altitude towards the Amazonian river below them. The airship had been dispatched by the Vulcares Ministry of Defense and Oversight to secure what was reported to be a source of electrical power unlike any outside the City-States. Settlements in the blasted or overgrown wastelands were authorized to have small wind or water power supplies, but anything larger than that risked a Ministry sanction and a visit from their Special Response Division. The Belenus, however, did not belong to that “black bag” operation, not as long as Ethan Pendragon was in command.

He stood at the Belenus’ wheel, adjusting the altitude engines to push the airship lower rather than help keep it aloft. The main deck was buzzing around him, but his keen eyes were focused on the thick, overgrown carpet of the resurgent rain forest. Since the last wars, environmentalists refusing to come under the auspices of the City-States had used radical methods to breathe new life into rain forests all over the world, transplanting wild animals from old zoos back to their native habitats. The environmentalists were surprised, naturally, when the carnivores saw them less as saviors and more as meals.

“Captain, we’re approaching the drop-off point.”

Pendragon turned to his navigator. The young woman half-bent over the various charts once again double-checked their current position against the detailed topographical map of this stretch of the mighty river. Laying the clear sheet depicting the mission map over the chart, Abigail Abernathy gave a short nod, meeting her captain’s eyes.

“We’ll want to enter station-keeping in about 100 meters, sir,” she said.

“Thank you, Abby.” Pendragon adjusted the throttles, looking back out the forward windscreens. The surface of the forest was inscrutable beneath the greenery, which rippled beneath the Belenus with the downforce of her fans. He heard a soft tapping behind him, a distinctive sound that told him his first mate, Lieutenant Davenport, was ascending to the main deck. Her clockwork leg prevented her from leaving the airship on dangerous assignments, an annoyance she tried very hard to subdue for the sake of the mission. Where the young Abernathy’s hair was blonde and flowed over her shoulders, Davenport kept her dark hair in a braid, a holdover from her days of front-line combat.

“I’m here to relieve you, Captain,” Davenport reported. “Mister Renquist awaits you on the deployment deck.”

“He’s a punctual sort, isn’t he?” Pendragon sighed, moving away from the pilot’s station for Davenport to come forward and take hold of the wheel. “We’re approaching our station-keeping position, and I’m sure I don’t have to tell you that you should remove to Belenus to the secondary station if anything happens.”

“And yet you just did,” Davenport responded with a bit of a smile, leaning her cane against the console. “This is not my first dance, Captain.”

“From your fancy footwork, I can tell,” Pendragon smiled. He touched his first mate’s shoulder as he walked aft to the spiral staircase that served the five decks of the Benelus. Directly beneath the main deck was the gunnery deck, where the gunnery master Cromwell walked from fore to aft, barking orders at the gun crews to ensure their breeches were clean and ammunition stacked. He acknowledged Pendragon with a gruff nod, his beard crinkling as he scowled when presented with one of the portside cannon positions.

The yelling followed Pendragon down to the quarterdeck, where the ship’s cabins, living quarters, medical bay and docking collar were located. He made a mental note to inquire again the next time they made port when he’d be getting a standing medical officer. Davenport was a decent hand with first aid, but if they ran into full-scale combat he’d need her on the main deck. Continuing downward, he arrived at the engineering deck, where the massive steam turbines of the Benelus powered the ship’s primary fans. The bulky black man crouching by the starboard turbine looked up from his work and waved. Pendragon smiled as he kept walking. He enjoyed talking with the engineer, whom everybody called “Tiny” due to his size, but he had a mission to complete, and if he didn’t meet Renquist promptly, he was bound to hear about it both right away, and afterward during the Ministry debriefing.

Finally he arrived in the bowels of the Benelus, the deployment deck. Aft of him were four small parasite aircraft, agile but delicate monoplanes. As he usually was, the flight master was ensuring they were secure, their repeaters were loaded and free of jams, and they were adequately charged for flight. Their electric motors and low-capacity batteries meant they were short-range craft, but their agility and proportional firepower added a great deal to any battle they became involved in. Pendragon touched the flight master on the shoulder.

“Ready to ride to my rescue, Mister Wainwright?”

“I certainly hope I don’t have to,” Samuel Wainwright replied, turning and standing to smile at his captain. They were about the same height, but very different men. Pendragon’s shock of blonde hair, well-maintained clothing and freshly polished goggles perched on his forehead were a stark contrast to Wainwright’s darker hair, five-o-clock shadow and smudged goggles and uniform. Wainwright looked past his captain towards the fore end of the deployment deck. “He’s not in a good mood, Skipper.”

“I suspected as much,” Pendragon replied, “as I’ve yet to meet a Vulcares man who enjoys these sorts of things the way you and I do. Is he at least dressed appropriately?”

“About as much as expected,” Wainwright shrugged. “He’s still wearing his suit, but I managed to convince him wearing one of our spare expedition vests was a good idea.”

“I didn’t think he’d abseil into a forest using his tie,” the Captain smiled, turning his attention to some of his own equipment. Rather than wearing one of the all-purpose expedition vests, Pendragon wore a climbing belt along with his gun and sword belts. Various pouches on the belt held rope, carabiners and descenders, as well as anchors and other equipment. His satchel had been stocked with a canteen of water, a couple days worth of food in the form of flatbread, fruits and nuts, and even the most recent topographical map of the Amazonian area they were entering, even if it was a bit old. He secured a descender to a carabiner on his belt and walked over to where Edmund Renquist stood with arms crossed, his vest only half-fastened, clearly reluctant to cover up either his Ministry lapel pin or his avant-garde tie.

“It’s about time you got down here, Pendragon,” Renquist sneered. “I was about to think you’d have me going in there alone.”

“Perish the thought,” Pendragon replied, preparing one of the ropes that hung from the deployment deck’s ceiling rails. “I’d never dream of letting you into anywhere outside of City-State walls all by yourself.”

Renquist snorted. Not waiting for permission, Wainwright set about getting the Ministry liaison ready for descent. Ethan had to smile. Renquist was their third liaison officer this year. Vulcares had been surprised that one of their most successful airship captains was opting for paramilitary duty rather than front-line combat. Even more shocking to the Ministry was the immaculate nature of the paperwork he’d filed for sole oversight of personnel changes, reduction of mandatory inspections from six months to three years, and status change from military officer to independent contractor. Every request had been granted, with the only caveat being the inclusion of a liaison officer, the one position on the crew in which Pendragon had no say.

The Benelus slowed to a halt, her drivefans adjusted to keep her afloat above the Amazon rain forest. Esuring that both his captain and the Ministry representative had secure lines, the flight master opened the deployment doors. The large rotors on the main mast of the Belenus caused ripples in the lush, green canopy beneath them, with two smaller spots of more agitated rippling caused by the drivefans. Pendragon tossed the lines out of the deployment doors, and exchanging looks with Wainwright, took hold of his line and dropped out of the airship. He slowly worked his way down towards the rain forest below, and looked up to see Renquist gingerly stepping off the Benelus’ deck. The captain smiled; the first two liaison officers had been similarly reluctant to leave the airship, but their untimely ends had been purely accidental.

Getting through the canopy to the soft, moist floor of the rainforest was a bit of a chore, but such situations were why Pendragon carried a sword. His sabre sliced through a few branches, allowing both his rope and Renquist’s to drop down into the shadows. Sheathing the weapon, he produced a light from his satchel and guided himself down through the foliage. He landed softly, and set about unbinding the line from his belt. A few moments later, Renquist landed on his rump with a dull thud, wincing at the impact and slowly getting to his feet, looking down at his dark shoes which were now covered in mud and soil.

“I just polished these,” he said with a sigh.

“Those are going to be hurting your feet if we have to do much walking or running,” Pendragon pointed out, helping him unbind the descender on his vest. Renquist snorted.

“I’m assuming your young navigator was able to find us an entry point close to the disturbance,” the Vulcares liaison said, trying to brush some of the leaves and dirt from his suit. “She does have something resembling experience, yes?”

“Of course she does,” Pendragon replied, consulting his compass. “We’re a couple dozen meters away from it, to the north east.” The captain oriented himself and set off, sabre in hand to hack away some of the overgrowth. Renquist followed, more than once nearly stumbling into Pendragon as he tried to keep up.

“I only ask because she seems very young,” Renquist told his companion, shaking insects from his shoe. “Normally a girl her age would be somewhere in the Ministry’s educational system, learning how to be a proper and productive citizen.”

“You saying navigating an airship isn’t productive or proper?”

“No, not at all,” Renquist replied, leaning on a tree and instantly regretting it when a centipede tried to crawl onto his hand. “I’m simply saying that it’s unorthodox.”

“Unorthodox is how I tend to do things,” Pendragon said. “Once I got all of the paperwork out of the way, I saw no reason to play everything according to the Ministry’s rules. Vulcares helped us survive the war and the depletion of fossil fuels, introducing safe hydrogen systems and whatnot, but at the cost of oppressing everyone inside the walls of every City-State, even if they don’t know it.”

“Those are dangerous sentiments, Captain,” Renquist warned. “Your young navigator could easily end up in the aforementioned Ministry academy, to say nothing of Lieutenant Davenport’s future. Who else would take on a crew member with that fragile clockwork leg of hers? Wainwright has discipline problems, and…”

Pendragon stopped and turned on Renquist, who nearly fell backwards due to the sudden motion. His hazel eyes seemed set to bore holes right through the liason’s head.

“Threaten my crew again, Mister Renquist, and I will kill you where you stand. Do you understand me?”

Swallowing, Renquist nodded, then looked past Pendragon and stared. Pendragon blinked, but before he could turn, the thick scaly body of a snake wrapped around his neck. Quickly, the serpent wrapped another coil around the captain’s throat, and with strength belying its slender shape, it hauled the man off his feet. Ethan struggled, gripping the warm body of the snake in one hand and reaching for his sabre with the other. It had landed point-first in the ground when the crushing coils of the serpent had gripped him, and his fingers brushed the pommel of his weapon as he dangled. Renquist was stunned for a moment, then moved forward to hand the sword to the airship captain, only to hear a low growl behind him.

Sweat sliding down his brow, the hairs on the back of his neck raised in alarm, Renquist turned slowly. Stalking towards him, taut muscles rippling under spotted fur, was a vicious and hungry-looking jaguar. Opening his mouth to scream, Renquist ran. The jaguar was quicker and pounced on the Ministry liaison, digging sharp claws into his shoulders. A shot rang out through the jungle, carrying the jaguar off of Renquist’s back, and he looked up to see Ethan Pendragon flicking blood from the blade of his sabre as he held a smoking pistol in the direction of the large hunting cat. Holstering the firearm, he walked over and reached down to get Renquist on his feet.

“Are you all right?” the captain asked.

“I think so,” Edmund replied breathlessly, but before he could elaborate, the jaguar growled, getting to its feet and glaring at the humans. Pendragon moved quickly despite having been nearly strangled moments before, sabre brandished towards the predator.

“This is where you run away,” he said over his shoulder to Renquist as the jaguar prepared to pounce. Without another word, Renquist took off through the underbrush. His flight was heedless and aimless, just trying to get away from the horrors of this humid and overgrown place. He missed Americana, his home City-State, with it’s clean shimmering skyscrapers, lazily floating zeppelins, and the comforts of his office. Why had he ever agreed to take this assignment? Were Pendragon and his wayward crew of miscreants really worth all of this?

Edmund stumbled and fell on his face, pushing himself up and wiping mud from his eyes. He was about to bite out a virulent curse on all things green and living when he heard weapons being cocked. Looking around, he saw men and women dressed in torn fatigues and headgear ranging from wide-brimmed hats to simple bandannas, all carrying pre-war rifles, aiming at him with cold detachments. One of them said something that sounded like a question or a demand, and Renquist slowly got to his feet, arms raised. The statement was repeated, and Edmund just shook his head, looking confused.

Another voice was heard, a familiar one, speaking the same language. Edmund turned to see Ethan Pendragon coming out of the green, sheathing his sabre, sporting long cuts in his left forearm. Renquist blinked.

“You speak their language?” he asked, in shock.

“It’s Portuguese. It really isn’t that rare. Now be quiet while I convince them not to shoot you.”

A conversation ensued, after which the man who’d been speaking gestured with his rifle and Pendragon gestured for Edmund to follow. The Ministry liaison shook his head.

“Amazing. I had no idea you spoke Portuguese.”

“I speak a couple languages,” Ethan replied, “just to get by in places I might have to visit. These are the ‘natives’ we’re looking for, and they’ve agreed to show us their settlement and how it’s powered. It’s still pretty rough living, as far as I can tell.”

They walked for the better part of an hour until they reached what appeared to be the ruins of tall buildings, choked by vines and challenged by tall trees. Pendragon narrowed his eyes as he examined the skyline.

“This used to be Rio de Janiero,” he observed. “Nature’s a vindictive sort, isn’t she?”

Renquist merely nodded, astonished that people managed to live in this former city despite the encroachment of the jungle and the dangers they faced. They passed men and women walking in former office buildings that had been converted into multi-level vegetable gardens, convenience stores that were now first aid stations, and even a cinema that was now a slaughterhouse. At length, they arrived at a subway station, descending a long flight of stairs, and walked down a subway tunnel to another door situated in one of the curved walls. Another long staircase took them deeper into the earth, and Renquist began to feel a growing level of heat.

Pendragon felt it as well, and was starting to put two and two together. His suspicions were confirmed when he saw the dull orange glow coming from the bottom of the stairs. They arrived in a large chamber where a few men in hard hats walked to and fro between makeshift monitoring stations, arrayed around the central feature of the cavern: a large fissure in the rock, from which issued the telltale glow of magma. A flimsy railing surrounded the fissure, and a column as big around as a man plunged into the center of it. Renquist leaned over the railing as Pendragon kept his distance.

“This is a geothermal plant?” the Ministry liaison asked.

“It appears that way,” Ethan replied. “These men are monitoring the amount of heat it’s generating, how much is being converted into electricity, and the agitation level of the tectonic plates we’re standing on. It wouldn’t take much for this place to go volcanic.”

“This is an unauthorized use of a natural resource. The Ministry will need to be informed.”

“Why?”

Renquist turned. Pendragon stood with his arms folded, a few of the natives nearby holding their rifles at rest.

“Because that’s the Ministry’s protocol,” Edmund replied simply. “If a resource is being used without the express written permission of Vulcares Industries with a proper contract for oversight, subsidization and revenue sharing, it’s illegal.”

“Vulcares’ law,” Pendragon pointed out, “applies to people in the City-States. These people do not live in a City-State. By my reckoning they’re free to make their lives as comfortable as possible, especially when surrounded on all sides by threats that can kill and devour them in an instant.”

“There are laws that apply to people outside of the City-States,” Renquist persisted, “and this is one of them. Settlements outside the Walls are permitted a single windmill for power or a hydroelectric system of specific size and output. Anything more risks sanction.”

“What are you going to do, bring the SRD down here and start killing people if they don’t shut their plant down?”

“That’s not your concern,” Renquist said flatly. “Your job was to bring me here and take me back. We’re through here. It’s time for your ship to come pick us up.”

“You’re asking me to condemn these people, to pretend I don’t know what’s going to happen as soon as you file your report.” Pendragon looked Renquist in the eye. “I can’t do that.”

“You can and you will, Captain, or I will see to it that you are removed from command. Your ship will be impounded and your crew will be disbanded, folded into various divisions of Vulcares if they’re fortunate enough not to get discharged without honors, or perhaps even executed in one or two cases.”

“I warned you about threatening my crew, Renquist.”

“Make all the threats you like, Captain. I am the one in control of this situation. I represent the full power and authority of the Vulcares Ministry of Defense and Oversight, while you are merely a privateer under contract to that same Ministry. When you filed for your charter you became little more than a pirate. If you want to keep your precious little ship and your ragtag band of miscreants and losers, you will shut up and take me back to Vulcares headquarters, and you will do it now.”

Ethan Pendragon didn’t say a word. After a moment, he unfolded his arms, drew his pistol, took aim, and fired. Renquist’s head snapped backwards, Pendragon’s shot having put a hole between his eyes. Pendragon stepped forward and plucked the Vulcares pin from the man’s lapel as he toppled backwards over the railing towards the magma below. His body would never be found. One of the natives stepped forward.

“Thank you,” he said quietly. “We are in your debt. We do not have much here and we must do what we can to survive.”

Ethan just nodded and holstered his pistol. The natives didn’t normally speak English to outsiders, but most of them knew it. There hadn’t been confusion in their eyes during Renquist’s final rant, but comprehension and, in more than one case, anger. If Ethan hadn’t shot him, they’d have torn him apart. A quick death at the end of a bullet was a mercy by comparison.

Pendragon headed out of the jungle city and arrived at the rendezvous point. The Benelus was waiting for him, hovering above the jungle. A small clearing near the river had been chosen for the captain to rejoin his crew. He looked up the long ladder that Wainwright had dropped from the deployment deck. He was already contemplating a variety of explanations for the disappearance of Edmund Renquist. In truth, it didn’t matter. They’d return to Americana, and the Ministry could believe whatever they want, but after his harrowing report on what dwelt in the jungle, they’d be reluctant to send anyone or anything else into the perils of the Amazon.

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