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The Hunter in Cataclysm: Marksmanship

Courtesy Blizzard

Last week I kicked off an examination of the talent builds for the Hunter class in World of Warcraft since the class changed radically. I started out with Survival, my primary tree for most of the last expansion. This week we turn our aim to Marksmanship. This talent tree has also been re-balanced to have tools for both raiders and gladiators willing to invest in it.

Spoiler

The Marksmanship Tree

It’s signature ability, Aimed Shot, delivers powerful damage to a single target at a high cost of Focus and a casting time. At first, it might seem like too much risk for too little reward, as standing around dumping Focus into a single attack might be inconvenient in certain situations, but the tree has a lot of ways to make it worthwhile. Artisan Quiver increases the damage of our auto-attacks and ties nicely into the Mastery buff of Wild Quiver, which procs an additional ranged shot based on RNG, increased by Mastery of course.

Go For The Throat
Every time your auto-attack crits, your pet gains Focus. The more Focus your pet has, the more often they can smack your target around. This means greater overall DPS. In the end, this is a great talent to pick up for just about any build, even if you’re only investing 1 point in it. Combined with Bestial Discipline, your pet will be contributing a lot more to your damage with this talent, making it a great place to plunk a floating point for Beast Masters.

Efficency
Hunters are all about Focus management now that they have the mechanic. This talent makes that management a bit easier as it reduces Focus costs for some of our tools – our Arcane, Explosve and Chimera Shots. If you find yourself struggling with Focus in other trees, a point or two of this might help but you’re probably better off spending your “floaters” elsewhere. As for Marksmanship, grab this. Even though we only use Arcane Shot occasionally, reducing its cost along with Chimera Shot will mean more of those shots more often.

Rapid Killing
I’ve always been a bit lukewarm about this talent. Sure, additional damage is great, but this talent makes the damage buff a bit situational. For levelling and dealing with multiple groups, say for example the oncoming zerg rush in a battleground, this might be more useful in replenishing our Focus when paired with Rapid Recuperation later on. Even in those cases, one point in Rapid Killing should be enough, but I can’t recommend it for a raiding build.

Sic ‘Em!
Investing 2 points in Go For The Throat gives access to this talent. When you critically hit with Arcane, Aimed or Explosive shot, your pet gets a free basic attack at 2 points in Sic ‘Em! A crit from us plus a free attack from our pet yeiled a mess of damage. Raiders should definitely grab this. PvPers may benefit from it as well, but there are other talents down the tree for which you may want to save a few points.

Improved Steady Shot
This talent changes the way Hunters use Steady Shot. In addition to replenishing Focus, casting Steady Shot twice in a row now grants a buff to our attack speed. By the time you finish that second cast, you should have enough Focus for something more interesting and there will be auto-shots in-between for sure. Pretty much a must-have for any Marks build.

Careful Aim
All of our cast-time shots gain an increased critical strike chance with this talent. There’s great synergy here with a lot of talents, like Sic ‘Em! and Piercing Shots. Definitely worth the investment as we head down the tree.

Silencing Shot
Hunters hungry for an interrupt should snatch this as soon as it’s available. For no Focus and a 20-second cooldown, this shot silences the target for 3 seconds and interrupts their spellcasting. It’s a PvP no-brainer. Raiding Hunters may also want to snag it, if they’re going up against bosses who need to have their abilities interrupted. Most raids will have at least a few other classes with interrupting abilities, like a Rogue’s Kick or a Death Knight’s Strangulate, but if you know your party’s lacking the interrupts, a point spent here will increase your utility.

Concussive Barrage
Dazing isn’t really a big deal in raids. Sure, it’ll slow down some of the damage the tank is taking, but most bosses are immune to daze effects and trash is going to die so fast it won’t be an issue. Now, other players? They HATE being dazed. This is a great PvP talent. Not only can it slow down a zerg rush, it can mess up a single player for 4 seconds allowing a team mate to set them up for a deadly combo. It makes a Hunter in a 2v2 arena team a one-stop shop for crowd control. Silence one enemy with Silencing Shot, daze the other with Chimera Shot. Gladiators, grab this one.

Piercing Shots
Remember how increasing our crit chances with Careful Aim was supposed to pay off later? Here’s a good example. Unlike daze effects, bosses are not often immune to bleeding. The more points you put in this talent, the more the enemy bleeds. This is a good talent for any Marksmanship build.

Bombardment
Since Multi-Shot is our most efficient way of contributing to quick trash pulls, we’ll want to use it often before we reach the boss. A couple points in Bombardment ensures we’ll be Multi-Shotting more often meaning trash will drop more quickly. It also means more damage dealt to groups of enemy players. A solid utility talent.

Trueshot Aura
A straightahead buff to attack power. A noteworthy change since Patch 4.0.1 is that this will get overwritten by several other buffs. If a Paladin is in your party and you’re bringing Trueshot Aura, ask them to bless the raid with Kings instead of Might. An Enhancement Shaman’s Unleashed Rage and a Blood Death Knight’s Abomination’s Might will also overwrite this, but you can’t exactly ask them to switch it off. Still, it’s definitely worth having.

Termination
Everything you shoot at is going to run out of hit points sooner or later. When they get close to Kill Shot range, Termination gives you additional Focus from your Steady & Cobra shots to speed the process along. Worth the investment no matter what the build.

Resistance is Futile
Unfortunately, this talent does not give your Hunter cybernetics or introduce you to Seven of Nine. Instead, it gives you the chance to have a free Kill Command whenever your target tries to run, flee or even move. Its benefit to PvP builds should warrant no explanation, while raiders may find it useful in certain situations if they have floating points they do not wish to invest elsewhere.

Rapid Recuperation
This is an interesting talent that shows its worth when other talents and abilities are used. It’s great for levelling as getting Focus when you gain Rapid Killing means you can blast mobs more often. For raiding and PvP, the use or Rapid Fire means we not only shoot more quickly but get Focus back every 3 seconds while we have that buff. Provided you pick up Readiness – and why wouldn’t you? – this means you can hit Rapid Fire, hit Readiness when it expires and then hit it again. This means we sustain high DPS longer in raids, and unload our utility & crowd control shots in PvP much to the chagrin of our opponents. Smart hunters will find lots of uses for this talent’s permutations, so grab it.

Master Marksman
This talent is the definition of synergy. Every time you Steady Shot – which, given previous talents, increases your ranged attack speed, replenishes Focus and crits more often – you have the chance to gain the Master Marksman effect. Gain it 5 times, you get a free and instant Aimed Shot. This talent also unlocks two more talents further down the tree, making it easily worth the 3 point investment.

Readiness
If you’ve been in a raid before, you’ve heard the raid leader call for everyone to “pop cooldowns.” Readiness allows you to pop your cooldowns TWICE. Now, this means we can hit Rapid Fire, Chimera Shot, all of our other big damage dealers, and then after Rapid Fire fades and we’ve done a little Steady Shotting to replenish some Focus, we hit Readiness to do the same dance again. And in PvP, popping Deterrence means that your foes are just waiting for the chance to actually hit you and buys you time to escape. Follow it with Readiness and another Deterrence, and they may ignore you entirely out of sheer annoyance, opening up all sorts of opportunities for you to ruin their day. And it’s one point. Only one! Grab it.

Posthaste
Remember what I said about popping Rapid Fire more often? Posthaste makes it even more viable to do so. Also, you move faster after you Disengage, meaning you can open up even more distance between yourself and whatever mob or player wants to bite or smash your face off. Definitely worth its 2 points.

Marked for Death
Surprisingly, we have a talent on the second-last tier that is not a must-have. Marked for Death has the chance to apply a debuff like Hunter’s Mark that does NOT stack with Hunter’s Mark but isn’t dispellable. Huh. During a long boss battle where we’re not switching targets, there’s no need to hit this when we should be opening with Hunter’s Mark anyway. However, when we engage multiple targets we can hit an off-target with Hunter’s Mark while our primary target gets Marked for Death. Most Marksmanship builds, I think, can get by with 1 point in this talent.

Chimera Shot
This shot does a lot of things all at once, hence the name. Direct damage, refreshing Serpent Sting, even granting us a heal. Not to mention applying Marked for Death, inflicting a bleed and possibly dazing the target. Pop your point in here and start assigning your floaters. Oh, and don’t let the cooldown put you off of it. Between the glyph for the ability, your other shots and Readiness, you’ll have plenty of chances to make your enemies suffer with Chimera Shot.

And now, the prerequisite pontification:

Aspect of the Fox

Here is an interesting specimen. There are a lot of fights & situations where staying mobile is preferable to standing still. This is true for boss fights as well as PvP. Two of the key abilities Hunters do and will be using, Steady Shot and Cobra Shot, have casting times that are interrupted when we move. Aspect of the Fox changes that. By sacrificing the boosted attack power we get from Aspect of the Hawk, we gain the ability to shoot on the move. What’s odd about Aspect of the Fox is that it comes very late in our leveling process. PvP may seem like a struggle to some before this ability shows up at level 83. Also, some configurations and keybinds may make strafing and shooting difficult for players, at least for those who haven’t mastered moving with the mouse. I get the feeling this will be one of those “Your mileage may vary” abilities.

Next: Beast Mastery and Camouflage.

Fiction: The Haunting of Pridewater

Courtesy Blizzard Entertainment

Blizzard quietly announced the winners of their 2010 Fiction Contest mid-October. I wasn’t among them. So now, I can give you fine folks my entry, The Haunting of Pridewater. It wasn’t good enough for Blizzard, but maybe someone who passes this way will enjoy it.


You must awaken. Time is running out.

One of the sundered bulkheads on the battlecruiser’s command deck slid against the deck plates, causing a grating noise as it moved. The hand that pushed it aside flickered as if it struggled to remain in existence. The survivor pulled himself free of the wreckage, only to immediately collapse. A secondary explosion deep in the spacecraft’s drive section nearly drowned out his soft groan of pain. It was the only human sound being made throughout the ship.

Human.

“I heard you the first time. Shut up.”

He tapped the side of his helmet, trying to get some sort of response from his hostile encounter suit. After a few attempts, he yanked the goggles off and tossed them away. He had no idea how badly he was hurt, but as far as he could tell, he was the last living terran in the combat zone. Acrid smoke carried the stench of burning flesh and wiring through the battlecruiser’s wreckage. He shut off his personal cloak, trying to conserve his power. The suit would try to patch him up, but it was only a matter of time before the zerg were all over the crash site like freeloaders at a Mar Sara barbeque.

Indeed. As I said, time is…

“And I said shut up. Get out of my head, while you’re at it.”

My withdrawal would not help either of us. I am Melponia, advance scout of the protoss. I observed the approach of your task force and the defense mounted by the zerg. You did not stand a chance.

“Well, ain’t you just a big ol’ ray of sunshine.”

He rolled over onto his back and pushed himself up against the wall. He tried to get a better idea of his wounds, examining them in the light cast by the fires and guttering light fixtures of the command deck. His left leg lay at an unnatural angle with the rest of his body, a dead weight of seeping blood and pulverized bone. The suit was putting painkillers into his bloodstream, but being unable to use the leg would make escape difficult. He tasted blood in his mouth and felt nauseous. His insides felt like a bag of broken glass. He took a deep breath, closed his eyes, tried to remember his training.

“I’m a ghost,” he said, “and I still have a job to do.”

You are in no condition to do battle.

“If I didn’t know better I’d think you were my mother haunting me from beyond the grave. Are all prote dames such nags?”

I don’t know. Are all human males stubborn, sarcastic and rude?

“Most of the ones I’ve met, yes.” The ghost sifted through the wreckage and found his C-10 rifle. The magazine had been smashed,and it only held a single canister in its chamber. It was an armor-piercing round. It would only deter one assailant. Two, if one stood directly behind the other and the one in front was smaller.

“What do you want, anyway? I’m assuming you didn’t come here just to chat with me.”

I did not. I am, as I said, an advance scout. We detected the warp rift that brought the zerg to this planet and observed the staggering rate at which their hive has grown. By the next rotation, they will overwhelm your colony.

“Fifty thousand people live on Pridewater. There’s no way we can evacuate all of them in time. They’ve got a few personal defense weapons, nothing to hold back a major zerg attack. It’ll be a massacre.”

They are not my concern. You are.

“Now, why am I such a concern to you?” The ghost struggled to stand, keeping his hand on a broken console to steady himself as he slung his rifle. “I ain’t prote, and I can’t be sure you are, either. This could be some zerg trick.”

The response was a harmonious burst of ancient music. Behind his eyes, he saw soaring spires, glowing pylons and sparkling cityscapes. Just as he was realizing just how awestruck he was, there was a flash, and it was all on fire, the music becoming a mournful requiem. The vision faded, and he touched his fingers to his eyes. The tears on his fingertips caught the light from the fires nearby.

Such things are part of my memory, and that of every protoss. Such things do not exist within the imagination of the zerg.

The ghost shook his head. The music stayed with him, faint background noise behind the crackling of fires and groans of fatigued metal.

The wreckage is unstable. You must make your way aft if you wish to survive.

“You still haven’t told me why you care so damn much.”

The last time one of your potential fell into the clutches of the zerg, the Queen of Blades was born. Another catastrophe of that magnitude I will not allow.

“Then nuke the site and be done with it!” The ghost pulled himself along the console towards the hatch leading aft. He had to push the hand of a corpse out of his way. The body of the technician fell to the deck with a wet thump, impaled on a shards of her viewscreen, open eyes staring at nothing. “What’s with the ‘distant guiding voice’ routine? I’d think you were a field commander if I didn’t know better, safe and secure up there with your overhead perspective while the real men do the dyin’.”

I have not yet ascended to such a rank. And Pridewater will indeed be purified when the main force arrives.

The ghost stopped. “Define ‘purified.’”

Half a dozen protoss carriers will use concentrated weapons fire from orbit to eliminate the zerg threat.

“Takin’ the terran colony out with it.”

A small price to pay for preventing the spread of the swarm.

“I came here to save these people, not have tea with a protes while their homes are reduced to slag, their fields turned to glass.”

You will die with them if you do not accept my aid.

“Give me one good reason why I don’t limp into the zerg hive just to spite you.”

Very well. Give me your name first.

“I’m Ghost #24815, attached to the Nobunaga task force out of Waystation Bravo.”

No. Not the designation given by your masters. What is your name?

The ghost blinked. He’d made it as far as the ventral corridor, which sloped away from him due to how the battlecruiser had come to rest on the rocky terrain. He kept his grip on the safety rail, struggling to remember the name his parents had chosen. Or his parents, for that matter.

You can’t, can you.

“Shut up. Gimme a second.”

Let me help you.

“Wait-”

Before he could say or even think another word, she was fully in his mind. She pulled his consciousness away from the brokenness and pain of his body. He was adrift on unseen eddies, floating above a sea of shadow. A lithe form appeared nearby, peering into the darkness.

She turned her eyes to him and the feeling that washed over him defied description. He’d seen holograms of protoss before, clad in their eldritch armor and piloting war machines with designs terran analysts called “ill-suited for the battlefield.” Here, before him, he appreciated their esoteric beauty for the first time. Melponia held out her hand to him.

Your name awaits. Take my hand and I will help you find it.

He obeyed. In the next split second, darkness and noise enveloped him. He felt Melponia’s grip on him, but his sense were otherwise overwhelmed by the chaos. Through the maelstrom, he heard Melponia singing.

He recognized some of the images. Voices in the storm became familiar. Some of the memories were recent recollections of conversations with Bravo’s commandant or the Nobunaga’s captain. In addition to the familiar faces and words, however, were those that chilled the ghost to the bone.

They weren’t frightening in and of themselves. In fact, the face of the young woman smiling at him as they sat in a field under the stars was so beautiful to him he wanted to cry. The frightening thing was that, despite being unable to place the faces and voices in proper order or match them with names right away, he felt he knew them.

Searing pain. A sense of nauseating vertigo. Being forced to let go of something precious. These sensations came next, along with the memory of a cold metal table and a needle in his arm. Waking the day after the procedure, his head had ached horribly despite being void of all but his training and his duty to the Dominion.

The Dominion had done this to him. They’d stripped him of who he’d been. The final memory was of standing in the barracks bathroom at the Academy on Ursa, the morning before they’d wiped his mind. He remembered emerging from the shower and looking into the mirror, telling himself he was doing his duty, doing the right thing. He did not, however, the slender alien standing directly behind him.

Your mind is strong, terran.

“Lawrence.”

He blinked, and he was back in the darkened corridor of the Nobunaga.

“My name is Lawrence Crockett.”

It is a pleasure to meet you, Lawrence Crockett. I owe you ‘one good reason’ for taking you away from Pridewater, if memory serves.

“You’ve got at least one, considering all the stuff the Dominion made me forget.”

Crockett pushed himself to his feet and continued his painful journey towards the aft section of the wreck. The suit had run out of painkillers to dispense while he’d been out.

Indeed. The fear of another Kerrigan emerging from your ranks prompted your betters to geld your mind. Their work was sloppy and ineffective.

“Sarah Kerrigan was corrupted by the zerg. It wasn’t her fault.”

Yet it was her mind the swarm wished to possess. Bodies they have in multitudes. It is logical to assume minds with similar training would also appeal to their goals.

Crockett shook his head. “Logical or not, it’s stupid to let ‘em do this to us. It’s my mind. It doesn’t belong to anybody else.”

I can help you repair the damage, Lawrence. Reclaim all you have lost and show you how to become so much more.

“My mother called my Lawrence. My friends call me Larry.”

Am I your friend, then?

“I ain’t settled on that yet. You helped me kick down the doors in my head, and I’m thankful for that. But I still don’t know for sure what your endgame is here.”

I do not have an endgame short of taking you away from this planet prior to purification… Larry.

“Next thing you’re gonna tell me is that I won the lottery on Mar Sara.”

That world has already been purified.

“Yeah, I heard the reports. That’s what makes it a joke.” He shook his head. “We’re gonna keep talkin’, I’m gonna have to learn you a thing or two about humor.”

I am afraid we may not have the time.

“Spoilsport.”

At last, Crockett had arrived at his destination. The armory was a darkened cavern, some lights flickering in the vast compartment where the Nobunaga’s ammunition and that of any passengers was stored. He didn’t know if the zerg had any interest in non-biological equipment aboard, but letting them get the claws on terran nukes was a chilling thought.

“How close are the zerg to the crash site?”

A mere handful of kilometers. By terran reckoning, you have ten minutes before they arrive.

“That’s plenty.”

Groping for handholds as much as he could, the rifle slung across his back heavier with every move he made, Crockett made his way through the spilled racks of anti-air missiles and loose capacitors for energy weapons to the locked cage where the warheads awaited him.

My sublight engines do indeed have enough thrust to bring me close enough to-

“That ain’t what’s on my mind right now, Mel.”

A single light remained on steadily in the cage. He took hold of the door and pulled. Somehow, the lock had survived the crash. The door wouldn’t budge. The yellow and black labels warning of the weapons’ radioactivity seemed to mock him from behind the cage.

Crockett stepped back, brought his rifle down from his shoulder and steadied himself against the broken rack behind him. He knew that once he pulled the trigger, he’d be defenseless save for the knife in his boot and the brain in his skull.

What are you doing, Larry? Melponia’s voice was calm, unassuming.

“I’m afraid, ma’am, that I’m gonna have to respectfully decline your offer.”

The rifle kicked like a mule when he fired. The recoil almost dislocated his shoulder and he dropped the weapon immediately. He slid to the deck and came close to passing out, but he felt Melponia’s presence, her song washing away the pain if just for a few moments.

Remain conscious. If you fall into darkness you may not emerge again.

“You just might be the sweetest protoss in the cosmos, carin’ as much as you do.”

I bet you say that to all the ‘prote’s.

He smiled in spite of the pain. “See? That was sarcasm. You’re learnin’.”

Larry, you owe those brain-butchers nothing.

Crockett blinked, regaining his senses. His shot had torn the door almost completely off of the cage, leaving one hinge intact and obliterating the lock. Reaching up with his good arm, he pulled the door open and crawled inside.

“Nope, I don’t. But those kids, here on Pridewater, ain’t the brain-butchers. And I’m not gonna leave ‘em to die just to satisfy a grudge. The pencil-pushin’ bastards on Ursa will get what’s comin’ to ‘em, I’m sure. But I have to deal with what’s in front of me, namely fifty thousand of my kind who’ll end up a zergling’s lunch, or vaporized by protoss lasers, if I hop on your spaceship with you for a romantic getaway.”

Melponia scoffed. You presume much, if you think I find you attractive, human.

“Feeling’s mutual, sweetheart.” Looking at the warheads, a plan began to form in his mind. “Look, squishy lovely feelings or no, I do need your help. I need to know if this is going to work.”

It will fail unless I assist you. You cannot brute force your way through those defenses.

“Well, then.” Crockett drew the knife from his boot and began prying off one of the warhead’s access plates. “Guess I’m gonna need your delicate, feminine touch, then.”

It was five minutes later when the sound of rending metal washed through the battlecruiser. A dark, misshapen creature slid into the wreckage, mandibles clicking softly as it scented out its prey. The hydralisk slithered through the twisted hallways of the wreckage. The cerebrate compelled it to find the psychic signature glowing in the middle of the ruined battlecruiser like a newborn star. Moving over corpses and fallen bulkheads, the zerg warrior slid into the arsenal. Within the cage at the aft end of the room, Lawrence Crockett sat near some conical devices marked in yellow and black, not moving.

The hydralisk hissed triumphantly. It moved towards the inert form of Crockett. The terran didn’t respond to its approach. The cerebrate, exhibiting a sudden surge of urgency, ordered the hydralisk to prod the dark-clad human with one of its arms. The hydralisk moved to obey.

Now!

Crockett sprang to life, grabbing the extended zerg arm with his bad hand while his other stabbed the hydralisk in the chest with his knife.

The hydralisk screamed, Crockett too close to stab with its scythes. It tried to launch a volley of spines, but something was keeping the mental command from reaching the muscles. There was a presence in its brain, something other than the cerebrate. The hydralisk glared down at Larry, who was gritting its white teeth. A blood-covered circuit board lay nearby. Several wires connected the board to one of the nukes, while others disappeared into Crockett’s helmet.

I have it distracted, Larry. The cerebrate is in direct contact. Address it directly.

“I know you can hear me.”

The cerebrate recoiled in shock.

“Yeah. You. The cerebrate of Pridewater. I feel you here. I know you’re looking through this thing’s eyeballs at me. Well, I hope you enjoy the show. It’ll be the very last thing you see.”

Panicking, the cerebrate screamed at the hydralisk to slay the human. It struggled to obey, trying to back away from Crockett. But the human maintained a grip on his knife, staying close to the hydralisk.

It is trying to cut the hydralisk off, Larry. I will maintain the link as long as I can, but zerg minds are slippery…

“I’m wired into this nuke stockpile behind me. You know what that means? It means if my brainwaves stop, this whole place goes up in a white-hot flash. I figure I’m close enough to your hive that it’ll fry a good few of your little zerg friends. But then I thought, that ain’t near good enough.”

Crockett struggled to stand, unsteady on his shattered legs. He continued to stare into the hydralisk’s eyes, close enough for the hydralisk to smell the blood on he breath. The hydralisk knew its victim wasn’t going to live long even if it didn’t slay him as the cerebrate was now begging it to do.

“I figure, you’re hooked into the brain of every zerg on this planet. If I get hold of your mind, get nice and cozy with you, I’ll take your mind with mine when I die. Not only will I blast your hive to kingdom come, every single zerg on Pridewater will suffer such a psychic shock it’ll either drop dead on the spot or be left a drooling, quivering mess that any farmer’s son can finish off with an antique rifle. All I gotta do is find my way through this hydralisk’s excuse for a mind and ride its connection right to your consciousness. Are you scared yet? Do you zerg bastards even get scared?”

Larry, there is no more time. It will…

“I know it, woman. Get out of our heads while you can. I’m in too deep for it to stop me now!”

Larry…

“Melponia! Go!”

The hydralisk was overwhelmed with the orders, the urge, the need to kill the human. It roared, yanking itself back off of the knife and raising one of its scythes. Crockett, in spite of the fearsome sight that had caused battle-hardened marines to soil their power armor, grinned, his eyes lit with an intense mental fire.

“Ah-HA! Here you are, you invertebrate stinking alien son of a…!”

The hydralisk brought its scythe down into Crockett’s skull. The bone weapon sank through muscle and brain as the cerebrate suddenly changed its mind. Its last command had been for the hydralisk to stop. It’d been a cry of desperation, an unexpected and frightening turn of events. But now there was only silence.

The silence was filled with white light for a split-second, and then there was nothing.

Some time later, the task force appeared in the void on the outskirts of Pridewater’s star system. The half-dozen protoss carriers were loaded for bear, ready to cleanse the planet of its infestation, primed for purification.

Scout Melponia. Task Force Command awaits your report.

Melponia respected the fact that her commanders did not probe her thoughts. She was still processing all that had occured, the residual scans of Pridewater and the odd sensation her mind experienced when it turned to that planet.

“The planet is free of infestation, Command. Long-range radiological scans detected a nuclear detonation consistent with the stockpile of a terran battlecruiser. It is logical to assume that a survivor of the Dominion task force set off the stockpile to protect the colony. No zerg life signs remain on the planet. Preliminary data suggests some form of attack on the psychic level, possibly a sympathetic echo from so many dying at once in nuclear fire.”

This is an astonishing turn of events. How did this come to pass?

“The data suggests…”

We are no longer interested in the data. What do you think happened down there?

Melponia turned to look out the canopy of her scout vessel towards Pridewater. The sense was definitely still there, the impression left by a mind she had touched. It lingered there, quietly contemplative, a silent guardian.

“A ghost inhabits the planet of Pridewater.”

We do not understand.

“Pridewater is haunted, Command.” Her gaze didn’t break from the planet. “Haunted.”

The Hunter in Cataclysm: Survival

Courtesy Blizzard

I didn’t have the good fortune to make it into the beta for World of Warcraft: Cataclysm but with the release of the latest Patch, I can now make some educated guesses as to how the different talents of my primary class, the Hunter, are going to fall together. I plan on using my secondary specialization to try out the other talents and offer some thoughts, as I’ve been playing the class and struggling to play it well since Burning Crusade, especially since I met my wife.

So here’s the first in a series of guides to the Hunter talent trees. There may be a video once I’ve covered all three. Even if I don’t have the swank accent of TotalBiscuit. I’m also going to take it in turns to talk about the new abilities coming, in order: Cobra Shot, Aspect of the Fox and Camouflage.

Spoiler

The Survival Tree

Explosive Shot is the ‘signature ability’ of this tree. With most of our damage over time (dot) effects being Nature-based, a little Fire changes things up even if it’s only a 2-second dot effect. The further you go down the tree, the more benefit you’ll see from using this shot whenever it’s off cooldown and you have the focus to fire it. Into the Wilderness increases your Agility, the statistic you’ll want the most of as you move down the tree. Not only does it translate into ranged attack power, it also increases crit chance and dodge, which is handy for both PvE and PvP. Finally, Essence of the Viper increases all of the Hunter’s elemental damage. That’s Nature, Fire, Shadow, etc. So the more Mastery you have, the more danage your Serpent Sting, Explosive Shot and Black Arrow will do. Can you say Reforging? I thought you could.

Let’s get into the talents.

Hunter vs. Wild

Carrying over from pre-patch days, this is a straight boost to Stamina. A good place for the first three points in a PvP build. For raiding, you may be better suited putting those points in…

Pathing

Gone are the days of needing to switch your tracking to match whatever unfortunate mob you’re filling with tiny shards of metal, be they arrows or bullets. Pathing replaces that micromanagment talent with a no-nonsense increase of ranged haste. Since Steady Shot now has a straight cast time of 1.5 seconds, I believe this has our regular attacks woven into our rotations more frequently rather than reducing that cast time. I’ll test more to confirm this. Anyway, a PvE build would do well to fill this one out. PvP may benefit from this as well, but you may want to circle back to this after grabbing some other talents.

Improved Serpent Sting

Basically, when you hit a mob with Serpent Sting it’ll do instant damage on top of its dot effect. Keep in mind that this doesn’t apply to Chimera Shot over on the Marksmanship tree, only to the initial application of Serpent Sting. Chimera Shot refreshes the dot only. Now, Multi-Shot is another story but I’m getting ahead of myself. Either way, grab this talent.

Survival Tactics

While you’re not going to be fooling most real players with Feign Death, mobs are another story. Reducing trap resistance is handy and being able to Disengage more often means more clever ways to get yourself out of a fix. To me, this is more of a solo PvE or PvP talent. Farming or grinding mobs is easier with crowd control they can’t resist, and locking a player in place with an Ice Trap (see Entrapment) can make a big difference in arena situations. I say pick this up if you’re levelling or heading into the arena, pairing it with…

Entrapment

Turning what is normally an annoyance, either a slowing of movement or a lot of little poison effects, into a root is essential for arenas. The more crowd control you can subject your opponents to, the better. With crowd control making a comeback in Cataclysm, this may also become necessary for raiding if you want to spec your Hunter as something beyond a pew-pew-pewing DPS class. I’d say this is pretty much a must-have for top-level PvP, and a ‘maybe’ for raiding.

Trap Mastery

This, on the other hand, is good for all builds. Your ice-based traps last longer, your fire traps and Black Arrow do more damage and Snake Trap produces more snakes. Instill Indiana Jones’ biggest fear on folks with this. This is one of those talents that provides a good immediate benefit and gets even better with talent synergy further down the tree.

Point of No Escape

Keeping with the theme of crowd control’s comeback, this little talent increases the chance of critical strikes on targets affected by our Ice or Freezing Traps. Again, this hasn’t come up as much in the pre-expansion content, due in part to Wrath’s raids being so focused on area-of-effect pulls instead of complex ones requiring crowd control, but looking to the future a raiding Survival Hunter is going to want this talent.

Thrill of the Hunt

This talent helps with our focus management. Arcane Shot, Explosive Shot and Black Arrow having a chance to replenish 40% of their focus costs to me can be very helpful in a fight. More focus means you’re using something other than auto shot or Steady Shot more often which means more damage. Good for any build.

Counterattack

If you’re unfortunate enough to get into melee, this can save you. When it activates, hit it and then Disengage. It’s highly situational, though. With Trap Launcher you can CC an opponent before they close to melee range in arenas, and if you’re quick enough you won’t have to trade blows with an angry Death Knight. We’re just not a melee class. For PvP specs, you may again want to circle back to this after you fill out the other, more universal talents.

Lock and Load

This may be my favorite old talent in Survival. I can’t recall if it included Arcane Shot pre-patch, because Arcane Shot used up too much mana. However, with the advent of Focus and situations in which your pet may be marginalized, weaving Arcane Shot into the old Explosive-Steady-Explosive dance when Lock and Load procs may increase your damage without clipping Explosive Shot’s dot effect. Pick it up and save some points for T.N.T. to get the most out of it.

Resourcefulness

Must-have for all Survival builds. Even if you don’t use traps that often, reducing Black Arrow’s cooldown means more elemental damage, more Lock and Load procs with T.N.T. and higher overall DPS.

Mirrored Blades

Deterrence is our “OH CRAP!” button, and Mirrored Blades just makes it better. Not only are you essentially immune to damage, but you can reflect spells back at your attacker. Definitely a PvP talent especially for arenas. You’ll need the points elsewhere for PvE builds because, frankly, if you’re getting hit with spells often enough that you need to hit Deterrence, somebody’s doing something wrong.

T.N.T.

“I’m DY-NO-MITE!” Crank up the AC/DC and do tons more damage. With this talent, you don’t need to drop a trap for Lock and Load to proc. It’s not the guaranteed proc of the Freezing and Ice traps, but it happens often enough to boost your DPS. And in PvP situations it increases the tools at your disposal to put out more than enough hurt to put down the warrior frothing at the mouth to put an axe in your face.

Toxicology

I’m not a statistician, so I don’t know the numbers as to how often our dots deal critical damage. When it happens, it’s good if they hurt more. Still, there are other talents requiring our attention, and with the other talents on this level you may find yourself only putting one point in here as you progress down the tree. If you’re speccing for PvP, this is a good time to pick up Counterattack instead. PvP is more about burst damage than damage over time, after all.

Wyvern Sting

An additional method of crowd control not bound to a trap. This will probably see more use in Cataclysm’s raids than it does in Wrath’s, and for PvP putting a healer to sleep can really mess up the other team’s day. Not to mention it unlocks Black Arrow. Get it.

Noxious Stings

Makes your Serpent Sting more damaging and Wyvern Sting more annoying. It almost makes Wyvern into a miniature Unstable Affliction, which Affliction Warlocks can tell you piss people off to no end. Definitely worth its points.

Hunting Party

Reduced in cost to 1 talent point, this now gives a raid-wide buff to attack speed as well as giving you even more Agility. Are you really going to pass up that big a bargain? No? Didn’t think so.

Sniper Training

In most raid situations, you’re likely to be standing in one place. Some fights do have you moving around, which I’ll talk about more when I discuss Aspect of the Fox. But doing more damage when your Kill Shot crits and more overall with Steady & Cobra Shot is definitely a benefit to the party in PvE situations. When it comes to PvP, though, this talent is a bit more questionable. Points normally reserved for here could go in Mirrored Blades, Toxicology or even up in Pathing or Point of No Escape if you haven’t gotten them already. In battlegrounds you may find yourself occasionally standing still, but in arenas if you stand still too long you end up dead.

Serpent Spread

My favorite new talent. I call it the Oprah talent. “You get a Serpent Sting! YOU get a Serpent Sting! EVERY BODY GETS A SERPENT STING!!”

Note that with Improved Serpent Sting, your Multi-Shot will now be doing its damage, Serpent Sting’s improved damage and also applies the dot effect. TO EVERYTHING IT HITS. You shouldn’t need a math degree to see this translates into big numbers. I’d say this is a must-have for PvE builds. Battleground builds may also benefit from this especially when the other faction rushes your control point. Finally, arena builds aiming for the 5v5 bracket can use this well when the other team comes out of the gate, but this counts on them staying close enough for Multi-Shot to hit everybody. I’ve yet to test it in that situation, but I’ll keep you posted.

Black Arrow

The pinnacle of Survival. Without this shot, quite frankly, half of these talents aren’t worth taking. It applies shadow damage, enhanced by Essence of the Viper and other talents, as well as giving a change for Lock and Load to proc. Worth both the talent point and its focus cost.

So, those are the Survival talents in a nutshell and based on my personal experience and opinions. Now for some speculation!

Cobra Shot

With the same casting time as Steady Shot but applying Nature damage and increasing Serpent Sting duration, Cobra Shot looks to be an interesting alternative to our old standby. I imagine this shot will crop up more in Beast Mastery and Survival rotations than Marksmanship. Beast Masters won’t have to worry about refreshing Serpent Sting and can reserve their focus for Kill Command. Marksmen will be using Steady Shot as Chimera Shot will do more damage than Cobra and fill the “refresh the Sting” role. Survivalists, with their increased elemental damage, will want Serpent Sting to last on their targets as much as possible.

Next: Marksmanship and Aspect of the Fox.

Doing Girls Right

Courtesy Blizzard

Women in fiction can be tricky things for writers, especially male ones. Every individual, regardless of gender, is a creature of nuance, and unless you want your work to be regarded as lacking substance, easily disposable and the sort of thing no publishing house will get near with a ten foot pole, your ladies are going to need just as much development as the gentlemen. But there is definitely a wrong way of doing it. Or them, if you want your discussion to become kinky.

Gracing the top of today’s post is the feral and beautiful face of Tyrande Whisperwind, from the Warcraft universe. When she and her people were first introduced in Warcraft III, they were depicted as a semi-Amazonian society, where the females hunted, fought and provided for settlements while the men healed, dealt in the arts and acted as spiritual guides, when they weren’t hibernating. Tyrande, a high priestess, rode a giant tiger into battle and, despite being mated to the world’s most powerful druid, wasn’t the sort to be pushed around. To this day, the quote that will always define her for me is “Only the Goddess can forbid me anything, Malfurion!”

Unfortunately, this depiction of a strong female leader didn’t hold up over time. Richard Knaak has, through several of his novels, chosen to take Tyrande down a slightly different path, that of a somewhat meek woman not entirely comfortable in her own skin whose identity is completely entwined with that of her husband. Let’s leave aside, for the moment, that fact that night elves do not marry – they choose mates privately and don’t make a big deal out of it. According to Knaak, Tyrande’s more of a “teenybopper”, either waiting to be rescued from one peril or another, or wringing her hands shyly while the men (more than likely Rhonin and a couple others) sort out how to fix the issues of the day. This isn’t helped by the fact that a lot of role-players take their night elf females in exactly this same direction, watering down the uniqueness and draw of their entire race as far as I’m concerned.

This is starting to sound a bit like that complaint I had about the Baroness.

Courtesy Paramount Pictures

The thing that really irked me about the Baroness’ derailment in the G.I. Joe movie was the apparent necessity to not only have her secretly being a “girl in love” but also mind controlled. First of all, just because you have a female character doesn’t mean they need to be defined by a relationship to a male. Tyrande suffers from this at Knaak’s hands, as I mentioned, but I see it everywhere, even in good works like Inception. Granted, in that work, Mal is actually a projection of Cobb’s unresolved feelings and guilt over the loss of his wife, so it’s more a case of him being defined by his relationship with her, but it can be interpreted as this sort of problem as well.

G.I. Joe, though, has no wiggle room. Everything that made the Baroness interesting, clever and fun to watch was never real to begin with because (a) she never stopped loving that unemotive dull-surprise-faced Duke for whatever reason and (b) she was being manipulated and brainwashed by Cobra’s malevolent doctor. The worst part is that for most of the film this was barely eluded to, even if eagle-eyed viewers could see the penny on the rails long before her character’s train hit it. It was going in a cool direction before it jumped the tracks. She wasn’t uninteresting, meek, submissive and just waiting for a male to take her away, unlike other supposed “heroines” I could mention. But after the changeover she might as well have been walking next to Edward Cullen instead of Duke.

So let’s take a look at a girl done right.

ourtesy LionsGate Entertainment

Kick-Ass introduces us to Hit-Girl. Instead of being defined by her relationship with her father, she turns it around and defines that relationship herself. And when she’s on her own, she doesn’t fall apart. You won’t catch her wringing her hands in dismay or wondering what to do next. She takes action. She does the best she can with what she’s got. And she does her own way, woe be to anybody stupid enough to be between her and what she’s after.

I hesitate to call her a “role model” due to the violent, foul-mouthed way she goes about doing things, but once you get past the bloodshed, there really is a lot to admire about Hit-Girl. As a male writer, I often find myself struggling to ensure I deal with female characters fairly, neither watering them down to the point of being uninteresting or inflammatory to potential female readers, nor amping up their sexuality to sell more words. I mean, I like a good-looking woman as much as the next red-blooded straight guy, but when it comes to works of fiction as well as real relationships, there’s got to be more to her or I’m likely to lose interest. You enjoy eating cheesecake in the moment, but how often do you remember eating it a week or a month later, unless it was really, really good?

Give me a few more examples of either extreme. Lay on me what sort of things you’d like to see girls in fiction saying, doing and being. What’s overdone? What isn’t done enough? I just want to ensure that, in my hands, girls are done right.

When it comes to writing, of course.

*ahem*

Checkered Flags Ahead

Checkered Flag

It’s important to have goals, in just about everything you do. The somewhat tricky part is that not everything will have defined goals laid out for you. The deadlines of a dayjob, the billing dates of utilities, the expiration on a gallon of milk – these give us tangible goals. Other goals aren’t usually as well defined.

Take gaming, for example. People are under no obligation to reach a particular level in World of Warcraft, Mass Effect or EVE Online. In fact, EVE has no “end-game” content to speak of. There’s no sprawling story structure of quests and rewards – just you, your starting vessel and the vast emptiness of space. To keep things interesting you have to set goals for yourself – get this skill to a certain level, earn enough money for that class of ship, be good enough to be invited to the Awesome Express corporation.

Mass Effect, being a single-player experience, has the goals of the story missions, side quests and DLC, but beyond that you really don’t have any obligation to play it more than once. Yet I find myself contemplating doing just that. I’ve beaten both games on standard difficulty (as an Inflitrator) and Hardcore (as a Vanguard). But the Insanity difficulty taunts me. I also never hit the maximum level in the first game. So at some point, I’ll be revisiting it, and maybe I can put together a review of ME2’s DLC while I’m at it.

As for World of Warcraft, my main character’s plunging into the final end-game raid of the last expansion. I’m also getting him geared up for the arenas, which are pretty much the pinnacle of player-versus-player skill. Meanwhile, I have two other characters I’m working on, one for the purposes of change-of-pace gameplay (tanking as opposed to DPSing) and one for role-playing purposes. It’s difficult to portray a charismatic, powerful villain when you’re only half as powerful as everybody else in terms of level, after all.

Outside of my various electronic distractions, other goals approach as well. I’ve been doing podcasts for IT CAME FROM NETFLIX! for almost a year, and in a few months I’ll have been getting blog posts up for over 365 days. The editing process of Citizen in the Wilds proceeds, I’m trying to get a hold of Polymancer again and in a few weeks I’ll know the end result of my efforts to place in the Blizzard fiction contest. Once these goals are met, however, I know I can’t stop – new ones will have to be set, otherwise I’ll just be puttering around in games all day.

I mean, more than I usually do.

What sort of goals do you/have you set for yourself? How do you reward yourself when you reach them?

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