Tag: Blizzard (page 6 of 7)

Azeroth is my Gym

Courtesy Blizzard
Why don’t you come with me, little girl, on a magic carpet dragon ride?

I’m going to let you in on a little secret.

With a few exceptions, I’m not entirely focused on World of Warcraft when I’m playing it.

The aforementioned exception is the dungeons & raids. I stay focused in there. Mostly because I don’t want to suck at playing whichever role I happen to be playing at the time. If I’m DPS, I want to top the damage charts. If I’m tanking, I don’t want anybody else getting smacked in the face. And nobody dies on my watch when I’m healing, otherwise you have every right to call me a tosser.

There are exceptions to the exceptions, too, since some of the dungeons I’ve seen and finished on my main character about a hundred times. If the run’s routine, and populated with random folk I’ve never met who are all sporting gear as good as or better than mine, I can slip into the place where I spend the bulk of my Warcraft time. Half in the actual game, half in other places.

You see, being in the fantasy world of Azeroth is to my brain what being in the gym is to other people’s bodies.

I don’t go to a gym. I can’t afford it, and while I might benefit from extended physical activity on a regular basis, I see walking to and from the train stations in Lansdale & Doylestown as an adequate amount of physical exercise, more than most in my sedentary line of work get as they sit in traffic cursing at some jerk in a BMW who cut them off while yammering on their Bluetooth and sipping their latte. Suckers.

Back on topic. Wandering around the huge game world of Blizzard’s MMO, I find inspiration almost everywhere I turn. The towering spires of Dalaran, that whole floating city in fact, reminds me a great deal of the similar cities I’ve conceptualized in Citizen in the Wilds. The lush, overgrown landscape of Sholazar Basin invokes those selfsame Wilds. Northrend, in general, is a big reason why I got off my ass and was able to finish the first draft of Citizen, and is a constant reminder that I have more editing to do before it’s ready to present to agents and professional editors.

I’m also using the background and ongoing stories for Warcraft characters as exercises in writing. I’m looking out for passive voice. I’m keeping things simple and brief. I’m killing darlings. Even if only a half-dozen people read the stuff that emerges from those exercises, I’m keeping my writing knives and scalpels sharp. But those exercises wouldn’t come to be at all if I weren’t playing the game.

I know that playing the game as much as I do doesn’t make me as productive as I could be. However, if I try to get something creative out of the experience, be it inspiration for an original work or motivation to write even a small snippet from a character’s point of view, then some minor productivity manages to emerge overall.

I’m approaching Warcraft the way I do movies these days. I keep my brain on.

Do Fear The Audience

Red Pen

Yesterday I talked about not being afraid of starting over. Today, I think it’s appropriate to discuss something one should be afraid of when it comes to writing, or performing in general. It’s the root of that thing they call ‘stage fright,’ at least in my experience.

You should be afraid of your audience.

Specifically, you should be afraid of screwing up and letting them down.

I’m not one to spread fear haplessly. I’m not a member of the Tea Party (colloquially known as a ‘teabagger’). However, it’s something I experience personally that I’m sharing as what might actually be a good thing. It takes me some time to write something, even a blog post sometimes, because I know other people are going to read it.

So I do my utmost to, as they say, bring my A game.

I do my editing and revising, for the most part, behind closed doors. I’ve experimented with sharing some of my in-progress work, and while I appreciate all of the feedback I’ve gotten and it’s helped me shape where some of my work has proceeded, I’ve also felt a touch of remorse for making people suffer through embryonic writing. It tends to be half-formed, missing things, rushed in places and laboriously long in others. In short – it sucks.

An awesome product might emerge from those early drafts, but I fear showing them to anyone. Hell, sometimes I fear showing a final draft to people, even if it strikes me as the best work I’ve ever done and composed entirely of awesome. I feel this way because, as a writer of fiction aimed at entertaining people, I don’t want to deliver a product that’s only partially good, or simply good enough to not suck.

I don’t submit works to magazines that are “warm-ups” or “experiments” that will lead to other works. I have no intention of querying with a partial manuscript or a finished one that still needs polish. Agents, editors, publishers, consumers, friends, family – they all deserve my very best. Even Blizzard won’t be getting anything less than the best Starcraft story I can offer, because on top of wanting to win, I want to demonstrate my skills, and if I send in something that isn’t my best, I’m doing a gross disservice both to myself and to their source material.

It’s not easy. You have to push yourself to do better, constantly. You have to remind yourself that lots of other people are trying to break into the same arena you are, and the only way your work will emerge above theirs is if it’s better presented, or better written in my case. Otherwise, there’s no point in putting pen to paper at all. If you want people other than yourself to write or see or experience something you’re creating, help them get their money’s worth. Write the best words possible. Don’t stop taking photos until it’s just right. Don’t be sloppy in how you assemble the elements. Do it right, and do it better than anybody else.

Henry Rollins summed it up in his usual inimitable way:

“Either have your phasers set on kill, or motherfucker, don’t show up.

Never Fear Starting Over

Bard by BlueInkAlchemist, on Flickr

As more buzz, news and rumors emerge regarding Cataclysm (including some very interesting coverage by The Escapist), a thought has occurred to me. It was only reinforced by the experience I had over the weekend into last night that will become public some time in the next 24-48 hours, to say nothing of writing “The Haunting of Pridewater” twice.

A storyteller should never be afraid of starting over.

The developers at Blizzard aren’t technically starting over. They’re revising and updating most of the original world, partially for in-game lore reasons and partially to take advantage of the advances in graphics and phasing. However, to experience this new content as something other than a max-level fully armored hero astride a flying mount, one needs to start over with a new character. This really isn’t a big deal, speaking as someone who suffers from a condition known as ‘alt-itis’, but for some it’s pretty daunting. I for one will be starting at least two new characters, and possibly one on the Alliance side of things. We’ll see.

In terms of both writing and the other thing, which I will not mention for reasons I can’t explain but involve the preservation of my sphincter, there are times when a creative endeavor doesn’t go quite as smoothly as one would like. Sometimes you know it right away, and sometimes it needs to be pointed out to you. But either way, the only responsible thing is to start over. Unless you’re writing strictly for your own pleasure, you need to write in such a way that other will be interested in your work enough to see it through to the end, and if you want to be successful, you need to transcend the interest of morbid curiosity. In other words, you want someone to check out you work for a reason other than, “Let’s see just how bad this can suck before it ends.”

Even when you have a deadline, you can always find time to start over, at least in part. Provided you’re not coming out of the gate for the first time at the last minute, there’s opportunity to review your work, pick out what works, scrap what doesn’t and begin again. It can seem like a chore, and sometimes it’s a daunting task, either due to the work’s overall length or the approaching deadline, but working through those obstacles and emerging with a product you know for a fact is better by a great factor than your previous attempt is very nearly its own reward. It’s thrilling to have that sense of completion twice, especially if you can compare what came before with what you have now.

How often have you had to start over? Have you had to do it multiple times on the same project? How much better was the end product due to the stops and starts?

I Must Construct Additional Pylons!

Courtesy Blizzard

I have an entry created for Blizzard’s writing contest, and while I think it’s okay, I want to be doubly sure it’s highly polished and as Blizzardy as possible. But it’s not about what I think, is it? It’s going to be read by other people.

So I need other people willing to read it. Specifically, I’m looking for at least two.

I need someone familiar with StarCraft. The game has some particulars in terms of lore, background, themes and mood. I want to make sure I’m hitting all of the major touchpoints and haven’t completely botched my timelines.

I also need someone familiar with writing. The words I’ve chosen are in a particular order, but I don’t know if they’re in the best order. I’ve gotten great feedback on Citizen in the Wilds thanks to people looking at the order of my words, and I’d love this little short work to get the same treatment.

Leave me a comment if you’re interested. I can send you an invite to the Google document via the email address you’ll input to post the comment. Once I’m a bit more confident in this, I’ll send it off to Blizzard and start making burnt offerings to any deity within celestial earshot.

I really want this to go well. Like, a lot.

Mind the Lore

Sarah Kerrigan by Shiramune, courtesy Blizzard

So Blizzard’s having this contest and I wrote something for it. Given that this is a piece of fiction written within an established universe it is, in essence, a work of fan fiction. Now there’s a lot of fan fiction, from the drabbles that put Harry Potter in bed with Draco Malfoy to the novels published in the universes of Warhammer or Star Wars. There are some things, in my experience, that separate good works of this type from the bad ones.

It all comes down to doing the research.

If you want to avoid derailing a character’s development, ensure your work fits into the tapestry of the universe and match the tone of previous works while providing your unique voice, you have to know the facts about your piece back to front. If the universe began as movies, watch them; as novels, read them; as games, play them. Know the characters, settings, themes and moods. A lot of established fictional universes have on-line resources, from basic fan-sites to extensive wikis – make use of these resources.

There’s established lore out there, and if you ignore it, by either not researching it or choosing to omit it, bad things can happen. It might not make the work entirely unsuccessful, but you might have to weather criticism such as “This character would never act that way,” “The timeline of these events is all screwed up,” or “[insert author name here] doesn’t know how to write women properly.”

Walking into a place filled with lore looking to tell a new story can be a lot like walking into a minefield. If you don’t watch your step, your journey will end very abruptly and messily.

Just be careful.

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