Tag: fantasy (page 20 of 23)

Creating Atmosphere

Centralia, PA

There is no drama without tension, so the saying goes. And there are very few things that build tension than a well-crafted atmosphere.

Considering how hectic my day’s been, I could just end the post there and be on my merry way, but I feel it’s necessary to elaborate for a variety of reasons. So, here goes.

There’s a part in the early stages of Vampire The Masquerade: Bloodlines where you must enter a supposedly haunted hotel and retrieve an item of importance to both the local baron and to the spectre inhabiting the building. The sequence of events that take place in that hotel can only be described as “harrowing.” Between the music, sound design, lighting and use of the game engine, an atmosphere of sheer terror is built, infusing the scene with tension without a single shot needing to be fired and no dialog spoken above a whisper. To this day, the thought of going into that digital hotel gives me pause.

The bit I played through last night in Half-Life 2 Episode 2 applies. The antlion hive is just downright creepy. Eternal Darkness is another good example of a game building atmosphere, as is Silent Hill 2, part of a series of games based on the real-life town of Centralia right here in Pennsylvania. I’ve driven through that town on more than one occasion, folks, and let me tell you the most sensible thing to do is just keep on driving. This sort of setting is also the inspiration for many of the works in the World of Darkness, and Storytellers would be well-advised to rely upon such sources.

Conveying atmosphere in writing alone can be difficult. You have no way of relating the sight, sound or smell of something outside of words. And yet there are those who have proven themselves masters of printed palpable dread. Lovecraft, for example, and Stephen King to a lesser extent. Tolkien’s descriptions of the balrog and Shelob can be chilling, to say nothing of the reaction of millions of fans at the appearance of Voldemort in the books of Harry Potter.

Let’s have a few more examples. Who scares you, as a writer? What do you think about when you want to convey a certain atmosphere? How do you channel dread, or fear, or despair into a written work?

Go ahead and give me your thoughts. I’ll be waiting. Watching.

What’s In A Gun’s Name?

Courtesy Terribleminds

So {insert title here}, Book 1 of the Acradea Cycle, is proceeding. It’s in fits and starts a bit, but a little kick in the pants from Ye Olde Magickal Speaking Beardface should keep things chugging along. At least a thousand words a day is a decent goal. As my northern better half points out, I do that in my blog every day without breaking a sweat. But I’m coming to a point in the novel where I need to name something of relatively large importance.

When I last discussed The Project at length, I mentioned “magical mass acceleration rifles.” They’re a weapon being developed by the magocracy in the Cities of Light for a few reasons that will come to light over the course of the story. But the new-fangled dealers of death need a shorthand name. Mass acceleration isn’t a scientific theory as such in Acradea, and calling them “metal tubes with wooden stocks etched with runes and Wards to conjure the ammunition and move it down the barrel at lethal velocity” neither rolls off of the tongue nor abbreviates well.

Considering these are the first “firearms” of this world, I’m inspired to look towards our own history of boomsticks. The weapons in Acradea do have a method of arming similar to those used back when matches or flint were used to strike the gunpowder. By pulling back on the hammer of one of these new-fangled weapons, the shot is conjured into the breach and arcane energy is passed from the storage runes to the hammer, acting as the weapon’s primer. Then, pulling the trigger closes the circuit between the hammer and the Wards on the barrel, starting a very rapid sequence of off/on toggles on those Wards which accelerates the shot. While not magical in and of themselves, shots from these weapons are accelerated by magic to speeds exceeding that of sound, and are likely to have decent range and accuracy if used properly.

When firearms began evolving as small arms, they were known by their firing mechanisms – matchlocks, wheellocks, flintlocks, etc. “Magelock” is an interesting choice but Privateer Press called dibs on that one. “Arcanelock” or “arcanolock” might work, or perhaps “wardlock.” I’d like to try and settle on a name for them before I proceed with the current scene, as it’s about to become very important to the plot.

So, if you’ve any ideas or just want to kibitz about what I’ve mentioned, leave me a comment, won’t you?

As an aside, if you’re hungry for inspiration, take a look at Chuck’s photostream sometime. The man has got a great eye.

Courtesy Terribleminds

Seriously. That’s what I’m talking about.

EDIT: Some GREAT suggestions and background info in the comments. Thanks, everyone.

Considering these weapons were originally designed to provide long-range protection to Guardians, who don’t have many options in terms of doing damage at long distance compared to evokers who can shoot lightning and alchemists who can transmute air to fire, I’m thinking… “longpro” or some other portmanteau of those terms. Thoughts?

EDIT 2: My Canadian better half said something surprisingly smart, to the effect that I’m over-complicating matters. The term ‘firearm’ might still work, especially if the look of the weapon when being shot has a resemblance to fire and it acts as an extension of the shooter’s arm. I just want to avoid pissing of intelligent people who make arguments like the following:

Prior to the age of gunpowder, there’s no such thing as “firing” a weapon, but there are all sorts of “historical” books and films that will have commanders instructing crossbowmen or longbowmen to “fire” at a target. It’s a habit that’s hard to avoid, but it always sets off a “this-guy-didn’t-do-the-research” neuron in my brain.

EDIT 3: “Executor.” It carries out the protection, or judgement, or execution of the mage holding it.

And since it’ll play a pivotal role in how the story unfolds, and the major complication that sets off the main story, perhaps I’ve finally come to my title – “Executor’s Wound”…

Let’s Face It, I Suck At Titles

I still need a title for the Project. That means I need to talk about The Project. In detail. Seriously, I’ll be talking about when things happen in the plot and possibly even how bits of the story will end. So if you want to avoid even minor spoilers for this EPIC MAGNUM OPUS in progress, or just find yourself unwilling to wade through the following wall o’ text, put your metaphorical fingers in your ears and close your eyes, dreaming about some variation of Trade Wars in your browser courtesy of Yours Truly.

Spoiler Alert! (courtesy XKCD)

All clear?

Cool.

Chuck over at Terribleminds discusses the ins and outs of titles over yonder. Rather than completely rehash what he wrote, I’m going to tell you to go read it, because that’s the kind of friend I am. And also because he’s brilliant. Not because I fear his beard. Although I kinda do. Seriously, I’m starting to think every manly beard on a friend is concealing another fist or an extra noise-tube full of explatives.

This little exercise is based on his section “Where do I ‘Find’ the title” and deals mostly with the second point he brings up. If any of the half-dozen of you that actually read this drivel want to chime in, it’ll bleed into the first and fourth points as well, like a wordy pool of blood under the corpse of the incredibly generic working title.

Are you sitting comfortably?

Then I’ll begin.

Let’s Talk About Theme, Baby

So this is a fantasy novel.

No, that’s the setting.* It’s the where and the how of crap happening. It can’t be the what or why. Theme is less about “what sort of bells & whistles will make people drop $15US on a book with my name on it” and more about “what the hell am I trying to SAY in the next hundred thousand words?” When people ask me what this thing is about, I don’t want to go right into a plot description, I want to actually answer their question. So let’s answer it right now.

This story’s about change. The magocracy** from which our hero hails is about to undergo a pretty big onCONTENT REDACTED The catch is, for hundreds of years the ruling class have suppressed facts about those other societies to better focus their subjects on the development of new and more powerful magical spells. Now, magic here is one of the things that makes this a fantasy novel. I could easily replace magic with mass acceleration technology or rubber band slingshot techniques or guns or taming tigers to serve as mounts in battle. Magic, here, takes the place of technology, and so serves the people in providing mass transit, protection, improvments on quality of life and weaponry.

The way magic is set up in Acradea (that’s the world’s name in case you didn’t know), at least for humans, is that from an early age a given person discovers what school of magic they have a knack for and get trained on that until they’re an adult. Not a lot of dual-classing in the floating Cities of Light, so to speak. Anyway, this means that not everyone can hurl bolts of lightning or turn lead into gold or make you think you’re a dancing pomegranate. However, one of the things that’ll come up over the course of this novel is that several Citizens have collaborated to create a device that allows pretty much anybody to defend themselves at range. The device conjures a small metallic ball at the back of a long metal tube, which is etched with several alchemical sigils called Gravity Wards. They’re what make the flying transit systems work and keep the Cities afloat and they’ve been miniaturized for this. Anyway, each Ward in sequence along the length of the tube makes the ball move, adding a little acceleration each time it passes into the circle of the next Ward. So, by the time the ball leaves the muzzle of the weapon it’s moving faster than the speed of sound.

Yeah, they’re magical mass acceleration rifles. Chocolate, peanut butter, we’re walking…

The novel is less about any potential cool factor of these weapons and more about questions like these: How will these weapons chance the society of the Cities? What was the intention of those designing it, especially considering our hero was instrumental in their implementation? And what happens when an expansionist who controls not only the weapons’ deployment but also the flow of information to the people decides it’s time to get a little payback for the centuries-old incident that drove them into exile from the cradle of their civilization?

That’s the big overarching theme and, I guess, part of the plot as well. There’s also the fact that our hero is dumped in the world outside the Cities’ protective Wall into the big untamed forest/jungle area called the Wilds from the start of the story. So his personal plotline has a fish-out-of-water, coming-of-age theme to it. His brother has something of a quest for vengeance going on, and the girl in the power trio has some prejudices to overcome. Again, I think I’m getting some of my theme & plot elements mixed together, but I hope you can see where I’m going with this yarn.

I’m In The Mood For A Title

Mood ties in with theme pretty importantly as well. And the mood of this is… well, I know the words ‘standard fantasy setting’ have slipped into the common parlance, becoming an indicator of how prevalant escapism has become in modern society (thanks, Yahtzee), but this really is a standard fantasy setting only with more grimdark elements. What elves there are exist either in the Wilds just to avoid getting wiped out entirely (they didn’t begin life communing with the trees or anything) or down in the deepest parts of the world that are habitable. The dwarves live in a police state, ever watchful for signs of Corruption. The dragons are all but unheard of, the giants haven’t been seen in millenia and the humans to the north that exiled the people living in the Cities would rather not have anything to do with anybody south of the mountains.

So everybody’s a little surly towards one another, even moreso than the usual racial tension of the standard fantasy setting. Add to that the mood of the Cities, with a population that is generally happy but a ruling class that is pushing them towards open warfare but couching it in such a way that the people will want a war. It’s totally not a metaphor for modern expansionist thinking, really. It does contribute to the overall mood that this world is a pretty dark place, despite the sunshine and growing green things and sparkly magic and stuff.

Add to that the mostly-serpentine creatures in the Wilds that eat Citizens because magical marrow is tasty and addictive to them, a giant centipede-type thing down under the dwarven mines, necromancy, murder, and just a touch of eldrich abomination from beyond the stars, and I think you can suss out what sort of mood I’m going for.

He’s Gotta Be Strong and He’s Gotta Be Fast…

So this theme and mood are what will propel our hero, Asherian, along the plotlines. He’s an apprentice alchemist, pretty intelligent and willing to get along with people he doesn’t know but somewhat naive and a little too confident in his skills with magic. He was a contributing factor to the Cities’ new weaponry, the son of one of its ruling council members, and pretty much the personification of everything the other socities hate about magic-using humans, at least at first glance. So everybody’s going to be trying to kill him. Part of the drama will come from him just trying to survive, and part will come from the darkening of his otherwise sunny disposition.

The thing that made me want to write more about Ash is that he’s not your generic “Let’s go out and save the world!!1!!” sort of young fantasy hero. For the first third or so of this tale he’s just going to want to find a way home. As things go on and he learns more about what his dad and the other rulers are up to, his goal doesn’t change but his motivations do. It becomes less “I want to go home because it’s dangerous out here and I miss my mom & dad and that’s where all my stuff is” and more “I need to get home because this shit is fucked up and it needs to be fixed.” It’s not that he won’t care about the elves or dwarves or anything, it’s more that he thinks the Cities aren’t living up to what they could really be for the people around them and somebody needs to step up and demonstrate why the rather nasty folk on the ruling council are wrong about wanting to murder anybody who looks at them funny.

And The Title Is…

…Fuck. I still don’t have the foggiest of ideas.

“Cities of Light”? No, the story doesn’t really take place there. It’s sort of about them, but Ash starts out in the Wilds and doesn’t physically get back to the CitiesCONTENT REDACTED.

“Beyond the Wall”? Closer, but it feels so generic fantasy to me. I want this to be about more than just being a fantasy novel, dammit.

“Asherian, His Brother and A Snarky Brunette Travel Across A Continent To Stop The Council of Elders From Being Warmongering Douchebags”?

I think that’s a bit long for most book covers.

Also, ‘douchebags’ might not trend well.

I’m floundering, folks. Send help.

* If you think fantasy is a theme and not a setting, go over here and get that idea out of your brainpan. Seriously. Chuck will chase it out with bullets or flying jets of jism or rabid attack monkeys or something.

** Magocracy is a legitimate word. No, seriously. Gygax coined it first. And you’re not going to question Gygax, are you? ARE YOU?!?

What’s In A Title?

Bard

So. The Project. Nice and enigmatic, but I doubt people will be flocking to Amazon to download it to their Kindles. Mrs. Alchemist keeps asking me why I haven’t given it a real title.

Honestly, it’s because I can’t pick one.

What we have here is a story with a fantasy setting. The protagonist, Asherian, comes from a magocracy of floating cities that exist behind a protective wall that is part stone, part magical whoseewhatsis. He’s an apprentice and his class takes a field trip out into the ‘Wilds’ on the other side of that wall. Let’s just say that doesn’t end well.

The idea is that his life has been somewhat cloistered up until this point, and he’s stranded and alone out in a world he’s unfamiliar with, where his use of magic might end up killing him for one reason or another. So it’s something of a hero’s-journey/fish-out-of-water deal. So what am I gonna call this thing? I’ve had a few ideas, but none of them really seem to be sticking.

Arrow of Fate

Ash’s instructor gets arrow’d which dooms the field trip. Now, this was what I originally called it back when this was a short story instead of a novel, and Ash was a chick with a different name. However, it has a few problems. Ash isn’t an archer so the title isn’t about him, arrows don’t play a huge role in the overall story, and the title in general feels kind of Harlequinesque. So I’m inclined to scrap that one.

Beyond the Wall

Since 80-90% of the story will be happening, well, beyond the wall, this one makes more sense. There’s something about it that bugs me, though. I can’t quite put my finger on what it is. Maybe it just feels too much like other fantasy novel titles. Maybe I want to avoid the whole “blank the blank” formula of title creation. Maybe it said something nasty about my mom. I don’t know.

Asherian’s Journal

Ash happens across a book a classmate of his had just bought which is blank, and he starts keeping track of his adventures in it. It’s something of a device to help us get a view of things from his perspective between chapters, but it’s not a very big part of the story. Mrs. Alchemist also pointed out that it “tells [the reader] nothing.”

What am I missing, here? Why can’t I pick a title? Which title do you think I should pick? Let’s make some alchemy happen, folks. Bring your disparate elements into the mix and let’s see if we can’t transmute some of these random ideas into the handle for the next bigass fantasy epic of all time. Or at least a little yarn about magic, dragons and interesting people that doesn’t suck.

When I Was A Lad…

Fair warning: this is a post that deals with my opinions, reflections and influences from growing up in the 80s. You may consider these the ramblings of a crazy old man if you like.

It’s also going to be picture-heavy, since I’m a bit strapped for time.

Creativity

I grew up in the 80s. I was in my formative years during the Regean administration, the height of NASA’s Space Shuttle program, the tail end of the arcade’s heyday and the final years of the Cold War. I think it’s safe to say that, even from a young age, my tastes in entertainment verged towards escapism, especially speculative fiction in the form of movies. I watched a lot of movies.

Some of the movies I grew up loving and watching repeatedly to catch nuances and relive key moments have not, as they say, aged well. Some still hold up as entire moviegoing experiences while others look or feel a bit dated. I think there’s fertile ground for discussion in these films, especially if younger generations fail to understand why I consider them so influential. I don’t expect everybody to fall in love with these films the way I did. In fact, if I were to watch a couple of these films again I’m not sure my feelings about them would be as strong now as they were then. However, I think it’s safe to say that, for most of them, they can be considered classics in one regard or another.

I’d like to go in-depth on a few of these “nerd classics” another time, but for now, here’s some of the films that helped shape me as a movie geek and storyteller which some of you young whipper-snappers don’t respect, appreciate or even know about.

Spoiler

Wrath of Khan

Legend

WarGames

The Empire Strikes Back

The Princess Bride

The Last Starfighter

Blade Runner

Krull

Tron

Feel free to discuss a bit here and now, and expect more from me on these in the future.

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