Tag: fantasy (page 9 of 23)

An Open Letter to Blizzard Entertainment

Courtesy WoWHead and sorronia
*sniff*

Dear Blizzard Entertainment,

I’ve been a fan of your work since the days of Warcraft 2. I’ve played games in all three of your major IPs and enjoyed every one. I’ve begun playing StarCraft 2 in a competitive sense (even though I suck) and I’ve watched the development of Diablo 3 with interest. However, I have let my World of Warcraft subscription lapse, and in light of the latest major patch, I doubt I’ll be re-subscribing any time soon.

When I pay for World of Warcraft every month, my expectation is not that the game will be exactly what I want. My expectation is that the game will allow me to explore the extensive world you’ve created, interact with like-minded players and face challenges in the form of dungeons and raids. It’s that last part that’s been lacking for some time now. Cataclysm began with some promising steps in the right direction, but in light of many, many complaints from some of the more vocal members of the community, you have taken World of Warcraft down a path I can no longer follow.

I’m reminded of a scene from the movie The 13th Warrior. Antonio Banderas is traveling with a band of Vikings looking to protect their homes from vicious savages, and one of the Vikings gives him a large sword. “I cannot lift this,” says Banderas’ character. The Viking shrugs and says with a smirk, “Grow stronger.” The solution to the problem is not handed to Banderas; instead he must find the solution for himself. Granted, he eventually has the sword shaved down to a scimitar-like size and balance, allowing him to use speed he possesses instead of strength he does not, but it was still a solution he developed on his own.

Instead of letting your players grow stronger or adapt to face the challenges you present on their own terms, you’ve swapped the big heavy sword for a butter knife.

By lowering the difficulty of encounters, you do several things that I feel will be to the ultimate detriment of the game. You remove the challenge that is part of the appeal of dungeon and raid encounters. You encourage players to be lazy and not improve their skills. Most importantly, you foster the notion that a player or group of players who complain loudly enough about something they feel is unfair or to which they feel entitled will gain them what they want, without them having to expend any real effort. Get a bunch of like-minded friends together, post on the forums about how unfair or overpowered or unbalanced something is, and next thing you know stuff is less difficult and it’s easier for you play. It’s magic!

I’ve been frustrated by encounters before. I’ve gotten into absolute fits over not being able to clear a particular boss. I’ve been short with guildmates, yelled at my wife, startled pets. But not once did I think any of my difficulties needed to be fixed with a wave of Blizzard’s magic wand. No, my frustration came from the idea that my skills were not good enough, so I would need to improve them. I can be impatient, and crave my shinies just as much as any other adventurer in Azeroth, but I want to earn them, not have them handed to me. Developing the skills to earn something is difficult and time-consuming, not to mention carrying the possibility of failure.

Rather than letting players fail more often, you lower the requirements for success to near insignificance. I know I’m not the only player who feels this way, but as I don’t complain regularly my voice is one of the many that goes unheard. These concerns and worries go unspoken, because we’d rather work on our problems within our own reach rather than wave our arms in hysteria and grab attention, screaming as soon as we have it until we get what we want.

I was hoping to come back to World of Warcraft soon. I met my wife there, after all. But I’ve realized you can’t hope for things to go back to the way they were. I met my wife during The Burning Crusade, long before this sense of entitlement crept into the player base and the development team was producing multiple raid dungeons for every tier of progressive content. We had a great guild that worked well together, from role-playing to raiding, and it was a great time we’ve thoroughly enjoyed.

But those days are gone. And no matter how fondly I might recall them, wishing for a thing does not make it so. You have decided that a vocal minority demanding you change is more important than the majority of the player base who want to progress, improve and succeed on their own merits. I feel this is an incorrect decision, and all I can do is call attention to the whys and wherefores of my own decision not to return to World of Warcraft. I hope I have done so and that this criticism is taken in the spirit with which it’s written.

I will continue to play StarCraft 2, but I must admit to being wary of doing so. I am aware that many of the official forums for that game are also full of complaints about balance issues and how one unit is more overpowered than another, how this matchup is unwinnable or that one needs a nerf. I’m also now nervous about Diablo 3. While I still look forward to playing it when it launches, I fear that within a month of its release players will complain that a boss is too hard and your response will be to lower its difficulty until all challenge and excitement from the encounter is lost, reducing the experience to the repetative process of “click enemy once, recieve loot.”

I’m certain that Blizzard Entertainment is not overly concerned with the complaints of a single customer who will no longer be using a particular service of theirs. It’s entirely possible that this rather verbose dissertation on the state of the game will fall on deaf ears and go largely unread by anyone in a position to correct the course World of Warcraft has taken. I accept that, yet I could not let my feelings go unvoiced. It is my hope that as I and others of a like mind try to bring this very real and unfortunate situation to light, you might understand the position we are in and look into ways to make World of Warcraft great again. I guarantee you’ll see players coming back if you make the right decisions for the sake of the game, rather than pandering to players who feel entitled to their loot instead of being willing to work for it.

Thank you for the years of entertainment. I wish you nothing but success.

Yours very sincerely,
Josh Loomis

A Beginner’s Guide to Westeros: Across the Narrow Sea

Courtesy HBO
Magister Illyrio Mopatis presents Danaerys Targaryen in Pentos.

The Game of Thrones is now showing on HBO. The production and promotion of this series has been fantastic, but not everyone tuning in may be familiar with the series of books upon which it is based. A Song of Ice and Fire, currently spanning four expansive novels, introduced us to the world of Westeros and provides a plethora of extensive information. Presented here is a bit of that information to help newcomers to this lush and living world get and keep their bearings. All information is presented free of spoilers and describe the circumstances at the beginning of the series…

Westeros is not alone. Across the Narrow Sea from the Seven Kingdoms is the continent of Essos, with city-states of exotic men and women, noble savages and smiling assassins. It was from here that Aegon Targaryen, First of his Name, called Aegon the Conqueror came to bring the Seven Kingdoms under his rule. The Valyrian Freehold once covered Essos and was the dominant power in the world, before its Doom 100 years before Aegon departed Essos with his dragons and his bannermen. But that is a story for another time…

The Free Cities – Valyria’s Legacy

Eight of the nine Free Cities were once colonies of the Valyrian Freehold. Since the Doom of Valyria they have found their own way to grow and distinguish themselves. Some share common aspects of their ancestry, such as speaking a dialect of Valyrian, while some also have become quite unique. From the Unsullied eunuch warriors of Qohor to the pleasure houses of Lys, the Free Cities attract all sorts of attention.

Pentos is one of the largest ports of the Free Cities, and it was to here that Viserys and Danaerys Targaryen were taken, and where Viserys arranged with Magister Illyrio Mopatis to marry Danaerys to Khal Drogo of the Dothraki.

Braavos – Bastard Son of Valyria

The grandest of all the Free Cities was not a Valyrian colony. It was, in fact, a refuge for those getting out of the way of rampant Freehold expansion. After the Doom, the Titan of Braavos rose as a beacon to the other Free Cities. Situated on a series of islands in a brackish lagoon, the city holds temples to many gods, including R’hllor, the Father of Waters and the Many-Faced God, whose followers claim bears different names all over the world, including the Stranger amongst the gods of Westeros.

Braavos is also famous for its flamboyant, deft and deadly swordfighters, called bravos, including Syrio Forel, Arya’s swo- “dance instructor.”

The Dothraki Sea

Beyond the Free Cities is a vast savannah of hundreds of different grasses. When the wind blows, the grass flows and ebbs like waves of water. This is the Dothraki Sea, the only one those men of the horse trust. The Dothraki are highly suspicious of any water their horses cannot drink.

They rove across this sea of grass in the hundreds of thousands, organized in khalasar armies and raiding parties. A Dothraki man only ever cuts his hair when he is defeated his battle. Khal Drogo, who took Danaerys Targaryen as his Khaleesi, has never cut his hair.

If you would like to know more, please consult the official HBO viewer’s guide or the Wiki of Ice and Fire (beware of spoilers). Also, if you find anything amiss or incorrect in these guides, please inform me.

Movie Review: Thor

Marvel’s been rolling the dice quite a bit lately. First in introducing characters to one of their more obscure heroes (Iron Man), then in beginning to weave disparate movie franchises together into a single coherent and shared narrative, and now in putting their extremely loose interpretation of Norse myth on the big screen. The law of averages says that sooner or later, their dice are going to come up bad and the whole project’s going to suffer for it. Thor, however, is not their deadly dice roll. Either Marvel’s just having really good luck, or their freaking dice are loaded.

Courtesy Marvel Studios

In the Marvel Universe, Asgard and its inhabitants did and still do exist. They are the pinnacle of the Nine Realms connected by the branches of Yggdrasil, the World Tree, and in the past those worlds have come into conflict, most notably Asgard with Jotunheim, the land of the frost giants. When a few of those giants break into the treasure vault of the Asgardian king Odin, his headstrong and short-sighted son Thor takes the fight right back to Jotunheim. With war suddenly on the horizon and his rule defied, Odin strips Thor of his weapon and powers, banishing him to Midgard, or as we know it, Earth. He’s discovered by an astro-physicist who witnessed the Bifrost (to her, it’s an Einstein-Rosen bridge) and is curious of his origins, while Thor only wants one thing: to get his hammer back.

The plot of the movie really isn’t all that complex. Sure, there has to be some mild suspension of disbelief when you see heroes of Norse legend riding to battle on horseback across a bridge of rainbows, but the movie allows for this disbelief. Thor upon reaching Earth acts like a crazy person, apparently suffering from delusions, and is treated accordingly. While every word he says is true, to us it sounds impossible. Yet Jane (the astro-physicist) knows that we have achieved through science what many would have considered impossible just a few decades ago, and her mind is open to the possibilities. Or maybe she’s just smitten with the guy.

Courtesy Marvel Studios

The film is adeptly well-cast and extremely well-directed. Chris Hemsworth completely owns his role, delivering his lines with such earnestness and gravitas that he actually does stand toe to toe with a heavyweight like Sir Anthony Hopkins. Tom Hiddleston makes for a fantastic Loki, here the little brother of Thor filled with ambition and schemes within schemes. Natalie Portman is a refreshingly simple character, smart and straightforward in her beliefs while being nerdy and introverted enough that it’s clear why she’s swept off of her feet by this towering, sincere and charming Asgardian who’s literally been dropped into her lap. All of them are under the direction of Kenneth Branagh, who might be best known for his interpretations of Shakespeare but pulls off this depiction of ancient gods doing battle with incredible monsters like it’s no big deal.

While the Arthurian and almost fairy-tale like aspects of the plot play like out in a simple way, almost child-like in their straightforwardness, there are bits here and there that show that Marvel is growing up. The integration of things like SHIELD, other Marvel characters and bits from elsewhere in the shared universe are far more subtle than they were in Iron Man 2, a couple of moments being so fast you’ll miss them if you blink. A lot has also been said on the casting of Idris Elba as Heimdall, and I had to sit back and smile whenever he was on screen because he steals every scene he’s in (take that, haters), as does Clark Gregg as Agent Coulson.

Courtesy Marvel Studios

It’s not a movie without flaws and I can’t say it’s really for everybody. It’s clearly aimed at a universal audience given its kid-friendly simple plot and grown-up sensibilities in execution, but the interpretation of Norse myths and their integration into what was until now and entirely realistic (if somewhat hypersciency) universe might be too much for some to swallow. I felt like Sif and the Warriors Three could have used a bit more exploration or at least screen-time, as much as I enjoyed their presence. There will be people who split hairs over the relationships between the Asgardians and how things transitioned from the comic books or the sheer improbability of the scientific explanation of the goings-on, and there really isn’t anything people can do about that. In fact, Thor‘s response to such things is, apparently, a shrug of some very broad and heroic shoulders.

This is not Shakespeare or a production of the Der Ring des Nibelungen, it’s cosmic fantasy done with a broad brush in bright, glittering colors. It owes more to the aesthetics and spirit of Flash Gordon and Stargate than it does anything more ‘adult’ or ‘serious’, and its sincerity and simplicity make it almost endearing. I won’t say it’s the best comic book movie ever, but it’s certainly better than most, and fits neatly into the picture Marvel is assembling of The Avengers.

Stuff I Liked: Great stuff with SHIELD. Stellan Skarsgaard as the skeptic and Jane’s father figure. The brilliant visuals of Asgard and its juxtaposition with both Jotunheim and Earth. Sif and the Warriors Three – more Ray Stevenson, please! (Yes, that’s the Punisher as Volstagg the Voluminous)
Stuff I Didn’t Like: Some aspects of the plot and setting – the Odinsleep, for example – go almost entirely unexplained. I guess that’s to be expected in a story this simplistic, but I felt like parts of the story or some helpful bits of knowledge were missing.
Stuff I Loved: Just about everything Thor does when he first arrives on Earth, and Kat Dennings’ reactions to him. The reversal of the girl being nerdy and the guy being hot instead of the other way around. Thor being smart, charming and heroic even when he’s being a selfish douche. Loki. Odin. Little things like Sleipnir and Gungnir. The little Easter Eggs in Odin’s treasure vault.

Bottom Line: If you’re interested in Marvel’s uber-project, heroic fantasy or seeing a guy like Chris Hemsworth with his shirt off, go see Thor. There’s plenty to enjoy and a little something for everybody. If you’re on the fence about it, though, you can probably wait for the DVD. It’s visuals are big and bold but most TV screens are big enough to give you a sense of scope. Unless you have an old CRT model like I do.

A Beginner’s Guide to Westeros: Robert’s Rebellion

Courtesy HBO
Much blood was shed to win Robert that crown.

The Game of Thrones is now showing on HBO. The production and promotion of this series has been fantastic, but not everyone tuning in may be familiar with the series of books upon which it is based. A Song of Ice and Fire, currently spanning four expansive novels, introduced us to the world of Westeros and provides a plethora of extensive information. Presented here is a bit of that information to help newcomers to this lush and living world get and keep their bearings. All information is presented free of spoilers and describe the circumstances at the beginning of the series…

It was supposed to be a peaceful time. Brandon & Eddard Stark were young men, as was their friend Robert Baratheon. Robert was madly in love with the Starks’ sister, Lyanna, while Brandon was betrothed to Catelyn Tully. The peace was broken, however, when Lyanna disappeared one night with Prince Rhaegar Targaryen. At a tourney, Rhaegar had crowned Lyanna with winter flowers, naming her the Queen of Love and Beauty. Regardless of what their relationship actually was, Robert immediately called it an abduction.

Hoster Tully begged his future son-in-law to be patient, but Brandon rode for King’s Landing with his friends Jeffory Mallister, Kyle Royce, and Elbert Arryn, Elbert being nephew and heir to Jon Arryn of the Vale. When they arrived at the Red Keep, Brandon demanded the Prince come out and face him. Instead, he faced Aerys, Rhaegar’s father. Imprisoning the four would-be heroes, the Mad King first demanded Rickard Stark, Lord of Winterfell and father of Brandon, report to King’s Landing to represent his son in a trial by combat. When Rickard arrived, he and 200 of his best men were all killed, as was Brandon. Similar edicts were issued to the fathers of the other party members, they too were slain in turn. Aerys demanded that Robert and Eddard also be turned over for execution. In response, Jon Arryn raised his banners in revolt against the Iron Throne. Eddard and Jon married Catelyn and Lyssa Tully, respectively, to secure that House to their cause. Robert’s Rebellion had begun.

Battle of the Trident

After several battles at Summerhall, an indecisive conflict at Ashford and the rebels’ victory at the Battle of the Bells, it was the Battle of the Trident that proved to be the turning point of the rebellion. As the Targaryen loyalists clashed with the Tullys, Starks, Baratheons and Arryns, Robert and Rhaegar met in single combat. While Rhaegar was a more than capable swordsman and dealt Robert a grievous wound, the famous fury of House Baratheon won out. Robert smashed Rhaegar’s chest in with a blow from his warhammer so fierce it sent the rubies flying from the Crown Prince’s breastplate. Seeing their prince fall, the Targaryens broke and ran. Robert passed leadership of the army to Ned Stark, just in time for Tywin Lannister to side with the rebels.

The Sack of King’s Landing

Tywin did not make his defection known and went to King’s Landing, claiming loyalty to Aerys and asking to be allowed entry into the Red Keep. Aerys complied only to find the Lannisters sacking the city in Robert’s name. Enraged, Aerys commanded his pyromancers to let loose their caches of wildfire, intending to leave Robert a capitol burnt to cinders. He then ordered a member of his Kingsguard, Jaime Lannister, to kill his father. In response, Jaime killed the king. Tywin sent Gregor Clegane to deal with the rest of the royal family, and the Mountain did so with relish, dashing the infant prince Aegon’s brains out before raping his mother, Princess Elia, before murdering her as well. Eddard Stark arrived to find Jaime sitting on the Iron Throne and Tywin presenting the bodies of the children. Furious, Ned left to carry on the battles in the south.

The Siege of Storm’s End

Mace Tyrell spent most of the Rebellion camped outside of Storm’s End, keeping himself and Stannis Baratheon out of the war. He often held feasts within sight of the castle while Stannis and his men starved. The smuggler Davos Seaworth slipped around the back end of the castle, and with shipments of onions kept the Baratheon forces alive. Eddard Stark arrived after the sack of King’s Landing, and Mace Tyrell lowered his banners and retired from the field.

The Flight from Dragonstone

Now freed from the siege, Stannis commanded his fleets towards the final Targaryen stronghold of Dragonstone. Unfortunately, while they were able to take the castle, the prize had already fled. Queen Rhaella and Prince Viserys had retreated to Dragonstone when the war began, but Rhaella died there giving birth to Danaerys. Before Stannis could arrive, the Targaryen children were smuggled across the Narrow Sea, to Braavos and then to Pentos, beginning their life in exile.

Battle at the Tower of Joy

Absent from the battles and sieges of the war, three members of the Kingsguard were tasked with the protection of a tower in Dorne, southernmost of the Kingdoms. Eddard Stark learned his sister was being held there, and rode out to free her. Among Ned’s party was Howland Reed, Lord of Greywater Watch, and five others. Together they fought against Ser Oswell Whent, Lord Commander Gerold Hightower and Ser Arthur Dayne, the Sword of the Morning. Only Ned and Howland survived, and when they entered the Tower, they found Lyanna dying. Ned would return Arthur’s sword Dawn to his family in Dorne to help secure peace for his friend Robert, but before he left, Lyanna said something that haunted him long after Robert took the Iron Throne.

“Promise me, Ned.”

If you would like to know more, please consult the official HBO viewer’s guide or the Wiki of Ice and Fire (beware of spoilers). Also, if you find anything amiss or incorrect in these guides, please inform me.

A Beginner’s Guide to Westeros: Noble Houses, Part 1

Courtesy HBO

The Game of Thrones is now showing on HBO. The production and promotion of this series has been fantastic, but not everyone tuning in may be familiar with the series of books upon which it is based. A Song of Ice and Fire, currently spanning four expansive novels, introduced us to the world of Westeros and provides a plethora of extensive information. Presented here is a bit of that information to help newcomers to this lush and living world get and keep their bearings. All information is presented free of spoilers and describe the circumstances at the beginning of the series…

Westeros is a large expanse of land. Houses large and small make up the population of the Seven Kingdoms. There are a few that distinguish themselves amongst the nobility, and some even play major roles in the politics of King’s Landing or the goings-on across the Narrow Sea. Here, in brief, we shall discuss a few of them and their prominent members.

House Arryn

Sigil: Moon & Falcon
Words: As High As Honor

While they have many holdings in the area of Westeros known as the Vale, House Arryn’s seat & principle holdfast is the Eyrie. A unique castle perched on top of a mountain, it is very difficult to access and even moreso to assault. Many of its rooms are open to the vastness of the Vale’s mountain range, and the foundations are honeycombed with the cells of the castle, their ‘sky doors’ a constant reminder to the occupants of the fate that awaits them. It was the seat of the King of the Mountains and Vale before Aegon the Conquerer rode his dragons right into the Eyrie and caused the Arryns to take the knee, swearing their fealty to the Iron Throne.

During Robert’s Rebellion, Jon Arryn supported Robert and served as Hand of the King after Robert took the throne. He was married to Lyssa Tully, Catelyn’s sister.

House Mormont

Sigil: Bear
Words: Here We Stand

Situated upon Bear Island in the North, House Mormont has long stood against the Ironmen and Wildlings alike. Bannermen of House Stark, they were awarded the island for their loyal and honorable service, supposedly after Rodrik Stark won it in a wrestling match. While not a wealthy house, Mormont maintains their old ties to the Starks, standing with them as wardens of the North. Like the Starks, they are somewhat taciturn and they also share something of a rarity amongt the houses of Westeros: an ancestral weapon of Valyrian steel.

Jeor Mormont was Lord of Bear Island until he took the black, becoming Lord Commander of the Night’s Watch. The son of the Old Bear, Jorah, was caught by Eddard Stark selling poachers into slavery and fled Westeros rather than face execution. He made it as far as Pentos, where he was introduced to Viserys and Danaerys Targaryen.

House Tully

Sigil: Trout
Words: Family, Duty, Honor

While they have never ruled as kings, House Tully has always played a part in the changing landscape of the Seven Kingdoms. Supporting the Targaryen armies of Aegon the Conqueror, they were named Lords Paramount of the Trident. Their traditions of honor and duty seem to clash with the ever-expanding family of the nearby House Frey.

The daughters of the aging Hoster Tully have helped secured his House’s place in court of King Robert Baratheon. Lyssa was married to Jon Arryn, Robert’s first Hand. Her big sister, Catelyn, is married to Eddard Stark.

House Greyjoy

Sigil: Kraken
Words: We Do Not Sow.
The harsh, unforgiving islands of Pyke have bred a line of pirates, reavers and savage warriors known colloquially as the Ironmen. The King of the Isles sat the Seastone Chair, but it has been unoccupied since the Targaryen conquest. When given the choice by Aegon, the Ironmen took Vickon Greyjoy and his line as their overlord. Over the years, many of them have adopted the faith of the Drowned God, and while no godless man may sit the Seastone Chair, many a Greyjoy has looked upon it with longing, to become their own kings again.

Balon Greyjoy lead a failed rebellion against King Robert Baratheon, and his two eldest sons were slain during the siege of Pyke. Jorah Mormont and the red priest Thoros of Myr won reknown during the battle, while Eddard Stark took the youngest son of Balon, Theon Greyjoy, as his ward and hostage to be raised at Winterfell.

If you would like to know more, please consult the official HBO viewer’s guide or the Wiki of Ice and Fire (beware of spoilers). Also, if you find anything amiss or incorrect in these guides, please inform me.

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