Tag: from the vault (page 4 of 8)

From the Vault: How to Survive Living with a Writer

For the benefit of my new flatmates, here are some tips on living with a writer!


Courtesy floating robes
Courtesy Floating Robes

One of the most popular posts ever over at terribleminds is this one, entitled “Beware of Writer.” He also penned a sequel that’s just as worthwhile to read. But let’s say you’ve ignored his advice. You’re going to fly in the face of common sense and good taste and actually shack up with one of us crackpot writer-types, in spite of the tiny hurricanes of impotent rage and the nigh-constant smell of booze. Here’s a couple things to keep in mind that may help you keep from running screaming into the night.

Writers are Finicky Bitches

In addition to being very easily distracted (if you didn’t know, we are), writers can get new ideas all the time, at the drop of a hat. It’s not uncommon for a writer to have a few projects at work at any given time. Let’s say our subject is working on a novel and some poetry, and all of a sudden gets an idea for a new tv series about puppet detectives. It’s not enough for us to be distracted by video games or movies or pet antics or offspring or bright flashing lights or loud noises. No no, we need to distract ourselves on top of all of that.

Writers either drift in a slight miasma of barely cognizant perceptions as they indulge in their distractions, or they’re frustrated by efforts to reassert their concentration on something they’re righting. It can make a writer seem bipolar. And if they really are bipolar, woo boy you talk about fun times!1

Surviving this as an outsider requires a metric fuckton of patience. Either you will be asked to participate in some sort of odd habit, or you will be all but ignored as something new distracts the writer. You can go along with it or rail against it, but the important thing is to remind the writer that they should, at some point, write. Yes, you may get bitten over it. That’s what the rolled-up newspaper is for. Aim for the nose.

Writers are Masters (and Mistresses) of Excuses

You’re going to catch a writer not writing. This can be like catching a teenager with their pants down and making them explain the nature of the self-examination they seem to be enjoying. You just need to keep in mind that procrastination is perfectly natural and lots of writers do it. There are even some writers who encourage other writers to procrastinate.

Before I stretch that metaphor any more uncomfortably, the important thing to note is that writers will tell you all manner of tall tales in an effort to avoid your scrutiny. Especially if said writer’s bailiwick is fiction. I mean, come on, these people lie for a living. Or at least as a primary hobby. Of course they’re going to tell you space monkeys invaded in the middle of the night and that’s why the lawn hasn’t been mowed or the dishes remain unwashed. Damn dirty space simians!2

Just as writers need and, if they’re responsible and good, want to be told when something they write doesn’t quite work, writers also need to occasionally be called on their bullshit. “Space monkeys? I don’t see any poo on the walls other than your own. It’s time to shut off the Internet and make some more of that word magic happen, pooplord.” Your exact wording may vary, but you get the idea.

Writers Do, In Fact, Want to Write

So let’s say you’re keeping a writer focused on the now. You’re getting them to help out around the house. They’re watching the kids. They’re cooking meals. They’re renovating your siding and keeping you in whatever it is you like to do when you’re not working. Guess what they’re not doing?

If you guessed “writing”, you just won a bigass shiny No-Prize! Congrats!3

Take a look at any writer pontificating on the need to write, and you’ll see something emerge. There’s definitely a deep-seated compulsion there. On top of any other madness or psychosis, a writer needs to write. Yes, the writer may procrastinate, putter around, put off writing because writing can suck a big fat one from time to time, but at the end of the day, writing is at the core of who that person is, otherwise – Anyone? Anyone? Beuller? – they wouldn’t be a writer.

So do them and yourself a favor. Take the kids for an hour. Put the video game down yourself. Mow the lawn or wash a few dishes. Just give them space, and a little bit of time. If it’s been a while since they’ve written, you bet your ass words will happen while you’re tending to chores.

Or you could not, and they’ll resent you in a deeply personal way. Your call.

I think this may be the biggest key to surviving life with a writer. Giving a little measure of time to write, moreso than calling them on excuses or distractions, relieves the pressure in their minds and helps them get closer to their goals. And the writer will love you for it.


1 I can’t say anybody acted all that surprised when I was diagnosed as bipolar. There was plenty of relief that legitimate psychosis wasn’t involved, though. Not that the doctors could detect, at least. Suckers.

2 They’re rude as hell, too. Coming in the middle of the evening and keeping me from finishing a blog post with their howling and poop-slinging and I was researching League of Legends champion builds and got distracted from finishing this last night I’m sorry I’m sorry I’m sorry please don’t bap me with the newspaper again.

3 Actual contents of No-Prize may vary, from “absolutely nothing” to “sweet fuck-all.”

From the Vault: No Guilty Pleasures

I’ve had a pretty rough week so far, so instead of the post I wanted to make, here’s an expansion on a comment I made to my flatmate the other night, while she was watching The Mindy Project. It took me a while to encapsulate this idea properly, but here it is.


Courtesy Hasbro

I’m making plans to go see Transformers: Age of Extinction later this week. Possibly on that most American of holidays, Independence Day. What better way to celebrate the birth of a nation and honor the sacrifices made by those fighting for its autonomy than a big-budget action movie filled with Americana iconography and military/weapon fetishism? I’m someone who tries to see media in general, and movies and games in particular, from a more critical standpoint, adding my voice to those attempting to discern good qualities from bad and directing the spending of those willing to listen.

Admittedly, however, there is a part of me that will always love the Transformers, no matter what Michael Bay does to them.

And that’s okay.

I’m honestly getting more and more disillusioned with the notion of the ‘guilty pleasure’. There’s an idea in our culture that there are certain things that we are not allowed to enjoy, or at least not allowed to admit we enjoy. We should hate ourselves for eating food we know is bad for us. Entertainment that goes for cheap thrills or laughs should be put down. And if you admit to enjoying sex, slut-shaming will fall on you by the bucketfuls. I mean, it should fall on everyone in this culture, but I think we all know women get it a lot more than men do because the patriarchy is, in fact, an extant and present danger to progress and free thought.

Let me wrestle this thing back onto my point. My point is that, as long as one is being safe and smart in their choices, no pleasure should be labeled as guilty. Sure, if you eat nothing but fast food all the time you’re going to have health problems, but that isn’t to say you should never eat any fast food ever. There are those who make that choice, and they’re healthy people I admire. I may even join them someday. But on occasion, I will get a hankering that can only be satisfied with a late night Taco Bell indulgence.

Basically, if no actual harm is occurring, and things are being taken in moderation (including moderation, as St. Augustine would say), it’s difficult for me to really describe any pleasure we take from life as “guilty”. After all, life is long and difficult, and moments of true pleasure, joy, and release can be hard to come by in our daily struggle to keep ourselves and our dreams alive. Why make things even more complex and potentially hurtful for ourselves or others by leveling judgement on what we enjoy?

Sure, some things can be objectively bad or wrong with what we like. We can acknowledge that red meat is bad for us. It’s easy to see the flaws in a movie that’s not up to standards. Hell, I love Flash Gordon even though I know some of its effects are cheap even by the standards of the day and a good few story points make zero sense. But I love it in spite of those flaws. I enjoy the hell out of the time I spend laughing at the antics or belting out Queen lyrics. It’s just fun. It’s a pleasure. And I don’t feel guilty about it.

I don’t think you should feel guilty about your pleasures, either.

From the Vault: Change the Scene

I am recovering from a long and exhausting but very fulfilling weekend. While I regather myself to make more concerted efforts, I’m doing writing in multiple parts of the house, so this seems appropriate for a From the Vault moment. Flash Fiction tomorrow!


A nook for writing.

I’ve been finding it difficult to write lately. I have a ton of ideas chasing themselves around in my head, projects to complete and new novels to start, yet I’m running into some serious roadblocks. I have to assume that I’m not alone: a lot of writers are pre-occupied with many things, from life events to other endeavors to all sorts of personal issues. You should be writing – we all should – and if you’re not writing, something has to change.

If nothing else, you have to change your scene. A lot of writers have a particular area set aside for their craft. Away from foot traffic, secluded in some way, or just portioned off from the rest of a room, it is their fortress of solitude. When I move, I will be taking my writing desk with me, and it will be in a different corner from my computer desk. Even if it’s just across the room, that separation is crucial.

When life gets tossed into upheaval, it can be difficult to maintain the things that are essential to both our futures and our happiness. There’s a great deal of immediate tasks to deal with when changes occur in life, and not everybody has the same reaction time. To get back to the good places from where we can be productive and happy, sometimes the scene has to change.

I’m going to keep working on getting myself to that place. That’s how I’m going to beat back the dark things and stay on track with my goals.

From the Vault: The Limitless Genre

With the smashing success of Guardians of the Galaxy, let’s take another look at what can be done within sci-fi.


Courtesy Eidos Interactive

If you step away from science fiction, you may see a tendency among its writers and creators to divide it up into different sub-genres. Time travel is practically its own sort of story, as is ‘hard’ sci-fi, along with various “_____punk” styles and derivations of the space opera. I mean, Blade Runner is noir, Flash Gordon is camp, and never the twain shall meet. Right?

This doesn’t always have to be the case. Imposing the limits of a particular style of story can make writing said story easier, but you also run the risk of falling into cliches and conventions of said style. At a Barnes & Noble yesterday, I saw that a good portion of the sci-fi & fantasy racks had been set aside specifically for “teen paranormal romance.” Something tells me I have a good idea as to the content of those books, and of their average quality. Some may be spectacular, but I suspect others are sub-par to the point of making Twilight look good.

Let’s get back to science fiction as an overarching genre. I don’t feel you need to pick a particular sub-category into which you must pigeonhole your story. Deux Ex: Human Revolution doesn’t. The game has noir & renaissance overtones throughout but goes from conspiracy intrigue and solid character moments to incredible action and out-there sciences within moments. Yet none of it feels out of place. It is consistent with the themes and timbre of the story. Adam Jensen is a man reborn and remade, both struggling to maintain his identity and utilizing the benefits of his augmentations to do his job and find his answers. In most detective yarns, a scene where the protagonist punches through a wall before turning invisible would be rather out of place. Likewise, few are the space operas that truly tackle the aftermath of a tragedy the way this game does. The elements are balanced in such a way that all of them combine without losing sync and creating a richer, more rewarding storytelling experience.

Why shouldn’t sci-fi go for multiple tones and moods? Obviously this needs to be done with care, lest the emotional moments become too saturnine or the high-action ones come off as overly ridiculous. In a story like this, you only get so many style points in your tale with which you can get away with “cool shit” moments. Too many and you’ve become style over substance. Too few, however, and your story becomes dry and plodding. Again, the watchword is balance.

And I believe it is a balance worth striking. Science fiction can include all sorts of threads from other genres of storytelling, from romance to horror to crime to adventure. Once all is said and done, be able to look over the work and say, “I’ve got a _______punk action-mystery” can be useful for marketing it, but my point is the genre only has the limits we choose to impose. Moon is phenomenal because of how hard its science is, and if your goal in writing is to go for something similar, by all means work within those constraints. There is, however, no obligation to pick a particular pigeonhole from the outset. Science fiction is our contemplation of the heavens, the nature of the universe, the exploration of the impossible, and the examination of the individual within all of it. It is, like those heavens, and like our imaginations, limitless.

What examples of sci-fi that break from traditional molds come to mind for you?

From The Vault: The “Real Game” Has Begun

Life’s upheaval shows no sign of really ending, but there are lulls in the quakes. In some of them I’ve started inching back towards Azeroth. I suspect I’ll still be doing a lot of the things listed below, so here’s my take on the end-game content in the game’s current iteration.


Courtesy IcyVeins and Blizzard Entertainment
A surprisingly provincial addition to a world full of dragons and wizards.

When I’ve played MMOs previously, especially World of Warcraft, the prevailing sentiment has been that ‘the real game begins’ at the maximum level a character can achieve. For the most part, this has applied to large-group raid or player-versus-player content. Not everybody is interested in such things, though. The question becomes, then, what does one do once their main character hits the ceiling of the maximum level?

There’s always the option of rolling another character, for certain, but I would argue that a good MMO provides a plethora of content for a player who’s struggled through the slow grind upwards. There was a part of me that was concerned when I approached the top level available as I worked my way through World of Warcraft’s new continent of Pandaria. However, when that bright light and familiar sound met me, I was in for a surprise.

Like many previous expansions, World of Warcraft’s newest areas feature multiple factions towards whom a player can endear themselves. They’re all over Pandaria, but unlike the forces featured in Cataclysm or Wrath of the Lich King, they’re not necessarily worried with getting your help to save the world. The Anglers are fascinated by the various kinds of fish you can find around Pandaria, the Order of the Cloud Serpent raises the continent’s unique breeds of dragons (and you can, too!), and the Tillers are farmers, plain & simple. I’ll get back to them in a moment.

Top level players have been queueing up to enter dungeons for a long time, but Pandaria also gives us scenarios to experience. These instances are smaller and more scripted, geared for 3 players instead of 5 and not necessarily requiring a specific team makeup (a tank will certainly help you, though). With many of the factions I mentioned, you can participate in daily quests ranging from slaying nasty critters to corralling lost yaks. These quests and instances yield plenty of gold to finance other endeavors, gear either through direct drops or special currency, and even reputation with the factions above. But not everything that you can do with your max-level character is so confrontational.

The Tillers allow you to start a farm of your very own. I’ve been told this portion of the game is lifted almost directly from the Harvest Moon games, based on the different crop conditions and finding gifts for fellow farmers. Either way, it feels to me like a lovely change from the usual grind of post top level gear gathering. It’s still a bit of a grind to get your farm to a point where you can grow materials you need for your professions, but considering the things you can do with the other crops in the meantime, it feels like less of a grind, and a player getting a positive feeling from an in-game experience is evidence of good mechanical design.

If you skipped a profession on your way up, or want to change from one to another, max level is great time to retread those steps a bit. Archaeology, in particular, is a neat secondary profession to explore at top levels. Few of the areas you’ll be digging in are actually dangerous to you, you pick up unique items, and it’s a skill that can be used for dailies in Pandaria. In fact, the Order of the Cloud Serpent has dailies that call upon your skills as a cook, medic, angler, and archaeologist. It pays to diversify your skills, after all!

And then there’s the Brawler’s Guild, which I haven’t even touched yet…

Of course, this could just be my feeling about reaching the current top level in World of Warcraft. I’m sure others are more interested in the raiding scene or jumping into the Arena to take on other players. While there will always be alts to level, the game clearly does not end when the levels do. A MMO worth its asking price should keep providing fresh, new content, and for my money, Mists of Pandaria is doing that pretty well for World of Warcraft.

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