Tag: Gaming (page 15 of 41)

Into the Nentir Vale: Part 7

Logo courtesy Wizards of the Coast

The Nentir Vale is a campaign setting provided to new players of Dungeons & Dragons 4th Edition. It’s present in the Red Box and most of the starting materials. For a party almost all completely new to D&D and a DM re-familiarizing himself with the latest edition, it’s a great place to start a campaign. This will be an ongoing recollection of what happens to the party as they make their way through the Nentir Vale. Enjoy.

Previously: Damn Dirty Croakers

As the party took stock of themselves and made sure none of them were badly wounded, a loud croak was heard from outside the caverns. Recognizing it as the call of bullywugs not unlike those they’d just slain, the party readied itself.

“I draw my axe!” “I draw my sword.” “I draw my… boobs?” – Mike, Ben and Eric preparing for battle

The bullywugs outside were accompanied by a pair of giant frogs and a halfling bow at the end of the rope. The bullywug champion Uggloor had captured the boy when his friends had fled and he’d unfortunately slipped and fallen in the mud. As the party moved to take on the raiders, Lyria tumbled down the ledge behind Uggloor and her daggers found their mark. His minions tried to skewer the party with their javelins, and the frogs attempted to grab hold of one of the intruders with their sticky tongues.

“It tries to tongue you, and misses.” At this description, Ben died of laughter.

At the first sign of trouble, the halfing boy fled. Lyria kept Uggloor occupied to prevent him from giving chase. Be it from this focus or the notion of the abuse of a kinsman, she didn’t stop until the champion had croaked his last.

“She hit him so hard he leapt off the board!” – Ben

Meanwhile, the rest of the party resolved to deal with the remaining pair of bullywugs and their pet frogs. The tendency of their foes to leap about made bringing them down somewhat difficult. Keeping the bullywugs rooted to one location and dealing enough damage to prevent them leaping away became a top priority.

“I’m moving off the map.” “You can move off the map?” “Why do we even have a map?” – Danielle, Eric and Mike discussion spatial positioning in combat.

Eventually, one of the frogs grabbed hold of Andrasian and drew him into its gullet. The party laid into the frog, moving quickly to cut their friend free. The remaining frog didn’t stay around long enough to get carved up.

The halfling youth, a member of the Reedfoot clan, was very grateful for the rescue. He told the party that his uncle ran one of the many flatboats that traversed up and down the White River through the Harkenwold, trading with towns like Albridge and the farms in between. Before taking him home, the party returned to Tor’s Hold to report their success.

Bran Torsson was very happy with the news, and agreed to send warriors from Tor’s Hold in the fight to come. he also asked Krillorien, on the sly, to bless his house in which many of the soldiers were training, dining and sleeping. He felt Pelor’s blessing would inspire the troops, and it’d also piss off his shrill wife. Krillorien happily agreed.

From there, the party traveled towards the river. They found several halfling flatboats heading towards Albridge. One of them was captained by the youth’s uncle, Willet. He gently chastised the lad for losing his footing, and recognized Lyria as a Thorngauge, knowing her uncle Bobbin very well. The Thorngauges ran a caravan similar to the Reedfoot’s flatboats, only on wagons between Stormwatch and Erathgate to the south. Puffing on his pipe and concealing a brace of knives under his waistcoat, he had no trouble sneaking the party into Albridge.

On their way to the livery where Dar Gramath was organizing the resistance to the Iron Circle, the party stopped at a tavern. Inside, members of the selfsame Iron Circle were carousing and carrying on, drinking their fill without paying and harassing the staff and locals. Andrasian admonished them to stop. The head brigand responded by saying that the newcomwers needed to surrender their weapons, as only Iron Circle members could carry arms. Andrasian chellenged the mercenaries to take their arms.

“Now now, boys,” Melanie said as she swept into the tavern. “There’s no need to fight.”

There was a pause.

“Kill the elf-men and the shortstack,” the Iron Circle brigand replied. “Leave the woman for me.”

“Oh, balls. CHEESE IT!” – Eric’s reaction to the Brigand’s orders.

A tavern brawl naturally ensued…

Next: Caravans & Standing Stones

All locations, NPCs, spells and equipment copyright Wizards of the Coast unless otherwise noted.

After the Empire

Logo courtesy Wizards of the Coast

During our last D&D session, I tried to expand a bit on the history of the land outside of the Nentir Vale. My players, ever helpful, asked me to put everything down in a post they could read rather than having me go through it when they should rightly be slaying monsters and collecting loot. So, here goes.

According to the D&D Essentials materials, the Nerathan Empire existed to the south of the Nentir Vale and ‘began to crumble about a century ago.’ Emperors being who they are, the old Emperor tried to hold onto his power. The Barons, seeing the writing on the wall and tired of the Imperial laws that bled their lands dry, united to oust their rulers from Nerath. The Imperial Palace was besieged and burned, most of the family within put to the sword.

The Barons, glad to be free of the Imperials but unwilling to shed each others’ blood to determine the course of their lands from that point, agreed to non-lethal single combat. The victor became King of the Baronies, with his last opponent Duke of Nerath. Other dukes and earls were given their titles based on their standing and the size of their lands. This was the first Royal Games, followed by the first Convocation of Barons.

Every five years, the Barons (since you had to be at least a baron to participate) reconvened in Nerath to hold another Royal Games. Tax revenue was collected, grand balls thrown and in the end it again came down to single combat in an arena. If the King was able to defeat his opponent, he continued to reign; if he were unseated or too old to participate, he became the Duke of Nerath, administrator of the great city and advisor to the King.

This system wasn’t entirely popular with the people of the Baronies. For one, without more direct oversight from Nerath the Barons were able to impose more taxes and other policies upon their lands. For another, there was always the question of how much of the combat at the Games was honorable and if the outcome was ever fixed.

Most of these questions and concerns went unresolved, as the kingdom was relatively peaceful for a century. Recently, Duke Alphonse Markelhay had opened up negotiations for an alliance with the eladrin and elves in the Feywood, and was already on good terms with the dwarves of Hammerfast. His brother, Feron the Lord Marshal of Fallcrest, was ensuring that goods from that community as well as the rest of the Nentir Vale were finding their way to Adamantine. Alphonse was favored to win the Games, and the prevailing sentiment was that alliances with the other races would put him in a position to demand a change in policies throughout the Lands, as the Duke was well-liked by his people and saw to their needs before filling his coffers.

However, after the sitting King was defeated in the Games, Lysander Nerath arrived with his dark forces to reclaim the Imperial throne of his ancestors. He told Alphonse, the uncrowned King, to hand over his lands and contacts with the other races to ensure a peaceful transition of power. Alphonse refused. In response, Lysander killed Perrin II, took his crown and declared himself Emperor. In the ensuing chaos, Alphonse was secreted out of the city by an eladrin advisor, who was subsequently captured and put to death. Alphonse was last seen on the road to Adamantine, which was since renamed Sarthel in honor of Lysander’s late father. The uncrowned King’s party was set upon by Iron Circle mercenaries and priests of Bane. Nobody knows what the true outcome of the battle was. Neither party reported back to their homes and search parties turned up no bodies, only discarded weapons, broken armor and too little blood to form a conclusion.

With Lysander has come more oppressive taxes, the dissolution of the Baronies and a simple order issued by the Emperor: “Unite under the Nerathan banner or be put down by Imperial forces. You can live under my rule or watch your children burn.”

Into The Nentir Vale: Part 6

Logo courtesy Wizards of the Coast

The Nentir Vale is a campaign setting provided to new players of Dungeons & Dragons 4th Edition. It’s present in the Red Box and most of the starting materials. For a party almost all completely new to D&D and a DM re-familiarizing himself with the latest edition, it’s a great place to start a campaign. This will be an ongoing recollection of what happens to the party as they make their way through the Nentir Vale. Enjoy.

Previously: Your cultist is in another castle

Ben: *makes Wayne’s World flashback noises*

On the road to the druid’s grove, Krillorien recalled a conversation he’d had with Bensun Stonecarver, the dwarven majordomo of the house his father had given him. Despite having won the manse in a game of Three Dragon Ante with a compatriot, Krillorien’s father had never lived there, opting instead to remain with his people in Meloravia. Now that the manse was repaired and the threat of kobold or goblin invasion ended, Krillorien asked Bensun if he’d be willing to shut up the house and take his dwarves north past Winterhaven, to work on restoring the Keep on the Shadowfell. Bensun agreed, then told Krillorien to think up a new name for the place while he and his friends were out adventuring.

Krillorien and his friends were soon in the grove of the druid. The Iron Circle had, so far, left the grove of ancient trees untouched. A small cottage sat near the grove’s central menhir, tended to by a halfling woman and a young male human. Emerging from the cottage was Reithann, spry and bright-eyed despite her advanced human years. She told the adventurers that many potential warriors could come from Tor’s Hold to uproot the Iron Circle from the Harkenwold, if they could be freed from protecting their hamlet from bullywug attacks. Frog-like humanoids, the druid called them unnatural and said that by harassing the people of western Harkenwold, they were preventing Tor’s Hold from joining Albridge in open resistance. The party elected to deal with them first.

“Go, but be careful,” Reithann advised them. “On a cloudy day, the mouse does not see the hawk’s shadow.”

The party went to head west down the road, but Lyria stopped. “Wait… what?”

“Is it going to be an indoor or outdoor encounter?” – Mike
“Both.” – me
“*gasp* YOU JUST BLEW MY EVERYTHING!” – Eric
“I’m so excited I rolled!” – Mike

They moved down the road at speed. Without mounts, they kept to a brisk jog.

“She’s going to end up with two black eyes if we jog at 10 miles an hour.” – Ben, referring to Eric’s character

The elder of Tor’s Hold, Bran Torsson, was happy to see help arrive in dealing with the “damn croakers.” His wife, however, was feeling less than hospitable, especially when Krillorien offered to help with the wounded. A few jabs and insults later, Bran explained that she had run afoul of a priest peddling the blessings of Pelor for coin. He apologized for her behavior and for the fact that he could not send help with them to deal with the bullywugs.

The hideout known as the Toadwallow Caverns was a thoroughly unpleasant hole in a hillside overlooking the White River. A small waterfall spilled from the cavern entrance, feeding a stream that flowed south to the river. Lyria climbed up the 10-foot ledge first, on the lookout for patrols or traps.

“So if there are any traps there, you want to do them?” – Eric
“Maybe I like traps.” – Danielle

There was a small guard posted just within the cavern, but once the party was up on the rocks they took the bullywugs by surprise. Amongst the colorful mushrooms they did battle with the humanoid toads. As they fought, stirges swept in from above a nearby pool to assault the intruders. Even with the large insects seeking blood, the party managed to make short work of the guard.

Walking deeper into the cavern, they found a large central chamber dominated by a dragon skull. Beady eyes watched their approach and a croak carried a command. Minions emerged from the shadows to fall upon the party… …and were quickly dispatched. Oozes slid towards the newcomers, and Andrasian occupied them for the most part as the others tried to draw the bullywug chieftain out of his hiding place. Out of the protection of the ancient skull, he did not last long.

The party checked over their loot, took a moment to rest, and then gathered their belongings to leave the cavern…

Next: The Resistance Grows

All locations, NPCs, spells and equipment copyright Wizards of the Coast unless otherwise noted.

Cardboard Memory Lane

Taken 4 December 2010

With colder weather coming at us and my World of Warcraft account on hiatus for now since I zigged when I should have zagged in allocated this last paycheck, I figured it was high time for me to organize the rather large collection of trading card game stuff. For a while it’s lingered in a couple of old boxes, but I blew off the dust and started putting things together, if only to make sure I’ve plucked what Magic cards I still have out of the rest.

And boy oh boy, did I sink a LOT of money into this hobby.

In alphabetical order:

Battletech

If memory serves, this game preserves some of the elements that made the video game a great time for anybody into giant fighting robots in general and the BattleTech universe in particular. Iconic mechs, heat management and pilot selection all came into play. I guess slinging cardboard wasn’t a good substitute for either digital recreations or miniatures, though, as players were hard to come by.

Dragonball Z

There was a time when I enjoyed watching this show. There was also a time when I enjoyed bringing certain characters in it to life in a card game. I never enjoyed it as much as I did Magic, which makes me once again wonder what possessed me to give away so many classic cards.

Jyhad/Vampire:TES

This game’s complexity always appealed to me. I’m not entirely sure why, but the intricate structure of the politics and powers of the Masquerade being intact in these cards makes me happy. It’s like slipping on an old, comfortable pair of pants. Or fangs.

Legend of the Five Rings

This is a universe I’ve always wanted to explore with more depth. The combination of bushido honor codes with hedge magic and dark powers beyond the wall is full of ideas I like. See also why I enjoy George RR Martin’s books. I’ve yet to get into a role-playing group that plays the tabletop game, and I only played this card game a few times. It was always fun, though.

While I’m on the subject, I seem to have a Hantei/Shadowlands deck that isn’t mine. Ring any bells among my readers?

NetRunner

Introduced not long after Magic itself got started, NetRunner came with built-in PvP. One player was the Corporation, furthering goals of world domination. The other was the Runner, hacking into the Corp’s servers to make a quick buck. It’s definitely fun if you ever enjoyed things like Tron, Hackers, the works of Gibson or Dick or even The Matrix. Although there’s more actual hacking and less wire-fu.

Pokemon

I taught some kids how to play back in Bloomsburg.

…Don’t you judge me.

Universal Fighting System

I was going to demo this and help promote it at the Roundtable in Conshohoken, before they shut down. I still have my demo materials, which feature characters like Felicia from DarkStalkers, Cammy from Street Fighter, Tira from SoulCalibur and Mai from King of Fighters. Yes, there’s a pattern there. I also have the Penny Arcade decks. Gabe & Tycho make anything more awesome.

World of Warcraft

I have more of these cards than I do Magic. I might have had similar numbers if I’d kept my original stock. I competed in a few events, picked up some of the raid decks (Onyxia & Molten Core) and even own a Aleyah Dawnbringer play mat. That may actually come with me on my next Magic trip. Anyway, most of these cards are, from what I understand, all but useless now, as power scopes have far outstripped the original expansions and, unlike Magic, the old cards have lost their luster. I doubt I could get $2000 for any of the rares from Heroes of Azeroth the way I could if I owned a Black Lotus. So they’ll likely sit in the bottom of the box until I can catalog the lot and try to sell it.

Any other card players out there? If so, what’s your game of choice?

IT CAME FROM NETFLIX! Gamer

Logo courtesy Netflix.  No logos were harmed in the creation of this banner.

[audio:http://www.blueinkalchemy.com/uploads/gamer.mp3]

The last time I reviewed a movie that had any connection to a video game, things did not end well. On the other hand, I’ve been meaning to watch Tron, WarGames and The Last Starfighter again to see if the “holy trinity” of movies about gamers stand the test of time, especially with the long-awaited sequel to Tron just around the corner. I mean, there’s got to be more to the fervor than just seeing Olivia Wilde in a skin-tight neon future-suit, right? Then again…

Anyway, Gamer isn’t looking to compete with that high a pantheon, or any other group of movies. It’s kind of looking to be it’s own thing, and taken it’s own, it’s not that bad. You can’t take it on it’s own, unfortunately, because just about everything it does has, on some level or another, been done before.

Courtesy LionsGate

Once again, we’re in the near future. Not the glitsy, flying-cars future of Back to the Future Part 2, the gritty, brownish-grey near-future in pretty much every action movie and first person shooter made in the last decade or so, give or take a few stand-out examples. Internet media mogul Ken Castle is flush from his success in the phenomenon called Society which allows players to take control of real people and have them do anything the player wants. Now, he’s introduced SLAYERS, in which gamers assume direct control of death row inmates and have them shoot each other for fun and profit. It’s online deathmatches with flesh and blood hardcases instead of digital simulacra. The top badass in the game is Kable. He’s close to freedom, but with not only a wife and daughter on the outside and a wrongful case keeping him locked up but also a big secret about Castle’s success, the moment we see him it’s just a matter of time before he breaks out and joins the underground resistance movement.

So yeah, this one’s playing in the same yard as Equilibrium, District 9 and Repo Men. And using a mass media distraction to placate the masses while they’re getting bent over for a nefarious purpose has also been done before, viz. The Running Man. To a lot of people, especially people who see lots of movies all the time, this is going to feel a little “been there, done that.” Especially with Gerard Butler as Kable. A lot of people can’t see him as anybody but Leonidas, having all but forgotten that he was also the Phantom of the Opera. As much as the movie might want to be taken on its own merits, the connections to previous and (let’s face it) better-done work is inevitable and waters down the experience a bit.

Courtesy LionsGate
You keep making that face, Gerard, it’s going to stay that way.

So let’s talk about what Gamer does differently, and what it gets right. It’s not here to preach to us about the evils of video games or even to extol their virtues. It’s here to play around with some concepts that have seeped into gamer culture and write them large across the screen. Glitched NPCs, game mods, the allure of online popularity – there’s even a very brief joke about teabagging. Given that this is being directed by the guys responsible for the Crank movies, it should be no surprise that just about every aspect of gaming in general and first-person shooters in particular gets pulled out at one point or another, even if it’s just touched on in passing.

There’s also the fact that Society is very clearly a send-up of the online simulation Second Life. If you’re at all aware of the existence of Second Life, you probably know that it’s a haven for all sorts of people seeking an outlet, from counter-culture to free-form role-playing to out-and-out deviance. The approach that Gamer takes by replacing the customizable user avatars of Second Life with the real-life remote-controlled people of Society is calculated to make the entire enterprise seem sick and wrong. Not only does it make the antics of this sort of adult playground look ridiculous, it makes no bones about its portrayal of the kind of people who actually indulge in this sort of thing on a regular basis. It certainly isn’t very nice in how it sees the players of Society, and by extension Second Life, but it’s definitely funny.

Courtesy LionsGate
Believe it or not, this is a modest outfit in Second Life Society.

While Gamer can be fun, it’s also flawed. As I said, Butler is still shaking off the stoic badass visage that seems to paralyze the ability to convey emotion. The plot of the movie is inconsistent at best and disjointed at worst, and some of the camera work is too quick and confusing. The action sequences aren’t going to set the world on fire and there doesn’t seem to be a whole lot of inventiveness at work. Some characters are introduced only to have them die or disappear arbitrarily, some things happen with only the most threadbare explanation and a couple of plot threads that might have proven interesting go entirely unresolved. It doesn’t maintain the frenetic pace of the aforementioned Crank flicks and it suffers, as the manic energy that both fuels the action and gives the scorn of the Society bits its edge drains very quickly when neither of those is happening. I think a couple of plot meetings and screenplay edits could have smoothed out these rough bits.

However, the dialog does pop in places, Michael C. Hall’s fun to watch as Ken Castle, we get some great stuff from Ludacris as the leader of the resistance and while you might not be blown out of your seat by the action, the way Gamer takes the piss out of Second Life you just may catch yourself having a good time. A few moments of intelligent writing and a fresh take on a tried-and-true concept manage to poke through action sequences that would look right at home in a Transporter movie or any given game of Gears of War. Watching Gamer is like eating an entire giant Oreo cookie when all you really want is the cream filling but, for some reason, you just can’t unscrew the damn thing properly. In my opinion, it’s good to see a movie about gaming that has little to say about gaming itself from a pontification standpoint, and focuses more on the game.

Which you just lost, by the way.

Josh Loomis can’t always make it to the local megaplex, and thus must turn to alternative forms of cinematic entertainment. There might not be overpriced soda pop & over-buttered popcorn, and it’s unclear if this week’s film came in the mail or was delivered via the dark & mysterious tubes of the Internet. Only one thing is certain… IT CAME FROM NETFLIX.

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