Tag: Gaming (page 23 of 41)

There Is No Sex

Schroedinger
Art courtesy Lucian

Once again I’ve provided a provocative title to try and get your attention. Is it working? Is it?

Yesterday’s post on females in fiction has generated some feedback, but thoughts from one of my friends got me thinking. He said, “Why not disregard gender entirely? Why not just write characters?” This is something worth consideration. Tyrande, the Baroness, Hit-Girl… they’re characters no more or less valid than Brann Bronzebeard, Destro or Kick-Ass. They all have interesting angles, they all exemplify parts of ourselves and they call can be used and abused at the hands of different writers. There are differences in character much deeper and more nuanced than their disparate gonads. So why do gonads come into it at all?

Is there, in fact, no sex? Or more to the point, no genders?

Proceeding with Lucian‘s intriguing line of thought, consider the following. While this is not a direct quotation from the conversation we had, it’s still thinking outside of myself, hence it gets the blockquote treatment.

The purpose of gender existing is to help us construct schema for social situations. A schema is a semi-conscious pre-evaluation of a situation based on how things are “meant” to work. Driving’s a good example. Driving has a tight schema: we expect people to drive on a certain side of the road, stop at red lights, etc.

Gender works like that for social situations. You see a person, evaluate male/female, and pre-judge how they will act based on gender stereotypes. The problem is, stereotypes hardly ever really hold true,
and they are usually reinforced into place by social expectation. Not to mention, they are harmful and insulting to “both” genders.

That is how gender works and why it exists.

And why it is very, very boring.

From the perspective of the writer, at least when it comes to fiction, the goal should be to write compelling characters, regardless of their gender. Now, this doesn’t mean that the newsboy on the corner should have as much depth or development as John Dillinger. But the characters we do spend time with should have some dimension to them, things for the audience to discover.

Say what you want about the stories in the Mass Effect universe, but many of the characters we encounter have depth and nuance divorced from their gender. Would Wrex be any less interesting if it turned out he was female? How about Tali’s fans – would they still exist in their large numbers (with me among them) if Tali was a male Quarian? I’d still want to hang with Tali if he were a guy, for the record. I’d also like to believe that Miranda would be just as smug and Jack just as caustic if they were men. Sure, their character models would undertake radical changes and Miranda probably wouldn’t be called Miranda, but that’s beside my point.

Under those layers with varying degrees of curvature and color that we call “bodies,” the characters we create that carry our stories should be interesting, thoughtful, compelling – human. “Human” means more than gender. It applies to our lives, and I think it should apply to our fiction as well.

How important is gender, when you get right down to it? When it comes to what’s really important about our characters – motivation, outlook, goals and fears – is there, in fact, no sex?

Doing Girls Right

Courtesy Blizzard

Women in fiction can be tricky things for writers, especially male ones. Every individual, regardless of gender, is a creature of nuance, and unless you want your work to be regarded as lacking substance, easily disposable and the sort of thing no publishing house will get near with a ten foot pole, your ladies are going to need just as much development as the gentlemen. But there is definitely a wrong way of doing it. Or them, if you want your discussion to become kinky.

Gracing the top of today’s post is the feral and beautiful face of Tyrande Whisperwind, from the Warcraft universe. When she and her people were first introduced in Warcraft III, they were depicted as a semi-Amazonian society, where the females hunted, fought and provided for settlements while the men healed, dealt in the arts and acted as spiritual guides, when they weren’t hibernating. Tyrande, a high priestess, rode a giant tiger into battle and, despite being mated to the world’s most powerful druid, wasn’t the sort to be pushed around. To this day, the quote that will always define her for me is “Only the Goddess can forbid me anything, Malfurion!”

Unfortunately, this depiction of a strong female leader didn’t hold up over time. Richard Knaak has, through several of his novels, chosen to take Tyrande down a slightly different path, that of a somewhat meek woman not entirely comfortable in her own skin whose identity is completely entwined with that of her husband. Let’s leave aside, for the moment, that fact that night elves do not marry – they choose mates privately and don’t make a big deal out of it. According to Knaak, Tyrande’s more of a “teenybopper”, either waiting to be rescued from one peril or another, or wringing her hands shyly while the men (more than likely Rhonin and a couple others) sort out how to fix the issues of the day. This isn’t helped by the fact that a lot of role-players take their night elf females in exactly this same direction, watering down the uniqueness and draw of their entire race as far as I’m concerned.

This is starting to sound a bit like that complaint I had about the Baroness.

Courtesy Paramount Pictures

The thing that really irked me about the Baroness’ derailment in the G.I. Joe movie was the apparent necessity to not only have her secretly being a “girl in love” but also mind controlled. First of all, just because you have a female character doesn’t mean they need to be defined by a relationship to a male. Tyrande suffers from this at Knaak’s hands, as I mentioned, but I see it everywhere, even in good works like Inception. Granted, in that work, Mal is actually a projection of Cobb’s unresolved feelings and guilt over the loss of his wife, so it’s more a case of him being defined by his relationship with her, but it can be interpreted as this sort of problem as well.

G.I. Joe, though, has no wiggle room. Everything that made the Baroness interesting, clever and fun to watch was never real to begin with because (a) she never stopped loving that unemotive dull-surprise-faced Duke for whatever reason and (b) she was being manipulated and brainwashed by Cobra’s malevolent doctor. The worst part is that for most of the film this was barely eluded to, even if eagle-eyed viewers could see the penny on the rails long before her character’s train hit it. It was going in a cool direction before it jumped the tracks. She wasn’t uninteresting, meek, submissive and just waiting for a male to take her away, unlike other supposed “heroines” I could mention. But after the changeover she might as well have been walking next to Edward Cullen instead of Duke.

So let’s take a look at a girl done right.

ourtesy LionsGate Entertainment

Kick-Ass introduces us to Hit-Girl. Instead of being defined by her relationship with her father, she turns it around and defines that relationship herself. And when she’s on her own, she doesn’t fall apart. You won’t catch her wringing her hands in dismay or wondering what to do next. She takes action. She does the best she can with what she’s got. And she does her own way, woe be to anybody stupid enough to be between her and what she’s after.

I hesitate to call her a “role model” due to the violent, foul-mouthed way she goes about doing things, but once you get past the bloodshed, there really is a lot to admire about Hit-Girl. As a male writer, I often find myself struggling to ensure I deal with female characters fairly, neither watering them down to the point of being uninteresting or inflammatory to potential female readers, nor amping up their sexuality to sell more words. I mean, I like a good-looking woman as much as the next red-blooded straight guy, but when it comes to works of fiction as well as real relationships, there’s got to be more to her or I’m likely to lose interest. You enjoy eating cheesecake in the moment, but how often do you remember eating it a week or a month later, unless it was really, really good?

Give me a few more examples of either extreme. Lay on me what sort of things you’d like to see girls in fiction saying, doing and being. What’s overdone? What isn’t done enough? I just want to ensure that, in my hands, girls are done right.

When it comes to writing, of course.

*ahem*

Checkered Flags Ahead

Checkered Flag

It’s important to have goals, in just about everything you do. The somewhat tricky part is that not everything will have defined goals laid out for you. The deadlines of a dayjob, the billing dates of utilities, the expiration on a gallon of milk – these give us tangible goals. Other goals aren’t usually as well defined.

Take gaming, for example. People are under no obligation to reach a particular level in World of Warcraft, Mass Effect or EVE Online. In fact, EVE has no “end-game” content to speak of. There’s no sprawling story structure of quests and rewards – just you, your starting vessel and the vast emptiness of space. To keep things interesting you have to set goals for yourself – get this skill to a certain level, earn enough money for that class of ship, be good enough to be invited to the Awesome Express corporation.

Mass Effect, being a single-player experience, has the goals of the story missions, side quests and DLC, but beyond that you really don’t have any obligation to play it more than once. Yet I find myself contemplating doing just that. I’ve beaten both games on standard difficulty (as an Inflitrator) and Hardcore (as a Vanguard). But the Insanity difficulty taunts me. I also never hit the maximum level in the first game. So at some point, I’ll be revisiting it, and maybe I can put together a review of ME2’s DLC while I’m at it.

As for World of Warcraft, my main character’s plunging into the final end-game raid of the last expansion. I’m also getting him geared up for the arenas, which are pretty much the pinnacle of player-versus-player skill. Meanwhile, I have two other characters I’m working on, one for the purposes of change-of-pace gameplay (tanking as opposed to DPSing) and one for role-playing purposes. It’s difficult to portray a charismatic, powerful villain when you’re only half as powerful as everybody else in terms of level, after all.

Outside of my various electronic distractions, other goals approach as well. I’ve been doing podcasts for IT CAME FROM NETFLIX! for almost a year, and in a few months I’ll have been getting blog posts up for over 365 days. The editing process of Citizen in the Wilds proceeds, I’m trying to get a hold of Polymancer again and in a few weeks I’ll know the end result of my efforts to place in the Blizzard fiction contest. Once these goals are met, however, I know I can’t stop – new ones will have to be set, otherwise I’ll just be puttering around in games all day.

I mean, more than I usually do.

What sort of goals do you/have you set for yourself? How do you reward yourself when you reach them?

Remembering Why I Play

Courtesy WoW Armory
My wife’s paladin: All this and brains, too.

I have a tendency to take my games seriously. Like James T. Kirk, I don’t like to lose. I tend to find being on the wrong side of a die roll or an enemy stratagem to be very frustrating. But rather than taking the opportunity to learn from my mistakes, my habits lean towards venting those frustrations in an immediate, vocal manner. I’ve been making efforts not to do that, and have been successful when it comes to board games or Magic duels. However, one place that saw me continuing this bad habit was World of Warcraft.

Thankfully, Wil Wheaton‘s around to show us how it’s done.

A little background information: Not only did my wife and I meet on World of Warcraft, she is also better at it than I am. She’s shown me how to theorycraft, the ways to look for new gear and telltale signs to be wary of when grouping with people. Just like her editorial skills can improve my writing (if I can ever get up the gumption to let her tear what I write to shreds), her high standards help me be a better player than the ‘bads’ with which neither of us wishes to associate.

I’m a hunter. My ability to do damage and, by extension, contribute to the group revolves around my ranged weapon. I’ve been in need of a new one for some time now, and the most viable way to get one is in defeating a creature called Ick in the dungeon known as the Pit of Saron – abbreviated PoS, insert obvious metaphorical joke here. The system by which WoW generates random numbers determines what loot drops from its creatures, and after 16 attempts at this lumbering monstrosity on heroic difficulty, that system had yet to come up with the result linking to the crossbow I’ve been after.

My wife’s been very patient. I, less so. It got to the point that she was reluctant to be in certain situations in-game with me for fear of a display that’d put the Angry German Kid to shame. After her admission of this and Wil’s pep talk, I’ve resolved to change my ways. In a sense, I wanted attempt #17 on Ick to fail. I wanted to make sure I could do this – to prove I could take my losses in stride with my successes because a) it’s just a game and b) I’m spending time with my wife doing something we both love. Not every couple can claim that.

I also wanted to be honest about my feelings. My wife (along with many others I suspect) has an internal bullshit detector, and even if I didn’t feel entirely okay with the likely outcome of another encounter with Ick and the random number generator, I wanted to at least convey the sentiment with enough honesty to avoid a scathing look. My goal was to be within a tolerable range of at least two or three decibecks*.

So after waiting around 15 minutes in the queue for a tank to show up, we entered the PoS. Skip the first group of mobs, take out the workers and a proto-drake rider, drop the first boss. Head around the quarry, don’t fall in, don’t stand in the toxic waste. Once the trash was clear, we were staring at him, the pustule-decorated lunk with an annoying spikey-haired gnome on his shoulder telling him what to do. It was a somewhat disorganized fight, a bit moreso than usual, but like sixteen previous attempts, eventually Ick succumbed to my comrade’s blades and my bullets.

And like sixteen attempts before, my crossbow did not drop.

I heard my wife apologize. I didn’t say much. I’m not sure what she expected, if anything. The first chance I got, I got up from my computer, walked over to her desk, and kissed her. I thanked her for being patient with me and told her I love her.

Later, I ran another dungeon, the Halls of Reflection on normal difficulty. There was a bow available at the end, and while it’s not as high a quality as the crossbow Ick is hoarding, it’s still a better weapon than my hand-made epic rifle. Breezing through a normal difficulty dungeon was actually kind of refreshing, and much to my delighted surprise, the bow dropped on the first try.

I’m going to do my utmost to practice this good habit. I want to do more with my wife. We’ve discussed story ideas and means to continue playing that maintain our now-mutually high standards, and I want to prove that I’m a partner upon whom she can rely, not just in Azeroth, but in the real world as well. So I’ll keep my temper in check, laugh at our mutual misfortune, point out the bads and praise her when she saves the group with her fantastic healing prowess. We’re in this together, after all, and we play to enjoy it, not to get worked up over the electronic equivalent of a toss of the dice. Maybe I can keep that in mind from now on.

And maybe that stubborn Ick will drop that crossbow someday.

*decibeck (n): A measure of falsehood within a statement, based on the notion that one out of every ten syllables spoken by Glenn Beck is absolutely false.

Azeroth is my Gym

Courtesy Blizzard
Why don’t you come with me, little girl, on a magic carpet dragon ride?

I’m going to let you in on a little secret.

With a few exceptions, I’m not entirely focused on World of Warcraft when I’m playing it.

The aforementioned exception is the dungeons & raids. I stay focused in there. Mostly because I don’t want to suck at playing whichever role I happen to be playing at the time. If I’m DPS, I want to top the damage charts. If I’m tanking, I don’t want anybody else getting smacked in the face. And nobody dies on my watch when I’m healing, otherwise you have every right to call me a tosser.

There are exceptions to the exceptions, too, since some of the dungeons I’ve seen and finished on my main character about a hundred times. If the run’s routine, and populated with random folk I’ve never met who are all sporting gear as good as or better than mine, I can slip into the place where I spend the bulk of my Warcraft time. Half in the actual game, half in other places.

You see, being in the fantasy world of Azeroth is to my brain what being in the gym is to other people’s bodies.

I don’t go to a gym. I can’t afford it, and while I might benefit from extended physical activity on a regular basis, I see walking to and from the train stations in Lansdale & Doylestown as an adequate amount of physical exercise, more than most in my sedentary line of work get as they sit in traffic cursing at some jerk in a BMW who cut them off while yammering on their Bluetooth and sipping their latte. Suckers.

Back on topic. Wandering around the huge game world of Blizzard’s MMO, I find inspiration almost everywhere I turn. The towering spires of Dalaran, that whole floating city in fact, reminds me a great deal of the similar cities I’ve conceptualized in Citizen in the Wilds. The lush, overgrown landscape of Sholazar Basin invokes those selfsame Wilds. Northrend, in general, is a big reason why I got off my ass and was able to finish the first draft of Citizen, and is a constant reminder that I have more editing to do before it’s ready to present to agents and professional editors.

I’m also using the background and ongoing stories for Warcraft characters as exercises in writing. I’m looking out for passive voice. I’m keeping things simple and brief. I’m killing darlings. Even if only a half-dozen people read the stuff that emerges from those exercises, I’m keeping my writing knives and scalpels sharp. But those exercises wouldn’t come to be at all if I weren’t playing the game.

I know that playing the game as much as I do doesn’t make me as productive as I could be. However, if I try to get something creative out of the experience, be it inspiration for an original work or motivation to write even a small snippet from a character’s point of view, then some minor productivity manages to emerge overall.

I’m approaching Warcraft the way I do movies these days. I keep my brain on.

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