Tag: Gaming (page 40 of 41)

Tim Schafer’s Genius

Back in the day when I was wearing braces and LucasArts was involved with games other than the Star Wars franchise, I got my hands on a six-pack of games from that publisher. It included Indiana Jones & the Fate of Atlantis, which was a better story than the latest film and executed in a far more appealing way, and Sam & Max Hit the Road which is about as madcap an experience as I had at that age. The other memorable entry from that box was Day of the Tentacle, which like the previous two was an adventure game in the SCUMM engine, and distinguished itself with very clever writing that made you laugh and think in equal portions throughout the experience.

The mind behind the game belongs to Tim Schafer. He continued to show his chops as one of the very finest in both game design and smart writing at LucasArts with his follow-ups, Full Throttle and Grim Fandango. Nowhere else have I ever seen stuffed clockwork bunnies used to clear a minefield, nor are you likely to find another game where soft, noir music accompanies characters looking like the stuff of Aztec nightmares. However, it wasn’t long after the release of the latter game that LucasArts kicked out anybody unwilling to enslave themselves to the Star Wars franchise, and a lot of people like Tim were left looking for work.

Rather than hire himself out, Tim Schafer opened his own design studio called Double Fine. The first production of Double Fine was Psychonauts, an action-adventure about a young psychic named Razputin who runs away from the circus to join a summer camp where he can learn to use his mental abilities. Raz is already something of a prodigy and gets himself in without having to pay tuition. Karma’s rather unforgiving, however, and soon he’s put to work by the camp’s staff to help uncover a dangerous threat by exploring the minds of people around him. It’s fun, colorful, original, smart, and very funny in places.

I only picked up Psychonauts recently after recovering from the nearly crippling injury I’d inflicted on myself for not doing so sooner and found myself as delighted as I was during the rocking strains of Full Throttle‘s soundtrack or seeing Manny don a fine suit in Grim Fandango. It’s been a while since Double Fine’s been heard from, but they’re coming back with a rocking vengeance in October (or should that be Rocktober?) with Brütal Legend.

Jack Black lends his voice to Eddie Riggs, a roadie who is the absolute best in the business and carries on kicking ass behind the scenes despite his belief that real heavy metal is dead. He soon finds himself in a parallel world where demons have enslaved humanity and everything looks like a cross between an Iron Maiden video and Nordic mythology. Riggs, armed with his Flying V guitar (or “axe” if you will), an enchanted axe (an actual battle-axe in this case), and some sort of hot rod, has an entire world of metal to explore and it’s unclear if he’s been chose to become the world’s savior or its destroyer. Either way, it’s incredibly metal and I’d love to play the full version when it releases next month. I believe a demo will appear on X-Box Live Arcade soon, and the best thing about demos for games like this and Batman: Arkham Asylum is that they’re free.

Tim Schafer is an inspiration to anybody who writes speculative fiction or has ideas that might be seen as somewhat off the wall. Check out the opening of Brütal Legend, and whatever you might be thinking of writing, be sure to make it just a little more metal.

The Coming Cataclysm

Deathwing: Baddest of badass dragons.

So Blizzcon has come and gone, and along with hands-on time with Starcraft II and the unveiling of the Monk class for Diablo III, the big feature of the convention was the announcement of the next expansion to the World of Warcraft, Cataclysm. The reactions to the various announcements have been mixed, and I’d like to weigh in on the upcoming additions to the game.

New Races: Goblins & Worgen

What’s interesting to me about the races announced for Cataclysm is that both show a people divergent from those we as players are accustomed to. Goblins, after all, exist in various different cartels and organizations. A Venture Company goblin is very different from one belonging to Booty Bay. I have no cause to doubt that playable goblins will be just as greedy, affable and clever as those we’ve seen in NPC roles, at least when played correctly. As for the worgen, most World of Warcraft players probably see humans as hailing from the sunny lands of Stormwind, and tending towards a friendly relationship with other members of the Alliance. From what I’ve seen of Gilneas, the homelands of the humans bearing this lycanthropic curse, the general demeanor of those citizens will be as dark and brooding as the rainy landscape. I kind of want to roll one of each, if just to see their starting quest chains.

New Class/Race Combinations

This is another mixed bag, at least to me. Some of the choices that will be available, such as human hunter and blood elf warrior, make a lot of sense. Others don’t, and the biggest example is the concept of a night elf mage. It was the meddling of Queen Azshara that caused much of the strife now rampant across the face of Azeroth, and her motivation was meddling in arcane magics. Since those ancient days, arcane magic has been taboo to the night elf race as a whole. Apparently, though, some of the younger night elves (and the game developers) have short memories. Dwarves don’t strike me as particularly shamanistic, either, but I guess someone on the Alliance side needed to join that class if Tauren are getting paladins.

Everything Old (world) is New Again

In running around the older parts of Azeroth in pursuit of Horde reputation, I’ve noticed that the newer content has outstripped the original in terms of graphics. There’s also long been the question of how developers justify higher-level characters with flying mounts being kept from using those mounts to get around Azeroth. The developers are addressing such things by reworking the old world into something new, the result of the expansion’s tagline.

On the one hand, it’s interesting that the developers went this route, and are choosing to rework the world within the same game rather than releasing a sequel (as Sony did with EverQuest 2). On the other hand, it seems a little lazy. Rather than coming up with another new venue that nobody’s ever seen before, all the dev team has to essentially do is detonate a few sub-nuclear weapons all over the existing continents, plant trees in places currently without vegetation, and give new scripts to the NPCs that survive. When the expansion comes out, I’m sure it’ll be stunning to see how the world has changed, but it’ll still be old Azeroth with a more dire paint job.

“Because it’s BADASS.”

Speaking of short memories, there are rumors regarding a changing of the guard in Horde leadership, and the reasonings behind it so far seem somewhat dubious. It’d be heartening to me if the rumors turned out to be false, and the team at Blizzard had paid attention to the precedents set in previous games rather than pretending over a decade of lore didn’t exist. Even if they do go against the established canon, however, I’m still probably going to stand in line for the Collector’s Edition.

I mean, you really only need one kidney, right?

Are You Not Entertained?

Argent Coliseum

If Warcraft Sues is any indication, a lot of people running around on role-playing servers like mine are there for shameless attention gathering and “mature” role-playing. Prime examples are this, this and dear God, this monstrosity. This could just be me, but I think that the role-playing bit of a role-playing game should be more than that; one’s role-play should inform their decisions in game and vice versa. Case in point: the Argent Tournament dailies and my hunter, Gilrandur.

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Come Get Da Voodoo

Troll Female, by Samwise

Since this is going to be a post about World of Warcraft, I’ll spare those of you uninterested in such overt geekery the rambling thoughts that follow. Just pretend I’m reviewing The Hurt Locker or something.

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Checking Inn

Art by Kennon James
Art by Kennon James

They slay dragons, liberate the oppressed and defy the nefarious plans of unspeakably evil villains. Some of them wear suits of armor and ride into battle on noble steeds while others stay far from the melee and rely on intellect and study for their combative prowess. However, what fantasy heroes have in common is that they are mortal beings who need rest & relaxation just as much as you or I do, especially when you and I are playing them. If the Dungeon Master needs a break from the action or if your party is low on hit points, the answers is almost always the closest inn.

It’s more than just a place to recover one’s lost health, though. Considering that most fantasy settings are full of more threats than one party of adventurers to address, it’s highly likely that a given innkeeper will have his common room filled with more than one expedition on a given night. And provided that the various travelers aren’t from opposite sides of the alignment tracks, a good meal and some ale is a sure-fire way to get them talking to one another. There are likely to be some very interesting stories told of past exploits, and rumors of even more daunting challenges are bound to arise sooner or later.

When it comes to tabletop games, the inn is a classic place to introduce new characters, side quests, or major plot points. Tolkien gave future fantasy authors & game audiences a fine example of the “average” inn with the Prancing Pony in Bree, and the tavern your party stops in can range anywhere from a bright and colorful place that feels miles away from any sort of peril to a mix of a Viking mead hall and the mosh pit at a Slipknot concert. Regardless of the state of affairs within, inns are rarely boring places, and even if the person behind the screen at the head of the table is finding themselves burnt out or starved for ideas, a few moments of in-character interaction around the table can lead to a new adventure. Or at least some interesting or amusing moments when the fighter catches the thief with an extra card up their sleeve.

MMOGs with fantasy settings tend to have their inns run by non-player characters, and you’ll have people with no interest or ability in role-playing darting in and out to complete quests, buy supplies or beg for loose change, but you can still find a good story and perhaps some people to hang with on a regular basis if you can tolerate the bad apples. In fact, I’m helping some of the friends I’ve made on our server in World of Warcraft put together a new guild, with the premise being the members are people who simply meet in an inn or tavern somewhere in the game world and swap stories, often volunteering to travel with one another into dangerous places. It’s a flexible and classic idea, and I hope we can take it in exciting and fun directions.

Just be careful if the innkeeper’s willing to let you stay free of charge. Final Fantasy teaches that such things lead inevitably to a cutscene, drama, or even loss of a character, so you’d better save your game first.

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