Tag: Magic (page 10 of 11)

Heavy Metalcraft

Courtesy Wizards of the Coast, art by Volkan Baga

When I last talked specifically about Magic: the Gathering I mentioned the latest edition. I should make special mention of Scars of Mirrodin. I’ve always been a fan of artifacts, and now with the return of this plane to prominence and the prospect of recruiting a planeswalker whose entire shtick is artifice and I’m on board.

One of the new mechanics the expansion brings is metalcraft, a condition that requires a player to have three or more artifacts in play. I’ve begun working on two decks using this mechanic, one because it’s my usual idiom and the other because the creatures involved really tickle my fancy.

Metalcrafted Control

I’ve been back and forth about including white in this deck. Mostly it’s blue, with Vedalken Certarchs rendering threats moot and Stoic Rebuttals countering spells. Etched Champions make for great defenders, but I have little in terms of outright attackers save for my Steel Hellkite. I do have a pair of Auriok Edgewrights who would benefit from the equipment sought by the Trinket Mages when they’re not grabbing my Mox Opal or one of my many Memnites. And I feel a little silly putting the Opal in a mono-colored deck, but maybe that’s just me.

I think I could make it work, and should I ever managed to recruit Venser, he’d fit right into the scheme.

Metalcrafted Myrs

Courtesy Wizards of the Coast Okay, maybe this is just me (again), but I happen to think the Myr creatures are pretty cute. Scars of Mirrodin has an excellent starter for making a Myr deck, one I plan on acquiring, and I already have a pair of Myrsmith cards that will make me produce the little suckers like crazy. Combined with a little metalcrafted red in the form of Embersmiths and Galvanic Blasts to deal with threats, the Myr Battlesphere shouldn’t take long to roll its way to victory. It may take some time to acquire some of the cards that I’d love to put in this deck, like Indomitable Archangel or Kuldotha Phoenix, but I’m refraining from buying individual cards over the Internet. It’s simply not in my budget.

Archenemy

Courtesy Wizards of the Coast This casual variant is a lot of fun. The scheme cards not only provide a great opportunity to use your best evil mastermind voice, they present the other players with unique challenges every turn and make them work for their victory. It’s really nice to see Magic promoting a form of cooperative play. There’s no backstabbing in Archenemy, partially because every spell counts and partially because there’s simply no time.

Using the Scorch the World with Dragonfire deck as a jumping-off point, I may end up pulling some cards from other decks to make this threat a red-black one instead of red-green. While red-green is a color combination more commonly associated with dragons than red-black, some of the tools available will make for very nasty surprises, not to mention some of the tasty things available in another Archenemy deck, Bring About The Undead Apocalypse.

Other Decks

I’m still working on my idea for a Commander (formerly known as ‘Elder Dragon Highlander’) deck, and my old decks aren’t really going anywhere. Especially not Chronomancy. But the Sliver deck and the others are somewhat semi-retired at this point, or will be once I get the Myr of Mirrodin starter. I’d like to take a crack at some standard constructed play, after all. It can be a lot of fun to compete in these things, and Cyborg One in Doylestown has a great atmosphere I wish to further explore.

It seems my planeswalking has only just begun.

Paging Doctor Strange

Courtesy Marvel Studios

As much as I never really got into reading his stories on a regular basis, I’m a big fan of Doctor Strange.

Marvel’s a world full of armored geniuses, super-soliders and Viking gods. Standing right beside them is this bookworm, a former surgeon who managed to become Earth’s Sorcerer Supreme? How did he do it? Did he stumble across a magical MacGuffin or get touched by an angel or bitten by a magical spider?

No. He worked for it.

Granted, his origin story isn’t a terribly noble one, but this is Marvel we’re talking about. Strange was a gifted surgeon who cared more about his wealth and reputation than actually helping people. He got involved in an auto accident that damaged the nerves in his hands. He lost much of the fine manipulation necessary to be a surgeon. Stubborn and vain, Strange refused to take a position as a consultant or practice ‘lesser’ medicine and hunted down every potential cure he could find. His search was fruitless and drained his fortune, leaving him a destitute back-alley doctor, his reputation lost and his bar tabs mounting. Finally, he heard word of someone called “the Ancient One,” pawned the last of his possessions to seek the hidden monastery, and begged for the Ancient One to heal him.

The Ancient One refused. Furious, Strange very nearly left only to see the Ancient One beset by mysical forces. His curiosity overwhelmed his frustration and he began to speak to the Ancient One as a pupil does to a student. Uncovering treachery and trying to warn the master, Strange overcame his selfishness and vowed to combat the evil he’d seen with his own eyes. Through years of study and practice, he became a sorcerer and one of the foremost minds of the arcane in the world.

He’s been through a lot. He’s faced all sorts of challenges from the likes of Doctor Doom to personifications of cosmic forces. He’s survived them all, with nothing more than the contents of old scrolls and his own quick thinking. And he has never, ever gone back to thinking only about himself. At every turn, he’s contributed to the greater good of the world around him.

How is this not something to which we should aspire? Doctor Strange is a shining example of the proper response to hubris and hardship. Despite all his challenges, all he’s lost, he soldiers on, taking on the next obstacle as resolutely as possible. He never gives up. Even when he loses the title of Sorcerer Supreme, he holds on to his abilities not to pursue his own aims, but to help from the sidelines, advise from the shadows. He still refuses to give up on a world that would have given up on him long ago.

Courtesy Marvel Studios I have to wonder if, these days, walking as he does with a sullen disposition and rocking a mean trenchcoat, he ever thinks back to those days as a surgeon, to the way he’d casually light a cigarette the moment he’s out of the operating room ensuring the patient can pay for the life-saving medicine he just administered. Since becoming a sorcerer, he’s never demanded payment, never asked for special recognition or reward. Even when he’s all but bugged to remain with Luke Cage’s New Avengers, he politely and humbly tries to tell them he’s not worthy to stand among them, that his mistakes are too great, his burdens too much for others to bear. Yet he has borne the hardships of others many times, and when Strange finally cracks the smallest of smiles, it’s a greater statement than reams of text could make.

Brian Michael Bendis and Grant Immoren are doing a fantastic job with Strange. I’m glad to see him in this current form and look forward to more. When I was a child, I was fascinated with the magic. Nowadays, I’m fascinated by the man.

Cardboard Memory Lane

Taken 4 December 2010

With colder weather coming at us and my World of Warcraft account on hiatus for now since I zigged when I should have zagged in allocated this last paycheck, I figured it was high time for me to organize the rather large collection of trading card game stuff. For a while it’s lingered in a couple of old boxes, but I blew off the dust and started putting things together, if only to make sure I’ve plucked what Magic cards I still have out of the rest.

And boy oh boy, did I sink a LOT of money into this hobby.

In alphabetical order:

Battletech

If memory serves, this game preserves some of the elements that made the video game a great time for anybody into giant fighting robots in general and the BattleTech universe in particular. Iconic mechs, heat management and pilot selection all came into play. I guess slinging cardboard wasn’t a good substitute for either digital recreations or miniatures, though, as players were hard to come by.

Dragonball Z

There was a time when I enjoyed watching this show. There was also a time when I enjoyed bringing certain characters in it to life in a card game. I never enjoyed it as much as I did Magic, which makes me once again wonder what possessed me to give away so many classic cards.

Jyhad/Vampire:TES

This game’s complexity always appealed to me. I’m not entirely sure why, but the intricate structure of the politics and powers of the Masquerade being intact in these cards makes me happy. It’s like slipping on an old, comfortable pair of pants. Or fangs.

Legend of the Five Rings

This is a universe I’ve always wanted to explore with more depth. The combination of bushido honor codes with hedge magic and dark powers beyond the wall is full of ideas I like. See also why I enjoy George RR Martin’s books. I’ve yet to get into a role-playing group that plays the tabletop game, and I only played this card game a few times. It was always fun, though.

While I’m on the subject, I seem to have a Hantei/Shadowlands deck that isn’t mine. Ring any bells among my readers?

NetRunner

Introduced not long after Magic itself got started, NetRunner came with built-in PvP. One player was the Corporation, furthering goals of world domination. The other was the Runner, hacking into the Corp’s servers to make a quick buck. It’s definitely fun if you ever enjoyed things like Tron, Hackers, the works of Gibson or Dick or even The Matrix. Although there’s more actual hacking and less wire-fu.

Pokemon

I taught some kids how to play back in Bloomsburg.

…Don’t you judge me.

Universal Fighting System

I was going to demo this and help promote it at the Roundtable in Conshohoken, before they shut down. I still have my demo materials, which feature characters like Felicia from DarkStalkers, Cammy from Street Fighter, Tira from SoulCalibur and Mai from King of Fighters. Yes, there’s a pattern there. I also have the Penny Arcade decks. Gabe & Tycho make anything more awesome.

World of Warcraft

I have more of these cards than I do Magic. I might have had similar numbers if I’d kept my original stock. I competed in a few events, picked up some of the raid decks (Onyxia & Molten Core) and even own a Aleyah Dawnbringer play mat. That may actually come with me on my next Magic trip. Anyway, most of these cards are, from what I understand, all but useless now, as power scopes have far outstripped the original expansions and, unlike Magic, the old cards have lost their luster. I doubt I could get $2000 for any of the rares from Heroes of Azeroth the way I could if I owned a Black Lotus. So they’ll likely sit in the bottom of the box until I can catalog the lot and try to sell it.

Any other card players out there? If so, what’s your game of choice?

The Gathering Grows

Courtesy Wizards of the Coast
Art by Kaja Foglio

Remember how I mentioned that I’m playing Magic: the Gathering again? I’m not the only one. My niece has taken up the hobby, both of her parents play and my friends in Chesterbrook are trying to nail down a date in December for a Magic night.

I’ve blown the dust off of my decks and started a couple others. Here’s the state of things in this planeswalker’s arsenal.

Reanimator: After some trial and error, I’ve narrowed this deck down to two primary colors, green and black. There are a couple cards that let me add the white necessary if I need to hardcast Teneb, the Harvester. However, a few of the defenders, such as Twisted Abomination or Penumbra Spider get some help in the form of Lure and Gaze of the Gorgon. The core of the deck remains the same: by destruction in combat or discarding, my creatures sent to the graveyard don’t stay there long thanks to Dread Return.

Sliver Legion: People hate this deck. It’s pretty much remained unchanged since I put it together.

Chronomancy: Slightly less hated than the Sliver Legion, Jhoria and I still make a good team. I pared down the “big guns” to a single Akroma, Angel of Fury and a pair of Lightning Angels to ensure I had enough counters and ‘answers’ to enemy threats. It may still need a tweak or two, but it’s performed well.

Grinder (working title): At the core of this deck are four Millstones. Around this are built a variety of counters, including Induce Paranoia and anti-creature answers such as Assassinate and Doom Blade. It’s creatureless, nasty and a HUGE target.

Creature Feature: Still in the concept stages. The more I consider the best way to make use of Magus of the Future, Momir Vig, Simic Visionary and Vorosh, the Hunter, the more I consider Vedalken Aethermages and Plaxcaster Frogling essential parts of it. The Aethermages are pretty self-explanatory, letting me tutor my deck for two of the three essential trio. The Frogling can protect the other creatures in play, provided I have enough mana, but I’d also need more +1/+1 counters to spread around. I think most of them will come from the same block as Momir, such as the Simic Initiate and the Sporeback Troll. More on this deck as it develops.

This is of course without diving into the latest edition of Magic, including its preconstructed decks and Planeswalkers. We’ll have to see what the holiday holds…

Return to the Gathering

Art by Kev Walker
Art by Kev Walker

It seems that lately I’ve been rediscovering old habits. First, it was World of Warcraft. Now, my father has me playing Magic: The Gathering again.

I first started playing back in high school. This was around the time the expansion Legends came out. I collected cards steadily until after my years at Bloomsburg. Then, in a moment which I still don’t quite comprehend, I gave them away to someone I haven’t seen in years.

Can’t even remember their name, honestly.

Anyway, a few years ago when I moved down to Philly, Paul Bagosy lured me back in. The Time Spiral block had just begun, and along with promising new and interesting ways to play with time, the set also brought back old favorites in a “timeshifted” form. We’d meet at the Roundtable down in Conshohoken to buy boosters, trade cards, even play in tournaments. Those were good times.

The Roundtable has since closed, an event that still makes me sad. I now live in Lansdale, quite a bit away from Paul. But I’ve held on to my cards. And my father has been teaching my niece some of the nuances of the game and invited me to come play as well.

Now, I’m not buying more boosters. I simply don’t have the extraneous cash. And if I did, I’d be buying Starcraft 2 and putting down pre-orders for Cataclysm. No, I have to build decks just with the cards I have. Thankfully, that year or so of binging on the game has left me some powerful and interesting alternatives. It’s something of a challenge, actually, to go through my “vault” of cards and put something together that’s both fun to play and stands a chance of winning a duel.

Here are the three decks I’ve assembled, or re-assembled, so far.

Reanimator: This is a deck built around Teneb, the Harvester. The idea is to have big creature cards that I discard from my hand, only to have the big dragon, Dread Return or Resurrection bring them into play. Creatures in this deck, quite simply, don’t stay dead. Greenseekers keep the mana flowing while Undertakers do some of the other reanimating cards’ heavy lifting, and both put fodder for the big three feature cards into the graveyard from my hand. It’s needed a couple tweaks to streamline its performance, but so far it’s doing okay. It’s always nice to not only have the option of casting a big creature for less than its normal casting cost, but also to snag an opponent’s creature from their graveyard.

Sliver Legion: Exactly what it says on the tin. There are no creatures but slivers in this deck. Rainbow decks can be difficult to manage, but Gemhide Slivers help fix any mana problems and Homing Slivers fetch anything I need from my library – my Sedge Sliver for example – for a mere 3 mana. Give it a few turns, and suddenly every creature I field is flying, regenerating, gives me life when it deals damage and has double-strike. It’s pretty fast, to boot, which is good considering how much my dad likes burn decks.

Chronomancy: I’ve dreamed of this deck since I first got into Time Spiral. My girl there, Jhoira of the Ghitu, is something of an inspiration, since the deck is built around controlling the game through suspended cards – Arc Blade, Chronomantic Escape and Reality Strobe. A couple Paradox Hazes to give me extra upkeeps, Timebugs and Rift Elementals for counter control, and a few different answers to creatures and spells allow me to keep an opponent off-guard before I break out the big guns. And if said guns are too expensive for me to bring out because of their mana cost (“hardcasting”)? Jhoira’s ability gives them suspension, and puts them in the dugout eager to come into play, for 2 mana. I think this one’s really going to annoy some people. And I slipped Walk the Aeons in there for good measure.

I also recently came across the synergy between Magus of the Future and Momir Vig, Simic Visionary and it’s got me thinking of yet another deck. This one probably featuring Vorosh, the Hunter in a starring role. A creature feature, if you will.

Who else out there is playing Magic? Where do you play and what sort of decks do you run? Has it been a while for you since you’ve played? And if you want me to post the actual lists for any of these decks, let me know. No secrets between you and me, Internets.

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