Tag: Magic (page 8 of 11)

One Of Those ‘Casuals’

Dice

I’ve been called a lot of things in my time when it comes to gaming. “Blithering idiot.” “Total bastard.” “Keyboard-turning skill-clicker.” And perhaps the most caustic of all: “mouth-breathing casual.”

Most of these terms come from my wife. Ours is a happy marriage.

Anyway, the last one is sticking with me because to some gamers, ‘casual’ is an extremely dirty word. It’s why the role-playing servers in World of Warcraft are looked down upon (well, that and the atrocious characters running around… here, feast your eyes). Folks who play Magic: the Gathering professionally are more keenly following the buzz on the upcoming Innistrad expansion than the news of a new duel deck featuring Venser and Koth. Sticking with 4th edition D&D rather than using Pathfinder or the old AD&D ruleset probably also marks me as one of those ‘casuals’.

Thinking about it, I’m pretty okay with that.

Gaming is a close runner-up behind writing in terms of favorite ways to spend my time. While I don’t burn a lot of lean tissue in a round or two of Team Fortress 2, I do engage my brain when coming up with refinements to a Commander deck, developing plotlines for a tabletop campaign or working on my macro skills in StarCraft 2. I get a lot of enjoyment out of these things, and I don’t want to lose sight of that by taking the hobby too seriously. I’d like to think I can get good enough at StarCraft 2 or the upcoming Guild Wars 2 to break into the e-sports scene, but it’s going to take a lot of practice before I get myself beyond the level of ‘casual’.

The thing about moving beyond being a casual gamer is that gaming, for the most part, is a rather expensive pastime. Take Magic, for example. To become competitive you need playsets of the most powerful cards available, and that requires a rather large monetary investment. Oh, and the cards you just dropped hundreds of dollars on? They won’t be useful in the very near future. Either the expansions they’re from will pass out of Standard’s ruleset or the card itself may get banned or restricted. You can trade a bit, sure; in fact I’ve started to do some myself since I can’t afford to keep buying singles. But the fact of the matter is that the competitive Magic scene will always be dominated by people who have more disposable income than you. No, thank you.

StarCraft 2 is more accessible in that you don’t need to buy anything other than the box the game comes in, and maybe an authenticator. The hurdle here is dedication and brain power, not cash. You can build your muscle memory and multitasking ability through practice alone, making it more a time investment than anything else. The occasional break for StarJeweled or Aiur Chef with a friend is fine, though, and don’t let anybody tell you otherwise. You can’t take this stuff too seriously.

I think that’s why some people look down their noses at casuals like myself. I understand the mindset. Gaming is serious business. I used to look at it that way. I would get livid when wiping in a dungeon or getting the facial treatment from an Alliance rogue. It got to the point that my wife stopped playing with me. I was taking it too seriously. I started to fall into that trap again with StarCraft 2, so I took a break. Now that I’m back to it, I’m taking it more easily. I’m using multiplayer (2v2, 3v3) matches to practice and also replaying the single-player campaign on the highest difficulty, and while it gets me angry when things are difficult, I’m not destroying my keyboard or terrifying the cats. Because I know it’s just a game, I should be enjoying it instead of loathing it, and I don’t want to be the next Idra, doing things like ragequitting out of frustrating games I’m about to win.

I think, in the end, it’s more healthy for me to be a casual gamer making my way slowly towards pro-level skills than the kind of gamer who wishes so hard to be pro that they lose sight of all the fun they should be having. If that means I get made fun of on occasion because I like Commander so much or I don’t have the APM of a Korean demigod, so be it. My blood pressure will stay low, my wife will actually want to play with me and, most important of all, I’ll be enjoying the experience.

To me, casual seems like a pretty damn good thing to be.

Literary Crimes Against Gaming

Courtesy Jason Chan & Wizards of the Coast
I feel like Karn some days. And not just from lack of coffee.

Bad writing can be just as influential and inspirational as good writing.

That may seem to be an incongruous statement. But in my experience, there have been some instances where I’ve been reading a novel, a story or a post, and have wanted nothing more than to blow the author out of the water, literarily speaking. I find this to be the case especially in writing related to gaming, which makes me twice as angry. It’s one thing to write badly, but to degrade a setting or concept I like through that bad writing should be a hanging offense.

That’s my opinion, at least.

Take, for example, the Quest for Karn. I’ve been looking for a good Magic: the Gathering novel ever since Arena, which is still the best if you ask me. The planeswalkers that Wizards of the Coast have put together are an interesting bunch, but I feel like there’s more that could be done with them, territory in the human experience and the permutations of their powers that remains unexplored. And when you present these characters in as bland a way possible, with no real characterization and a plot apparently paced to make The Lord of the Rings look like a jaunty sprint by comparison, you leave a sour taste in the reader’s mouth, instead of making them hungry for more.

I must confess, however, that doing this to the likes of Venser and Elspeth is pretty harmless, considering what could have been done. As far as I’m aware, Wizards has yet to acquire the services of someone like Richard A. Knaak, who misses the point of characters like a champ. Consider Stormrage. In Warcraft III, we learn that Tyrande Whisperwind is a confident, driven and inspiring leader of her people, a warrior-priestess with thousands of years of experience in doing what she says and making decisions without regret. By Knaak’s hand, however, she’s transformed into someone who never grew out of being a teenager, an immature and insecure person who fears the judgement of her peers and might just be cribbing notes from Bella Swan. There’s no growth in Knaak’s characters. If they’re great, they’re always great as well as flawless. If they’re flighty, uncertain and relatively weak, they’re a girl.

I had to pause for a cleansing breath, there.

Gaming books outside of novels suffer as well. Mage is probably my all-time favorite permutation of the World of Darkness, but the core book for Ascension feels unnecessarily huge. There’s great stuff in there for storytellers and players a like, but it can take a little sifting. The prose passages feel ponderous more often than not, with some overwrought language and long-winded anecdotes that are likely aimed at increasing the book’s gravitas while taking away from the essential information gamers are looking for. I still love the book, don’t get me wrong. It’s gorgeous, the new mythology tickles my fancy and the new spheres of magic are very well thought out. It’s just fluffier than I’d like.

In addition to wrapping up the first draft of one manuscript, rewriting another and editing a third, I think it would behoove me to investigate more deeply the ways and means people find their way into gaming material, from source books to novels. I’ve had great experiences working with Machine Age Productions and I hope I can take that experience to other gaming houses in the future. Writing for and about gaming isn’t just something I want to do, after all; it’s something worth doing right.

Game Review: Duels of the Planeswalkers 2012

Courtesy Wizards of the Coast

Outside of the card game, Magic the Gathering seems to be a case of ‘never as sweet as the first time’ for me. The first novel, Arena, seems to be one of the best they’ve released. I read the most recent one, Quest for Karn, and… let’s just say it’s hard for me to believe an editor even gave it a cursory glance before it was pushed out the door.

Likewise, the original Magic: the Gathering PC game left me with some good memories. Looking back some things could have been done differently with it. The technology of the game was quickly outstripped by the PCs that came out, it was never a complete and total joy to look at and it only ever got two official expansions to compliment its original card set. Some user mods have come out since then. But Wizards has proceeded with its own game development, and the most recent ‘new’ title is Duels of the Planeswalkers 2012.

The story in the game, such as it is, is relayed in the opening cinematic of the game. Planeswalker Gideon Jura is facing off against legendary dragon Nicol Bolas, who’s lately becoming the favorite big bad of Magic’s developers. While he’s gotten himself into a pretty bad situation, Gideons’s apparently made some friends, other planeswalkers who team up with him. This is pretty much the in-game explanation for the new mode in the game, Archenemy.

Mechanically speaking, there’s nothing wrong with Duels of the Planeswalkers. It’s a good and accurate representation of the card game, from the execution of turns to the utter frustration of having a great combination countered or a key creature sent to your discard pile. And all without having to break your bank buying new cards! As you defeat other planeswalkers in the course of the standard campaign, you not only unlock new cards in the deck you’re using but their decks as well. You can switch decks, customize the loadout in each deck and see what cards you have yet to unlock in the Deck Customization screen. While the cards unlock themselves through gameplay, there’s the option to pay for it if you’re feeling lazy.

However, these cards remain within their decks. It might be a dealbreaker for some that you can’t swap these cards around or make custom decks. You are also somewhat constrained by the formats in the game. Unlike the current iteration of Magic Online, there are no tournaments or drafts for you to participate in. You have standard games, Free-for-alls and of course Archenemy.

Courtesy Wizards of the Coast
Just remember, even when it’s 3 on 1, the computer’s a cheating bastard.

Like the real-world iteration, Archenemy pits you and a pair of friends against an opponent with a larger life pool and the support of Schemes. Your friends can be living people through Steam or X-Box live, or AI partners like those found in the single-player campaign. It provides just enough variation on the standard gameplay to keep things interesting.

It lacks the story, open-world feel and RPG elements of the first Magic PC game, and even the capability for a personalized deck provided by Magic Online. Still, it’s a cost-effective way for a fan of the card game to get their fix without something unfortunate happening to the rent money.

Family Commander: First Skirmish

Courtesy Wizards of the Coast, Art by James Paick
I was correct, Ghave turned out to be a real fun guy. *hides*

As promised what follows is an account of how a bit of Commander play went down at the Loomis home in Allentown on Saturday. Wizards of the Coast, in my opinion, knocked it out of the park with these preconstructed decks. They are solid investments in terms of rare cards, they stand alone as perfectly playable decks and give great jumping-off points for future supposition and deck-building exercises. But more on that later.

I opened up Counterpunch and made a few tweaks right off the bat. Not that there is anything wrong with the deck as it’s built, but the presence of the Aquastrand Spider convinced me that the presence of the Sporeback Troll and Cytospawn Shambler would not go amiss. I also included a Kavu Predator since I knew plenty of life-gain would be happening and a Contagion Clasp because proliferating in a deck based on counters just makes too much sense.

My father, being the subtle fellow that he is, fields a Heavenly Inferno deck altered to include his sentimental favorite Shivan Dragon. Close as it is to the deck he’s played for years, a red-white one with a “big creatures SMASH” theme, it wasn’t hard for him to get to know it pretty well.

My niece is still getting used to using Political Puppets. I don’t think many changes were made to the deck, and there are a lot of combos to it that beginning players might miss out on. Still, she had enough weapons in the deck to make us all very nervous.

My brother-in-law started with Mirror Mastery. It was probably the deck I knew the least about among the pre-cons. As such, the smart thing would likely have been to make him my primary target, but as such things tend to go around the family gaming table, whomever played the last card that several annoyed everybody else became the target.

So the first match got underway. It took me some time to wrap my mind around the ins and outs of Ghave’s token production and counter-swapping, but it proved to be really irritating for an opponent wanting to eliminate a creature, as Ghave can always move tokens around in response to threats. Unfortunately my main means of protecting myself from flying threats didn’t show up until late in the game, and by then my brother-in-law had used his Commander’s ability of doubling spells on Call the Skybreaker so many times that he had, at one point, nine 5/5 flying elementals on his battlefield. He might have had more. I can’t remember clearly. I just remember lots and lots of pain.

He then switched decks to Devour for Power. This means that most of his creatures now contained black. As did many of my father’s. Which in turn meant that the bulk of my creature removal spells were useless, as they can only remove non-black creatures. That coupled with an early expulsion of really useful cards from my starting hand really slowed me down. Still, my fungus minions and I soldiered on as best we could, even if in the end the kraken from my brother-in-law’s deck rolled over our faces. In my haste to exile creatures from graveyards I’d forgotten all about Wrexial. It proved to be at least part of my undoing.

In retrospect I should have taken more time to study the other decks. Cards like Call the Skybreaker and Windfall might not have taken me by surprise if I had. I will make sure I’m not as unprepared for next time.

From what I saw, Political Puppets would be a deck well suited to my play style. I like to build up momentum, wait for my opponents to open themselves up and then run them into the ground by one means or another. I may let my niece try out Counterpunch and experiment on the Puppets with a couple tweaks I have in mind.

The other thing I want to do is take the Heavenly Inferno deck, pull out white and replace it with green. Basically the notion is to dial down the other creature types and ramp the dragons up to maximum. With a little help from the planeswalker Sarkhan (even if he goes mad due to my machinations…) and some of the cards I already own, a plan of mine that’s been rolling around for some time may soon come to fruition…

Commander Archenemy.

The Commander Returns

Courtesy Wizards of the Coast
Just imagine this guy immune to your spells and regenerating all damage.

It’s been a while since I’ve blogged about Magic: the Gathering, but recent trips home have pulled me back into what players would call the ‘local meta’ of my family. Here’s a quick recap:

Once, they called it Elder Dragon Highlander. It is a variant of Magic: the Gathering geared for multiplayer mayhem. It was so named because the decks used by players were defined by a legendary creature, usually an elder dragon. The deck could only contain colors matching those in the dragon’s casting cost, and only one copy of each card other than basic land was allowed. And Highlander? Well. In the end, there can be only one.

The variant turned out to be staggeringly popular, to the point that Wizards of the Coast decided to give it the official multiplayer variant treatment. It has now joined the ranks of Planechase (which I haven’t played) and Archenemy (which my family won’t play with me any more for some odd reason…) with a selection of high-end preconstructed decks with unique, rare and prized cards among the lists. And, unwilling to be sued by an angry sword-wielding member of the Clan MacLeod, the variant has been remained Commander.

I’ve tried my hand at the varant several times before, with varying degrees of success.

Teneb the Harvester was my first go-to Commander. As a fan of necromancy as a means to victory as well as motivations for villainy, altering my Reanimator deck into an (at the time) EDH variant seemed logical. It worked very similarly to it’s Standard origins, with creatures not staying dead, only it was very big creatures not staying dead. As I mentioned previously, though,
my sister-in-law fielded Teneb so I needed to choose another.

The other massive, legendary dragon to which I have access is Vorosh the Hunter. Back when Time Spiral was the hotness, Ravinca block boosters were still kicking around on the cheap. I’d picked up quite a few back then, and in doing so had acquired many creatures with Graft abilities. Since Vorosh is all about the +1/+1 counters when he noms on an opponent’s face, why not also make him trampling, or regenerating, or immune to spells or abilities? It never quite worked as well as I’d hoped, so I tabled it.

Razia, Boros Archangel had better prospects, but my father immediately adopted her as his first Commander ever, as red and white are his main colors. ‘Ouch’ is the word that best describes what happened next.

Turning back to darker roots, I mined my Dragonfire Archenemy deck for ideas. Lyzolda, the Blood Witch offered me her sultry services and I obliged. The resulting deck was nasty but suffered from a bit of the old ‘glass cannon’ syndrome. Still, of my previous attempts, it might have the most potential as a homegrown Commander deck, provided I can lay my hands on some of the tastier singles new to the variant thanks to Wizards (Command Tower, the Vows, etc). Considering its roots and the presence of dragons elsewhere at the family gaming table, a more vicious Commander might be Karrthus, Tyrant of Jund. In the meantime, now that I have Accorder’s Sheilds out the yin-yang, maybe I can keep Lyzolda from being what the kids call “bolt bait.” I mean, a Commander with 1 toughness? Better be ready to defend it.

Speaking of the latest expansion block, I tried to breathe new life into Vorosh’s deck with some infect and proliferation. Again, it was a noble effort but it never quite hit the stride necessary to keep up with the others around me, especially now that the new pre-constructeds had been introduced.

My last purely homegrown attempt was a red/blue number with the twin wizards Tibor & Lumia at its helm. It had a tight focus on direct nastiness against my opponents and their spells, but lacking the mana ramp of other decks it was quickly left behind. I was frustrated, and unsure of what I’d do next, other than insisting we stick to Standard constructed so I could roll all over people with my Katamyri deck.

And then, as a belated Father’s Day present, my father picked up the pre-constructed deck Counterpunch.

What an interesting choice. So much of the counter-based tomfoolery I’d been fumbling with in my Vorosh deck but in the colors of Teneb. My father, however, expressed trepidation at the word ‘counter’ in the title. “No, it’s not Counterspells. It’s the counters on the creatures and the little generated creatures often represented by counters.” (His response was “Oh. That makes me feel MUCH better.”) I then explained that counterspells or, at the very least, denial was the purview of the Political Puppets pre-constructed deck. He felt better since he hadn’t gotten me that one, but he’s still not sure what to expect.

The deck appears, as The Casual Planeswalker put it, pretty darn solid, but I do have a tweak or two in mind. I have, after all, been toying with a very similar concept for the better part of a year. Expect an after-action report on some nice, wholesome family fun (with the occasional muttered swear or threat of physical violence) after I pick up the deck from Allentown this weekend.

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