Tag: Magic (page 9 of 11)

There Can Be Only One

Courtesy Wizards of the Coast
My sister’s Commander. She gains life. A LOT of life.

My family has become pretty keen on the “newest” Magic: the Gathering format. I put the quotes around ‘newest’ because it’s a format that’s actually been around for a while, underground & independent. But like the rockers who have to trade in their hipster glasses for suits & ties because they have to meet with label people now, the format’s been picked up by the big name and now is getting mass-produced later this year. I’m speaking of what Magic calls Commander, but some folks still know it as Elder Dragon Highlander, or EDH.

Instead of your typical constructed format, Commander has an interesting if somewhat quirky rule set that changes the pace and flavor of the game:

  • Each player begins with 40 life.
  • You may have 100 cards in your deck, one of which must be your Commander.
  • Aside from basic lands, you are allowed 1 copy of each card in your deck.
  • The Commander must be a legendary creature.
  • Your Commander is not shuffled into your deck but remains in a special area out of play. You can summon it at any time for its mana cost.
  • If your Commander would be destroyed, exiled or otherwise removed from play, instead of going to the graveyard or being exiled it returns to its area. It can be resummoned, but 2 colorless mana is added to its casting cost for each time it is sent back to its area in this way.
  • The colors of the Commander define the colors of the deck. For example: if your Commander is red, blue and black, the cards in your deck cannot contain green or white.

Typically, the Commander also lends a theme to the deck, be it creature removal, life gain or straight-forward beat-down. I originally built a creature-enchantment deck around Razia, Boros Archangel, but since most of my father’s cards are red and white, he picked her up as well. So, I’ve gone back to the drawing board. I tried a red-black burn deck with Lyzolda, the Blood Witch as the Commander… it didn’t end well. Now that more or less I know what I’m facing, as my family has become my ‘local meta’, I’ve started on a few ideas.

Vorosh, the Hunter is the most viable, unique Commander I have currently, as Teneb is being fielded (quite effectively!) by my sister-in-law, Beth. I’m building a graft/infect deck around him. The more proliferation I can get into it, the better. Until then it’ll be using some of my more insidious control tricks, at least until I get some other decks up and running. While it might be some time before that happens, due to limited resources, a couple other ideas have popped into my head.

I like my dragon burn deck (and the others hate it due to Archenemy memories), and can probably beef it up a bit with a better Commander. Bladewing the Risen, perhaps. Or I can add some control elements with Crosis, the Purger, Lord of Tresserhorn or Sol’kanar the Swamp King.

The other big idea I had involves control and artifacts, two great tastes that taste great together. The latest block of expansions introduced a few really neat control devices reliant on artifacts, so I would need a Leonid Abunas to keep them safe. But what if he didn’t come out in time? And I still needed a Commander. A little searching, however, introduced me to Sharuum the Hegemon. Black allows for creature recursion (Abunas won’t stay dead!) and her ability for bringing artifacts back is not only good for when she gets sent packing back to her perch outside of the game, but also plays right into the hands of my favorite planeswalker – Venser the Sojourner.

So I have a few things to consider as I plan for my next encounter with my fellow planeswalkers. After all, in the end, there can be only one.

Don’t Dodge This Draft

Courtesy Wizards of the Coast
Cutest little cause for victory there ever was.

Magic: the Gathering is, like many nerdy diversions, something of an expensive hobby.

It’s also similar to things like MMORPGs in that the players are on the prowl for rare items to improve their performance, and that certain arrangements and combinations are ‘best’. In the formats for constructed decks, there tends to be a mentality following this general line of thinking: “If your deck doesn’t use X combination or feature card Y, you cannot and will not win.” And more often than not, those combos and that card are prohibitively expensive. We’re talking hundreds of dollars here, folks.

That’s why limited formats are appealing to those of us operating within the confines of a budget. Everybody starts on a relatively even field, using the same basic resources and their wits to assemble the best deck they can with what they have. In addition to being wallet-friendly, it rewards good analytical and on-the-spot thinking. Rather than walking into the event with a particular combination in mind guaranteed to win games, the player has to think on their feet and make smart decisions.

The ultimate expression of this format, to me, is the draft. Not only is it the least expensive and therefore the easiest to justify, it puts critical thinking skills front and center. It’s rather different from sealed deck events, and in my opinion you get more bang for your buck.

Instead of getting a set number of packs all to yourself, you sit at a table with other players and open each pack one at a time. When you open your pack, you pick one card from among the 15 viable possibilities, then pass the rest to the player on your left. You pick another card, pass, etc. Once that pack is done, you open the next, pick a card and pass to the right. So on and so forth.

By the time you’ve finished you have more than enough cards to build the 40-card minimum deck. But if you just pick the shiniest cards or make choices based solely on rarity, you might not do very well. As you make your choices and see the cards coming by, you need to decide what cards are going to yeild a viable deck despite the randomization based on color, casting cost and the mechanics of the expansions from which you’re choosing.

Let’s say you really like a particular color, or combination of colors. It can be tempting to expect to draft that color and play to your strengths. I can tell you from experience that doesn’t always work. You need to deal with what the military would call “the facts on the ground.” If the person to your right got a really sweet rare card in your preferred color, it’s highly likely he or she will be picking up that color’s more common (and useful) cards to build the foundation of their deck. It’s a preconception that needs to be overcome.

Likewise, if you do aspire to play or compete with those who have constructed decks, you may see a card that would be useful in one of your projects either in a pack you open or passing you by during the draft. As tempting as it can be to grab that card for later use, the competition at hand may have different demands that you need to fulfill, based on your earlier choices.

It was these challenges I needed to overcome in last night’s draft and, for the most part, I succeeded. Apart from some misfortune in the first round, a sleek little black deck carried me to victory in the end. It was a vastly different experience than my first draft, which didn’t net me a single win. I learned from my mistakes, changed my point of view, and found the experience much more rewardiing since my brain was engaged from minute one. I’d probably still feel this way even if I hadn’t done as well, mostly because I think an activity that rewards critical thinking as well as game-playing savvy is a healthy one, especially if it gets one out of the house.

It’s a nerd thing, I guess.

Back On Track

Train

The holidays can throw everybody for a loop. I’m no different. Travel schedules, inclement weather and other factors unique to this time of year tend to play havoc with routines and timetables. Things have started to normalize a bit and it’s time I took a bit of stock of where I am now and where I’m heading.

Writing

Citizen in the Wilds is out for test reading. I’m eager to get some reaction and feedback, even if it takes the form of “CHANGE EVERYTHING ‘CAUSE IT SUCKS.” I’ve started compiling and expanding some notes I’ve jotted down on the next Acradea book. I’m going to edit The Jovian Gambit for this Saturday’s Free Fiction, and after that? I’m not sure. Possibly a hard-boiled Cthulhu detective story in the style of C.J. Hendersen, or perhaps a sequel to Akuma. I’m also getting back in the habit of writing for my Warcraft characters, both on forums and in the game proper.

IT CAME FROM NETFLIX!

The feedback on the first ICFN video has been generally positive, if somewhat cautious. I’m somewhat trepidatious myself, if I’m honest. I think I’m going to shoot for a new video every month and traditional audio enties in the intervening weeks. The poll will return for those audio entries, and as for the videos, I have a few films in mind. Stay tuned.

Dungeons & Dragons

Everybody in the group’s been a little off their game, no pun intended. We’ll be resuming our normal schedule of Tuesday night games, which means I’ll be returning to posting the adventures (or misadventures) of Andrasian, Krillorien, Lyria and Melanie on Tuesday afternoons. After this current printed advneture (Reavers of Harkenwold from the Dungeon Master Kit) I may move them into homegrown content rather than shoehorning Caern of the Winter King from the Monster Vault into the campaign. Or Wizards might have worked a smooth transition in already. More to come on this.

Magic: the Gathering

The local comic/gaming store has free casual play on Thursday nights, $5 FNM events on Fridays and special events like previews of the upcoming expansion Mirrodin Besieged. Attending paid events is a matter of my entertainment budget, and considering it’s something I enjoy alone and the entertainment budget must cover activies for both my wife and myself, it’s hard for me to justify the expense at this time. And I tend to watch my ICFN audio entries the Thursday night before I post the review. There’s simply not enough time, usually. Again, more to come.

World of Warcraft

Cataclysm has rekindled my interest and enjoyment of this game even more than I’d expected. Between the new areas, the promise of dungeons being challenging again (until the next nerf hits) and the resurgence of interaction with guild mates, this game is the other reason I’ll likely have less time for other activities. However, since I play it with my wife as we have since we’ve met, it’s a much more comfortable expense to work into our slender budget.

Classholes Anonymous Podcast

This is more dependant on Black Eagle’s band schedule than anything else.

This Blog

I plan to keep updating every day. Sometimes I’ll have a notion in mind for days before I post it, and some days – like today – I’m stumped up until lunchtime. Comes from everything else on this list as well as the day job and the other responsibilities of adulthood, I guess.

Until I rebel.

Courtesy Hyperbole and a Half

Multiple Multiverses

Courtesy Wizards of the Coast

They’re everywhere. They persist in existing when logic and reason insist they shouldn’t. They entice us with wonders and haunt us with dangers. They are worlds beyond our own, worlds beyond even the basic strictures of the fantasies we create. Other worlds, other planes, other universes – and we’re at the crossroads.

Take for example the different campaigns of Dungeons & Dragons. The lovely lady above is a witch from Dark Sun, a desolate world that subscribes to many of the same strictures and conventions as the ‘default’ D&D worlds such as Greyhawk and Mystara, but sets itself apart with its intelligent bug-people and malevolent sorcerer-kings. Ravenloft got a bit of the World of Darkness treatment around the time of version 3.5 but remains a dark, corrupted reflection of more heroic (if somewhat forgotten) realms. All of them are tied together by Sigil, the City of Doors, an environment so rich and deep it got its own campaign setting for a while. The prevelance of these different worlds grew to such a degree, however, that Sigil became folded into the ‘default’ setting. While shaving down the distinction between a ‘default’ D&D campaign and a Planescape campaign causes Sigil to lose some of its lustre, it also opens many doors for DMs to take their campaigns beyound the setting they’ve chosen and into brave new worlds. Except for Ravenloft, of course. You do NOT want to go to Ravenloft if you weren’t born there. Paladins especially. I get chills just thinking about it.

Courtesy Wizards of the Coast
Mirrodin’s razorgrass

Magic: the Gathering is a similar setting. Each player is a planeswalker, a wizard or other arcanist gifted with a ‘spark’ that allows them to channel their powers into travelling between different planes of existence. There is the ‘default’ plane of Dominaria, which has been expanded upon, invaded and nearly destroyed more than once. Some are lush places where planeswalkers are practically on vacation, such as Lorwyn, while others like Zendikar might as well hang a big ‘Keep Out’ sign on the front which planeswalkers are sure to ignore because, hey, there’s loot there. I personally happen to be a fan of Mirrodin, the plane of metal, because that’s where all the best equipment comes from, and those myr are just too damn cute.

Courtesy DC Comics These are both fantastical and somewhat clean examples of this sort of multilateral storytelling. For a messer but more popular example, look no further than DC Comics. I won’t go into laborious detail over DC’s multiverse – MovieBob’s already done that – but it’s taken almost two decades for things to shake themselves out since the Crisis on Infinite Earths. And they’re not done yet.

If you have a favorite multi-faceted universe, what would it be?

Full Burners

Caveman Needs
Courtesy Terribleminds

The best way for me to avoid feeling the doldrums of both the season and my situation are to stay busy. I throw myself into my writing during the commute and immerse myself in games and other media while I’m home. Yes, I’m an awful procrastinator when it comes to chores because of this. No, I don’t see it changing any time soon. As Dave Barry puts it, “I’ll mature when I’m dead.”

Citizen in the Wilds is closer and closer to completion. Sooner or later, you as a writer have to draw a line in the sand and say “This is where I stop. This is where I shop it out. This is where I dress up the draft, put on my best makeup and hit the street corner.” Otherwise you’ll be revising and editing until you’re 85 and mumbling into your porridge about protagonist motivations and plot twists. So by the end of the year… Saturday… the fourth (and final?) draft will be done, and I’ll be sending it to agents and test readers alike.

(Yeah, that’s a plug, let me know if you want to be a test reader for the final product.)

This means that Free Fiction might go without an update on the 1st, though I have entertained the idea of putting just the first chapter of Citizen out as a PDF for your reading pleasure. The only other idea I’ve managed to maintain is related to Magic: the Gathering and unless I manage to sell it to Wizards of the Coast, it’d be fan fiction. And I don’t want to waste your time with fan fiction if I can avoid it.

The other other self-imposed deadline toward which I’m hurtling is for the video version of IT CAME FROM NETFLIX! featuring The Emperor’s New Groove. Hopefully this evening I can test a different solution for clip capture. If it doesn’t work I may have to resort to a slideshow style presentation, which strikes me as boring. Still, it would be better than nothing. We’ll see how the next pair of evenings fall together.

I am definitely taking New Year’s Eve off.

…Which means I should probably write those posts in advance if I can.

DAMMIT.

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