Tag: mental illness (page 7 of 7)

500 Words on Suicide

Courtesy The Telegraph

I’ve long had a great deal of respect for Sir Terry Pratchett. His novels set on the unique and impossible geography of Discworld have spoken to me for more than a decade. Good Omens is one of the best novels I’ve ever read. His prolific and unrelenting schedule of writing and releasing his works simultaneously inspired me and made me feel woefully inadequate to the challenge of being a published author.

And then, later in life, my respect for him only grew due to the following statement, made in 2009:

“It should be possible for someone stricken with a serious and ultimately fatal illness to choose to die peacefully with medical help, rather than suffer.”

For the most part, suicide has little to do with making a statement or getting attention. It’s about pain. People want to make the conscious choice to stop their pain, or to remove a perceived pain being inflicted upon others. Those afflicted with a terminal illness do not wish to become a burden to their loved ones, nor do they feel strong enough to go through a protracted, withering, slow death, especially if they suffer from a condition for which there is no known cure.

Those of a similar mindset to the one Sir Terry entertained have a desire to have a peaceful, quiet, dignified death, an opportunity to clearly and completely bid farewell to their loved ones. I can’t see anything wrong with that. Especially if someone has lived a full and productive life, and brought joy and enlightenment to others, perhaps even the world, I think they deserve to be empowered to make that choice. Our brains are how we process the experience of our lives, and in most cases, the engine that drives our dreams and our ambitions. If that is going to fail you, and you know that you must face months or years of slow deterioration of everything you and your loved ones once held dear, can you honestly say that choice should be denied to you?

Thoughts of suicide often accompany mental illnesses as well as terminal ones. There is often a perception that things are worse than they are. The result of ill-advised actions or incomplete communication result in distrust, damaged relationships, even the devastation of rejection, loss, and abandonment. Be they the victim or the cause of it, the individual feels their pain keenly and perceives the pain in others. They want it to stop. Especially in the cases of those who have been through one similar experience too many, ending their pain once and for all presents itself as a viable option.

This is not something I can objectively comment upon, save to say that help is available, and things are rarely as bad as they seem. If you or a loved one suffers from a mental disorder, and self-harm is imminent or feared, the index of suicide hotlines in the United States can be reached at (800) 273-8255. The counselors can help you.

Trust me – there is hope.

From The Vault: Why Take This Matters

I’m still shaking off the doldrums and getting myself back on track. While I make more steps towards that, please feel free to read over this post about one of the best initiatives I’ve ever had the pleasure of helping with, even as a source of moral and financial support. It’s important.


Courtesy Take This

It’s dangerous to go alone. Take this.

Some of the earliest, most indelible memories some of my generation has when it comes to video games involve taking a sword from an old man who just spoke those fateful words. “It’s dangerous to go alone.” The world is going to try and kill you. Monsters prowl in the shadows, ready to destroy your body and devour your dreams. Perils you won’t see coming are fully prepared to swallow you whole. You need to defend yourself. You must be prepared to combat your challenges and overcome your obstacles. “Take this.”

We didn’t know it at the time, but this wasn’t just advice that applied to the world of Hyrule. It applies to our world, too.

We may not have to deal with the extant threats in many video games, but the world is still going to try and kill you, spiritually if not physically. I’m not talking about religion specifically, but rather in terms of the human spirit. The singular and the extraordinary are far, far too often pushed and held down by society at large, and it’s easy to fall into a pattern of conformity and ‘normal’ behavior, just to get by. But not everyone can pull off acting ‘normal’. For some, it’s a daily challenge, and some days, it’s an hourly one.

I’ve both faced this struggle myself, and done my utmost to help others cope with it. It’s easy to think, in our darkest hours, that we’re facing these challenges alone. And it’s dangerous to go alone.

The fact is, however, that we are not.

Take This is, according to their site, “a charitable organization founded to increase awareness, education and empathy for those suffering from emotional issues, their families and greater institutions with the goal to eradicate the stigma of mental illness.” While not exclusively dealing with the gaming community, the founders work within that community, as journalists and organizers, and so focus a great deal of their outreach to gamers, through sharing stories via their website and holding panels at events like PAX.

I’m a little lucky, when you get right down to it. I share my stories all the time. I have some skill at articulating myself and the means to do it. I let myself take the time to breathe, to contemplate, and to share. Not everybody is so lucky. Not everybody feels they have a safe place to unburden themselves of the pain and anxiety and uncertainty and loneliness they feel.

And the fact is, everybody should have that.

That’s why Take This matters. They’re just getting started, and I want to see them grow. Their first PAX Prime panel last year was a great success, as was their first ever at PAX East 2014, and they’re returning to Boston next month (EDIT: it was another AMAZING panel). Their site is full of stories that have needed to be heard, they’re going to be looking to grow as much as possible, and they can’t do it alone. None of us should be alone in this fight. Our chances of survival are much greater if we face our challenges together.

The world is a dangerous and cold place. Emotions and mental imbalance can topple even the best of ideas when the world gets involved. It’s dangerous to go alone.

But you don’t have to be alone.

Take this.

Why Take This Matters

Courtesy Take This

It’s dangerous to go alone. Take this.

Some of the earliest, most indelible memories some of my generation has when it comes to video games involve taking a sword from an old man who just spoke those fateful words. “It’s dangerous to go alone.” The world is going to try and kill you. Monsters prowl in the shadows, ready to destroy your body and devour your dreams. Perils you won’t see coming are fully prepared to swallow you whole. You need to defend yourself. You must be prepared to combat your challenges and overcome your obstacles. “Take this.”

We didn’t know it at the time, but this wasn’t just advice that applied to the world of Hyrule. It applies to our world, too.

We may not have to deal with the extant threats in many video games, but the world is still going to try and kill you, spiritually if not physically. I’m not talking about religion specifically, but rather in terms of the human spirit. The singular and the extraordinary are far, far too often pushed and held down by society at large, and it’s easy to fall into a pattern of conformity and ‘normal’ behavior, just to get by. But not everyone can pull off acting ‘normal’. For some, it’s a daily challenge, and some days, it’s an hourly one.

I’ve both faced this struggle myself, and done my utmost to help others cope with it. It’s easy to think, in our darkest hours, that we’re facing these challenges alone. And it’s dangerous to go alone.

The fact is, however, that we are not.

Take This is, according to their site, “a charitable organization founded to increase awareness, education and empathy for those suffering from emotional issues, their families and greater institutions with the goal to eradicate the stigma of mental illness.” While not exclusively dealing with the gaming community, the founders work within that community, as journalists and organizers, and so focus a great deal of their outreach to gamers, through sharing stories via their website and holding panels at events like PAX.

I’m a little lucky, when you get right down to it. I share my stories all the time. I have some skill at articulating myself and the means to do it. I let myself take the time to breathe, to contemplate, and to share. Not everybody is so lucky. Not everybody feels they have a safe place to unburden themselves of the pain and anxiety and uncertainty and loneliness they feel.

And the fact is, everybody should have that.

That’s why Take This matters. They’re just getting started, and I want to see them grow. Their first PAX Prime panel last year was a great success, as was their first ever at PAX East 2014, and they’re returning to Boston next month (PAX East 2014, Arachnid Theater, Friday 12:30 PM, BE THERE). Their site is full of stories that have needed to be heard, they’re going to be looking to grow as much as possible, and they can’t do it alone. None of us should be alone in this fight. Our chances of survival are much greater if we face our challenges together.

The world is a dangerous and cold place. Emotions and mental imbalance can topple even the best of ideas when the world gets involved. It’s dangerous to go alone.

But you don’t have to be alone.

Take this.

Newer posts

© 2024 Blue Ink Alchemy

Theme by Anders NorenUp ↑