Tag: mmorpg (page 4 of 8)

Remembering Why I Play

Courtesy WoW Armory
My wife’s paladin: All this and brains, too.

I have a tendency to take my games seriously. Like James T. Kirk, I don’t like to lose. I tend to find being on the wrong side of a die roll or an enemy stratagem to be very frustrating. But rather than taking the opportunity to learn from my mistakes, my habits lean towards venting those frustrations in an immediate, vocal manner. I’ve been making efforts not to do that, and have been successful when it comes to board games or Magic duels. However, one place that saw me continuing this bad habit was World of Warcraft.

Thankfully, Wil Wheaton‘s around to show us how it’s done.

A little background information: Not only did my wife and I meet on World of Warcraft, she is also better at it than I am. She’s shown me how to theorycraft, the ways to look for new gear and telltale signs to be wary of when grouping with people. Just like her editorial skills can improve my writing (if I can ever get up the gumption to let her tear what I write to shreds), her high standards help me be a better player than the ‘bads’ with which neither of us wishes to associate.

I’m a hunter. My ability to do damage and, by extension, contribute to the group revolves around my ranged weapon. I’ve been in need of a new one for some time now, and the most viable way to get one is in defeating a creature called Ick in the dungeon known as the Pit of Saron – abbreviated PoS, insert obvious metaphorical joke here. The system by which WoW generates random numbers determines what loot drops from its creatures, and after 16 attempts at this lumbering monstrosity on heroic difficulty, that system had yet to come up with the result linking to the crossbow I’ve been after.

My wife’s been very patient. I, less so. It got to the point that she was reluctant to be in certain situations in-game with me for fear of a display that’d put the Angry German Kid to shame. After her admission of this and Wil’s pep talk, I’ve resolved to change my ways. In a sense, I wanted attempt #17 on Ick to fail. I wanted to make sure I could do this – to prove I could take my losses in stride with my successes because a) it’s just a game and b) I’m spending time with my wife doing something we both love. Not every couple can claim that.

I also wanted to be honest about my feelings. My wife (along with many others I suspect) has an internal bullshit detector, and even if I didn’t feel entirely okay with the likely outcome of another encounter with Ick and the random number generator, I wanted to at least convey the sentiment with enough honesty to avoid a scathing look. My goal was to be within a tolerable range of at least two or three decibecks*.

So after waiting around 15 minutes in the queue for a tank to show up, we entered the PoS. Skip the first group of mobs, take out the workers and a proto-drake rider, drop the first boss. Head around the quarry, don’t fall in, don’t stand in the toxic waste. Once the trash was clear, we were staring at him, the pustule-decorated lunk with an annoying spikey-haired gnome on his shoulder telling him what to do. It was a somewhat disorganized fight, a bit moreso than usual, but like sixteen previous attempts, eventually Ick succumbed to my comrade’s blades and my bullets.

And like sixteen attempts before, my crossbow did not drop.

I heard my wife apologize. I didn’t say much. I’m not sure what she expected, if anything. The first chance I got, I got up from my computer, walked over to her desk, and kissed her. I thanked her for being patient with me and told her I love her.

Later, I ran another dungeon, the Halls of Reflection on normal difficulty. There was a bow available at the end, and while it’s not as high a quality as the crossbow Ick is hoarding, it’s still a better weapon than my hand-made epic rifle. Breezing through a normal difficulty dungeon was actually kind of refreshing, and much to my delighted surprise, the bow dropped on the first try.

I’m going to do my utmost to practice this good habit. I want to do more with my wife. We’ve discussed story ideas and means to continue playing that maintain our now-mutually high standards, and I want to prove that I’m a partner upon whom she can rely, not just in Azeroth, but in the real world as well. So I’ll keep my temper in check, laugh at our mutual misfortune, point out the bads and praise her when she saves the group with her fantastic healing prowess. We’re in this together, after all, and we play to enjoy it, not to get worked up over the electronic equivalent of a toss of the dice. Maybe I can keep that in mind from now on.

And maybe that stubborn Ick will drop that crossbow someday.

*decibeck (n): A measure of falsehood within a statement, based on the notion that one out of every ten syllables spoken by Glenn Beck is absolutely false.

Azeroth is my Gym

Courtesy Blizzard
Why don’t you come with me, little girl, on a magic carpet dragon ride?

I’m going to let you in on a little secret.

With a few exceptions, I’m not entirely focused on World of Warcraft when I’m playing it.

The aforementioned exception is the dungeons & raids. I stay focused in there. Mostly because I don’t want to suck at playing whichever role I happen to be playing at the time. If I’m DPS, I want to top the damage charts. If I’m tanking, I don’t want anybody else getting smacked in the face. And nobody dies on my watch when I’m healing, otherwise you have every right to call me a tosser.

There are exceptions to the exceptions, too, since some of the dungeons I’ve seen and finished on my main character about a hundred times. If the run’s routine, and populated with random folk I’ve never met who are all sporting gear as good as or better than mine, I can slip into the place where I spend the bulk of my Warcraft time. Half in the actual game, half in other places.

You see, being in the fantasy world of Azeroth is to my brain what being in the gym is to other people’s bodies.

I don’t go to a gym. I can’t afford it, and while I might benefit from extended physical activity on a regular basis, I see walking to and from the train stations in Lansdale & Doylestown as an adequate amount of physical exercise, more than most in my sedentary line of work get as they sit in traffic cursing at some jerk in a BMW who cut them off while yammering on their Bluetooth and sipping their latte. Suckers.

Back on topic. Wandering around the huge game world of Blizzard’s MMO, I find inspiration almost everywhere I turn. The towering spires of Dalaran, that whole floating city in fact, reminds me a great deal of the similar cities I’ve conceptualized in Citizen in the Wilds. The lush, overgrown landscape of Sholazar Basin invokes those selfsame Wilds. Northrend, in general, is a big reason why I got off my ass and was able to finish the first draft of Citizen, and is a constant reminder that I have more editing to do before it’s ready to present to agents and professional editors.

I’m also using the background and ongoing stories for Warcraft characters as exercises in writing. I’m looking out for passive voice. I’m keeping things simple and brief. I’m killing darlings. Even if only a half-dozen people read the stuff that emerges from those exercises, I’m keeping my writing knives and scalpels sharp. But those exercises wouldn’t come to be at all if I weren’t playing the game.

I know that playing the game as much as I do doesn’t make me as productive as I could be. However, if I try to get something creative out of the experience, be it inspiration for an original work or motivation to write even a small snippet from a character’s point of view, then some minor productivity manages to emerge overall.

I’m approaching Warcraft the way I do movies these days. I keep my brain on.

Never Fear Starting Over

Bard by BlueInkAlchemist, on Flickr

As more buzz, news and rumors emerge regarding Cataclysm (including some very interesting coverage by The Escapist), a thought has occurred to me. It was only reinforced by the experience I had over the weekend into last night that will become public some time in the next 24-48 hours, to say nothing of writing “The Haunting of Pridewater” twice.

A storyteller should never be afraid of starting over.

The developers at Blizzard aren’t technically starting over. They’re revising and updating most of the original world, partially for in-game lore reasons and partially to take advantage of the advances in graphics and phasing. However, to experience this new content as something other than a max-level fully armored hero astride a flying mount, one needs to start over with a new character. This really isn’t a big deal, speaking as someone who suffers from a condition known as ‘alt-itis’, but for some it’s pretty daunting. I for one will be starting at least two new characters, and possibly one on the Alliance side of things. We’ll see.

In terms of both writing and the other thing, which I will not mention for reasons I can’t explain but involve the preservation of my sphincter, there are times when a creative endeavor doesn’t go quite as smoothly as one would like. Sometimes you know it right away, and sometimes it needs to be pointed out to you. But either way, the only responsible thing is to start over. Unless you’re writing strictly for your own pleasure, you need to write in such a way that other will be interested in your work enough to see it through to the end, and if you want to be successful, you need to transcend the interest of morbid curiosity. In other words, you want someone to check out you work for a reason other than, “Let’s see just how bad this can suck before it ends.”

Even when you have a deadline, you can always find time to start over, at least in part. Provided you’re not coming out of the gate for the first time at the last minute, there’s opportunity to review your work, pick out what works, scrap what doesn’t and begin again. It can seem like a chore, and sometimes it’s a daunting task, either due to the work’s overall length or the approaching deadline, but working through those obstacles and emerging with a product you know for a fact is better by a great factor than your previous attempt is very nearly its own reward. It’s thrilling to have that sense of completion twice, especially if you can compare what came before with what you have now.

How often have you had to start over? Have you had to do it multiple times on the same project? How much better was the end product due to the stops and starts?

MMORPG Redux

It’s been some time since I’ve discussed upcoming MMOs other than World of Warcraft. Since then, Star Trek Online revealed itself to be rather dull, other bloggers have gotten into the FFXIV beta, and there hasn’t been anything more said about the Twilight thing. Thank the Maker. So let’s see what developments have come along lately, shall we?

Star Wars: The Old Republic

Kotor 2 Poster by some artist who isn't me.
Not sure if want.

It was recently announced that Star Wars: The Old Republic will include space combat. This reminded me of the announcement BioWare made about the sex in Mass Effect. It’s aimed to drum up interest. In this case, those of us with fond memories of X-Wing vs. TIE Fighter (if not TIE Fighter itself, one of the best space combat sims EVER) can imagine ourselves enjoying that sort of gameplay in an MMO setting. Some might already be blowing the dust off of their HOTAS setup in anticipation.

However, BioWare’s previous attempts at space combat were somewhat lackluster. The elements of it in the KOTOR titles were a bit dull. I’d love to think that, if they borrowed anything form Star Wars Galaxies, it’d be at least the skeleton of space combat, because it was pretty good in SWG. But I, for one, will be waiting to see the end result.

Warhammer 40,000

Stole this one from the wife.
Definitely kinda want.

So THQ and Games Workshop have issued a trailer along with some bits of info about the setting for Dark Millenium, their Warhammer 40k MMORPG. I still like the idea of playing around in this universe, but the fact that the trailer shows gameplay as a Space Marine makes me a bit leery. I’m afraid that Space Marines will become the blood elf death knights of Dark Millenium – everybody will be playing one, and they’ll all think they’re the most badass mofo with the best RP story EVAR. I want to know more about the other races and classes available before I render a final opinion, but for now, it seems to be going in an okay direction. More diversity and information, please!

World of Darkness

Courtesy White Wolf & the Escapist
DO WANT.

In a word: Yes.

In two words: Fuck yes.

Fan boy wank aside, this prospect excites me for a variety of reasons. The World of Darkness is a rich, deep IP, that does supernaturals pretty damn well (especially in comparison to Twilight or Underworld) and contains plenty of basis for both PvE and PvP content. With every type of supernatural their own faction, and some being played by NPCs, there should be something for everybody there.

Beyond that, there’s the fact that the World of Darkness comes to us from White Wolf. Other than employing some extremely cool men and women, White Wolf is owned by CCP. Yes, that CCP. As in “creators of EVE Online.” These cats not only know how to make a decent and well-received MMORPG, they know how to keep it going and make things interesting for those who don’t even play the game. Like having six years of real world revenue get destroyed by a pirate raid. This boosts my confidence in the notion of this project not only launching successfully, but being worth playing and maybe even paying money to play.

For the time being, I’m still playing WoW. But I’ll be keeping my eye on these titles, and as soon as I know more, so will you.

Mind the Lore

Sarah Kerrigan by Shiramune, courtesy Blizzard

So Blizzard’s having this contest and I wrote something for it. Given that this is a piece of fiction written within an established universe it is, in essence, a work of fan fiction. Now there’s a lot of fan fiction, from the drabbles that put Harry Potter in bed with Draco Malfoy to the novels published in the universes of Warhammer or Star Wars. There are some things, in my experience, that separate good works of this type from the bad ones.

It all comes down to doing the research.

If you want to avoid derailing a character’s development, ensure your work fits into the tapestry of the universe and match the tone of previous works while providing your unique voice, you have to know the facts about your piece back to front. If the universe began as movies, watch them; as novels, read them; as games, play them. Know the characters, settings, themes and moods. A lot of established fictional universes have on-line resources, from basic fan-sites to extensive wikis – make use of these resources.

There’s established lore out there, and if you ignore it, by either not researching it or choosing to omit it, bad things can happen. It might not make the work entirely unsuccessful, but you might have to weather criticism such as “This character would never act that way,” “The timeline of these events is all screwed up,” or “[insert author name here] doesn’t know how to write women properly.”

Walking into a place filled with lore looking to tell a new story can be a lot like walking into a minefield. If you don’t watch your step, your journey will end very abruptly and messily.

Just be careful.

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