Tag: mmorpg (page 6 of 8)

Preview: Star Trek Online

Fans of Star Trek, brace yourselves. Cryptic Studio’s Star Trek Online is just around the corner. Some are already scrambling to get lifetime subscriptions and all the extra goodies they can, whereas I’m just trying to determine if this game is worth my time and money. From what I’ve seen of the open beta, it could be. There’s a lot going for it, but the game suffers from a few flaws that may prove fatal to the experience of other players.

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When the latest Star Trek film was released in 2009, some blabbermouths in the media talked about how it made Star Trek ‘cool again’. Star Trek Online has somehow pulled off the opposite. Star Trek Online has returned Star Trek to the bailiwick of the nerd. I happen to think this MMOG is pretty cool, but I’m a Star Trek fan, and that’s the target audience for this game. Not the general public, but Star Trek fans.

While Star Trek Online doesn’t boast the story emphasis BioWare is touting for Star Wars: The Old Republic, a good number of Trekkies are more interested in becoming part of the Star Trek universe and its ongoing story than they are the universality of the gameplay mechanics. This doesn’t mean that Cryptic Studios has skimped on the gameplay, because there’s plenty to be had. It’s just not the same kind of experience one gets from World of Warcraft or Aion, and that can be an obstacle too great for some to overcome.

Gameplay in Star Trek Online is divided between ground combat and space combat. Ground combat is typical MMOG fare. You have abilities with cooldowns used to defeat your enemies. When defeated some enemies drop items for you to use, equip or sell. Your primary attack abilities are based on your equipped weapon. It’s nothing terribly new here, but there’s an aspect of it that feels different from other MMOGs that I’ll address in a moment.

Space combat, on the other hand, is likely to be the biggest stumbling block to people, because there’s a good amount of it in Star Trek Online. Space combat in Star Trek has been depicted as battles between capital ships more often than not. The game aims more for that feel than that of a frenetic dogfight. Like the tabletop game on the subject, Star Fleet Battles, or its tall ships cousin, Wooden Ships & Iron Men, the mechanics of space combat focus on positioning, hit location and resource distribution. If you’ve played Wing Commander, you’ll be familiar with this form of space combat and you’ll find it happening at a managable pace from an outside perspective rather than being in the cockpit of a starfighter.

Over at Classholes Anonymous, awitelinsta put it succinctly:

This is you.

Instead of the traditional quest structure, Star Trek Online divides its content into “missions.” From anywhere in the galaxy, you can hail Starfleet to get a new mission. These missions vary from general exploration and patrols to an arcing story about escorting a diplomat, investigating the theft of precious material or rescuing colonists. Missions are geared to take about 45 minute to 1 hour, slicing the content up into very managable chunks. While most of them fall into a specific pattern – warp into a system, shoot at enemy ships, beam down to the ground location, blast people down there, beam back up for another space battle and warp out – there’s enough variety in the types of missions and stories to keep things interesting.

The party system also bears a mention. If you’re not in a party already, and you warp into a system where others are on the same mission, you’ll be automatically rounded up into a party, and the difficult of the mission will scale accordingly. While this idea seems innovative on paper, more often than not you’ll find yourself staring down a well-armed enemy fleet while you and your fellow players float there in your starting ships. Even on your own, the combat can be challenging. However, when it comes to facing ground combat alone, you’re never really alone.

If you beam down to a location without a group, Star Trek Online provides you with an Away Team. Your Bridge Officers, who have abilities that can assist you in space combat, fill in the empty spaces in your party. Other MMOG players are familiar with ‘pets’ and the Bridge Officers do fall into that category. They have abilities of their own and participating in a mission with them, for me, almost makes the game feel more like Mass Effect than an MMOG. Of course, the Bridge Officer AI isn’t overly complicated, but you do have the option of having a ‘red shirt’ run in front of you to take all of the enemy fire while you come in behind them to clean up.

These somewhat unique elements make Star Trek Online feel like a different MMOG experience. For most MMOG players, though, ‘different’ does not necessarily mean ‘good’. A lot of players are going to be put out by the space combat mechanics, the brevity of missions, a lack of clearly defined ‘dungeons’ and the overall aesthetic of the game. Even some Star Trek fans won’t be able to overcome these obstacles to the fun. It really comes down to personal taste.

The game has come under ‘enemy fire’ of its own for a variety of reasons. It’s not the most graphically advanced game out there. Aion is by far a prettier game. Sector space, the “world map” is huge, mostly empty and somewhat lonely as you move from one system to the next. And expect to see a lot of loading screens as you transition from instance to instance. Every system, ground location and starbase exist in their own instance, and the game doesn’t exactly handle the transition delicately. The levelling system is different in Star Trek Online than other MMOGs, as it is based on skills rather than overall experience, and most of your character’s abilities are based on the weapons, ‘kits’ and other equipment they carry rather than their overall rank. Veterans of other MMOGs may struggle to overcome all of these points, if they decide it’s worth their time to do so. Frankly, I can’t blame them if they don’t.

What nudges this game over to the ‘worth playing’ column, for me, is the sense of immersion the game provides. This feels very much like Star Trek. The music, the sound design, the user interface, the variety of characters and life forms – it all contributes to the atmosphere of a rich and detailed universe that many people have dreamed of joining for years. Hearing Alexander Courage’s music at the completion of a difficult mission seems to have an almost magical quality for me, washing away frustration at pirates or Klingons that was gnawing at my patience. I feel that Star Trek Online has a lot of potential. It’s made some mistakes here and there, but there’s a sense of overall improvement that, hopefully, will continue into the future.

It really does come down to personal taste if you feel Star Trek Online will be worth your time and money. I can’t blame the people who will decide that it isn’t. I, on the other hand, will be setting my course for the release date of February 2, and it is my sincere hope that as much fun as I’ve had so far in the beta, crashes and bugs and lag aside, Cryptic has even more to offer. Cryptic, make it so.

Roads Ahead

Good Luck!

Whoo, boy. Trying to sort out exactly where I am at the moment and what’s coming next is proving to be difficult. The dayjob is ramping up along with everything else so time during the day to get a plan of action together is difficult to come by, since I have settled on a long-term writing project that should be occupying most of my free writing time. I do have a couple other incidental side projects, and I don’t want all of it to get derailed by my interest in Star Trek Online.

Now, the game has been previewed in several places, and the open beta critiqued in a couple others, but I have yet to pass my final judgement upon it. I actually want to put together more than just some text and pics about it, however, which leads me to the big obstacle that I’ve run into today.

You see, YouTube and Google like each other a lot. They encourage you to link your YouTube account to your Google account, which I did. However, I picked up the YouTube account ‘jeloomis’ before I really got into the whole Blue Ink Alchemy branding thing. In addition to having a video supplement to my beta impressions, which will be more like a narrated slideshow than an actual video because of my desire to preserve processor power and a complete lack of knowledge in FRAPS use, I was thinking of reworking the ‘Powerless’ idea to something less artsy and more casual. In order to make sure people associate these things with this space and my other work, I wanted to change my YouTube account name. You can’t do that without deleting the old account, which I did, but in the course of doing so I neglected to unassociate that account with Google. So, when I went to create the YouTube account with my shiny username, guess what happened?

“That account is associate with jeloomis.”

So… it’s associated with an account that no longer exists. And there’s no way to unassociate it outside of that account.

Courtesy Black Eagle Ops/Classholes Anonymous

I contacted YouTube to reactive the old ‘jeloomis’ account so I can yank it away from Google and get this thing set up properly. We’ll see how timely their customer service department is. EDIT: Apparently very, but that doesn’t mean they’re helpful in getting the association severed. My vexation is COLOSSAL.

Meantime, here’s a to-do list for that project I’ve chosen thanks to the Magical Talking Beardman.

  • Get plot points vetted.
  • Generate dramatis personae document.
  • Work out rules of languages & magic.
  • Write the damn thing (target word count:125k)
  • Find an agent.

The first hurdle is, to me, a crucial one. I’ve laid out the plot of the novel in a document and shown it to a couple minds I really respect. My wife has given me some good feedback on it and I’ve tweaked the document accordingly. I’m waiting for a few more opinions before I proceed with the next step. Having a plan like this should keep me from procrastinating too much. I hope.

No word back yet from Polymancer, although there is another assignment I’ve been contacted about. More on that after I fit it into my schedule somewhere. And what’s this? A new Escapist editorial schedule calender? Hot diggity dog, it’s time to flood Jordan’s inbox with more pitches.

I really have no excuse for sitting around bored any time soon. Unless I’m in STO going from one system to the next and waiting for an instance to load. But more on that later.

Playing With Others (instead of just myself)

As my darling wife has mentioned (What’s that? You didn’t know she was blogging? Shame on you, go read her awesome posts, I’ll wait), there are several MMOs of various flavors on their way. Following her fine example, since she followed mine in getting a blog started in the first place, I’m going to take some time to talk about why I’m interested in playing some of them, and why some of them don’t interest me at all.

World of Warcraft: Cataclysm

Deathwing
Woke up on the wrong side of the continent.

As a former WoW player (my weekly twelve-step meetings are going well, thanks for asking) I do understand the appeal of a new expansion. Some areas of the old world map have fallen quite behind in terms of quest quality, population and overall aesthetic. New dungeons promising better loot is a major draw as well, and tying in old threads from previous games in a way that’s loyal to the typical Blizzard atmosphere of a world going dark (Diablo, for example) isn’t all that bad.

When I wrote this section earlier I was focusing on the few bad experiences I had that turned me off to the repetitive dungeon grinding in MMOs in general and WoW in particular. I however had some good experiences as well, rendering this entire section moot as well as making me out to be a blatant liar. Therefore I have redacted this section and will be spending the rest of the evening in an act of contrition too horrific and stomach-churning to relate here. Suffice it to say it involves jumper cables, running water, a roll of duct table and no less than six very angry ferrets.

Star Wars: The Old Republic

Kotor 2 Poster by some artist who isn't me.
Nostalgically delicious.

I’ve said on several occasions that I used to love Star Wars, but George Lucas slowly and surely strangled all joy out of the original films and my childhood memories of them. The closest I’ve come to the pure enjoyment I once got out of Star Wars was playing Knights of the Old Republic. Both of those games had a heavy emphasis on story, being rooted in BioWare’s development mentality, and those stories were, unlike those in the prequels, very well told. The Old Republic setting, from the original graphic novels to those two games, painted a much deeper and more vibrant picture of both the Star Wars universe in general and the Jedi in particular.

When it was first announced that the Old Republic would be the setting for a new Star Wars MMO, I was excited. Despite some major problems, Star Wars Galaxies still had something to offer in terms of both gameplay and nostalgia. However, it’s diffcult to balance the classes when you’re pitting normal beings with high technology against space samurai with psychoflexus powers that can toss heavy objects and people alike around a room with almost casual ease. There’s also the fact that, as rich as the setting might be and no matter how much text BioWare will be dumping on the players, all of it is eventually lurching towards the time in the future when all of the Jedi will get murdered at the hands of a super-powered politician with a partially melted face and an asthmatic boy-man who spends most of his formative years stomping his feet and bitching people out over the unfairness of his life.

I feel like I want to vomit already.

Star Trek Online

Hot Trill for Beta testing
If I’m going to deal with lag and bugs, I might as well have something nice to look at.

Star Trek, on the other hand, has had ups and downs in all sorts of flavors and colors, and I still think there’s lots to like about it. The MMO is set in the ‘prime’ reality, rather than the ‘alternate’ one created by Abrams. You know, the one people say craps all over Roddenberry’s dream of the future, which would be biting comments if they hadn’t been said about episode of Deep Space 9 or Voyager or Enterprise or some of the later films? Anyway, my feelings on that subject are well-documented and I’d rather talk about the game.

I’m working on a ‘first impressions’ that encapsulates my experiences in the open beta of Star Trek Online, but suffice it to say I’m liking what I’ve experienced so far. Fleet actions that work a bit like WAR’s Public Quests, skill trees that take the place of arbitrary levels, an Away Team system that ensures you have help when beaming into hostile areas and the ability to customize just about any visual aspect of both your character and your Bridge Officers are a few of the highlights of the game’s current build. I’m still toying with the Away Team AI, looking forward to more missions that don’t involve the usual straightforward “go to location X to kill Y hostile craft/creatures belonging to Z”, and curious about this Replicator system that allows me to sell random drops without having to visit a vendor. More to come on this, but up until now my experience has been positive.

Warhammer 40,000

Stole this one from the wife.
Unprotected sex is heresy. Heresy is punishable by death.

I love the world of 40k. There’s a lot going on, plenty of diverse and dangerous cultures and situations and the overall grimdarkness of the atmosphere puts it far and away from the worlds of either Star Trek or Star Wars. Characters in crapsack worlds tend to be more interesting, which is why encountering people in Fallout 3 is a treat more often than not. However, I think a lot of people are going to look towards this game and try to find out if they can be a super-powered Space Marine.

Screw that, I say. Being overpowered and motivated by faith and loyalty alone gets really dull after a while. Ask most Jedi, if they’re not just interested in waving their dicks lightsabers around. I’ll take Ibram Gaunt over any Space Marine any day of the week. A former Guardsman pressed into service as a mercenary to try and make a living, the assassin masquerading as a nobleman to get closer to his targets, a Dark Eldar privateer looking for his next big score… you could probably come up with many more character ideas and possibly port them into the other sci-fi MMOs, but 40k’s world is so grim and so dark that it’s probably the best and most interesting sandbox in which they can play.

Final Fantasy XIV

Stole this one from the wife, too.
Stole this one form the wife.

A few of the Final Fantasy games turned out pretty well. I particularly like games in the series that incorporate the Job system. Apparently, in this upcoming MMO, the system will be returning in a way that sounds intriguing. From what I understand changing your equipment is what changes your job. My wife covers the game a bit more in-depth and I’ve already stolen both the concept for this post and a couple images from her, so I’ll let her take it from here.

It seems like just about anything can be made into an MMO. My interest stays mostly within speculative fiction, however, so I’ll be keeping an eye on the aforementioned IPs. Hopefully the soulless corporate money-makers won’t try to make absolutely anything into an MMO. At least, I hope not. It’s not like there’s a Twilight MMO in the works.

…What? There is?

Twilight


NO. NO. NO NO NO JESUS O’ BASTARD WHAT THE FUCK IS WRONG WITH PEOPLE THERE WILL BE STABBINGS THESE PEOPLE ARE JUST BEGGING TO BE STABBED NO NO NO CHRIST NO.

I really, really need to see Daybreakers. I need to restore my faith in the fact that people out there know how to portray vampires that act like fucking vampires. For your own safety and the safety of others, await my review of this film. Help support me seeing it, and avert the oncoming torrent of hate-filled stabbity death.

Aion’s Allure

Pandaemonium

My wife has a blog and it’s going to be mostly about Aion. She’s been playing for a while and really enjoys it. Since I’ve been doing things like writing, prepping an entry for the Escapist’s video contest and playing Dragon Age, I haven’t yet started my own adventures in Atreia. Should my wife acquire a rig of her own, however, I’m more than likely going to start up my own account, and not just because I enjoy playing MMOs with her – after all, that’s how we met.

No, there are several reasons why Aion really does appeal to me.

It’s absolutely gorgeous.

No, seriously. Aion uses the CryEngine meaning that the landscapes are rendered with an attention to detail that would make Church tear up. It definitely appeals to my desire to explore new lands and interact with strange creatures. Right before I smack them around for their pants.

Balanced PvP

I was operating under the false assumption that “end-game PvP” means “grind yourself some decent armor in a battleground made mostly of fail, tweak your toon specifically for defeating exactly two types of opposing characters, then grind some more in an arena setting while those who’ve been at it for years abuse you like a pretty boy in a prison and laugh at how much you suck.” This didn’t really appeal to me. However, I’ve been informed by someone quite brilliant that the player v. player action takes the form of faction v. faction action taking place in the Abyss, kind of like the aforementioned battlegrounds, only huge and rendered with the same breathtaking gorgeousness I just talked about. When you go into something with 24 other people on your side, the intent is for overall victory, not necessarily individual achievement. If they’re interested in continued success, they’re going to help you improve your skills. If someone’s berating you on your side for being new or missing something, they’re probably just being a dick.

Also, “24” is an arbitrary number. The Abyss really is huge. HUGE. You know that feeling that Warhammer Online tried to capture of desperate large-scale combat between powerful armies, which failed because not many people were playing the game? Yeah, Aion gets that right.

Completely custom characters

Say what you want about every MMO that comes out having the same amount of sliders. Aion’s character creator is insane. Doctor Frankenstein couldn’t have developed a better way to put together an artificial construct. You could spend hours in there alone, tweaking the shape of your eyes, the cropping of your hair or the exact tone of your skin. It’s attention to detail is as deep and complete as the landscapes, meaning that your toon is going to be gorgeous and that is going to make the next few dozen hours that much more appealing. I don’t know about you, but the better my character looks when running from place to place or standing and talking to people, the more interested I’ll be in getting to the next hotspot.

Aion gives you wings

Why walk when you can fly?

Okay, you need to get past the first ten levels (“of boring“), and even then you can only fly for a little bit. But still – wings. Without spending any in-game currency, without grinding up a skill or farming materials, your character can fly. Now, you can pick up upgrades for your wings through various means, but instead of making you spend money on training and then on the wings themselves, you sprout them in the course of your character’s natural development. I know there are some people who consider this just a gimmick, but if that’s the case, it’s a damn good one.

The usual MMO appeal

There’s loot, there are titles & achievements and there’s even role-playing to be had. Now, there are some of the grind problems you’ll get with any MMO and some of the drop rates for quest related items can be a little Tourette’s-inducing, but if you can take these things in stride, Aion will definitely keep your attention and gobble up your free time. It’s balanced, it’s innovative and it’s jaw-droppingly stunning to look at. And the visual appeal can count for a lot when you’re talking about something you’ll be staring at long into the night.

Did I mention my wife plays it? And she has a blog about it now?

Canned Goods: Lykandros pt 3

Canned Burger

PREVIOUSLY ON CANNED GOODS!

Part 1 & Part 2

AND NOW, THE THRILLING CONCLUSION:

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