While I’m over here in a corner recovering from an extremely hectic Monday, why don’t you enjoy part 2 of my semi-epic Conan character backstory.
While I’m over here in a corner recovering from an extremely hectic Monday, why don’t you enjoy part 2 of my semi-epic Conan character backstory.
When you don’t have a lot of time, but still need to eat something in order to fulfill your obligations to the people paying for the roof over your head, there’s no shame in reaching for something canned. Sure, it’s not very good for you, and doesn’t taste like anything you could get from a nearby eatery or, ideally, make yourself. Sometimes, though, you need to resort to something canned to get by.
Today’s a day like that for this blog, here. I’m trying to plow through some work and find very little time to even post snark on my favorite forums, let alone put up anything significant in this space. So I’ve dipped into my former writing resources and came across something interesting.
Age of Conan wants me back. And if I weren’t pretty much done with MMORPGs, I might consider it. I love a good dark fantasy driven by story, after all, but Age of Conan’s gameplay and atmosphere just aren’t engaging enough to keep me invested in the story. All of the things that Dragon Age does right, Age of Conan does wrong, and you have to deal with the Internet dipshits on top of that.
However, I was excited once about it, and even wrote a back-story for my character, an Aquilonian conqueror. It turned out to be pretty epic. I’ll break it into three parts to get more use out of it. Here’s part one. Enjoy.
You don’t improve your skills in anything unless you practice. Baseball players go to batting cages, tennis players use automated ball machines, shooters go to gun ranges. Where do writers go? In recent years, a lot of fans of popular media have been writing short pieces of fiction based in the fictional worlds they enjoy. While fan fiction isn’t by any means a form of writing meant to generate any sort of revenue – most fan fiction writers go out of their way to ensure readers know they didn’t create these worlds – it can be seen as a viable means for a writer to hone their skills and weed out bad habits. Backstories for MMORPG characters fall into this category. Regardless of the inspiration, however, there are some very clear things that separate good fan fiction from bad fan fiction.
By the way, in case you’re new to this, works of fan fiction are referred to as ‘fics’, and an established fictional world and the characters within are referred to as ‘canon’.
The Good
Getting into the mind of a ‘canon’ character is an interesting exercise. Some of the best fics have very little action and are introspective, with a main character of the canon thinking about something that’s happened or might happen. Since no major events are taking place that might upset the canon, these exercises are ultimately harmless provided the thoughts and feelings of the character are consistent. For example, a short story on Harry Potter’s deepest thoughts and feelings in the wake of someone’s death can be a touching and powerful work, provided he doesn’t think about how he could have done the deed better or how he’s got the hots for Bellatrix LeStrange. More on inconsistencies later.
If you have an idea for an original character or group of characters in a canonical world, by all means bring the idea to life. Give them a personality, history and world view and set them lose in a playground defined by the rules of the world’s original creators. Take the time to flesh them out in your mind or in your notes before you begin the fic in earnest. Locations and situations of the established world provide the backdrop and drama for your character or characters. Role-playing guilds in a MMORPG fall into this category, and if you can work together to establish the rules and circumstances of the disparate characters gathering, the result can be a rewarding and satisfying one for everybody involved.
The more you write, the better your habits in writing become. Just as a slugger, tennis player or hunter grows more confident and more accurate they more they practice, so too does a writer develop more skill with the language and a unique voice to the more they write. Fan fiction’s a good way to get this practice, and if you have a means with which you’re comfortable for you to get feedback, so much the better.
The Bad
It’s fun to think of how a relationship between canon characters might turn out. But if you’re going to write about it, keep their behavior consistent with what’s been established. Don’t try to turn the hero into a psychopathic murderer or a loving husband into a wife-beater. Putting a villain in a sympathetic light can be tricky, but it can be done if the villain’s motivations are kept hidden from the audience and can be elaborated upon by the fic writer. However, if the canon character is a blatantly evil jerk who delights in putting cute things through wood chippers, you’re going to have a hard time getting an audience to side with them in the course of writing your fic.
When it comes to original characters, be very careful in how the interact with those established within the canon. Avoid it if you can, and if it’s absolutely necessary, keep the conversations short and the behavior of the canon character or characters consistent. If a canon character wouldn’t like the kind of person your original character is, for any number of reasons, be certain to show that, rather than the canon characters simply adoring your original one just because you’re writing the story. The more canon characters you bring into your story, the greater the risk of your original character becoming a Mary Sue.
The Ugly
New writers that haven’t developed good habits and go entirely with what comes out of their heads run the risk of creating main characters that are little more than Author Avatar for whom everything goes right in the end and can’t seem to stop getting attention from members of the opposite sex. Another bad habit that can come from undeveloped writing styles include not doing proper research even if they claim they have. However, if the author in question has gotten hold of a good agent and is establishing their own canon that abides by their own rules, not only can they get away with these atrocious habits, they can become insanely popular.
I can’t really understand it either, but I suppose in some cases, success can justify quite a bit.
Since this is going to be a post about World of Warcraft, I’ll spare those of you uninterested in such overt geekery the rambling thoughts that follow. Just pretend I’m reviewing The Hurt Locker or something.
While making my way through Elwynn Forest towards Goldshire, it occurred to me that I needed to do something that I hadn’t done since I last rolled an Alliance character. I took a slight detour from the path, strolled the lands north of Westbook Garrison, and there he was. One quickly loosed arrow later, he was on the ground and I was doing a little dance. But I guess the question you might be asking is what I was doing in Elwynn in the first place.
We’re in the midst of the Midsummer Festival, one of the yearly events that occurs in World of Warcraft. If you participate in the events in various ways, you earn achievements, and while the points associated with them don’t count as anything other than a general benchmark of how much stuff you’ve done in the game, you can earn other prizes such as titles and rare mounts. There’s a bit more incentive, then, to do things like toss torches, hug enemy players and fill out the unexplored portions of your map, rather than just secure bragging rights.
The fact is, however, that most gamers would do these things even if rewards weren’t offered. X-Box Live participants build their Gamerscore by racking up achievements from all sorts of games. The score doesn’t allow for free content downloads or anything else, it’s simply to show how dedicated a gamer is to this or that game. While one player might spend a weekend trying to get the perfect headshot in a shooter, another might try to find all the obscure hidden items in an open-world game.
When you’re creating any form of entertainment, it’s always good to have repeat business in mind. The beauty of achievements is in their ability to deliver exactly that without having to develop new content. I’m playing BioShock again on the hardest difficulty with the reanimation tubes switched off to earn a couple of achievements I missed the first time around, and I’ll continue working on the seasonal achievements in World of Warcraft because I want the special flying draconic mount you can earn by dedicating yourself to all the holidays for an entire year. I could simply worry about raiding to earn the best loot and then roll another character to chow down on grind sandwiches for another 80 levels, or I could pick up a new game for my X-Box instead of playing an old one, but with all of this achievement challenge, why bother?
Achievements really are advantageous for both players and developers. Developers can relax a bit and work on other projects, even if they’re upcoming patches/sequels for the current game, and players save money by not investing in new games until they’ve wrung absolutely every ounce of enjoyment they can from their favorites. It’s like buying a bag of miniature cupcakes but instead of emptying, every time you reach in for what you believe is the last cupcake your fingers tell you there are at least five more in there just begging to be popped into your waiting mouth so you can enjoy their succulent soft sweetness.
I’m not entirely sure where that analogy came from.
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