Tag: Opinion (page 7 of 8)

Chivalry: Taking It Back

Templar

“You keep using that word. I don’t think it means what you think it means.”

Along with some support for the ideas I put forth in yesterday’s post, there are some that spoke up saying I’m just pushing my male ideas onto women, that chivalry is dead and it should stay that way because it’s a very bad thing that’s denigrating to women.

Cue me looking very confused.

Before I get into why this topic of conversation turned me into a seething ball of hatred, let’s look at why chivalry has become, for some, an epithet that means “the code misogynistic entitled male tossers use to impose their imagined superiority on women.”

In Days Of Old

Knights went to war back in the Middle Ages. To differentiate themselves from common folk, since most knights owned land and had other privileges due to their status, they chose to adhere to a code of behavior called ‘chivalry’. The code actually has Islamic roots, with Moorish knights expected to demonstrate “Piety, courtesy, prowess in war, the gift of eloquence, the art of poetry, skill on horseback, dexterity with sword, lance, and bow.” (Source) Christianity imposed more definition upon the code, instructing knights to use their might and influence to protect “weaker members of society.”

Back in those days, this mostly meant women.

For years, women were seen as inferior to men. Men took on the difficult or dangerous tasks of protecting the homestead from rampaging barbarians or going off to slay heathens in a holy war in the the name of Jesus, the Prince of Peace. Women were expected to maintain said homestead, doing the things men couldn’t do because they either weren’t home or hadn’t be raised to know how to cook. This societal structure was maintained for quite some time, and it’s still a thorn in a lot of female sides to this day.

The Modern Interpretation

“Forget about honor, charity and self-sacrifice, the crux of the chivalric code was men imposing themselves upon women. The gentleness and graciousness with which a knight was to conduct themselves towards women was clearly a facade behind which lurked the desire all men have to put women under their thumb. If a man with wealth, title and strength of arms were to act this way, a woman was all but obligated to bow down before him.”

That’s the impression I get from most arguments made against the old chivalric code. And on a certain level, I am incapable of mounting a defense. Women’s rights have been a struggle for years, and many women still fight to prove that they are just as entitled and capable as men. Indeed, in some behavior of men, both then and now, there’s an undercurrent of condescension. “Oh, let me do that for you, my dear. It’s not your fault you’re incapable of rational thought or gross physical labor.”

I don’t think I need to clarify why I agree with the women who get angry at that sort of attitude. Hell, I’m male (at least, I think I am, let me check… *looks down pants* Yep, male) and this sort of thinking pisses me off. Women, from my experience, are tougher, smarter, more cunning, more quick-witted and far more cutthroat than a lot of men out there. Cross a guy, he’ll punch you in the face. Cross a woman, she will not only kick you in the crotch, but drag you into the street and repeatedly stomp on your balls while declaring to everybody within earshot what a fucking douchebag you are. And this won’t happen right away. It’ll happen when you least expect it, and trust me, somewhere in the haze of pain and humiliation, you might realize why you deserve it.

I’m talking mostly in metaphor, here, but I catch you get my drift. Women don’t need special treatment. A lot of women don’t want it. They’d much rather go through their daily lives without anybody taking notice of the fact that they’re put together differently from men.

It’s not going to stop me holding the door open for them, though. Let me tell you why.

I Call Bullshit

It’s not because I’m afraid of getting my nuts flattened, although there’s something to that. No, it’s because I was taught from a very young age through both instruction and experience that women deserve respect and courtesy, just as much as anybody else if not moreso. My mother busted her ass to take care of me and my two sisters, my grandmother taught us everything she could, and my sisters made damn sure I respected them through various means. I observed the way my dad treated my mom, from the good-natured jibes to the way he listened to her concerns, offered advice and worked towards compromise. I was told, and still believe, that holding a door open for a woman, speaking to her with courtesy and considering a woman more attractive if she’s smart, funny and clever rather than based on looks alone isn’t just common courtesy but common sense.

That, to me, is chivalry. It has nothing to do with oppressing women or considering myself superior to them or any of that misogynistic bullshit. Chivalry in my vernacular is and has always been shorthand for “treating people kindly regardless of who they are, where they’re from or what the color of their skin is, especially giving women the respect they deserve because for every kind act I do, at least a thousand other jerkoffs are treating a woman like shit and I want to make a difference, dammit.” I don’t give a damn what the world at large or the mass media or crusaders of womyn’s lib call chivalry, that is what chivalry is to me and I happen to think it’s an attitude that still has merit.

So if I talk about chivalry, or proceed to act in a chivalrous manner, that’s my thinking behind it. Maybe it’s wrong, maybe I’m flawed, maybe I’m still going to get my balls stomped on by a woman who thinks I’m being a condescending dickface. If I am, though, you go right ahead & pour my intentions into the paving machine and point the damn thing at Hell, because I’d rather be damned for seeking a better code of behavior than sit in the darkness cast by the shadow of others, waiting to be saved.

That’s what the word ‘chivalry’ means to me, and by God, I’m taking it back from people who use it the same way tea-partiers use ‘fascist.’

Girls in Gaming

I touched on this subject yesterday, and it’s something that I’d like to expand upon. Basically, there’s a tendency among both game designers and game players to marginalize, sexualize or downright denigrate the role of women both in the games and playing games. It’s a stupid, misogynistic and shockingly accepted behavior, and I really wish it’d stop.

Courtesy Ninja Theory
Nice job empowering young girls out there, Christie.

Now, don’t get me wrong. As a red-blooded mostly-heterosexual male who still has a pulse, I can appreciate a curvaceous woman who’s unashamed of her body. But really, how you can take the female fighters from Dead or Alive, stick them in a game that has them frolicking around on a beach in skimpy swimwear and not call it objectification? I mean to have strong women in a fighting game is one thing, but to take them from that context and stick them in another where all they do is flail around at one another, roll around on a sandy beach and pose provocatively for the player is quite another. At one point in DOAXBV 2, Christie does a pole dance. It’s just absolutely shameless exploitation of her sexuality. On top of the unfortunate social message this sends, the engine’s “jiggle physics” makes things unrealistic to the point of hilarity. Sure, somebody’s somewhere getting off on it as I write this, but I could say the same thing about a picture of a particularly woolly sheep.

Courtesy Daily Mail UK
Somewhere out there, somebody’s picturing Victa here on a pole.

Even when taking a lead role in a game, it’s difficult to find a pre-determined female protagonist who isn’t meant more to titillate than inspire. I haven’t been able to take Lara Croft seriously for some time now, for example. Bayonetta is a pretty blatant example of female protagonist exploitation, but at least she’s aware of it and is willing to laugh at how pathetic her exploiters can be. For the ultimate tongue-in-cheek gamer prick “taking the piss” experience, I’d love to see her saunter into a future No More Heroes title.

Courtesy Sega
Seriously. This babe, teamed up with Travis Touchdown. Think about it.

It’s not all bad news, though. Yesterday I talked about Alyx Vance, from Half-Life 2 and its episodes. While she isn’t the main character, she gets a lot more characterization and personality than Gordon does, other than what’s projected onto him by the player. She’s probably still number one on my list of female sidekicks, though Farah from Prince of Persia: Sands of Time is a very close second. And when it comes to protagonists, positive ones are certainly out there. Alex Roivas from Eternal Darkness comes to mind, as does Jade from Beyond Good and Evil. But I think it’d be very difficult for me to find a girl gamer who doesn’t consider Samus Aran a very positive role model.

Courtesy Nintendo
Looking this good and kicking galactic-scale ass is a tough job.

Now, recent titles seem to depict Samus’ Zero Suit as having been sprayed on by some unknown Chozo technology. However, it still makes sense, as an environmental layer between her and her armor that still provides a layer of protection. In addition, she doesn’t need to look as good as she does, never relies upon her looks to survive, functions independently and projects a motherly instinct from time to time. She’s a well-rounded, positive character that blows the crap out of alien pirates who cross her. Female Commander Shepard from the Mass Effect games is another good example. It’s no coincidence that they’re both voiced by Jennifer Hale, if you ask me.

Women in games continue to struggle to be taken seriously. The players, too, have a lot of misogyny and prejudice to deal with. A good chunk of the gaming population seems to think that girls who play games are limited to Farmville or Cooking Mama or Little Big Planet. That’s such a complete load of immature misinformed crap. Face it, kids, women play games too, and not just the aforementioned “casual” titles. (And really, what makes those games “casual”? A lack of gunfire? No swearing? Not enough achievements to swell your virtual penis gamerscore?) There are entire organizations out there like the PMS Clan dedicated to reinforcing the notion that women who get behind the keyboard or controller are just as capable of racking up kills, scoring points and talking smack as the boys, if not moreso.

Ladies, don’t let those underdeveloped wisecracking jerkoffs keep you from playing games you love and demanding a better representation for women. They’re not better than you are and they don’t have any right to say that you don’t have a place on their servers or in their games. And what’s more, deep down, they know it, and it scares the hell out of ’em. I think I’ve said more than enough on the subject, so let me close by reiterating something I’ve come to believe about pretty much any endeavor I or any of my peers undertake.

The only thing that’s really capable of stopping you from making the most of the opportunities out there, in gaming or any other walk of life, is you.

EDIT: The conversations started by this post over on the Escapist have gotten VERY heated. Watch the fireworks from here, but bring an umbrella, as the forecast predicts a 75% chance of bullshit.

Regarding Feedback & Encouragement

GLaDOS

“The Enrichment Center promises to always provide safe testing environments. In dangerous testing environments, the Enrichment Center promises to always provide useful advice. For instance, the floor here will kill you. Try to avoid it.”

This is GLaDOS’ way of providing feedback & encouragement. Needless to say, there are some moments in Portal at which this sort of thing is less than helpful. But feedback and encouragement are both important in the creative process, despite being very different animals. With GLaDOS’ help, I’d like to show you what I mean.

Feedback

“As part of a required test protocol, our previous statement suggesting that we would not monitor this chamber was an outright fabrication. Good job. As part of a required test protocol, we will stop enhancing the truth in three, two, o*BZZZT*”

Changes are, if you’re engaged in a creative process, the ultimate goal of that process is to create something to be experienced and hopefully enjoyed by other people. Unless you happen to be telepathic, it can be very difficult to gauge how people are going to react to what you consider to be clever, funny, touching or dramatic. Individual taste needs to be factored into most entertainment or artistic decisions, because the more broad the appeal of a given work, the greater the danger that it will be too bland, generic or safe. On the other hand, going right for a niche risks alienating a great deal of potential audience members.

The most tempting time to seek feedback, in my mind, is while the work is being created. You just hammered out element X or smoothed over passage Y or touched up that corner with color Z, and to you it looks banging. However, there’s that niggling little doubt in the back of your mind. You know somebody – let’s face it, everybody knows somebody – who thinks vampires are over-rated or believes there’s no such thing as too much sex and violence or just blatantly hates the color blue. And you’re worried that they represent the majority rather than just being a kook. So, if you’re anything like me, you begin poking around looking for someone to give you feedback to make sure what you’ve just done doesn’t suck.

Stop.

Especially if it’s a first draft. Just stop right now. You’re writing a first draft. Some of it is bound to be crap. You know it, I know it, anybody who knows what writing is really about knows it. I’m as guilty of this as the next struggling artist, especially when it comes to writing female characters that aren’t shallow stereotypes. I worry like mad over that shit. But sometimes I just have to trust the handful of people who’ve told me I know what I’m doing when I use my fingers to make words come out of my brain, and put my head down to move forward. Once the draft is done, then I can ask people how badly it sucks.

Maybe.

If I don’t go back and edit it myself first.

Encouragement

“Well done, android. The Enrichment Center once again reminds you that Android Hell is a real place where you will be sent at the first sign of defiance.”

On the other hand, there’s never a bad time to seek encouragement.

Let me tell you a little secret. C’mere, I won’t bite. Unless you ask. Wink, wink.

Artists, by and large, suffer from pretty massive insecurity issues. We worry that we’re wasting our time. We worry that our end result will not be enjoyable by people who aren’t our immediate family. We worry that our immediate family is going to have us sectioned. We worry about word choice, color balance, character arcs, plot structure, time constraints, deadlines, unpaid bills, collection calls, getting too fat, annoying our significant others and worrying too much.

We can tell ourselves we’re worrying too much, but sometimes it’s not as effective as hearing it from another person. Feelings of true accomplishment are few and far between. Don’t believe me? Take it from a guy who’s actually published something more than a little article on the Escapist and a short story in a horror PDF:

[Writing] is a game of inches.

You are ascending a mountain. It is slow. It is arduous.

Writing is not a romantic career. Nor is it particularly easy. Every gain is a small one. Yes, some writers take off like a rocket, but most don’t. Most eke it out. Most crawl. Most ascend very slowly toward the light.

Courtesy Terribleminds

So between those peaks that we manage to reach, we look for encouragement to keep going. We set milestones for ourselves. Finish this many chapters. Write this many words. Get to the end of this scene. They’re little touchpoints in the course of a larger work, but to us it can feel like a big deal when we reach them.

We like to share these achievements. We know in our minds that they’re just little things and they’re about as significant as nailing that “Two Points” achievement in Half-Life 2 (but man, is it fun playing hoops with D0G), but they still make us feel good. When we do share them, we’re not necessarily looking for a cookie or a pat on the head or even much more than a cursory acknowledgement that we’ve communicated. Saying we’ve hit one of those tiny milestones isn’t a bid for overflowing praise or an attempt to impress. It’s a personal announcement. It’s a tiny celebratory verbal ejaculation. It’s a yawp.

All I’m saying, folks, is to let artists yawp. Feel free to yawp back. Just don’t smack them with a metaphorical rolled-up newspaper and tell them to keep the noise down. It’s what my mom likes to call “a happy noise.” Happy noises are good.

That’s my two cents on it, anyway.

Other Opinions

“In the event that the Weighted Companion Cube does speak, the Enrichment Center urges you to disregard its advice.”

I don’t know what the Weighted Companion Cube would say about feedback & encouragement, considering it’s pretty much just a box with hearts painted on it, but I’m curious as to what you all think out there in the wilds of the Internets.

So lay it on me. When are good and bad times to get feedback? How do you view encouragement? What do you do to encourage yourself, and why is it a good idea to encourage others, even if it’s just when they say “Hey, I wrote another 50 words today!!” In my view, now’s a good time to ask for feedback, so I’m asking, folks. That’s what the comments section is there for.

“Thank you for participating in this Aperture Science computer-aided enrichment activity. Goodbye.”

Electronic Memory Space-Lane

Trade Wars 2002, image courtesy PC World

Here’s a little tidbit for you young’uns who might be tuning into this little blog o’ mine.

Did you know that there were online games before the Internet existed?

When I was a lad (old man joke, oh crumbs there goes the hip, we’re walking, we’re walking) there were these little dial-up places called Bulletin Board Systems, or BBSs. This was long before anything resembling DSL existed, to say nothing of cable or fiber optics running into people’s homes. So one would dial into the BBS’ on-site modem (and if you only had one phone line, someone would need the phone ten seconds after you try dialing) and look at postings of news, jobs and whatnot. BBS setups also had something called ‘doors’.

A ‘door’ was less a physical portal and more the launching point for an on-line game. Of the many that got started back in the late 80s, one in particular not only stands out in my mind but is also played to this day: Trade Wars.

Last year PC World called it one of the greatest PC games ever. I’m hard-pressed to disagree. With simple text displays and ASCII art, Trade Wars would unashamedly eat up hours of my time, with commodities trading, space combat and interaction with other players. You know, the sort of thing that happens in EVE Online but without having to mine asteroids (at least not that I remember). The fact that this sort of game structure has survived into the graphical MMOG era not just as EVE but also as online and hosted versions of the old Trade Wars engine itself is a testament to the longevity and appeal of its simplicity. It doesn’t get much simpler than “Buy stuff for cheap, shoot anybody trying to shoot you, sell stuff for profit, 40 goto 10”.

I might look into finding a way for Blue Ink Alchemy to play host for a Trade Wars game of its own.

If people would be interested in playing, that is.

Zynga vs. The World

Sigh.

I was going to write about Maschine Zeit some more, since I spent some time yesterday working on a little promotional material and trying to drum up some interest. It really made me miss a gaming store in Conshohoken called “The Roundtable” that had a great staff, fantastic atmosphere and fun events. I’d be willing to try and help promote that place, too, if they hadn’t closed their doors. I’d even try to reopen them if I had the credit to support a business loan.

Anyway, the reason I’m not is because of a debate that began over yonder regarding Zynga. Basically the argument was that people who play Farmville (among other things) aren’t “hardcore” gamers and thus they’re not legitimate. That’s bullshit, obviously. Video games are video games, from the tiny little indy projects programmed in BASIC to the massive summer releases that rake in millions of dollars from youth just itching to blow an alien’s head off rather than taking it out on their math teacher.

So in that I’m in agreement. But placing Zynga on the same level as other game developers is, to me, comparing apples and oranges. My ire might be increased due to Zynga’s performance in The Escapist’s March Mayhem, where the social network gaming company has defeated NCSoft (creators of Aion), Infinity Ward (Call of Duty), Rockstar North (Grand Theft Auto), Square Enix (Final Fantasy), and are facing off against a favorite of mine, Valve (Half-Life, Portal, Team Fortress, Counter-Strike, Left 4 Dead…)

This irritates me, and I’ll tell you why.

Zynga doesn’t develop games the way those others developers do, or at least they go for a different kind of game. Zynga’s games are technically video games, just like So You Think You Can Dance, Jersey Shore and Millionaire Matchmaker are technically television shoes. They’re aimed at a very specific demographic. I don’t mean to generalize, but a lot of the people who play Zynga’s games know very little about video games in general. They don’t realize how far things have come. They don’t understand why someone like me can sit back in awe of a Mass Effect 2 or Super Mario Galaxy or No More Heroes when things like Asteroids and Galaxian were the height of gameplay innovation.

To put it another way, here’s a post made over on the Escapist by one Catherine Lyons:

It’s about the culture America (and even the world) is taking that the cheap and tawdry is more important than the innovative and artistic.

“Twilight” gets throngs of fans, who understand nothing of the true genre (one fan even wrote about how Universal’s “Wolfman” was a rip off (despite the fact Universal was remaking a movie they produced back in 30s(? don’t know the exact year), and flamed them because “how could a silver bullet kill a werewolf?” and “the transformation sucked. Look at Jacob for how a real werewolf is supposed to look and morph like.”) It’s mediocre writings set a low standard for it’s fans, and they can’t recognize good material if it doesn’t have a romance between moody teenagers.

Other movies are giving into the “zomg3D” craze where movies that have nothing to really gain from a 3D environment slap together a 3D version just because they can.

TV is getting bogged down with melodramatic crap. The Hills, Secret Life of the American Teenager, Tyra.

WoW is watering down WoW (and by extension, the entire MMO community) with hand-holding and catering too much to their non-gamer base.

Even the news is more celeb gossip and political flaming than actual journalism.

We idolize people like Paris Hilton and the Kardashians, and teach our children from a young age “Be a slut. It’s the cool thing to do. Aspiring to be the concubine of a man in his 80s is a worthy goal.”

Every day, the general populace moves further and further away from anything that makes them think, exert effort, or engage in more than a non-superficial way, and more towards the inane and uninspired.

Gaming seemed to be the last bastion of hope for artistic medium. Despite problems with WoW and Zynga bringing in people that know nothing of gaming into the gaming world and making them think that they know what they’re talking about, it seemed that our games were just getting better and better. More attention to detail, better plot lines, better gameplay.

Now, to see Zynga, who, for reasons I won’t re-enumerate here, doesn’t even deserve to be in this competition (and my assumption is that they were only thrown in there to fill a spot, and expected to quickly get kicked out) win against game houses who have reshaped the industry (Infinity Ward’s Call of Duty is one of the most popular war-based FPS’s out there, Rockstar has consistently pushed the envelope in terms of content and has redefined the idea of a video game again and again, and Square Enix has put out some very popular series that hold a special place in the hearts of many gamers) is like a film fanatic watching Twilight go up for Best Picture. Or a music fanatic watching Kidz Bop go up for a Grammy.

It’s watching our art from get pushed down with the rest of the world in this new world-order of “Thinking is, like, hard and stuff.” and watching as our passion falls to the tawdry mediocrity that is drowning our entire culture.

Anyway, that’s my two rather pretentious cents on the whole Zynga thing, and if they win March Mayhem I won’t be terribly surprised. Just disappointed.

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