Tag: personal (page 10 of 14)

Esprit de Corps

Chess

I was raised playing games like Chess, Battleship, Squad Leader, Risk and War of the Ring. I still love playing tabletop strategy games with my dad. It keeps my mind sharp, it’s quality time with a parent, and a great opportunity to talk smack at someone I deeply love and respect. Especially when a Xanatos Gambit of mine pays off and he’s left staring at the board uttering curses out of earshot of my mother.

Competition among peers is a good thing. Iron sharpening iron, pushing oneself to become better at a chosen passion, blah blah achievement blah blah brotherhood blee. It’s true for video games as much as it is for those played among people with whom you share eye contact and can harass while they get up to grab a fresh beer. I used to love player versus player online as much as I do at the card table. But as time went on, I found myself slowly becoming more and more dissatisfied with PvP in general and online PvP in particular, to the point that nowadays the only competitive game-playing I do is with my dad on the rare occasion we get to sit down together. Most of my video-game playing has become something I do just with myself, which could be descriptions of many of my daily activities, some of which I won’t mention here for family-friendly reasons.

What happened? How did I fall out of love with PvP? When did I become such a despicable care bear?

There’s only one way to find out.

The College Days

Courtesy Valve
“The exam can wait. These CTs and their damn tripmines are going DOWN.”

There was a time when my evenings in college were spent studying being responsible writing letters to my mom sitting in the dark playing Counter-Strike. For hours on end I’d mince into the maps, pick out my favorite weapons from whichever side I’d chosen, and proceed to rampage from one place to another trying to edge out a win. It was especially fun when more than one of us in the apartment were playing on the same game, because shouted obscenities from the other room would make me grin. And when I saw the big shape of a flatmate coming around the corner at me, I knew I was in trouble, but I was still laughing about it even as I took my licks.

Even before that, in a more innocent time, the tight-knit community of the BBS is was really turned me on to online multi-player. Trade Wars taught me never to be logged out for too long if I could help it, because sooner or later somebody was going to blow up my hard-earned ship to try and get to the creamy commodity center inside. This feeling was invoked lately in my trial of Alien Assault Traders, where I spent an evening gawking at my screen because when I wasn’t looking, somebody blew up my damn planet. More accurately, they scoured my base from orbit (with me inside) and set up their own. Revenge shall be mine…

Anyway, that’s how I got my start with this sort of thing, back when the games and I were a bit more innocent, I suppose.

How Halo Changed Things

Courtesy NerdyShirts
NerdyShirts actually makes teabagging look kinda cute.

At first, Halo seemed like a great thing. Either playing co-op with a friend split-screen or on a private server run by a co-worker, I was reminded of those heady days at Bloosmburg. There was friendly competition, the occasional jibe when being at the business end of a killing spree, the whole bit. Then, one day, I tried out the online random game-joining multi-player.

Now, maybe this is my fault for not researching or joining any clans. Maybe I didn’t get enough practice switching between the two weapons Master Chief can carry at any one time. Maybe I was spoiled by single-player campaigns where attacks that actually got past the Spartan’s armor just caused me to duck behind something solid until my health regenerated, because AI baddies never seemed savvy enough to flush me out with a grenade. But it seemed that whenever I signed into a random Halo MP game, I’d be at it for all of two minutes before I’d be clubbed, teabagged and verbally taunted by someone who sounded like a rat on helium squeaking at me from the bottom of a well about how I’d been ‘pwned’.

As trendy as it might be to hate on Halo these days, I think this was what turned me off to most PvP, at least when it came to shooters. There are folks out there who play this game professionally. It’s their job to improve their skills, find the best perches to drop grenades on someone, master the art of vehicular homicide (with Warthogs in the game of course) and make their teabagging appear to have all the grace and poise of an ice dancing routine (not a big stretch). More power to them, I say. If I could make a living playing video games all day, you can bet your teabag I’d do it in a heartbeat. And again, maybe this is due to joining random games instead of finding a clan or something, but I’d try not to be mean about it. I mean, laughing a bit at a particularly nasty kill is one thing, especially when you can laugh at your own when your buddy gets his revenge. Being the butt of homophobic rape jokes for hours on end is quite another. It just gets really old really fast.

Where’s the incentive to play in order to improve my skills if all the other players are just going to tell me how much I suck? And if they’re already at that level of skill, how much further along will they be when I finally get to said level?

Maybe I’m just a soft, mewling big girl’s blouse of a gamer for saying this, but all of the fun of an experience is drained away when I spend half of my time watching a respawn timer count down while watching a teenager defile my corpse and listening to his brand of humor spew into my ear without any recourse on my part other than trying to best him (an effort which almost always fails) or ragequitting.

WoW’s Ubiquitous Grind Machine

Courtesy Blizzard

Considering what an RP nerd I am, it’s no surprise that I almost always played World of Warcraft on RP servers. Even there, you can find PvP. Given that role-playing is a largely social undertaking, and it’s best done with a group of like-minded individuals, it follows that some of one’s friends from the community would share an interest in PvP. However, since WoW is an MMORPG, any undertaking in it outside of purely social interaction means one thing, and one thing only.

Grinding.

Now, when I say ‘grinding’, I don’t mean killing thousands of rats over and over again, though that certainly is the case when it comes to building experience. In the case of PvP, at least in World of Warcraft, grinding means going into battlegrounds repeatedly, trying to build up badges and reputation to purchase better equipment, and ascending to the point where you and a handful of trusted friends – between one and four – can enter the arena and leave the battlegrounds behind. But once you get into the arena, you must again climb a ladder of points and reputation to ensure that your opponents do not outstrip you in terms of equipment.

There’s also the chance that entering the arena will reveal that you’ve been “doing it wrong” for quite a while. Battlegrounds tend to be more forgiving in terms of people not knowing how best to play their class. Arenas, on the other hand, have a much narrower margin for error, and every loss is a costly one. While one’s arena partners tend to be more forgiving, provided you’re not jumping into a random one, there’s still the matter of the gap between you and the shiny new pair of shoes you need to increase your resilience rating widening because you got snared and blasted into oblivion when you really should have known better. It’s less immediately enraging than getting teabagged by an adolescent, but more disheartening because you’re getting teabagged by the system.

It was a feeling, a salty sweaty taste in my mouth, that I couldn’t shake. I tried Warhammer Online, Aion, Star Trek Online, and in each case, I felt I was staring down a long dark corridor of PvP grinding with no end in sight and the server’s hungry grues waiting to devour my free time, my hard-earned cash and my will to live.

Yes, yes, I know, boo hoo, stupid whiny care bear, let’s move on.

The Across-The-Table Factor

Courtesy Kennon James
Some things are just better with beer ale.

I think part of the problem I ran into was the inability to see the people with whom I was playing. I don’t know a lot of the people I meet online personally. Folks in a WoW guild I can kind of get to know but I’m still never sure how they’ll behave under pressure in a competitive situation, or how they’ll react to me when I inevitably mess up. It’s even worse jumping into random online shooter game sessions.

It’s a shame, too, because some of the best experiences I’ve had playing with others have been in competitive situations. Games of Munchkin, Chrononauts, Puerto Rico and the other aforementioned board games quickly become tirades of “I can’t believe you did that!” speeches framed with raucous laughter. Even something like poker or blackjack can have this esprit de corps, this feeling of competition among peers. It’s something that I’ve found lacking in a lot of PvP experiences.

There’s Hope. I Think.

Courtesy Valve
“Hmm… looks like he’s going to try this multi-player malarkey again.”

I think really have been doing something wrong. My enjoyment, or more pointedly the lack thereof, in a lot of these situations really comes down to me not finding a good group of people with whom to play. I haven’t been thinking about getting into situations where I’m in a game with people I know who’ll have my back when things go rotten. At least, I wasn’t. But I’ve refocused my thoughts on this from “what’s wrong with other people” to “what am I doing wrong?” The answer, as far as I can tell, is not being discriminatory in whom I spend time with in a multiplayer/PvP environment. It’s why I’m looking to get an Alien Assault Traders server going on this domain. And judging by the number of hits I got the last time I discussed Trade Wars, I think some of the people who’d join it would be people I know. Having my base scoured from the surface of a planet I created will be a lot less difficult to swallow when I can call, Tweet or otherwise directly harangue the friend in question with promises of revenge worthy of Shatner in Wrath of Khan.

The same could be said for Team Fortress 2. In a game where teamwork and supporting one another is emphasized so heavily, joining a random game and trying to depend on a stranger seems counter-intuitive. Most of people I know who play do so on the PC, meaning I’d be unable to join them since my copy of the Orange Box is for a console. Still, Steam has sales from time to time and if I can snag the game during one, I’m sure I can find people I know well enough from the Escapist or another walk of life whom I can trust to keep too many Spies from stabbing me while I’m trying to line up a shot on a particularly troublesome Heavy.

In spite of some negative reviews regarding it, I’ve been asked by a friend to try out Borderlands. Provided I can hang with said friend on a regular basis during the game, it might not be so bad. I’m trepidatious given my previous experience, but I figure it’s worth a shot if I’m playing with people I know.

Finally, I’m sure I’ll be playing an MMORPG again at some point. But I’m not going to be playing one by myself. I’m returning to my stance of finding one my wife and I can agree upon and I’m sticking to it. Because if there’s anybody on this planet from whom I should be able to endure some smack talk, it’d be my blushing bride.

At least she’s easier on the eyes than my dad.

Chivalry: Taking It Back

Templar

“You keep using that word. I don’t think it means what you think it means.”

Along with some support for the ideas I put forth in yesterday’s post, there are some that spoke up saying I’m just pushing my male ideas onto women, that chivalry is dead and it should stay that way because it’s a very bad thing that’s denigrating to women.

Cue me looking very confused.

Before I get into why this topic of conversation turned me into a seething ball of hatred, let’s look at why chivalry has become, for some, an epithet that means “the code misogynistic entitled male tossers use to impose their imagined superiority on women.”

In Days Of Old

Knights went to war back in the Middle Ages. To differentiate themselves from common folk, since most knights owned land and had other privileges due to their status, they chose to adhere to a code of behavior called ‘chivalry’. The code actually has Islamic roots, with Moorish knights expected to demonstrate “Piety, courtesy, prowess in war, the gift of eloquence, the art of poetry, skill on horseback, dexterity with sword, lance, and bow.” (Source) Christianity imposed more definition upon the code, instructing knights to use their might and influence to protect “weaker members of society.”

Back in those days, this mostly meant women.

For years, women were seen as inferior to men. Men took on the difficult or dangerous tasks of protecting the homestead from rampaging barbarians or going off to slay heathens in a holy war in the the name of Jesus, the Prince of Peace. Women were expected to maintain said homestead, doing the things men couldn’t do because they either weren’t home or hadn’t be raised to know how to cook. This societal structure was maintained for quite some time, and it’s still a thorn in a lot of female sides to this day.

The Modern Interpretation

“Forget about honor, charity and self-sacrifice, the crux of the chivalric code was men imposing themselves upon women. The gentleness and graciousness with which a knight was to conduct themselves towards women was clearly a facade behind which lurked the desire all men have to put women under their thumb. If a man with wealth, title and strength of arms were to act this way, a woman was all but obligated to bow down before him.”

That’s the impression I get from most arguments made against the old chivalric code. And on a certain level, I am incapable of mounting a defense. Women’s rights have been a struggle for years, and many women still fight to prove that they are just as entitled and capable as men. Indeed, in some behavior of men, both then and now, there’s an undercurrent of condescension. “Oh, let me do that for you, my dear. It’s not your fault you’re incapable of rational thought or gross physical labor.”

I don’t think I need to clarify why I agree with the women who get angry at that sort of attitude. Hell, I’m male (at least, I think I am, let me check… *looks down pants* Yep, male) and this sort of thinking pisses me off. Women, from my experience, are tougher, smarter, more cunning, more quick-witted and far more cutthroat than a lot of men out there. Cross a guy, he’ll punch you in the face. Cross a woman, she will not only kick you in the crotch, but drag you into the street and repeatedly stomp on your balls while declaring to everybody within earshot what a fucking douchebag you are. And this won’t happen right away. It’ll happen when you least expect it, and trust me, somewhere in the haze of pain and humiliation, you might realize why you deserve it.

I’m talking mostly in metaphor, here, but I catch you get my drift. Women don’t need special treatment. A lot of women don’t want it. They’d much rather go through their daily lives without anybody taking notice of the fact that they’re put together differently from men.

It’s not going to stop me holding the door open for them, though. Let me tell you why.

I Call Bullshit

It’s not because I’m afraid of getting my nuts flattened, although there’s something to that. No, it’s because I was taught from a very young age through both instruction and experience that women deserve respect and courtesy, just as much as anybody else if not moreso. My mother busted her ass to take care of me and my two sisters, my grandmother taught us everything she could, and my sisters made damn sure I respected them through various means. I observed the way my dad treated my mom, from the good-natured jibes to the way he listened to her concerns, offered advice and worked towards compromise. I was told, and still believe, that holding a door open for a woman, speaking to her with courtesy and considering a woman more attractive if she’s smart, funny and clever rather than based on looks alone isn’t just common courtesy but common sense.

That, to me, is chivalry. It has nothing to do with oppressing women or considering myself superior to them or any of that misogynistic bullshit. Chivalry in my vernacular is and has always been shorthand for “treating people kindly regardless of who they are, where they’re from or what the color of their skin is, especially giving women the respect they deserve because for every kind act I do, at least a thousand other jerkoffs are treating a woman like shit and I want to make a difference, dammit.” I don’t give a damn what the world at large or the mass media or crusaders of womyn’s lib call chivalry, that is what chivalry is to me and I happen to think it’s an attitude that still has merit.

So if I talk about chivalry, or proceed to act in a chivalrous manner, that’s my thinking behind it. Maybe it’s wrong, maybe I’m flawed, maybe I’m still going to get my balls stomped on by a woman who thinks I’m being a condescending dickface. If I am, though, you go right ahead & pour my intentions into the paving machine and point the damn thing at Hell, because I’d rather be damned for seeking a better code of behavior than sit in the darkness cast by the shadow of others, waiting to be saved.

That’s what the word ‘chivalry’ means to me, and by God, I’m taking it back from people who use it the same way tea-partiers use ‘fascist.’

Regarding Feedback & Encouragement

GLaDOS

“The Enrichment Center promises to always provide safe testing environments. In dangerous testing environments, the Enrichment Center promises to always provide useful advice. For instance, the floor here will kill you. Try to avoid it.”

This is GLaDOS’ way of providing feedback & encouragement. Needless to say, there are some moments in Portal at which this sort of thing is less than helpful. But feedback and encouragement are both important in the creative process, despite being very different animals. With GLaDOS’ help, I’d like to show you what I mean.

Feedback

“As part of a required test protocol, our previous statement suggesting that we would not monitor this chamber was an outright fabrication. Good job. As part of a required test protocol, we will stop enhancing the truth in three, two, o*BZZZT*”

Changes are, if you’re engaged in a creative process, the ultimate goal of that process is to create something to be experienced and hopefully enjoyed by other people. Unless you happen to be telepathic, it can be very difficult to gauge how people are going to react to what you consider to be clever, funny, touching or dramatic. Individual taste needs to be factored into most entertainment or artistic decisions, because the more broad the appeal of a given work, the greater the danger that it will be too bland, generic or safe. On the other hand, going right for a niche risks alienating a great deal of potential audience members.

The most tempting time to seek feedback, in my mind, is while the work is being created. You just hammered out element X or smoothed over passage Y or touched up that corner with color Z, and to you it looks banging. However, there’s that niggling little doubt in the back of your mind. You know somebody – let’s face it, everybody knows somebody – who thinks vampires are over-rated or believes there’s no such thing as too much sex and violence or just blatantly hates the color blue. And you’re worried that they represent the majority rather than just being a kook. So, if you’re anything like me, you begin poking around looking for someone to give you feedback to make sure what you’ve just done doesn’t suck.

Stop.

Especially if it’s a first draft. Just stop right now. You’re writing a first draft. Some of it is bound to be crap. You know it, I know it, anybody who knows what writing is really about knows it. I’m as guilty of this as the next struggling artist, especially when it comes to writing female characters that aren’t shallow stereotypes. I worry like mad over that shit. But sometimes I just have to trust the handful of people who’ve told me I know what I’m doing when I use my fingers to make words come out of my brain, and put my head down to move forward. Once the draft is done, then I can ask people how badly it sucks.

Maybe.

If I don’t go back and edit it myself first.

Encouragement

“Well done, android. The Enrichment Center once again reminds you that Android Hell is a real place where you will be sent at the first sign of defiance.”

On the other hand, there’s never a bad time to seek encouragement.

Let me tell you a little secret. C’mere, I won’t bite. Unless you ask. Wink, wink.

Artists, by and large, suffer from pretty massive insecurity issues. We worry that we’re wasting our time. We worry that our end result will not be enjoyable by people who aren’t our immediate family. We worry that our immediate family is going to have us sectioned. We worry about word choice, color balance, character arcs, plot structure, time constraints, deadlines, unpaid bills, collection calls, getting too fat, annoying our significant others and worrying too much.

We can tell ourselves we’re worrying too much, but sometimes it’s not as effective as hearing it from another person. Feelings of true accomplishment are few and far between. Don’t believe me? Take it from a guy who’s actually published something more than a little article on the Escapist and a short story in a horror PDF:

[Writing] is a game of inches.

You are ascending a mountain. It is slow. It is arduous.

Writing is not a romantic career. Nor is it particularly easy. Every gain is a small one. Yes, some writers take off like a rocket, but most don’t. Most eke it out. Most crawl. Most ascend very slowly toward the light.

Courtesy Terribleminds

So between those peaks that we manage to reach, we look for encouragement to keep going. We set milestones for ourselves. Finish this many chapters. Write this many words. Get to the end of this scene. They’re little touchpoints in the course of a larger work, but to us it can feel like a big deal when we reach them.

We like to share these achievements. We know in our minds that they’re just little things and they’re about as significant as nailing that “Two Points” achievement in Half-Life 2 (but man, is it fun playing hoops with D0G), but they still make us feel good. When we do share them, we’re not necessarily looking for a cookie or a pat on the head or even much more than a cursory acknowledgement that we’ve communicated. Saying we’ve hit one of those tiny milestones isn’t a bid for overflowing praise or an attempt to impress. It’s a personal announcement. It’s a tiny celebratory verbal ejaculation. It’s a yawp.

All I’m saying, folks, is to let artists yawp. Feel free to yawp back. Just don’t smack them with a metaphorical rolled-up newspaper and tell them to keep the noise down. It’s what my mom likes to call “a happy noise.” Happy noises are good.

That’s my two cents on it, anyway.

Other Opinions

“In the event that the Weighted Companion Cube does speak, the Enrichment Center urges you to disregard its advice.”

I don’t know what the Weighted Companion Cube would say about feedback & encouragement, considering it’s pretty much just a box with hearts painted on it, but I’m curious as to what you all think out there in the wilds of the Internets.

So lay it on me. When are good and bad times to get feedback? How do you view encouragement? What do you do to encourage yourself, and why is it a good idea to encourage others, even if it’s just when they say “Hey, I wrote another 50 words today!!” In my view, now’s a good time to ask for feedback, so I’m asking, folks. That’s what the comments section is there for.

“Thank you for participating in this Aperture Science computer-aided enrichment activity. Goodbye.”

Electronic Memory Space-Lane

Trade Wars 2002, image courtesy PC World

Here’s a little tidbit for you young’uns who might be tuning into this little blog o’ mine.

Did you know that there were online games before the Internet existed?

When I was a lad (old man joke, oh crumbs there goes the hip, we’re walking, we’re walking) there were these little dial-up places called Bulletin Board Systems, or BBSs. This was long before anything resembling DSL existed, to say nothing of cable or fiber optics running into people’s homes. So one would dial into the BBS’ on-site modem (and if you only had one phone line, someone would need the phone ten seconds after you try dialing) and look at postings of news, jobs and whatnot. BBS setups also had something called ‘doors’.

A ‘door’ was less a physical portal and more the launching point for an on-line game. Of the many that got started back in the late 80s, one in particular not only stands out in my mind but is also played to this day: Trade Wars.

Last year PC World called it one of the greatest PC games ever. I’m hard-pressed to disagree. With simple text displays and ASCII art, Trade Wars would unashamedly eat up hours of my time, with commodities trading, space combat and interaction with other players. You know, the sort of thing that happens in EVE Online but without having to mine asteroids (at least not that I remember). The fact that this sort of game structure has survived into the graphical MMOG era not just as EVE but also as online and hosted versions of the old Trade Wars engine itself is a testament to the longevity and appeal of its simplicity. It doesn’t get much simpler than “Buy stuff for cheap, shoot anybody trying to shoot you, sell stuff for profit, 40 goto 10”.

I might look into finding a way for Blue Ink Alchemy to play host for a Trade Wars game of its own.

If people would be interested in playing, that is.

Rigmarole – It’s Actually A Word!

The rigmarole to which I’m referring is getting taxes filed. Normally, I’m the kind of guy to file using the Interweb. However, this past year was different because I got myself hitched. Since the (un)fortunate woman who’s become my bride isn’t from this country, there are quite a few hoops that need to be jumped through, or set on fire, to get everything sorted.

We were told when we last went to the local IRS office that we needed to provide a little letter from Social Security saying that she’s not eligible for one of their special numbers. So today after I slept in to try and shake off some residual lethargy and soreness from this weekend, we headed out to the closest Social Security office, located in Norristown. We waited for about half an hour before the woman who saw us provided the letter without much prompting – we pretty much just had to tell her my wife’s a foreigner.

So we headed back to the IRS office, where we were informed we didn’t need the letter we’d just spent a good hour of our afternoon acquiring. Still, all of our forms were in order and there were no problems with my wife’s Canadian passport, so the federal return was filed without much fanfare.

Now I need to tackle the state return. And if there’s any bit of financial paperwork more convoluted and tedious than a federal tax return, it’s a Pennsylvania state tax return.

I’m actually kind of looking forward to being back at work tomorrow.

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