Tag: Reviews (page 11 of 36)

IT CAME FROM NETFLIX! Prince of Persia

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Translating a story from one medium to another can be a tricky prospect. Video games in particular have had a rough time getting comfortably adapted from their interactive medium to non-interactive means of storytelling such as book or movies. Some seem more inclined for this sort of translation than others on concept alone – fighting games, hack-and-slashers, etc. Platforming games seem an unlikely candidate for adaptation, probably because most people remember how awful the Super Mario Brothers movie was. And yet, that’s how we got Prince of Persia. A PS2 platformer that was arguably the best in its series, Sands of Time, has become a major motion picture.

Courtesy Disney

The eponymous prince, Dastan, is a former street urchin adopted by the old king due to his uncharacteristic sense of fair play and justice. Circumstances throw his lot in with the princess of a blessed kingdom who has the charge of defending a magical artifact with powers over time itself. The king’s brother and vizier, whom nobody seems to think might be a bad influence despite the nature of the advice he gives, wants the artifact for himself. What follows is an adventure story that looks to tap the same vein as successful and even classic flicks like Raiders of the Lost Ark or The Mummy, and for the most part pulls it off.

What sets Prince of Persia apart from its video-game predecessors is the basic building blocks of its storytelling. While it is unashamedly playing in the same sandbox as Theif of Baghdad or Disney’s Aladdin, the game pretty much did the same thing so the aesthetic is instantly familiar. There’s also the fact that the game itself, Sands of Time, had a solid narrative, an interesting and well-rounded main character, real chemistry between its leads and lots of fun gameplay underscoring the story points. This being a film, we need to swap out the game play for something else, and Prince of Persia wisely adds more characters rather than relying on special effects, gimmickry or blatant sex appeal.

Courtesy Disney
It’s not overly blatant

Which isn’t to say Jake Gyllenhaal or Gemma Arterton aren’t sexy. Because they are both damn sexy. I mean… damn. On top of the hotness factor, though, is some careful characterisation and really cracking dialog which keeps it right in line with its source material, even if it goes in an entirely different direction in terms of what the MacGuffin ultimately does and where it came from. Ben Kingsley as the vizier does a good job in not only being menacing but at times pulling off a few moments where you can start to understand how he’s pulling the wool over the eyes of the other characters, even as we with our thousand-foot view of things can see his villainy as being a tad obvious. And isn’t it always cool to see Alfred Molina in something? I mean, let’s put it in troper terms: we’ve got Donnie Darko and Io on the run from Ghandi, and the only person who might kind of be on their side is Doc Ock. How is that not a winning combination?

As much as I would have liked to have seen Oded Fehr or Omar Sharif in this, the cast does acquit itself quite well. A lot of criticism has been levied at this movie for ‘whitewashing’ the setting and while a more diverse cast more in line with the ethnicities of the area would admittedly lend the tale more weight, at the same time I can’t fault the movie for going for a lightness of tone. This is an adventure romp based on a puzzle-platformer video game, not an epic looking to become the next Lawrence of Arabia. It certainly doesn’t take the liberties 300 did with how Persians look and act, and the accents sounded somewhat consistent (if vaguely British for some reason) instead of the situation we had in The 13th Warrior where Omar Sharif’s legitimate accent is supposed to sound like Antonio Banderas’ Spanish accent. The nature of the cast doesn’t cripple the movie, as it relies less on authenticity than it does the cast’s chemistry, combined talent and attractiveness. Because… damn.

Courtesy Disney
Yeah. I’m down with this.

Video game movies have had a rough time. They’ve ranged from vaguely mediocre to downright abyssmal. Prince of Persia is the first adaptation of a video game in recent memory, and perhaps ever, to ascend beyond the level mediocrity to something that’s legitimately good. The adventure feeling is consistent, the storytelling’s decent, it moves at a good pace and it goes some places you may not quite expect, making it a refreshing change from the likes of Uwe Boll and even Michael Bay. I’m not going to say anything about the ending, which some people may not have appreciated, but I felt it was in keeping with the nature of the story and it took me by surprise, so I have to give the movie props for that. It’s a good time, a fun little yarn, and I say you could do a lot worse by queueing it up. And even if you’re not glad to see a good video game movie or interested in a story of an urchin prince working with a snarky princess to keep a magical item from the clutches of an evil mastermind, you’ve got Jake Gyllenhaal and Gemma Arterton to look at for about two hours, and, well… DAMN.

Josh Loomis can’t always make it to the local megaplex, and thus must turn to alternative forms of cinematic entertainment. There might not be overpriced soda pop & over-buttered popcorn, and it’s unclear if this week’s film came in the mail or was delivered via the dark & mysterious tubes of the Internet. Only one thing is certain… IT CAME FROM NETFLIX.

The Song So Far

Courtesy HBO
Sean Bean as Ned Stark. Do Want.

I totally forgot to write up a formal review of A Game of Thrones when I finished it. Olympic-league slacking on my part. I’m now two books into George R.R. Martin’s excellent doorstopper series A Song of Ice and Fire. I’m frothing at the mouth for the third. Let me tell you why.

Lots and Lots of Great, Deep Characters

From every corner of this well-constructed well-researched world come characters of all shapes and sizes. From kings to servants, knights to whores, advisors to savages, GRRM brings them all to life. Even characters mentioned merely in passing are given enough weight to feel real to the reader. When a character with a particular name or carrying a certain banner appears, we have a basic idea on who this person is, who they represent and how they go about their business. For the most part, that is…

Clever PoV Shifts

GRRM not only gives us a diverse and nuanced cast, but shifts the point of view with every chapter. Every shift brings not only a fresh perspective on events unfolding in the narrative, but insight into the characters. It’s particularly interesting when the shift comes from an established protagonist to someone considered to be a minor character or even an antagonist. The more time we spend with a character, the more we observe changes happening both around them and within them. Characters we liked can turn sour, characters we loathe earn our respect and loyalty, and the occasional “jump-cut” change in perspective can leave us howling for more.

Subtle Magic and Sublime Majesty

The world of A Song of Ice and Fire is not devoid of magic. However, it’s not a prevalent thing. A bit like the magic in Middle-Earth, you won’t see lightning bolts flying around or dragons clogging the skies. Even moreso than Tolkien’s world, the magic is subtle, and there’s not even a magical evil kingdom to speak of. The difference between Mordor and the lands north of the Wall are night and day. Everybody in Middle-Earth knows that Mordor is place drenched in black magic. Most people don’t know what exactly waits beyond the Wall. There are stories, nothing more.

Written For Adults

Creating fiction for ‘mature’ audiences means, to some, lots of cursing, sex and violence. While GRRM doesn’t shy away from profanity, he reserves a great deal of his more vulgar language for precise moments. His sex scenes are, for the most part, presented with the correct atmosphere – intimate love scenes feel intimate, more jarring scenes come out of nowhere, etc. And the violence, while visceral and detailed, never feels like a spectacle. The characters involved in the fighting, by virtue of being so deeply and completely drawn, are people we care about and we want to see them prevail, or at least survive. On the other hand there are characters we can’t wait to see split open like ripe melons by someone’s over-eager sword.

So, yes. Bring on A Storm of Swords. And the HBO series preimering in April.

IT CAME FROM NETFLIX! The Emperor’s New Groove VIDEO

At last… IT CAME FROM NETFLIX! as I’ve envisioned it.

Please provide feedback, comments and criticisms. I want to make this series better.

Also, if there’s a way to make this player default to 360p, I’d love to find it. 240p is icky.

Meaty Goodness

meatface.jpg

It seems simple at first. You’re a boy made of meat, and you’re in love with Bandage Girl. The good news is, Bandage Girl loves you too. The bad news is, Dr. Fetus hates everybody and YOU especially, so he beats you up and kidnaps Bandage Girl. Your quest to rescue her is a side-scrolling platforming affair. And despite the slick digital controls and polished graphics, it’s devastatingly old-school.

I say ‘old-school’ because side-scrolling platforming has been around since the old console wars. Mario did it on the NES, Sonic did it on the Genesis. And it’s a type of game that does something that is somewhat missing from open world games, first-person shooters and MMOs: its challenges are static and structured. As Chris Plante writes in his Escapist article ‘Hard-Earned Victories,’ when you manage to complete a level, that completion is a reward in and of itself. Which ties into the ‘devastating’ part of my description.

Watch TotalBiscuit’s Wipe-A-Thon 3000 to see just how blood-curdlingly frustrating this game can be. Plante describes this as the game ‘pushing back’ against our efforts to beat it. It doesn’t guide us with arrows, objectives, waypoints or NPCs. It presents us with the challenge, sits back and watches us try to overcome it. And when the player does pull it off, after “lots of trial and even more error”, he or she feels like a million bucks, like a superstar. The boss levels seem especially geared for this.

Now, I’ve only beaten the first chapter and its boss, but I can say with confidence that if this trend keeps up, I’m going to end up with more raised heart rates, cramped fingers and victorious cries that earn me funny looks from my wife. The combination of the established challenges, an incoming death machine driven by a maladjusted genius fetus in a jar and the kickass soundtrack pushed me to overcome the scenario. I refused to give up. I took breaks, shook out cramps, grabbed some water. And when the Li’l Slugger finally exploded, I cheered.

Super Meat Boy took me to a very interesting and unexpected place.

It tapped a reservoir of resolve that, in my everyday life, often goes untapped. I don’t often see my daily challenges as that immediate, that insurmountable. But in this case, I did, and I took each of my failures in stride (and trust me, there were a LOT of failures) only to shake them off and try again. I learned from every mincing, grew more determined with every red splatter. Why do I not do this more often? Am I not challenged enough? Did I specifically grab this on Steam during the sale for a bargain-basement $3 instead of waiting to get Microsoft points because I knew using the keyboard would increase the challenge?

I’m not entirely sure what the answers are, but I do know that facing down a new year with a finished manuscript, a renewed resolve to improve my situation and new ideas for projects to undertake, I’m going to need to come back to that place Super Meat Boy unlocks more often. I probably won’t be adding an X-Box game pad adapter to my PC any time soon, because in addition to needing that money elsewhere, I feel slightly more accomplished pulling off mind-blowing maneuvers with the keyboard.

I really can’t call this a review, since I haven’t played the entire game through, and it will be some time before I collect enough bandages and A+ ratings to render a ‘professional’ verdict. I can, however, offer this recommendation:

Super Meat Boy is available on Steam, XBLA and will soon be available on the Wii. Get it. You won’t be disappointed, but as TB says, “You may break yourself.”

At The Melting Pot

Courtesy the Melting Pot

No D&D this week, so I’ll save the next Nentir Vale post for next Tuesday. That way it’ll be fresh in everybody’s mind.

My Christmas bonus from the dayjob this year came in the form of a gift card for the Melting Pot. I’d never been to a fondue restaurant before, but to my knowledge it was something like hibachi in presentation. It ended up being an evening where both the missus and I tried new things and thoroughly enjoyed ourselves.

Our evening began with the drive out to The Shops at Valley Square. We ended up needing something resembling a reservation, a factor that didn’t occur to me until we’d left the apartment, of course. We put ourselves in for an 8:30 table (we’d arrived just after 6:30) and killed time at the Border’s and Yankee Candle located nearby. We both want to go back to Valley Square, some time when it’s not bitterly howlingly freeze-your-extremities-off cold outside.

While I’m thinking of it, Valley Square owners, have you ever thought of going the AstroDome route? A big, collapsable dome you could raise over the shops and heat? It’d make winter shopping much more palatable. Then again, it might make markup unacceptable to the shops. Hmm.

Anyway. Melting Pot.

Know going into the place that you’re getting a four-course meal. And two of the courses, cheese and chocolate, are quite filling. Thankfully, they’re spaced far enough apart that you can have room for both, and the manner of the ‘main’ course makes you pace yourself. But I’m jumping ahead a bit.

All of the tables at the Melting Pot that we saw are booths, with a hot plate situated in the middle of the table. On this plate is the fondue pot itself, and each place has a set of fondue forks, standard forks and knives. Our server, CJ, very personably got to know us and walked us through what was going to happen. She’s a vegetarian and dating a picky eater so she understood my wife’s predicaments with the food selection. However, we settled on a few things and got the experience started.

First Course: Cheese

We’d chosen the swiss cheese blend. CJ took a little white wine, a spoonful of garlic, a heaping helping of shredded swiss, a sprinkling of nutmeg, a touch of Kirschwasser and a squirt from a lemon. We were provided with a large bowl of bread bits, some veggies and a cup of sliced apples. The result was absolutely delicious. The cheese took on a bit more bite as we worked through it, which we attributed to the wine. Eating fondue cheese with apples was also odd, as the heat of the cheese was immediately cut by the chilled apple while the sweet thick taste of the swiss felt interrupted by the sour Granny Smith flavor. We ended up asking for more bread. We took turns with one of our favorite Scott Pilgrim lines: “Bread makes you FAT??”

Second Course: Salad

Every dish and selection at the Melting Pot is “moddable.” You don’t have to eat anything you don’t want. My wife’s Caesar salad was served naked at her request, though she seemed to fear getting stabbed on the Senate steps for eating a Caesar salad without Caesar dressing. I assured her that wouldn’t happen. My salad was a house salad with house dressing, which was a tangy mango affair drizzled over a club salad that was unfortunately missing bacon. It doesn’t come with bacon, mind you – it just would have been better with bacon. Mmm. Bacon.

Third Course: Mains

There was some debate over this course. You see, the food for the mains is served unprepared. You get to cook it yourself in the pot. The pot is a collective broth everyone at the table uses to cook their meals. As I didn’t want to offend my wife’s palate, I both told her she could cook hers first and let her decide what broth we’d use. We went with the Mojo Style, a Caribbean-style blend that smelled like the sort of jerked fare available at MusikFest or a similar outdoor event. It was an interesting style, and I found myself liking it.

My wife tried some new things on her vegetarian platter. She sampled the artichoke heart and the marinated tofu, liking the latter but not a fan of the former. I relieved her of her portabella mushrooms. I chose the Pacific Rim, a selection including Teriyaki-marinated sirloin, white shrimp, marinated pork tenderloin, breast of duck (which CJ described as duck a l’orange), breast of chicken and potstickers. I don’t think I’d ever had duck before that night, and it was… well, not great. I didn’t hate it, but it didn’t really taste all that different from other poultry. I may change things up the next time I go, subbing the duck for portabella and maybe the pork for more sirloin. My wife may skip this course entirely, opting for an ala carte salad. Possibly more bread.

Fourth Course: Chocolate

There were a lot of choices here, and they all had appeal. There’s an option to create your own chocolate fondue with a mix of chocolates (white, milk and dark) and a selection of liquers such as Bailey’s, Cointreau, Grand Marnier and Chambord. I liked the idea of a chocolate-orange fondue using milk or dark chocolate and Grand Marnier, but we opted for the Cookies ‘n’ Cream Marshmellow Dream, with milk instead of dark chocolate in defence to my wife’s tastes as well as marshmellow cream. CJ flambéed the dessert, swirled the contents of the pot and added Oreo cookie crumbs. For dipping we had strawberries, bananas, cheesecake, Rice Krispies treats, marshmellows dusted in graham cracker and chocolate, pound cake and brownies.

It was every bit as delicious as it sounds.

Final Verdict

Not only was the Melting Pot some great food and fantastic service, it was a lot of fun. I can imagine the fun factor goes up exponentially with more people, but the setting was intimate enough that we had a fantastic evening.

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