Tag: sci-fi (page 16 of 35)

IT CAME FROM NETFLIX! Judge Dredd

Logo courtesy Netflix. No logos were harmed in the creation of this banner.

(apologies to Mr. Poledouris whose name I horribly mispronounce.)
[audio:http://www.blueinkalchemy.com/uploads/judge_dredd.mp3]

There’s a part of me that’s glad I didn’t get into writing for comic books. More than likely, I’d have had to cut my teeth on an established title, continuing a storyline that’s been running for months if not years. And if I wanted to spread my wings a little, get a bit creative with character beats or backstory exploration? Whoo, boy. That would invite the ire and derision of a group I know well enough to fear for I once counted myself among them: the comic book fanboy. It’s the penchant for exaggeration, lionization of established canon and somewhat skewed expectations that caused such a group to call Judge Dredd nothing less than a cinematic aberration conjured from the depths of their sweatiest nightmares. It isn’t that bad. Then again, it isn’t all that great, either.

Courtesy Hollywood Pictures

In the wake of nuclear near-annihilation, the survivors of humanity with anything resembling wealth or influence huddled together in titanic Mega-Cities, leaving the have-nots in a barren wasteland called the Cursed Earth. Humanity stifles and chafes in close quarters, so law and order collapsed as people fought for every scrap they could get their hands on. This lead to the rise of the Judges, imposing and implacable members of an elite order who served as both police, officers of the court and executioners of the lawless. The most famous, most feared and most implacable of them is Judge Dredd. He doesn’t just serve the Law – he IS the Law.

So much for the premise, taken from the pages of the 2000 AD comics in which Dredd was the biggest star. A British mag with a dark sense of humor and a penchant for violence, 2000 AD wasn’t interested in making their characters shining beacons of heroism or even nice guys. Judge Dredd hunted the bad guys, and when he found them he tended to make the Punisher look like a reasonable, well-balanced fellow. He didn’t smile, or take off his helmet, or give the bad guys much of a chance to try and beg for mercy. As you can imagine, he was pretty popular, which is why they tried to make a movie about him.

Courtesy Hollywood Pictures
“Admit it, you just wanted to do something like Demolition Man again.”

Of course, this was before writers and directors really started to get comic book movies right, so the film adaptation of Judge Dredd plays more like a video game than it does a gritty, post-apocalyptic exploration of a rather extreme version of law enforcement. The humor isn’t dark or ironic but mostly superficial and one-note. In fact, “superficial” is a great adjective for this flick. On the surface, the names, costumes, weaponry and locations are those from the comics, but the attempt to include as much cool stuff from the funny pages as possible results in what would charitably be considered a tangled, nearly incoherent and badly paced mess. It’s pretty clear that we’re not working with high concept art here, nor are we being terribly loyal to the source material. By now I’m sure at least one Dredd fan is wishing I hadn’t brought up the memory of this movie in the first place and is about to knock on my door in their replica Judge costume to tell me how I violated the Law.

While the writing is a hot mess and the direction’s pretty turgid, the movie isn’t without merit. Sly Stallone in the title role gives Dredd a practiced stoic distance that erodes as circumstances remove him from the daily routine of shooting block war perpetrators in the face. Max von Sydow and Jurgen Prochnow take the opportunity to have a little fun with their Chief Justice characters, which I suspect is something you have to do when you need to slog through something like this. Armand Assante, however, takes the prize as the actor who took the most bites of the scenery. His portrayal of the ‘perfect criminal’ Rico is delivered with such malicious mayhem and over-the-top physicality that you almost forget how badly this plot rolls over the premise. It pushes Judge Dredd very close to the line of “so bad its good.”

Courtesy Hollywood Pictures
“You mean I can’t just act like a schmuck the entire time? But… that’s hard…”

A rousing score from Basil Poledouris makes this movie sound a lot more grandiose than it really is. Diane Lane gives us a relatively strong female lead who feels like a visitor from a better film, while the ‘Angel family’ in the Cursed Earth takes the flick into the realm of the weird for a moment and are quickly forgotten. I would be remiss, however, if I did not give Judge Dredd what I feel is the greatest compliment I have for it. This film, for all its flaws and blatant disregard for source material loyalty, characterization, plausibility and good taste, is the one time I have not completely loathed Rob Schneider.

And any film that can do that, I feel, is worth at least a cursory glance on your Netflix queue. I wouldn’t go so far as to say it’s a good movie. However, unless you’re one of the aforementioned Judge Dredd fans about to burn my house down, I’d say it may just entertain, even if you just laugh your ass off at how much these veterans of the silver screen ham it up. It may not be the best comic-book action-adventure ever made, but as long as X-Men: Origins: Wolverine is out there, you could do a hell of a lot worse than Judge Dredd.

Josh Loomis can’t always make it to the local megaplex, and thus must turn to alternative forms of cinematic entertainment. There might not be overpriced soda pop & over-buttered popcorn, and it’s unclear if this week’s film came in the mail or was delivered via the dark & mysterious tubes of the Internet. Only one thing is certain… IT CAME FROM NETFLIX.

The Art of Thor: Introduction

Courtesy Blizzard Entertainment

The general who wins a battle makes many calculations in his temple ere the battle is fought. The general who loses a battle makes but few calculations beforehand.

I want to be a better player of StarCraft 2.

The first step in achieving a goal is having that goal in mind, stated as simply as possible. I’ve managed to get where I am today by keeping such goals simple and doing my best not to lose sight of them. I want to be a bestselling (or at least decently selling) novelist. I want to hold down a decent job in a good town. I want to not eat frozen pizza, ramen and PB & J every day.

Such goals are oriented towards changes in career, income and lifestyle. We also set goals for ourselves in our leisure, or at least we can. Sitting through the entire March Madness tournament is a worthy goal for some, while for others it’s beating the pants off of a beloved family member in chess or checkers or Magic or hold-’em poker. For me, delving more deeply into the underlying mechanics and strategies of StarCraft 2 has given me the motivation and desire to become a better player.

First and foremost it’s because I really enjoy the game. Even when I lose, I can see how an opponent stopped my offensive dead and came out of nowehere to gut my economy. Sure, it’s frustrating to lose. But as my goal is to become a better player, not necessarily to win, I use that frustration to teach myself. It’s a subtle difference. Instead of walking away and doing something less irritating, I make myself watch the replay, look for flaws in my play, see what the opponent’s up to and what they’re thinking.

Enemy psychology comes into it more than you might think. Not just their strategies and methods of play, but our means of anticipating, reacting to and, eventually, manipulating them. It may only be computer simulation of science-fiction armies blasting the snot out of each other on distant planets, but it’s still warfare. And Sun-Tzu has a few things to say on that subject.

I played the original StarCraft and its expansion, and while I liked the mentality and characters of the Terrans, there was something missing from their army list I couldn’t put my finger on at the time. I opted to play Protoss more often than not for the short time I was involved with multiplayer. But I never really committed myself to being a better player – I simply had other things on my mind at the time. StarCraft 2‘s Terrans have quite a few new tricks up their sleeves, from the hulking Marauders to the transforming Vikings to the mighty Thor. It’s such a signature Terran unit – covered in angular armored plate, tough, versatile and most of all, really big and really loud.

So as I progress and continue to improve my StarCraft 2, I’ll reflect on how the observation of both success and failure will contribute to both my enjoyment and the evolution of my playstyle. Due to a lucky break in my placement matches, I’m a Silver League player, better than Bronze but not as good as Gold. I want to get to the Gold level at least, and ideally move on to higher levels. I’ll apply Sun-Tzu’s teachings where I can and I’ll be sticking with the Terrans. I do like the other races, but this time around the appeal of the cowboys in space is undeniable and while every strategy may not involve a Thor, I have one or two in mind that I hope to refine as time goes on.

Hence… The Art of Thor.

Not to be confused with the upcoming movie from Marvel Studios.

I may post video supplements to go with the lessons I learn, and I’m going to be reading a lot of the Team Liquid wiki & forums as well as watching TotalBiscuit and Day9‘s videos on the subject. I highly recommend anybody interested in being a better player do the same, as well as watching this space. Even if I only do it in screenshots, I’ll be showing the impending and quite possibly painful process of learning not to suck at StarCraft 2.

DLC Review: Overlord & Arrival

Courtesy BioWare

Like an interplanetary Paul Revere, Commander Shepard has been moving from system to system, race to race, all but screaming “The Reapers are coming, the Reapers are coming!” His warnings have largely gone unheeded. Giant intergalactic Lovecraftian space-horrors? Pshaw! here’s politics and racism to worry about. Even Cerberus puts the occasional science project gone wrong ahead of preparation for the Reaper’s invasion. But Shepard never really liked those guys anyway…

Two large, mission-oriented DLC packs had gone unplayed on my X-Box until recently. They couldn’t be more different. Overlord has almost nothing to do with the overarching plot of the three Mass Effect games, while Arrival is meant to bridge the second and third games together. I did play through both of them, and it’s worth noting that some points of truly challenging combat I encountered might have been due to me doing so with the difficulty set to Insanity.

Courtesy BioWare

Overlord seems to be set before the end of Mass Effect 2‘s campaign. One of Cerberus’ projects has gone awry, and the Illusive Man has tapped Commander Shepard and his team to get the science team back in communication and on schedule. All Shepard is told is that the scientists assigned to the project were pushing the boundaries of virtual intelligence (VI) technology. The remote facility is divided among several stations on the planet’s surface, requiring the use of an overland vehicle to reach them all. Thankfully, the Normandy is equipped with a cutting-edge hovertank well-designed to handle anything a hostile planet can throw at it: the Hammerhead.

If you didn’t bother getting the Firewalker DLC pack, or weren’t able to access it due to not being part of the Cerberus network, now’s your chance to see just how much BioWare improved in vehicle section handling since the first Mass Effect. That is to say, “a little.” The controls of the Hammerhead are still finicky, with the added third dimension of jumping making maneuvers slightly more complex. While using guided rockets instead of swapping between a big rail gun with a long cooldown and a coaxial machine gun simplifies combat, it’s a bit too simplified as there is no shield or hull strength indicators. The Hammerhead will flash an flicker as it takes damage and a warning siren will sound, but it’s hard to gauge just how much more punishment the vehicle can take before it pops, or when it’s safe to emerge from cover. The worst, however, is having to do precision platforming with the damn thing. I’ll say that again: precision platforming with a vehicle that handles like a flying redneck pickup full of Natty Ice kegs.

Courtesy teh internets

Outside of the vehicle, we have a decent, well-paced story with some intriguing and downright creepy moments made of equal parts Harlan Ellison and a carnival spookhouse. I don’t want to say too much more because it’s worth experiencing, even if it ends up feeling somewhat superfluous. By the time I got to Overlord, most of my problems with the Geth had been resolved, and Legion had become a trusted friend and fellow sniping buddy. But even without my personal inclinations, Overlord is an inconsequential yet oddly entertaining extension of Mass Effect 2‘s gameplay.

The other DLC is Arrival. Contacted by the somewhat enigmatic Admiral Hackett, Shepard is asked to personally liberate a friend of the Alliance flag officer’s, one Doctor Kenson, from a batarian prison. She has apparently uncovered evidence of an imminent Reaper invasion. As the lone voice in the dark certain the Reapers are coming, Shepard is happy to help. There are two catches, however. One, Shepard must go in alone. Two, the good doctor has plans of her own…

Courtesy BioWare

The early part of this DLC mission is something I really enjoyed. I’m a fan of stealth gameplay, and being able to circumvent, mitigate or barely avoid combat is an experience I can’t help but enjoy. So when I heard that at least part of this mission featured Shepard alone, slipping through the prison undetected to break Kenson out of the lockup, I was eager to play it. While there were no cardboard boxes or many clever guard-distracting tricks to speak of, avoiding sight lines and overhearing conversations still had me smiling.

After that it’s a string of familiar combat encounters, a wickedly poised decision Shepard has to make, and one of the biggest letdowns in Mass Effect history. Up until the very end of Arrival, the Reaper known as Harbinger was an aloof, implacable and cunning villain. As opposed to Sovereign’s blatant notion that Reapers are too unfathomable for puny, fleshy mortals to understand, Harbinger played its cards close to its metallic vest, working through intermediaries and seeking out Shepard directly through its Collector catspaws. That image was ruined by Arrival, when Harbinger appears to Shepard to dump an all-too-familiar “NOTHING CAN STOP US NOW” line of conversation on the long-suffering Commander. Somebody at BioWare needs to learn that villains only remain cool and interesting when they keep their big mouths shut. Only the arrival of Admiral Hackett himself in the epilogue, setting up the interesting circumstances for Mass Effect 3‘s opening, save this DLC from being a big letdown at the very end.

All in all, the DLC packs weren’t anything terrific, but each has its good points. Overlord’s creepiness and harrowing final boss fight coupled with Arrival’s stealth option made them worth the investment, and wet my whistle for Mass Effect 3.

Courtesy American Superman
Courtesy American Superman of DeviantArt

We’re waiting for you, Reapers. Bring it.

Book Review: Dream Park

Writers need to read almost as much as they need to write. It’s how we discover things we want to do, avoid, improve upon and revisit. It also pays to re-read things we’ve previously read, as life experiences and evolving styles might give us new appreciation for something half-remembered or cast an old favorite in a new light. This, then, is why I grabbed a Kindle copy of Larry Niven and Steven Barnes’ Dream Park.

Summed up in one sentence: it’s a murder mystery that takes place during a LARP which uses a holodeck.

I’m not even joking.

Courtesy Niven & Barnes

Dream Park is the name of perhaps the largest entertainment compound in 2051, a place where holograms blend with real set pieces and highly complex computer mainframes to create full-immersion interactive experiences. The premiere events are the Games, where people assume the roles of heroes catapulted into dangerous, other-worldly situations at the whim of Game Masters who manipulate the complex mechanics of Dream Park the way a D&D Dungeon Master manipulates tiles, miniatures and statistics. The biggest and most ambitious Game yet, the South Seas Treasure Game, is about to begin. Games yield tons of potential revenue beyond the registration of the players due to film, book and other entertainment rights; they’re also the perfect place for a murder to flee. There’s been a death among the Dream Park staff, and the head of security, Alex Griffin, isn’t going to stop at anything to track him or her down… even if it means joining the South Seas Treasure Game itself.

Long before LARPs, computer gaming or even reality entertainment were established as means of escapism, Niven and Barnes gave us an idea of what those sorts of diversions might be like. On top of this foundation is laid the notion of the Game, based in some very quirky mythology with plenty of basis in fact which gives the fantasy within the fantasy added weight. But this wasn’t good enough for the storytellers. A further injection of mystery, a case of double identity and the nature of escapism itself is introduced. Less authors might have found these disparate ideas tripping over one another to be the hallmark of the work, but the elements are blended so carefully that the narrative becomes much like the fictional Park: it’s hard to tell where one part of the narrative ends and another begins. We’re right in the middle of things from start to finish.

Part thriller, part sci-fi romp and part historical fantasy action/adventure seems like an ambitious combination, but what makes Dream Park work isn’t the layers of genre setting, it’s the characters. With depth, dialog and realistic emotion, Niven and Barnes give us a diverse and thoroughly three-dimensional cast. Some that seem stereotypical will surprise in their hidden aspects. It’s these beats, just as much as the monsters and mythology, that keep the reader turning pages.

From the novice in awe of the Park’s complexity to Griffin’s struggle not to become lost in the Game’s immersion, the characters bridge the gap between the more fantastical aspects of the story and our capacity to care about the people involved. It’s a well-paced, well-meaning yarn that’s completely satisfying. It’s not a perfect book, as some of the characters feel rather stock and the depth of some of the central cast make the “redshirts” seem a bit obvious. Still, in terms of works not afraid to blur the lines between genres, you could definitely do worse.

IT CAME FROM NETFLIX! Predators

Logo courtesy Netflix. No logos were harmed in the creation of this banner.

{No audio this week. We apologize for the inconvenience.}

The nice thing about not being an official or professional movie critic is I can be surprised by things. I’ll read, watch and listen to other reviews and keep an eye and ear on the upcoming stuff hitting cinemas, but for the most part when I fire up the DVD player or pick an Instant selection, I can do so free of outside influences and deadlines, other than the polls. I’ve been trying to do that more since a couple people seem to think I need to have more thoughts of my own. In any event, I’m happy to say Predators surprised me. And it surprised me by being more than halfway decent in a really cool way.

Courtesy Troublemaker Studios

A guy in military kit with a wicked automatic shotgun gets dropped – literally – into a rainforest he doesn’t recognize. He soon encounters other folk with similar gear and just as much memory as him regarding how they got here, which is to say none. It soon becomes apparent that this ragtag group of strangers have been plucked from wherever they happened to be and have been brought to an alien world for a purpose. Like stocking a fishing pond with trout, these unfortunate folks have been put into this place just so they can be hunted by the eponymous Predators. Not all is what it seems, however, and the longer some of them survive, the more they learn about this world and the nature of their captors. Other than their wickedly advanced technology and that whole spine-ripping thing.

There’s always been something of an undercurrent of disappointment with sequels to the original Predator up until this point. Instead of increasing the scale of the action in what seems logical to those of us familiar with the success of Aliens as compared to Alien, the immediate sequel to Predator simply changed the setting to a humid LA landscape just slightly reminiscent of Robocop‘s privatized Detroit. From there the Predators got coupled with the aforementioned xenomorphs in some lackluster AVP entries that were nowhere near as awesome as the original graphic novel cross-over. They vanished from movies for a bit to appear in a couple video games, until one of those half-mad genius visionaries decided to give them one more chance at kicking some ass: Robert Rodriguez.

Courtesy Troublemaker Studios
From left: Heavy Weapons Guy, Surprise I Don’t Die First, That’s Mister Brody To You, Totally Not Ziva From NCIS, Badass Silent Yakuza Hitman

I covered his exploits as a director extensively last week, one or two factual hiccups aside, but this guy is actually to the production side of movies what “triple-threats” like Gene Kelly and Justin Timberlake are to the acting side. Not only is he a visionary director and a bold if somewhat tongue-in-cheek screenwriter, he’s also a no-nonsense producer. He’s backed almost as many films as he’s directed, and while some of them have been his own work, Predators is a project he’s thrown himself behind with obvious positive results. Nimród Antal had shown his directoral chops with small entries like Vacancy and Armored, and here Rodriguez has pointed his aesthetic sense directly at this long-awaited ‘genuine’ follow-up to that much-beloved if somewhat flaming 80s action classic.

Now, this isn’t exactly the next Inception, here. Don’t misunderstand. As much as I was having fun watching a genre-saavy Adrien Brody and several other notable character actors tromp through the jungle and wondering when and how the Predators were going to start picking them off, I couldn’t quite shake the feeling that half the reason this movie got made was almost as an apology to long-suffering Predator fans who’d felt cheated out of a proper sequel for decades. It’s a B-movie, and makes no apologies about being a B-movie, so viewers interested in keeping their eyeballs unsullied by B-movies will want to give this one a pass. Finally, Predators tries to stand on its own to the degree of more than a few expository scenes filling time with back-and-forth with the characters about where they are and what’s going on as opposed to who they are.

Courtesy Troublemaker Studios
“Go ahead. Make fun of The Pianist again. Did you forget I’m an Oscar-winner, bitch?”

Then again, that might be part of the appeal of this sort of movie. The composition of the protagonist team is just diverse enough in personality as well as nationality to give us a snapshot of the kind of people the Predators feel ‘worthy’ of their attentions, and as much as this is not exactly a script that makes the ancient farts at the Academy salivate into their porridge, none of the actors seem to be phoning it in. There’s just enough sincerity to make the audience generally interested in what happens to these people, and just enough tongue-in-cheek callbacks to the original, reaching back over years of lackluster abuse of the IP, to give it a much-needed injection of awesomeness.

Fans of Predator, your years of disappointment are at an end. Fans of science-fiction action, this one’s right up your alley. Fans of Adrien Brody… well, he looks pretty cut and he’s actually got some decent one-liners, so yeah, give it a shot, but it’s not for the squeamish. It’s waiting for you on Netflix, but minor spoiler alert, folks: there are no helicopters in Predators. So, if you were hoping Adrien or perhaps Danny Trejo would have the opportunity to yell “GET TO DA CHOPPAH!!!”… sorry to disappoint.

Josh Loomis can’t always make it to the local megaplex, and thus must turn to alternative forms of cinematic entertainment. There might not be overpriced soda pop & over-buttered popcorn, and it’s unclear if this week’s film came in the mail or was delivered via the dark & mysterious tubes of the Internet. Only one thing is certain… IT CAME FROM NETFLIX.

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