Tag: sci-fi (page 18 of 35)

Why I Write

If you ask a writer for advice, quite a few of them will simply tell you to read. I’m reading the second novel in A Song of Ice and Fire and I may start the new year with a fresh read of Lord of the Rings. I also read articles on Fark and the Escapist. I know I’ve said it’s important for writers to pitch and keep pitching, and as much as I have ideas for articles, I don’t know if I have just the right mix of time and acumen to give the Escapist exactly what they’re looking for.

I write fiction. It’s what I’ve wanted to do since I was young.

As a writer, reading also is a means for us to recharge. After A Clash of Kings I plan on reading The Moon Is A Harsh Mistress for the first time. Not only am I a fan of Heinlein, he’s the reason I started writing fiction in the first place and decided it was what would drive me in life.

Courtesy Ace Publishing

I’ve written on Heinlein several times, and even reviewed the one film adaptation of Starship Troopers. But the book that affected me the most deeply was The Cat Who Walks Through Walls. I had a copy of my fathers’ that I read a few times, and I wish I knew where it was. That’s a book that needs to be read again.

For the most part, it’s part hard science-fiction, part rumination on the nature of myth. As the story goes on, the sci-fi bits fade into the background as the ruminations grow. The concept of every myth being true, the erasure of characters and the part those characters play even when they’re aware of being part of a myth grabbed hold of my twelve-year-old brain and didn’t let go. But it was this, at the very end, that completely overwhelmed me.

“Who was writing our story? Was he going to let us live? Anyone who would kill a baby kitten is cruel, mean cruel. Whoever you are, I hate you. I despise you!”

Now, a lot of the novel is admittedly forgettable. I want to read it again to see if that’s because I was young and had even less retention than I do now, or if there’s just a lot of filler in there. But the concept, the idea that worlds created by the writer of fiction are, in some way shape or form, real – that stuck with me. I put the book down and knew, on a deep level, I wanted to write stories like that for the rest of my life.

I’ve lost sight of that goal, for varying reasons to varying degrees, multiple times over the last two decades. It’s been there, in the back of my mind, sometimes growling at my ignoring it and sometimes screaming at me to get my shit together. I’m at a point where I can’t not have a day job, but I’ve wasted enough time not writing. I need to work a steady job to keep myself and my family fed, housed and clothed, but I also need to keep writing. Hence the Free Fiction, the blogging and the stubborn refusal to return to a car-based commute. I can’t write and drive at the same time.

I write to create these new worlds and populate them with characters that other people can understand, relate to and maybe even sympathize with. I write to not necessarily change lives but to provide a means of escape. I write because, in the end, it makes me come alive like nothing else ever has. When I’m creating stories, I’m in a mental place that can be difficult for me to reach under other circumstances. It’s a place where my energy is being focused in a way that both invigorates and calms me. And it’s possible that the results of this creativity will be something other people can enjoy, something that helps them forget about their troubles and lay their burdens down, if just for a little while.

I know I’m not saying anything that hasn’t been said before, but it bears repeating, if only as a reminder to myself.

IT CAME FROM NETFLIX! Gamer

Logo courtesy Netflix.  No logos were harmed in the creation of this banner.

[audio:http://www.blueinkalchemy.com/uploads/gamer.mp3]

The last time I reviewed a movie that had any connection to a video game, things did not end well. On the other hand, I’ve been meaning to watch Tron, WarGames and The Last Starfighter again to see if the “holy trinity” of movies about gamers stand the test of time, especially with the long-awaited sequel to Tron just around the corner. I mean, there’s got to be more to the fervor than just seeing Olivia Wilde in a skin-tight neon future-suit, right? Then again…

Anyway, Gamer isn’t looking to compete with that high a pantheon, or any other group of movies. It’s kind of looking to be it’s own thing, and taken it’s own, it’s not that bad. You can’t take it on it’s own, unfortunately, because just about everything it does has, on some level or another, been done before.

Courtesy LionsGate

Once again, we’re in the near future. Not the glitsy, flying-cars future of Back to the Future Part 2, the gritty, brownish-grey near-future in pretty much every action movie and first person shooter made in the last decade or so, give or take a few stand-out examples. Internet media mogul Ken Castle is flush from his success in the phenomenon called Society which allows players to take control of real people and have them do anything the player wants. Now, he’s introduced SLAYERS, in which gamers assume direct control of death row inmates and have them shoot each other for fun and profit. It’s online deathmatches with flesh and blood hardcases instead of digital simulacra. The top badass in the game is Kable. He’s close to freedom, but with not only a wife and daughter on the outside and a wrongful case keeping him locked up but also a big secret about Castle’s success, the moment we see him it’s just a matter of time before he breaks out and joins the underground resistance movement.

So yeah, this one’s playing in the same yard as Equilibrium, District 9 and Repo Men. And using a mass media distraction to placate the masses while they’re getting bent over for a nefarious purpose has also been done before, viz. The Running Man. To a lot of people, especially people who see lots of movies all the time, this is going to feel a little “been there, done that.” Especially with Gerard Butler as Kable. A lot of people can’t see him as anybody but Leonidas, having all but forgotten that he was also the Phantom of the Opera. As much as the movie might want to be taken on its own merits, the connections to previous and (let’s face it) better-done work is inevitable and waters down the experience a bit.

Courtesy LionsGate
You keep making that face, Gerard, it’s going to stay that way.

So let’s talk about what Gamer does differently, and what it gets right. It’s not here to preach to us about the evils of video games or even to extol their virtues. It’s here to play around with some concepts that have seeped into gamer culture and write them large across the screen. Glitched NPCs, game mods, the allure of online popularity – there’s even a very brief joke about teabagging. Given that this is being directed by the guys responsible for the Crank movies, it should be no surprise that just about every aspect of gaming in general and first-person shooters in particular gets pulled out at one point or another, even if it’s just touched on in passing.

There’s also the fact that Society is very clearly a send-up of the online simulation Second Life. If you’re at all aware of the existence of Second Life, you probably know that it’s a haven for all sorts of people seeking an outlet, from counter-culture to free-form role-playing to out-and-out deviance. The approach that Gamer takes by replacing the customizable user avatars of Second Life with the real-life remote-controlled people of Society is calculated to make the entire enterprise seem sick and wrong. Not only does it make the antics of this sort of adult playground look ridiculous, it makes no bones about its portrayal of the kind of people who actually indulge in this sort of thing on a regular basis. It certainly isn’t very nice in how it sees the players of Society, and by extension Second Life, but it’s definitely funny.

Courtesy LionsGate
Believe it or not, this is a modest outfit in Second Life Society.

While Gamer can be fun, it’s also flawed. As I said, Butler is still shaking off the stoic badass visage that seems to paralyze the ability to convey emotion. The plot of the movie is inconsistent at best and disjointed at worst, and some of the camera work is too quick and confusing. The action sequences aren’t going to set the world on fire and there doesn’t seem to be a whole lot of inventiveness at work. Some characters are introduced only to have them die or disappear arbitrarily, some things happen with only the most threadbare explanation and a couple of plot threads that might have proven interesting go entirely unresolved. It doesn’t maintain the frenetic pace of the aforementioned Crank flicks and it suffers, as the manic energy that both fuels the action and gives the scorn of the Society bits its edge drains very quickly when neither of those is happening. I think a couple of plot meetings and screenplay edits could have smoothed out these rough bits.

However, the dialog does pop in places, Michael C. Hall’s fun to watch as Ken Castle, we get some great stuff from Ludacris as the leader of the resistance and while you might not be blown out of your seat by the action, the way Gamer takes the piss out of Second Life you just may catch yourself having a good time. A few moments of intelligent writing and a fresh take on a tried-and-true concept manage to poke through action sequences that would look right at home in a Transporter movie or any given game of Gears of War. Watching Gamer is like eating an entire giant Oreo cookie when all you really want is the cream filling but, for some reason, you just can’t unscrew the damn thing properly. In my opinion, it’s good to see a movie about gaming that has little to say about gaming itself from a pontification standpoint, and focuses more on the game.

Which you just lost, by the way.

Josh Loomis can’t always make it to the local megaplex, and thus must turn to alternative forms of cinematic entertainment. There might not be overpriced soda pop & over-buttered popcorn, and it’s unclear if this week’s film came in the mail or was delivered via the dark & mysterious tubes of the Internet. Only one thing is certain… IT CAME FROM NETFLIX.

The Free Fiction Section

Bard by BlueInkAlchemist, on Flickr

I think I’ve needed to do this for a while.

I fancy myself a writer of speculative fiction. Sure, I’ll write non-fiction articles, read & edit the work of others, even toil in fields completely unrelated to writing. But my first and foremost desire is to use my grasp of language and imagination to provide an escape for people looking for new worlds in the pages of a book. I’ve put some fiction up here before, but it can be hard to find them and they aren’t necessarily the best I have to offer.

Thus, the Free Fiction section.

Every couple of weeks, I’ll put a new story up there. Sometimes it will be exhumed from the early days of the blog, sometimes it’ll be completely new. But it will always be free.

This week, I’ve edited and am re-presenting The Jovian Flight. Enjoy.

DLC Review: Lair of the Shadow Broker

Courtesy BioWare

The character of Liara T’soni in the original Mass Effect wasn’t an overall fan favorite. Aside from being a source of controversy and leading some phenomenally ignorant people to call the game “a sex simulator”, Liara’s tendency to be both loquacious and seemingly naive could get on people’s nerves, while others (like myself) found her desire to help and fascination with the Protheans to be endearing. And then, she turned up in the sequel, holding down a desk on Illium where she worked as an information trader and someone you really, really didn’t want to mess with. Just ask her secretary. The graphic novel Redemption expands on the role she played in the events following the opening of the second game, and the big question on the minds of most players was just how badass Liara had become, to say nothing of the resolution of the possible romance a player may have pursued or even abandoned over the course of Mass Effect 2. Those answers are questioned in Lair of the Shadow Broker.

The DLC begins when you deliver some information to Liara, courtesy of the Illusive Man. Following up on it, Liara is attacked at home. You and your squad show up in the aftermath, meeting the lead investigator and beginning to piece together what happened. By the time you find Liara again, it becomes clear that the Shadow Broker has classified the asari scientist as a threat and is moving to eliminate her. With the information she’s gained, however, Liara can beat him to the punch, a task for which she needs your help.

Courtesy BioWare
Just like old times.

This DLC is much, much larger than anything produced for the game to date, expanding on the location of Illium and adding new upgrades and achievements. You also get Liara as a temporary member of your team, and she’s a fantastic addition. While we did have adepts on the team in the form of Samara and Subject Zero, Liara brings the fantastic crowd-control combination of Singularity and Stasis to the field. She’s the only character besides Shepard (as an Adept) to have access to the miniature black hole, and you can add Stasis to your arsenal permanently if you make the right choices.

BioWare’s always shown decent character writing chops in their work, and this DLC is no exception. In fact, it’s pretty exemplary of everything that makes the Mass Effect games so playable. Not only do we get interesting events and character development from both the first game and the graphic novel, we get a great change of pace, similar to that in Kasumi’s Stolen Memory, in the form of a car chase.

Courtesy BioWare

The environment of Illium’s soaring towers is reminiscent of Blade Runner, and the chase takes place between and even through those towers. Environmental concerns, other vehicles and little surprises crop up to get in your way. And the entire time, Shepard and Liara are in the car bickering like an old married couple. It’s fast-paced action that has you rolling with laughter while you’re dodging other sky-cars. It’s one of the highlights of the DLC.

Between the unique setting of the eponymous Lair, the great dialog and the expansion of Liara’s character, this DLC has plenty to offer and is well worth the price. Even after the mission ends, you get plenty of use out of its content, from interesting video surveillance of some characters to dossiers of your team and some of the people who’ve crossed your path, for good or ill. Finally, it begins setting up the story for Mass Effect 3 even moreso than any of the sequel’s in-game content. I thoroughly enjoyed playing through it, and I actually look forward to doing so again. If that’s not praise, I don’t know what is.

Games I Miss

Courtesy EA.  I think they own everything now.

I play a lot of games. I’m in the process of preparing for my trip to MEPAcon as I write this. When other people aren’t around, however, and I don’t have the spare gas and snack money to hang out with other people, and my desire to play tabletop games goes unfulfilled for other reasons, I hit up the video games. This is a habit I’ve had for many years, and in that time some of the games I’ve really enjoyed have faded into the background, or disappeared entirely. Two in particular stick out in my mind, and they both involve spacecraft shooting at aliens and monsters.

One is the shoot-em-up. Space Invaders and Asteroids are arcade games as old as I am and pretty much set the standard for “here’s your ship, shoot what comes at you” games. Galaxian, 1942, Gradius, the list goes on. My favorites were always one lone ship against an alien horde and their staggeringly huge motherships. I hear the genre has a bit of niche appeal now but is being overshadowed by the ever-expanding scope and budgets of AAA games. Still, it might be a good starting point for someone looking to get into game design.

The other is the space sim. A lot of time when I was young got devoured by Wing Command and TIE Fighter. The knowledge that I’d die long before we got into the sort of universe we see in Wing Commander or Mass Effect was apparently already with me, as slipping into the persona of a daring space pilot in the cockpit of a starfighter was pretty much my favorite form of digital escapism. Even when later Wing Commander sequels gave the protagonist a face and a name, I was on board for the experience, because that face belonged to Mark Hamill. I mean, back when I was a lad and Star Wars hadn’t been pissed on by Lucas, being a more seasoned Luke Skywalker was the next best thing to self-insertion.

What are genres of video games that you miss?

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