Tag: sci-fi (page 22 of 35)

IT CAME FROM NETFLIX! Total Recall

Logo courtesy Netflix.  No logos were harmed in the creation of this banner.

[audio:http://www.blueinkalchemy.com/uploads/totalrecall.mp3]

Philip K. Dick is what I would consider a luminary of the genre of science-fiction. He wrote quite a few stories that dealt with concepts like free will, identity and the nature of drug abuse. Somewhere between the adaptation of Do Androids Dream of Electric Sheep? that became the sci-fi classic Blade Runner, and the adaptation of The Minority Report that became… well, Minority Report, we have a little story called We Can Remember It For You Wholesale. The story had, as its themes, the nature of memory, the blurring of the borders between fantasy and reality in our minds, and Mars. Some of these themes survived the adaptation process to appear in the film Total Recall, and while the movie isn’t quite the visionary and atmospheric masterpiece of Blade Runner, it at least doesn’t take its premise in entirely the wrong direction, like Minority Report does.

Courtesy Carolco International

Arnold Schwartzenegger is Douglas Quaid, a mild-mannered construction worker who dreams of something more, specifically the recently colonized Mars. He can’t afford to take his hot blonde wife on vacation, however, and while she seems content to stay home and lavish him with attention, he can’t help longing for something more. He eventually seeks out a company called Rekall, that offers him the vacation of a lifetime in his head – he can go to Mars, be anybody he wants, do just about anything. He chooses the false memories that cast him as a secret agent. However, the doctors find he’s already undergone a memory replacement procedure, and suddenly our inexplicably built hero is fighting to get free from the facility screaming at the doctors for blowing his cover. They fix up the damage, but it’s too late: Quaid has realized that he is, in fact, a deep cover secret agent who is either working for the evil mining conglomerate that controls Mars or carrying the key to Mars’ liberation. Or is he?

Total Recall was directed by Paul Verhoeven, who brought us Starship Troopers and the truly excellent RoboCop. I’ve heard his World War II Jewish vengeance flick Black Book is up there with these films, and it’s on my queue somewhere. Anyway, when you go into a Verhoeven entry, you can expect gratuitous bloody violence, shameless sex appeal that borders on exploitation, undercurrents of social commentary that are both pointed and hilarious, or a combination of all of the above. Sometimes, this doesn’t work when the elements are weighted too much on one side (*cough*Showgirls*cough*), but Total Recall is an example of the Verhoeven formula working, and working well. It’s not quite as effective as RoboCop, nor does the undercurrent buoy up the rest of the film as it does in Starship Troopers, but it still makes for surprisingly good entertainment.

Courtesy Carolco International
“Wait… you want me to put this where?”

Arnold can get ragged on from time to time for some of his performances. I for one am still slightly traumatized by Batman & Robin. But his particular brand of on-screen presence works well in Total Recall. He’s not an overt badass, like his character in Predator, nor is he the cold, detached and utterly unstoppable Terminator. Douglas Quaid is, for all intents and purposes, an innocent man, completely blindsided by the turn of events that has him on the run from covert operatives and trying to get his ass to Mars. His confusion and attempts to go with the flow of events rather than glowering or brooding make him far more sympathetic and engages the audience surprisingly well. In spite of all of the violence and special effects in this space rock opera, the affair is held together by an element that’s surprisingly human.

I call Total Recall a “space rock opera” because it doesn’t have the gravitas of a genuine space opera like the original unadulterated Star Wars. Its tone, when it isn’t trying to mess around in your head, is decidedly more Flash Gordon than 2001. The bad guys never seem to hit the good guys with their fully automatic weapons, industrial mining equipment is easily re-purposed as death machines and on a world of mutations, space hookers tend to get ‘helpful’ enhancements like an extra breast. It’s definitely more science fantasy than science fiction, and while that does lead to minor issues later, for the most part it works as an engine of whimsy and bloodshed to drive the story.

Courtesy Carolco International
“Um… clean up? Aisle 5?”

And for two acts, that story hums along quite well. We’re never completely sure if what’s happening to Doug is really happening or if he’s still strapped to the bed back at Rekall. Hints come along here and there to point in one direction or another, especially towards the end of the second act when a doctor shows up along with Quaid’s wife. That aforementioned expression of somewhat bewildered confusion Arnold wears for most of this adds a bit of necessary weight to the games the story play with the audience’s minds. For the majority of the film, Total Recall seems to be, at least on an intellectual level, trying to be just a touch more than your typical sci-fi shoot-em-up.

Unfortunately, the third act comes down with a nearly terminal case of stupid. Not to give anything away, but the subplot of all of the events possibly being figments of Quaid’s imagination is pretty much dropped and all but the last minute or so of running time are devoted to your typical Arnold action pick-and-mix. There’s a clever little bit with a portable hologram, but other than that you’ve got one-liners, improbable science, the most laughable depiction of decompression I’ve ever seen and endless faceless goons deposited onto the scene straight from the Stormtrooper School of Marksmanship. It just gets a little tedious after a while. I mean, if you’re an Arnold fan, this stuff is candy. Too much of it for me tends to make my teeth hurt.

Courtesy Carolco International
“Playing Mr. Freeze gave me a headache this big.”

Still, Total Recall is like Starship Troopers in more than just classic sci-fi inspiration and themes that transcend the majority of the film’s action. The two films are similar in that the good bits, by and large, outweigh the bad. It’s not without some flaws that will have you laughing out loud or rolling your eyes, but it’s at least got that space rock opera charm in its favor along with the subtle questions on our perception of reality. All in all, it’s a decent ’90s sci-fi action entry whose rough patches are smoothed over with unique story elements rooted in the works of one of the best science fiction writers of our time. Arnold fans, Dick fans and Verhoeven fans should definitely add this to their Netflix queues.

One last note of interest: This film was originally rated X. Verhoeven had to cut the film with some different camera angles and trim some of the violence to get it downgraded to R for general release. It was also one of the last films to use miniatures extensively, instead of relying on CGI. I think that might add to the film’s charm, and let’s face it, CGI might have failed in bringing us things like that triple-breasted hooker. Because let’s face it, that’s what people remember. It’s like remembering the cake scene as the best part of Under Siege. Or thinking of Labyrinth as a movie about David Bowie’s… pants.

Josh Loomis can’t always make it to the local megaplex, and thus must turn to alternative forms of cinematic entertainment. There might not be overpriced soda pop & over-buttered popcorn, and it’s unclear if this week’s film came in the mail or was delivered via the dark & mysterious tubes of the Internet. Only one thing is certain… IT CAME FROM NETFLIX.

Game Review: Maschine Zeit

Welcome to post #300. THIS! IS! ALCHEMY! *boots Edward Cullen into a bottomless pit*

Courtesy Machine Age Productions

I’ve written previously about a little game called Maschine Zeit. It’s about time I did up an official review of it, in the spirit of promoting it, and if I were to sum it up it one word, it’d be “atmospheric.”

In any form of horror-based narrative, any situation where we’re to be put on edge if not scared out of our minds, there needs to be the element of the unknown. We fear what we don’t understand, and we can’t understand what we don’t know, or can’t predict. Basically, effective horror uses the unexpected and springs it on us, whether it creeps across the floor inexorably with stringy hair across its eyes or latches onto us for a mouthful of brain as we round a corner. If we see it coming, it’s not scary.

Maschine Zeit gets that. Boy, does this game ever get that.

The year is 2110. The Machine Age has begun. Humanity is, for all intents and purposes, on its way out. A series of events have put the bulk of the population back on their heels, trying to get their bearings. A population control method, moving people to giant space platforms tethered to the Earth, has not worked as planned. Among the other disasters, gamma radiation bathed the stations and killed most of the people there. This ray burst had two other side effects now coming to the attention of the curious, the adventurous and the insane on the planet below. One, the radiation has changed some of the metal on the stations and given it almost supernatural properties. And two, rumors abound that the radiation has caused the stations to be haunted with strange bio-mechanical beings that were once human. This is the story of Maschine Zeit, the game of ghost stories on space stations.

A lot of tabletop games have one person laying down the tracks of the plot, while the players decide how quickly and with what sort of engine they’ll proceed down those tracks. It’s an effective method for telling collaborative stories, be that one person called a Dungeon Master or a Storyteller or what have you. In Maschine Zeit, the Director might have some plot ideas, but they are not in control of the story. More accurately, they have just as much control over the story as you would as a player. Its system supports ensemble work, a true collaboration of creative minds. No one character is more important than another, and the Director does not impose their ideas on the group.

Courtesy Machine Age Productions

The way the game is designed, every character has a goal, and achieving that goal leads to a moment in the spotlight. Instead of the timing and circumstances of those moments being entirely up to the Director, the players take steps along the way in their journey through still, decaying sci-fi environments inspired by Pandorum or Dead Space. Not everything will go as planned, of course, but when thing are at their darkest and most terrifying, there’s a chance, built into the game’s narrative structure itself, that a player in that situation will seize control of it by saving a fellow player or destroying the monster-thing with an ingenious trap or uncovering some forbidden truth or getting that bit of magical metal to do exactly what they need it to do. Arriving at those moments, taking the reigns of the narrative and watching the dice fall into place as fate agrees to allow that moment happen, is the very essence of Maschine Zeit.

It’s not a game for everyone. It requires thinking on the spot and its subject matter and atmosphere are not for the faint of heart. But if you find yourself interested in this vision of our future, drawn to the mystery of the stations or just curious about how exactly the aforementioned moments work, check out Maschine Zeit. It’s available today (6/22) on DriveThruStuff.com, bundled with an introductory adventure for a bargain price. You can do a hell of a lot worse if you want an experience that blends horror, science fiction, and tabletop gaming in a way that you will not soon forget.

On Speculative Fiction

Courtesy Privateer Press & Stanley Lau

At this past weekend’s Philadelphia Writer’s Conference, I described myself as primarily a writer of ‘speculative fiction’. A few people asked me what I meant. There are some stereotypes that I think are assigned to areas of speculative fiction I’d like to dispel, and more depth in those stories when they’re done well than some might give them credit for. So let’s explore this a bit, shall we?

What Spec Fic Isn’t

Speculative fiction is not its setting. Science fiction, for example, is not just about spaceships and ray guns. It’s more about themes and methods of exploration regarding those themes than window dressing. The bits of speculative fiction that put it in those genres are the frosting on the cake, the chocolate around a Twix. There needs to be something under that frosting, inside that Twix, or it’ll be insubstantial. It might be sweet and you might find some people who are willing to eat that frosting neat from the container, but most people will want something with a bit more to it.

Joe McGee’s Six Guns and Shadows is a good example of this. It’s what I’d call a “paranormal Western.” It’s neither all about witches & warlocks, nor all about saloons and cowboys. It mixes those two and lays them on top of character exploration and theme. Now, it might be able to get by in some circles on the unique aesthetic alone, but without Lily having some depth and themes of self-acceptance and the preservation of tradition – which I assume is what he’s working on with the Moonstone – it might as well be a Jonah Hex knock-off or something. But Joe’s a smart guy and a cool cat. Witchslinger‘s going to kick ass.

What Spec Fic Is

In addition to being about something, having an emotional core as Chuck would say, speculative fiction lets a writer tackle issues, debates and controversies in a ‘safe’ environment. Heinlein wanted to discuss the romanticism of death and the dangerous allure of militarism, so he wrote Starship Troopers. H.G. Wells was concerned by an ever-widening gap between the elite and the working class, and penned The Time Machine. Jules Verne had ideas about exploration and politics that might have been a touch controversial for his time, and poured those notions into Captain Nemo when he created 20000 Leagues Under The Sea. J.R.R. Tolkien was worried that the lessons of the hard-fought wars that encompassed the world might be forgotten, and ensured they’d be preserved by writing The Lord of the Rings. C.S. Lewis re-imagined things he’d come to appreciate within The Chronicles of Narnia.

I think I’m belaboring my point a bit, but the “speculative” part of speculative fiction doesn’t just mean speculation on how things might be in the future or on another world or against a certain antagonist. They’re also places allowing for speculation on human nature, politics, religion, sustainability, you name it. So, want to discuss the neo-conservative movement but afraid of Glenn Beck calling you a Nazi or Rush accusing you of hating freedom? Set the discussion in space.

Now, settings do vary but fall into common groups – science fiction, fantasy, horror, paranormal, etc. I’m willing to elaborate on those more, but the point I’m getting at is that they all share the desire of an author to try something new and interesting while exploring relevant themes in a ‘safe’ way. I’ll discuss these things more at length in the future.

IT CAME FROM NETFLIX! Dark City

Logo courtesy Netflix.  No logos were harmed in the creation of this banner.

[audio:http://www.blueinkalchemy.com/uploads/darkcity.mp3]

In the course of writing this review, things have gone on a lot longer than I thought they would. So I’m not going to waste any more of your time than necessary today, folks. It’s way too nice outside in eastern Pennsylvania, anyway. So, without further adieu, here follows my review of Dark City, or as I also know it, The Movie The Matrix Tried Really Hard To Be Only To Fail Miserably Especially Due To Two Over-Complicated And Ultimately Useless Sequels.

Courtesy New Line Cinema

The film opens with a man in a bathtub, who wakes to find blood on his forehead and a complete lack of memories. He’s in a hotel room and he receives a phone call telling him that he needs to run, as someone is coming for him who should not find him. Since he also happens to find the mutilated body of a call girl in the bedroom, he doesn’t need to be told twice. He makes his way into the night-time city streets and begins a search for his own identity, which is tied to the mysterious Strangers who are looking for him. A fastidious police detective is hot on his trail, his estranged wife is confused by what’s happening to him, and the psychiatrist who called him to warn him about the Strangers clearly knows more than he’s telling.

And so do I. This is one of those “see it for yourself, that’s all I’m gonna tell you” situations. Those of you who might’ve seen Dark City before probably know why I’m being tight-lipped about the plot, and those of you who haven’t are best served going into this one cold. So rather than talk about the plot’s threads and nuances, allow me a moment to talk about Alex Proyas, the writer and director. His previous work that put him on the map was his film adaptation of James O’Barr’s The Crow. You know, The Crow, Brandon Lee’s last film, perhaps the best heroic-vengeance-from-beyond-the-grave flick ever made? Alex’s type of aesthetic and directorial style shines again in Dark City, which is an ironic choice of words considering how prevalent night-time and the shadows are. Still, it’s a vision that’s every bit as unique as The Crow, and this one sprang like a gothic goddess fully formed from Alex’s head.

One of the things Proyas does best is atmosphere, and Dark City is steeped in it. The architecture, the fog, the clothes and the set design all create a setting that is simultaneously old-fashioned and timeless, both noir and fantastical. And this is before everything begins to change. The way in which the growing buildings, altered states of people’s lives and the manner in which things are altered in this city are rendered in a way that still holds up ten years later. Other than the Strangers choosing to use knives rather than relying on their preternatural abilities, there’s nothing dated or laughable about this film or its design despite its age. Like Blade Runner, it’s going to last quite a long time.

Courtesy New Line Cinema
He might not look the hero type, but just wait…

Another crucial and brilliant component of this film is its cast. Now, I know some people out there weren’t fond of Rufus Sewell’s performance in Dark City, saying he was flat and unemotional. I disagree. For the most part, Rufus’ character needs to rediscover his emotions along with his memories, and since he’s a relatively intelligent guy, he’s doing so in an analytical manner, and to me, he’s never dull and always interesting to watch. William Hurt’s detective is not just interesting, he’s a joy, the sort of smart, hard-nosed cop who just wants the truth no matter what he has to do to get it. Kiefer Sutherland shows a lot of the range that has gone unnoticed during his years as Jack Bauer, here playing a very clever if somewhat cowardly psychiatrist who’s got a particular angle on the whole situation. And Alex Proyas did the entire human race a favor by putting Jennifer Connelly in some slinky lounge singer attire for a few scenes. I mean, she’s a fine actress and I’ve enjoyed just about everything she’s been in including Ang Lee’s Hulk, but damn the girl can burn up a screen.

The real stand-out for me, though, is Richard O’Brien. Savvy watchers, listeners or readers may recognize him as the guy who played Riff Raff in the cult classic phenomenon The Rocky Horror Picture Show. But if you’re expecting camp or humor from him in this film, you are in for a shock. Mr. Hand, his character, is quiet, menacing, thoroughly creepy and disturbingly polite. He’s one of the most effective villainous henchmen I’ve seen in quite some time. He actually comes across as more interesting and more dangerous than the lead villain, Mr. Book (although Ian Richardson does give the big guy some impressive gravitas), and to this day, when he stalks onto the screen, I get chills.

Courtesy New Line Cinema
Seriously. He’s extremely creepy.

I mention that this is the movie The Matrix could have been. Allow me to elaborate on that point for a moment, if you’ll indulge me. The ‘everything you know is a lie’ trick isn’t anything new in cinema. Both Dark City and The Matrix pull the trick for different reasons and while it works in both films, it feels more effective in this one than in The Matrix. I think I can explain why I feel this way without invoking the unfortunate sequels to the latter film. In The Matrix, apart from the clear post-modern philosophical influence primarily attributed to Jean Baudrillard, the dichotomy of the world in which we’re introduced to the characters and the truth behind that world serves as yet another cautionary tale against the emergence of artificial intelligence and how it will doom humanity to servitude or worse to protect humanity from itself. And in the light of the BP oil spill, can you really blame intelligent machines from thinking we’re pretty bad for the planet in general and our existence on it in particular? But I digress.

Proyas doesn’t seem to have a major philosophical influence or point to make, other than supporting a Descartian view of thought informing action and the dichotomy of the body and mind. Rather than concerning itself with delivering jargon salient to this point, Dark City simply presents its characters and themes as they are, baldly stated without hyperbole except for the whole psychic powers angle. The Strangers seem primarily concerned with trying to comprehend minds outside of their own, thus representing solipsism on one side of the debate. While they exist in harmony with what they create, they cannot be certain that those beings that exist within their creation are as real as their own mind. Meanwhile, the characters within the city who are of interest to the Strangers appear to represent a dualist point of view, where all things that exist (implying that they believe the things outside themselves are certain to exist) have a separation between concept and form, between an individual’s body and their anima or animus, to use Jungian terms. I know I’m verging into deep philosophical waters and might be losing some people, and I could probably talk for hours about this stuff, but I think I’ve made my point – Dark City is a lot more interesting than The Matrix, and The Matrix could have been just as interesting if it weren’t based on bad philosophy.

Courtesy New Line Cinema
Do you think CTU would have operated better with Strangers in the ranks?

Pseudo-intellectualism aside, if you have the opportunity, see the director’s cut of Dark City. The theatrical release is by no means bad. The characters, themes, action and storytelling are all intact. What the director’s cut adds is an extra bit of depth, another layer of atmosphere and a slightly less disjointed pace. It takes its time a bit more, setting up the story on the assumption that we’re intelligent people and we don’t need to be told what we’re going to see – we just need to be shown. I get the feeling that the theatrical release was cut the way it was so that Bubba Joe McMoviewatcher wouldn’t be completely lost in the plot’s turns and spirals. But I’ve become something of a story snob since I started reviewing things seriously, so take that opinion for what you will.

I guess what I’m trying to drive at in the midst of all of this is that Dark City is a fantastic film. It ranks highly among other innovative science fiction films like Blade Runner and District 9. The director’s cut, especially, is a highly enjoyable experience in visual storytelling, and it’s not the kind of film where you need to switch off your brain. In fact, the more you engage your mind while watching Dark City, the more you’ll take away from the experience. It’s intelligent, well-shot, well-paced, well-acted visual storytelling. Get it from Netflix, or hell, buy it outright, because you’re getting a lot for your money. I mean, what else is out there that’s worth putting your entertainment money into (other than Splice, apparently)?

Another Super Mario game? A Justin Bieber album? Marmaduke?

Josh Loomis can’t always make it to the local megaplex, and thus must turn to alternative forms of cinematic entertainment. There might not be overpriced soda pop & over-buttered popcorn, and it’s unclear if this week’s film came in the mail or was delivered via the dark & mysterious tubes of the Internet. Only one thing is certain… IT CAME FROM NETFLIX.

If I Wrote For Lucas: Episode 3

Courtesy LucasFilm

Concluding one of the possible ways the story arc of those Star Wars prequels could have gone if I’d written them. Episode 1 is here, and Episode 2 is here. Remember, I don’t own anything created by Lucas and I’m not looking to profit from any of this, but it is my work and if you want to quote or use part of it, please give me appropriate credit.

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