Tag: sci-fi (page 27 of 35)

IT CAME FROM NETFLIX! Starship Troopers

Logo courtesy Netflix.  No logos were harmed in the creation of this banner.

[audio:http://www.blueinkalchemy.com/uploads/starship_troopers.mp3]

I’m not going to mince words. Robert Heinlein is the reason I got interested in writing fiction. Granted, it was his novel The Cat Who Walks Through Walls that started the wheels turning in my head, but Starship Troopers was also evocative and fascinating to the nascent mind of this young writer twenty years ago or so. While the book was released and is still enjoyed today by youth, Paul Verhoven’s film adaptation is decidedly not for kids, what with the ludicrous amounts of gore and the gratuitous nudity. But is it good? The short answer is… “mostly.”

Courtesy TriStar Pictures
“Um… sir? Did we remember to pack that bigass can of Raid?”

In the future, veteran soldiers have revamped global society so that citizenship is determined by civil service in the armed forces, meaning that rights such as voting, procreation and higher education are earned, not given. Growing up in this society are Johnny Rico (Casper Van Diem), Carmen Ibanez (Denise Richards) and Carl Jenkins (Neil Patrick Harris). The three friends graduate high school and enter the service just before the malevolent aliens known as “arachnids” or “bugs” wipe out their home town of Buenos Aires with a meteor strike. Carmen enters the fleet as a skilled but unorthodox pilot, Carl disappears into the dark cloister of military intelligence, and Rico, unskilled at math but a determined athlete with a decent head on his shoulders, signs on for the Mobile Infantry, the Federation’s hard-nosed badass rapid-deployment “do or die” answer to the United States Marine Corps.

Courtesy TriStar Pictures
Best reason to join the Mobile Infantry? Right there.

What begins as a near-future high school romantic drama turns quickly into a near-future war story. Unfortunately, this transition isn’t a one-way street. Instead of focusing entirely on the horrors of war, the shadow cast by the society in which these characters live or even the nature of the arachnids, the film keeps looking back over its shoulder at the romance plots and the beautiful people caught up in them. The transitions between themes aren’t terribly smooth, and it makes the pace of the film a little disjointed. The writing is fine, based as it is on tried and true science fiction tropes, and the characters are, for the most part, reasonably fleshed out with a few exceptions. It feels a bit like this movie is trying too hard to be too many things at once, which leads to what I feel is its biggest flaw.

Everything that is good in this movie is counter-balanced by something that could have been better. Good performances by the likes of Dina Meyer, Neil Patrick Harris and Michael Ironside are almost cancelled out by the wooden efforts of Denise Richards and Patrick Muldoon. The boot camp sequences that hearken to films like Full Metal Jacket and Jarhead are undermined by plodding, procedural CG sequences of space travel. Any rousing feelings evoked as the Mobile Infantry unit called the Roughnecks pay back the bugs for assaulting our race are watered down with audience-generated questions like “Why are they still using bullets in the future?” and “Why are their weapons so huge and cumbersome if the Mobile Infantry is meant for rapid deployment?” If the film had focused solely on the Roughnecks instead of constantly cutting back to Carmen’s fleet antics, the whole thing would have been a bit more coherent and the overall product would have improved. Yes, we would have had less opportunities to check out Denise Richards, but she’s little more than eye candy in this, and Dina Meyer completely outdoes her in just about every regard.

Courtesy TriStar Pictures
Dr. Horrible visits Himmler’s tailor and kills bugs good. Would you like to know more?

The best part about Starship Troopers, in my opinion, is its undercurrent of fascism. Heinlein wrote this as a cautionary tale against militarism overshadowing democratic process while still being supportive of military action, but screenwriter Ed Neumeier and director Verhoven take a more satirical approach to this aspect of the story. The framing device of “Federation Network” broadcasts that play like old wartime newsreels display a deceptive wholesomeness which conceals an underlying message that one class of society is valued more than another by the government. Even the supposedly helpful prompts of “Would you like to know more?” seem just as much an opportunity to misinform and propagandize as they are an aspect of interactivity. There are all sorts of political and societal ramifications of this sort of structure and the particulars of those ramifications could spark some great debate. But the best part of the film is also something of a disappointment, in that there isn’t more said about it or done with it. A FedNet bit here, a few lines of dialogue there and it’s right back to the violence and tits.

Still, I’ve seen worse adaptations than Starship Troopers, and when it works, it works rather well. When I saw it as a younger man, I thought it was thrilling and exciting despite the fact that Heinlein’s power suits had proven too problematic for the special effects of the day. Then again, maybe that was due to seeing Dina Meyer shirtless (not once, guys, but twice). Having watched it again with a more critical eye, I still enjoyed the majority of it, but some of its flaws are rather glaring, Denise Richards’ performance and the constant cuts back to her side of the story being the biggest two. But if you can get over that and forgive Verhoven his love of excessive gore – this is the man who brought us RoboCop, after all – Starship Troopers does manage to entertain. It does for movie watchers what Halo does for game players for better and for worse. It’s decently produced and nice to look at, but there’s aspects of it that keep it on the level of “average” and hold it back from being excellent. Being available on Netflix’s Instant service, you can watch it just about anywhere, but at over two hours and containing bare breasts and bloodshed aplenty, it’s not recommended for lunch break viewing at work.

Starship Troopers isn’t bad, in fact it’s pretty damn good in places, but overall it’s not that great either. Unless, of course, you’re a political conservative. If you are – and I have no idea why you’re reading this stuff if that’s the case – you are going to love this film. A future where political and military power are practically one and the same, and doctrine both at home and on the battlefield are determined by a select few who survive warfare and have mostly the interests of the military at heart? After watching this, I think quite a few conservative pundits in my country would have to consult their physicians because they’d suddenly be unable to get rid of their erections.

Josh Loomis can’t always make it to the local megaplex, and thus must turn to alternative forms of cinematic entertainment. There might not be overpriced soda pop & over-buttered popcorn, and it’s unclear if this week’s film came in the mail or was delivered via the dark & mysterious tubes of the Internet. Only one thing is certain… IT CAME FROM NETFLIX.

IT CAME FROM NETFLIX! Flash Gordon

Logo courtesy Netflix.  No logos were harmed in the creation of this banner.

[audio:http://www.blueinkalchemy.com/uploads/flash_gordon.mp3]

FLASH! AH-AHHHHH! Savior of the universe!

If there’s a song that better encapsulates both the plot and mood of a film, I’ve yet to hear it. Flash Gordon is based upon two things: a science fiction comic strip, and the 1930’s adventure film serial starring Buster Crabbe. Long before the likes of Star Trek: Deep Space 9 and RDM’s Battlestar Galactica came along as pioneers in the realm of ‘darker and edgier’ science fiction stories, a trend that Flash would himself follow, the use of older material like this was more about a homage than a revision. However, Flash Gordon comes to us with one intention in mind, one that lies at the root of the reason why we see movies in the first place: to have some fun.

Courtesy DEG
Evil: It’s A Growth Industry!

Flash Gordon‘s story begins with a simple question: “What do despotic galactic overlords do when they get bored?” If you’re Ming the Merciless (Max van Sydow), you toy with the eco-system of a planet that can’t fight back. In this case, Ming picks on Earth. NASA informs the public that the phenomena making Mother Earth scream obscenities are perfectly natural and nothing to worry about, but mad scientist Hans Zarkov (Topol) is the only man sane enough to recognize this abusive weather as an attack from outer space. At gunpoint, he brings two people who happened into his lab along on his journey to halt the attacks: journalist Dale Arden (Melody Anderson) and football superstar Flash Gordon (Sam J Jones). In short order, the Earthlings find themselves among the planets of Mongo, and when Flash realizes who this despot is and what he’s about, he sets his sights on kicking this guy square in his Merciless Mings.

Courtesy DEG
Flash! And the most impractical sword in the universe!

Forget the grayish browns and brownish grays that predominate most modern science fiction story. Flash Gordon is bursting at the seams with bright colors, shimmering costumes and characters that have some memorable features right down to the bit players. In addition to being a treat for the eyeballs, the whole affair has a campiness to it. The only thing terribly serious about the film is how much its tongue is stuck in its cheek. But it’s not taking the piss out of science fiction in a mean-spirited way. It feels like a send-up rather than a parody, a loving callback to the things people love about reading the strips in the newspaper – remember newspapers? – and seeing Buster run around in those short pants of his. I think the most important thing about Flash Gordon, though, is that everybody seems to be having fun. From Max van Sydow’s deliciously malevolent Ming to Timothy Dalton’s swashbuckling sylvan prince, the whole cast seems to be going along with the ridiculous nature of the film’s premise because it’s the most fun they’ve had since they decided to make a living pretending to be other people. I mean, they gave Brian Blessed wings and a large blunt weapon – how can you not have fun in that get-up?

Courtesy DEG
Seriously. Look at that man’s grin.

This is a film that, by today’s standards, would not work as a legitimate science fiction adventure. I think we’ve become a bit too used to the sort of gritty pseudo-realism present in Avatar or District 9. Even the Star Wars films, once known for high adventure among the stars for better and for worse, became darker as they wore on in recent years, along with becoming less coherent. Now, I don’t mind science fiction staying tethered somewhat to the realm of the possible, but the fact that Flash Gordon zooms directly towards the border of the ridiculous and crosses it without nary a backward glance makes it surprisingly refreshing. This story has no deep message, no philosophical bent, not even that much of a plot. But unlike the works of Lucas, this feeling is intentional, and while it’s been said you can’t do camp on purpose, Flash Gordon camps things up so much, it’s hard to imagine the filmmakers not knowing how outlandish the end product would be.

Courtesy DEG
Do I even have to mention Princess Aura? Define “hubba-hubba”.

Entertainment, especially in escapist forms like movies and video games, is about having fun. It’s about losing oneself in the experience provided by the medium. Sometimes you can lose yourself in a deep and touching story, but there are also times when you as an audience member just want to sit back and enjoy the show. Flash Gordon doesn’t punish you for trying to think during the movie the way other badly made films might – rather, it elbows you in the ribs and tells you we’re here to have fun, not to wonder how Flash can survive on a rocket cycle in space with no enclosure or exactly how the physics of Mongo work. Yeah, the plot is thinner than a thread-bare shoestring and the special effects might seem laughably produced in comparison to modern robust CGI suites, but you know what? In this case, none of that matters. Flash Gordon is all about having fun, and that’s why we watch movies. If you’ve forgotten that, gentle reader, put this on your Netflix queue right away. If nothing else, you have an excuse for playing Queen’s music at high volume, and if you don’t think that’s fun, check your pulse. You’re probably dead. And only Flash can save you now.

Josh Loomis can’t always make it to the local megaplex, and thus must turn to alternative forms of cinematic entertainment. There might not be overpriced soda pop & over-buttered popcorn, and it’s unclear if this week’s film came in the mail or was delivered via the dark & mysterious tubes of the Internet. Only one thing is certain… IT CAME FROM NETFLIX.

Star Trek: Farraday 1.4a

Courtesy the Light Works

Previously…

Catapulted to the edge of known space by an incident in the Mutara Nebula, the USS Farraday is now under the command of the ship’s untested former first officer, Anthony Lennox. With limited supplies and uncertainty among the crew, Lennox has made it his first priority to find a planet that can provide enough supplies to give them a decent start on their journey home.

Author’s Note: I’ve had to cut my time writing this portion short. I apologize for the delay in finishing section “b” but it should be up around this time next week.

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Preview: Star Trek Online

Fans of Star Trek, brace yourselves. Cryptic Studio’s Star Trek Online is just around the corner. Some are already scrambling to get lifetime subscriptions and all the extra goodies they can, whereas I’m just trying to determine if this game is worth my time and money. From what I’ve seen of the open beta, it could be. There’s a lot going for it, but the game suffers from a few flaws that may prove fatal to the experience of other players.

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When the latest Star Trek film was released in 2009, some blabbermouths in the media talked about how it made Star Trek ‘cool again’. Star Trek Online has somehow pulled off the opposite. Star Trek Online has returned Star Trek to the bailiwick of the nerd. I happen to think this MMOG is pretty cool, but I’m a Star Trek fan, and that’s the target audience for this game. Not the general public, but Star Trek fans.

While Star Trek Online doesn’t boast the story emphasis BioWare is touting for Star Wars: The Old Republic, a good number of Trekkies are more interested in becoming part of the Star Trek universe and its ongoing story than they are the universality of the gameplay mechanics. This doesn’t mean that Cryptic Studios has skimped on the gameplay, because there’s plenty to be had. It’s just not the same kind of experience one gets from World of Warcraft or Aion, and that can be an obstacle too great for some to overcome.

Gameplay in Star Trek Online is divided between ground combat and space combat. Ground combat is typical MMOG fare. You have abilities with cooldowns used to defeat your enemies. When defeated some enemies drop items for you to use, equip or sell. Your primary attack abilities are based on your equipped weapon. It’s nothing terribly new here, but there’s an aspect of it that feels different from other MMOGs that I’ll address in a moment.

Space combat, on the other hand, is likely to be the biggest stumbling block to people, because there’s a good amount of it in Star Trek Online. Space combat in Star Trek has been depicted as battles between capital ships more often than not. The game aims more for that feel than that of a frenetic dogfight. Like the tabletop game on the subject, Star Fleet Battles, or its tall ships cousin, Wooden Ships & Iron Men, the mechanics of space combat focus on positioning, hit location and resource distribution. If you’ve played Wing Commander, you’ll be familiar with this form of space combat and you’ll find it happening at a managable pace from an outside perspective rather than being in the cockpit of a starfighter.

Over at Classholes Anonymous, awitelinsta put it succinctly:

This is you.

Instead of the traditional quest structure, Star Trek Online divides its content into “missions.” From anywhere in the galaxy, you can hail Starfleet to get a new mission. These missions vary from general exploration and patrols to an arcing story about escorting a diplomat, investigating the theft of precious material or rescuing colonists. Missions are geared to take about 45 minute to 1 hour, slicing the content up into very managable chunks. While most of them fall into a specific pattern – warp into a system, shoot at enemy ships, beam down to the ground location, blast people down there, beam back up for another space battle and warp out – there’s enough variety in the types of missions and stories to keep things interesting.

The party system also bears a mention. If you’re not in a party already, and you warp into a system where others are on the same mission, you’ll be automatically rounded up into a party, and the difficult of the mission will scale accordingly. While this idea seems innovative on paper, more often than not you’ll find yourself staring down a well-armed enemy fleet while you and your fellow players float there in your starting ships. Even on your own, the combat can be challenging. However, when it comes to facing ground combat alone, you’re never really alone.

If you beam down to a location without a group, Star Trek Online provides you with an Away Team. Your Bridge Officers, who have abilities that can assist you in space combat, fill in the empty spaces in your party. Other MMOG players are familiar with ‘pets’ and the Bridge Officers do fall into that category. They have abilities of their own and participating in a mission with them, for me, almost makes the game feel more like Mass Effect than an MMOG. Of course, the Bridge Officer AI isn’t overly complicated, but you do have the option of having a ‘red shirt’ run in front of you to take all of the enemy fire while you come in behind them to clean up.

These somewhat unique elements make Star Trek Online feel like a different MMOG experience. For most MMOG players, though, ‘different’ does not necessarily mean ‘good’. A lot of players are going to be put out by the space combat mechanics, the brevity of missions, a lack of clearly defined ‘dungeons’ and the overall aesthetic of the game. Even some Star Trek fans won’t be able to overcome these obstacles to the fun. It really comes down to personal taste.

The game has come under ‘enemy fire’ of its own for a variety of reasons. It’s not the most graphically advanced game out there. Aion is by far a prettier game. Sector space, the “world map” is huge, mostly empty and somewhat lonely as you move from one system to the next. And expect to see a lot of loading screens as you transition from instance to instance. Every system, ground location and starbase exist in their own instance, and the game doesn’t exactly handle the transition delicately. The levelling system is different in Star Trek Online than other MMOGs, as it is based on skills rather than overall experience, and most of your character’s abilities are based on the weapons, ‘kits’ and other equipment they carry rather than their overall rank. Veterans of other MMOGs may struggle to overcome all of these points, if they decide it’s worth their time to do so. Frankly, I can’t blame them if they don’t.

What nudges this game over to the ‘worth playing’ column, for me, is the sense of immersion the game provides. This feels very much like Star Trek. The music, the sound design, the user interface, the variety of characters and life forms – it all contributes to the atmosphere of a rich and detailed universe that many people have dreamed of joining for years. Hearing Alexander Courage’s music at the completion of a difficult mission seems to have an almost magical quality for me, washing away frustration at pirates or Klingons that was gnawing at my patience. I feel that Star Trek Online has a lot of potential. It’s made some mistakes here and there, but there’s a sense of overall improvement that, hopefully, will continue into the future.

It really does come down to personal taste if you feel Star Trek Online will be worth your time and money. I can’t blame the people who will decide that it isn’t. I, on the other hand, will be setting my course for the release date of February 2, and it is my sincere hope that as much fun as I’ve had so far in the beta, crashes and bugs and lag aside, Cryptic has even more to offer. Cryptic, make it so.

Burned by Midnight Oil

Courtesy Wiki Commons

This post is going to be somewhat short, which I know will raise a question of why I’m posting at all. Well, I like to keep what few readers I have current, and there’s also the fact that I need to vent at people who might possibly understand my frustration.

You see, instead of that albeit lovely picture of an oil lamp, this was supposed to be the day I finally got around to posting my preview of Star Trek Online. I have a video supplement planned out and everything. However, it seems that my love for the Flash programming language, ActionScript, has once again proven to be a hindrance rather than a help.

I had programmed my video supplement as a slideshow of cropped screenshots, with narration and a bit of appropriate music. Very nice and tidy and all contained within a single frame in Flash. Relatively small and clean, should be no problem to convert to a video that can be uploaded to YouTube, right? Well, not exactly.

Turns out I can’t seem to get software to understand that there’s more content to the video than just that one frame of blank background – the photos load through the script, you see. So I went back and started hashing out the manual, timeline-based method of getting the video together. However, I ran out of time, and now am getting ready to head out for yet another busy day.

Why a video supplement? I know I need the practice at planning production times and working with various suites of software if I am to work on them on the future, which I might. I also felt the need to branch out beyond static text into more dynamic forms of media, hence my Netflix ‘podcasts’ and the attempt at a video with “Powerless,” which could have turned out a lot better. Practice makes perfect, as they say, and this is to be more practice for me.

Unfortunately, it will have to wait.

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