In the early days of science fiction, the aim of its creators was not to impress the audience with bombastic explosions or cutting-edge computer graphics. While the overall goal was to entertain and engage and thus earn a living, they didn’t have the aforementioned crutches upon which to lean. They had to rely solely on the power of their vision, their skills as storytellers and the ability of their ideas to engage. Gattaca has no ray guns, no explosions, no exotic alien creatures, none of the trappings of what really make something stand out as ‘syfy’ fare – but when it comes to classic science fiction in theme, mood and execution, writer-director Andrew Niccol shows us how the likes of H.G. Wells and Jules Verne defined the genre. The film stars Ethan Hawke, Uma Thurman, Jude Law, Alan Arkin, Tony Shaloub, Gore Vidal, Loren Dean, Xander Berkeley and Ernest Borgnine.
In the not-too-distant future, the study of genetics has grown to the point that children can be custom made through liberal eugenics, and that such children are favored over those conceived purely out of love. Vincent Freeman (Hawke) is one of the latter, and when his parents discover his 99% probability of death by heart failure around age 30 coupled with myopia which has all but been eradicated, they guarantee their next child will be more ‘perfect,’ or more ‘valid’. Valid is the term used for children created through the ‘proper’ eugenics, while those like Vincent are called ‘in-valid’. Despite this, however, Vincent is determined to achieve his goal of going into space. To do this he adopts the identity of recently crippled but brilliant Jerome Morrow (Law), and becomes employed by the space-exploring conglomerate called Gattaca. A year-long mission to Titan looms on the horizon, and Vincent’s first in line due to his fake genes and true desire, but the murder of the mission director could put an end to his dreams forever.
Taken on its own, Gattaca is a very smart drama. As a movie, it is well and tightly written with good performances from the actors. The art direction bears particular mention. The look and feel of the film is hauntingly postmodern, showing the use of electric cars and advanced gene scanning equipment against the backdrop of ‘brutalist’ architecture that was prevalent in the 1950s. It lends a familiarity to the story that draws the audience further into the nuanced and well-paced plot. But the virtues of Gattaca don’t stop there. This isn’t just a science fiction drama. It’s a science fiction drama about something.
The film is steeped in symbolism. It plays upon themes of discrimination, destiny, friendship, societal control and sibling rivalry. This is an examination of human nature, and the influences that define, drive and shape the human spirit. While the film is quite clear on the stance it takes with these issues, it never becomes completely overbearing in conveying its message. The story and themes are handled with elegance, downplaying most potential bombast with human emotions that feel real. This might make the film seem bland or lifeless to some viewers, but the plot, acting and thematic elements make Gattaca a taut, stunning dramatic thriller.
More than anything else, Gattaca reminds us that the only true obstacle an individual has to achieving their goals is themselves. It is far too easy for society or an employer or even one’s family to lay out boundaries for the individual, saying “This is where you belong, who you are and what we expect of you. Nice people do not deviate from their boundaries.” When politeness and conformity are the norm, an individual can feel compelled to swallow their dreams and follow procedure and protocol for the sake of avoiding confrontation. But the truth of the matter is that the dream of the individual is a precious thing, and as a society becomes more regimented and compartmentalized, those dreams are often casualties in the silent but deadly war for the human soul. We have to fight for our dreams, to keep them alive and bring them from our imaginations into reality, and there is going to be opposition every step of the way. Gattaca shows us that even the most imposing obstacles are surmountable, and as I have said on numerous occasions, we only truly fail in our struggle to be who we want to be if we quit and allow others to tell us who we are, rather than insisting on our right to exist, live and thrive on our own terms.
I apologize for the soapbox nature I just got into, but suffice it to say that Gattaca is more than just a good-looking science-fiction drama, and if you agree with any of the points I’ve just made, about storytelling or otherwise, it’s worth your time to watch this film. It’s available via Netflix’s instant queue, so even in this there’s truth to be found. In the end, the only thing truly stopping you… is you.
Josh Loomis can’t always make it to the local megaplex, and thus must turn to alternative forms of cinematic entertainment. There might not be overpriced soda pop & over-buttered popcorn, and it’s unclear if this week’s film came in the mail or was delivered via the dark & mysterious tubes of the Internet. Only one thing is certain… IT CAME FROM NETFLIX.
The USS Farraday, en route to Earth for refit or decommission, investigated odd message fragments and micro-singularities in the Mutara nebula. The phenomena, apparently created by protomatter, nearly destroyed the ship, but quick thinking by the crew prevented a total disaster. However, subspace distortions have carried the Farraday to an unknown corner of space, and among the casualties of the incident was the Farraday‘s captain, Emmanuel Parkhurst.
Now that the latest film is available on Netflix, as well as the television series, I’d like to discuss the rise and fall of the Terminator franchise. Examining what worked in the various stories of this mythos and where things went a bit wrong, or a lot wrong, should only take a few minutes. It’s interesting, at least to me, that such examinations don’t happen more often when these stories are getting put together. Then again, calling what happens in “Salvation” an actual story is giving it a great deal of credit. Come along, you’ll see what I mean.
The Terminator
I’ve known grown men haunted by this.
Men in action films were being called ‘killing machines’ before this one came along. Charles Bronson springs to mind. However, James Cameron gave us a literal killing machine. The titular character is a cybernetic assassin sent back in time to murder someone. This target isn’t a genius, or a great warrior or even all that significant. Sarah Connor is a waitress in her late teens who is unaware that she’s in any sort of danger until everybody who has her name starts dropping dead in very violent ways. The only man who can save her, who is even aware of what this killing machine really is, comes from the future and explains why she’s wanted dead: she will give birth to mankind’s best hope for survival in a future where machines are systematically exterminating our race. To prevent John Connor from taking charge of the resistance, the artificial intelligence called SkyNet sent the Terminator to kill his mother before he was even born.
Beyond the action sequences and some high octane nightmare fuel in the form of the skinless Terminator rising from the flames of a wrecked fuel truck, the storytelling’s very tight and the conceptualized time travel is realized rather well. The human characters show depth and real emotion, and Arnold’s star-making role relies on him simply being large and stoic, seemingly unstoppable in his cold rampage. I think a lot of this is actually due to the constraints of the technology of the day. Without CGI or today’s massive effects budget, James Cameron had to use the genius of Stan Winston sparingly. The scene where the Terminator repairs himself is a great example of this. Without a single word and minimal music, Arnold’s actions and the use of a very complex artificial stand-in creates a scene that is both awesome in its execution and squick-worthy in its content. Not only did this film really launch Arnold’s career, it cemented Cameron’s place as the arguable master of the genre.
Terminator 2: Judgement Day
Look up ‘badass’ in the dictionary. You’ll find this.
Sequels can be dubious creatures. It’s rare for a sequel to not only harken back to feelings created by the original, but also build upon the characters, themes and stories established previously. Star Trek II: The Wrath of Khan and The Dark Knight are often mentioned in the same breath as this film, in that they do exactly what a sequel should: taking favorite characters and interesting stories and improving on the overall formula. In this, John Connor’s grown into a somewhat precocious and arrogant pre-teen while his mom has been locked up for trying to tell people about killing machines coming back in time to kill her. A new Terminator, the T-1000, is sent back in time to murder John as a child, while John’s future self captures and reprograms an older model and sends it back as a protector.
Everything that made the first film work is here. However, a lot of concepts are taken in new directions or even turned on their heads. Sarah Connor, learning the identity of the man responsible for creating SkyNet, takes it upon herself to go assassinate him, in effect becoming no better than the machines sent to kill her and her son. The T-800, Arnold’s model, begins to explore the nature of humanity as he spends time with the Connors, and John, who begins the movie zipping around on a dirt bike as he hacks ATMs for cash, turns out to be one of the most virtuous and downright heroic characters in the story. And as for nightmare fuel, the vision Sarah has of the nuclear holocaust that is Judgement Day is as realistic as it is chilling. The action is balanced with humor, the horror with good writing & acting, all coming together in a package that actually outstrips the original. Finally there’s the awesome factor of Arnold hefting a minigun with a little smile on his face, tiny little Robert Patrick tossing Arnold around like a rag doll and Linda Hamilton going completely Amazonian and nearly taking down the T-1000 single-handedly while only having the use of one arm. It gave a fantastic movie-going experience and hope that this trend would continue.
Terminator 3: Rise of the Machines
Yeah, she’s kinda hot, but not quite right for a Terminatrix.
It’s unfortunately at this point that the Terminator films began to follow the ways of other sequels: rehashing old ideas while not presenting anything terribly new. John Connor, now a young adult and getting by off the grid after the death of his mother, is once again targeted for termination, this time by a female Terminator with highly advanced weaponry and programming under the liquid-metal skin that made the T-1000 so dangerous. Another older model is sent back to protect him. This time, however, Judgement Day’s coming is inevitable, and John ends up in a bunker with his future wife and becomes the voice of the resistance even as SkyNet brings humanity to its knees.
Instead of doing anything new with the storylines or characters, Terminator 3 suffers from being, in essence, a carbon copy of Terminator 2. The Arnie model is already programmed with psychology so there’s nothing for it to learn, the T-X is somehow less menacing since it has an endoskeleton that can be destroyed as an excuse to have energy weapons in the past, there’s no Sarah Connor against which to contrast John and some of the very rules of time travel are ignored for the sake of plot convenience. Still, it’s difficult for me to confidently say that T3 is a horrible movie since some of it does work, if only because it was looking over the shoulder of T2 and jotting down notes. It’s just shallower than the first two films, and while it does offer the eye candy of Kristanna Loken and some amusing moments like the contents of Sarah Connor’s coffin, it can safely be ignored.
Terminator: The Sarah Connor Chronicles
That’s more like it.
That’s exactly what television producers did when they began the Sarah Connor Chronicles. Taking place after T2, Sarah and John stay on the run until a Terminatrix named Cameron appears from the future to help prevent Judgement Day. As the series goes on, the protagonists move into roles of anti-heroes and even terrorists, breaking the law on a regular basis and pushing the envelope in terms of acts committed for the sake of a greater good. The show grew a very dark and edgy beard, and in my opinion, was too good a show for FOX execs to allow to live.
Aside from casting the always delightful and poignant Summer Glau as Cameron, what this show does right among other things is the dynamic of Sarah and John. In T2 we observe that Sarah loves her son enough to go to murderous lengths to protect him, while John loves his mother too much to see her become a complete monster in the name of his safety. The TV series builds on this, showing Sarah struggling to maintain her humanity in the face of everything she has to do while John slowly has to let go of his young idealism and taking on the mantle of leadership. It is, like the first two movies, smartly written and well acted. And then there’s the fan service – dear God, the fan service.
Terminator: Salvation
An action shot from Modern Warfare 2 Terminator:Salvation
Reversing the way the TV series handwaved T3, the fourth film follows T3’s take on the story and brings us to 2018 where John Connor is not the leader of the resistance, but rather a subordinate officer whom some people (especially those in charge) deem unpredictable or even unstable due to his claims of his own importance. His cell is infiltrated by an advanced prototype Terminator calling itself Marcus Wright, who believes he’s still human, while trying to save a young warrior named Kyle Reese from termination – and thus becoming the cause for his own conception.
I’ve reviewed this film already so let me just briefly cover the bullet points. The writers and director water down the concepts even further from T3 until it feels more like a generic CG-driven action flick than an heir to the Terminator legacy. While Anton Yelchin does very well as Kyle Reese, and Sam Worthington brings a lot of humanity to his character in the face of a lot of alpha-male swaggering, the whole thing overall just feels more empty and lifeless than the machines themselves. Again, there’s some parts of the film that work while others fall flat, so I can’t really call it a horrible movie but it’s really not something I’m interested in watching again, either. But there’s not a great deal of story here, and the emphasis seems more on the action scenes and big robots with lasers.
That, I think, is the failing of the second pair of films. The humanity of the characters is somewhat dialed down so the cool factor of the robots, gunplay and visuals can be turned up. But what worked in the first two films weren’t just the special effects or the action or the bloodshed. It was the characters, very human and well-realized characters, that drove both the plots and the success of those films. Even the television series, blasted by some as being too cerebral or too dark or too God-awful, managed to get that right, focusing on Sarah and John more than it did on killer robots, laser beams and things that belong more in a Michael Bay flick than it does in something that’s actually got a brain in its head.
So, in conclusion, I recommend you watch the first two Terminator films, and if you find yourself hungry for more, check out The Sarah Connor Chronicles. You can watch the other two films if you want, but I feel they’re pretty weak by comparison. Feel free to disagree, though. It’s not like I’ll be able to send a killer cyborg back in time to kill your parents or anythig. Well, not until I figure out what exactly they’re using to power Dick Cheney.
Josh Loomis can’t always make it to the local megaplex, and thus must turn to alternative forms of cinematic entertainment. There might not be overpriced soda pop & over-buttered popcorn, and it’s unclear if this week’s film came in the mail or was delivered via the dark & mysterious tubes of the Internet. Only one thing is certain… IT CAME FROM NETFLIX.
As my darling wife has mentioned (What’s that? You didn’t know she was blogging? Shame on you, go read her awesome posts, I’ll wait), there are several MMOs of various flavors on their way. Following her fine example, since she followed mine in getting a blog started in the first place, I’m going to take some time to talk about why I’m interested in playing some of them, and why some of them don’t interest me at all.
World of Warcraft: Cataclysm
Woke up on the wrong side of the continent.
As a former WoW player (my weekly twelve-step meetings are going well, thanks for asking) I do understand the appeal of a new expansion. Some areas of the old world map have fallen quite behind in terms of quest quality, population and overall aesthetic. New dungeons promising better loot is a major draw as well, and tying in old threads from previous games in a way that’s loyal to the typical Blizzard atmosphere of a world going dark (Diablo, for example) isn’t all that bad.
When I wrote this section earlier I was focusing on the few bad experiences I had that turned me off to the repetitive dungeon grinding in MMOs in general and WoW in particular. I however had some good experiences as well, rendering this entire section moot as well as making me out to be a blatant liar. Therefore I have redacted this section and will be spending the rest of the evening in an act of contrition too horrific and stomach-churning to relate here. Suffice it to say it involves jumper cables, running water, a roll of duct table and no less than six very angry ferrets.
Star Wars: The Old Republic
Nostalgically delicious.
I’ve said on several occasions that I used to love Star Wars, but George Lucas slowly and surely strangled all joy out of the original films and my childhood memories of them. The closest I’ve come to the pure enjoyment I once got out of Star Wars was playing Knights of the Old Republic. Both of those games had a heavy emphasis on story, being rooted in BioWare’s development mentality, and those stories were, unlike those in the prequels, very well told. The Old Republic setting, from the original graphic novels to those two games, painted a much deeper and more vibrant picture of both the Star Wars universe in general and the Jedi in particular.
When it was first announced that the Old Republic would be the setting for a new Star Wars MMO, I was excited. Despite some major problems, Star Wars Galaxies still had something to offer in terms of both gameplay and nostalgia. However, it’s diffcult to balance the classes when you’re pitting normal beings with high technology against space samurai with psychoflexus powers that can toss heavy objects and people alike around a room with almost casual ease. There’s also the fact that, as rich as the setting might be and no matter how much text BioWare will be dumping on the players, all of it is eventually lurching towards the time in the future when all of the Jedi will get murdered at the hands of a super-powered politician with a partially melted face and an asthmatic boy-man who spends most of his formative years stomping his feet and bitching people out over the unfairness of his life.
I feel like I want to vomit already.
Star Trek Online
If I’m going to deal with lag and bugs, I might as well have something nice to look at.
Star Trek, on the other hand, has had ups and downs in all sorts of flavors and colors, and I still think there’s lots to like about it. The MMO is set in the ‘prime’ reality, rather than the ‘alternate’ one created by Abrams. You know, the one people say craps all over Roddenberry’s dream of the future, which would be biting comments if they hadn’t been said about episode of Deep Space 9 or Voyager or Enterprise or some of the later films? Anyway, my feelings on that subject are well-documented and I’d rather talk about the game.
I’m working on a ‘first impressions’ that encapsulates my experiences in the open beta of Star Trek Online, but suffice it to say I’m liking what I’ve experienced so far. Fleet actions that work a bit like WAR’s Public Quests, skill trees that take the place of arbitrary levels, an Away Team system that ensures you have help when beaming into hostile areas and the ability to customize just about any visual aspect of both your character and your Bridge Officers are a few of the highlights of the game’s current build. I’m still toying with the Away Team AI, looking forward to more missions that don’t involve the usual straightforward “go to location X to kill Y hostile craft/creatures belonging to Z”, and curious about this Replicator system that allows me to sell random drops without having to visit a vendor. More to come on this, but up until now my experience has been positive.
Warhammer 40,000
Unprotected sex is heresy. Heresy is punishable by death.
I love the world of 40k. There’s a lot going on, plenty of diverse and dangerous cultures and situations and the overall grimdarkness of the atmosphere puts it far and away from the worlds of either Star Trek or Star Wars. Characters in crapsack worlds tend to be more interesting, which is why encountering people in Fallout 3 is a treat more often than not. However, I think a lot of people are going to look towards this game and try to find out if they can be a super-powered Space Marine.
Screw that, I say. Being overpowered and motivated by faith and loyalty alone gets really dull after a while. Ask most Jedi, if they’re not just interested in waving their dicks lightsabers around. I’ll take Ibram Gaunt over any Space Marine any day of the week. A former Guardsman pressed into service as a mercenary to try and make a living, the assassin masquerading as a nobleman to get closer to his targets, a Dark Eldar privateer looking for his next big score… you could probably come up with many more character ideas and possibly port them into the other sci-fi MMOs, but 40k’s world is so grim and so dark that it’s probably the best and most interesting sandbox in which they can play.
Final Fantasy XIV
Stole this one form the wife.
A few of the Final Fantasy games turned out pretty well. I particularly like games in the series that incorporate the Job system. Apparently, in this upcoming MMO, the system will be returning in a way that sounds intriguing. From what I understand changing your equipment is what changes your job. My wife covers the game a bit more in-depth and I’ve already stolen both the concept for this post and a couple images from her, so I’ll let her take it from here.
It seems like just about anything can be made into an MMO. My interest stays mostly within speculative fiction, however, so I’ll be keeping an eye on the aforementioned IPs. Hopefully the soulless corporate money-makers won’t try to make absolutely anything into an MMO. At least, I hope not. It’s not like there’s a Twilight MMO in the works.
NO. NO. NO NO NO JESUS O’ BASTARD WHAT THE FUCK IS WRONG WITH PEOPLE THERE WILL BE STABBINGS THESE PEOPLE ARE JUST BEGGING TO BE STABBED NO NO NO CHRIST NO.
I really, really need to see Daybreakers. I need to restore my faith in the fact that people out there know how to portray vampires that act like fucking vampires. For your own safety and the safety of others, await my review of this film. Help support me seeing it, and avert the oncoming torrent of hate-filled stabbity death.
This will probably be my last ‘Cooler in Space’ post for a bit. I’m going to do my utmost to focus on a single major project at a time. Certainly, if something comes along for which I’ll be paid, I’ll shift my focus there, but the point is that I should take something from beginning to end without interruption or schizophrenic and sudden gear-changes.
But before I put the RPG project on one of my many back-burners and move something else to stand all alone on the front one, I want to touch on something I happened upon in my addled brain that might give more focus to the RPG.
I mentioned in a previous post that Saturn could be a potential source of conflict. But the more I thought about it, the more I realized that Saturn and, more specifically, its moons are very nearly a campaign setting in and of themselves. People would come from both Terran and Jovian walks of life to stake, protect, jump or outright steal claims to the mineral-rich moons, the vast open land for colonization or developmental space and the hydrogen stocked atmosphere. Like the unclaimed areas in the Forgotten Realms, the various small moons in Serenity and the Outer Rim in Star Wars, there’s plenty of blank canvas upon which a game master can paint a campaign.
The home worlds of the players, then, become origin points, places where stories begin and possibly end. The bulk of those stories, however, would play out in unknown and unmapped places, lending an air of mystery and exploration to the drama, suspense and combat. That’s what I’m thinking, at least.
More on why this is getting back-burnered in the days to come.