Tag: sci-fi (page 6 of 35)

Flash Fiction: The Crash

Roswell Theater

Since this week’s Flash Fiction Challenge was nothing but a title, I turned to my Brainstormer, which selected “Prey to misfortune”, “alien”, and “crossbow”.


As she came to, past the throbbing pain in her cranial cravity, she tried to assess her situtation. The crash had clearly ruined the environmental systems, given the hissing noise above her head. No klaxons were sounding, meaning the power core was intact. She gently pushed herself out of the gravity couch and looked around. The navigator was also coming around, holding his head in his upper left appendage and groaning softly.

“What in the name of Gvalix hit us?”

She clicked her mandible. “I have no idea. I was busy trying to keep us on course.”

“That course should have been free of hazards. Something definitely hit us.”

“You DO know that the cosmos is a vast and mostly empty space, correct?”

The navigator’s segmented eyes caught the flickering lights of the sputtering consoles. “If you’re trying to throw blame around, your Highness…”

“Stop…”

Both of them turned to where the third gravity couch should have been. Their view was mostly obscured by the collapsed section of hull that had all but crushed the engineer’s seat. She moved towards it, gripping the metal with all four sets of claws, but it barely budged. She was female. Her strength was superior. No male-made structure should be able to withstand her, and yet the hull did not move.

“I will get you out of there.”

The engineer shook his head. His abdomen was crushed beneath the wreckage, and green blood seeped through cracks in his thorax. She reached down and stroked between his antennae as he spoke.

“It is too late for me, Your Highness. What is important now is your survival. With the beacon active, a rescue party will be dispatched. You must… you must live.”

“As must you. All of my mother’s children are precious.”

A cough from the engineer spattered green ichor all over the wreckage and his thorax. He shook his head again. “You will make a fine… a fine Queen someday. But you must… must survive first. Take… take our treaty and… and…”

A final cough was the last sound the engineer made. She stood, turning to the navigator. He was wringing his claws and looking away. She turned and walked towards him, her wings twitching as she tried to hold down her own emotions.

“Listen to me. We still have a mission to complete. He wanted us to complete it, and that is what we are going to do. Do you understand?”

After a moment, the navigator looked up at her and nodded. “We were pupae together, your Highness. We haven’t been apart for cycles…”

“I understand. I helped raise both of you. But we cannot stay here.”
“Where will we go? We do not know where we can find the means to repair our ship. If it can be repaired…”

“One thing at a time, Navigator. First we have to determine where we actually are.”

They slowly picked their way aft to the airlock. Its seals were intact. The navigator’s claws activated the external scanners on the door.

“Largely a nitrogen atmosphere, my lady. A large proportion of oxygen, other trace gasses…”

“But we will be able to survive in it?”

“Yes. We should be prepared, however.”

“I agree.”

They entered the airlock, pulling out filter masks, translator rigs, and sidearms. The navigator triggered the outer hatch, and was the first to climb out of the ship. He reached back and helped her emerge.

“Thank you. I will take a look.”

It felt good for her to flex her wings after their long journey. It was night, and the wildlife was quiet. They seemed to be in a rather desolate place, with the lights of a city in the distance. She looked up at the stars, at the single moon high in the sky, and down at the crash site. Then, she returned to the navigator’s side. He was looking at a holographic display on a device he held in his lower claws.

“As far as I can tell, your Highness, we are halfway spinwards across the spiral arm. This is the third planet in the seventh star system of the Xafflid constellation. We suspected it could sustain life but had not yet sortied a scout mission. It is in the neutral zone between us and the Clusters of Bix…”

“So we were on course. I apologize for my tone.”

“And I for mine. You piloted very well to set us down as you did.”

One of her antannae twitched, picking up the vibrations of an incoming craft. She turned to the navigator.

“What do you make of it?”

“Crude. Rotating wing propulsion. Likely armed.” He was aleady reaching for his sidearm.

“No. We don’t want to appear threatening. These may be a primitive species, by our standards.”

The craft cleared the bluff near their crash site, bathing them with a harsh light. Over the din of the craft’s blades, she could make out words from one of the crew within.

“Roswell, this is Crossbow. Located the site. Unknown forces present, potentially hostile. Awaiting orders.”

She turned to her navigator.

“Back into the ship, your Highness?”

“No. If we can speak with them, they may be able to help us.”

The craft landed, and the occupants emerged. They were much smaller than either of the survivors, with soft exteriors of various colors under cloth uniforms, and each carried a magazine-fed projectile weapon. The navigator began to move to step between her and them, but she held out her right arms, preventing him. She flipped her translator rig to learning mode and scanned local transmissions. In moments, it had the information she needed.

“People of Earth.” The words felt strange in her mouth, oddly shaped and clipped in their pace. But she pressed on. “We come in peace!”

The humans looked at one another, then back at her. They slowly lowered their weapons.

“You need to come with us,” one of them said. “We will take you to our base. We’ll take care of you there.”

Movie Review: Total Recall

In the spirit of things, let me take you back to one of my better IT CAME FROM NETFLIX! entries, Total Recall. The temptation was to execute a remake of that post, as this movie is a remake of a previous movie (which is itself a Philip K. Dick adaptation), but I unfortunately ran out of time. You’ll see why tomorrow, as it has to do with my latest theorycrafting obsession. There was day job stuff too, but that’s boring. Let’s get on with the review. Wait, what am I reviewing? Huh… I can’t remember.

Courtesy Columbia Pictures

WAIT! I remember now. Phew.

I feel like a rehash of the plot is a bit redundant, but here we go regardless. In the not-too-distant future, Earth is in a bad way. Chemical warfare has done horrible things to most of the continental landmass. The well-to-do live in the British Isles, and everybody else makes do in Australia, also known as The Colony. Travel happens via The Fall, a building-sized elevator that connects the distant islands through a shaft drilled through the planet. Our hero is Dennis Quaid, who lives in the Colony and works on the robotic police that maintain the peace. He’s having trouble sleeping and odd dreams, and to try and alleviate these problems, he goes to Rekall, a company that fabricates memories and experiences, and picks the ‘secret agent’ scenario. Before you can say, “Get your ass to Mars,” he’s taking out entire squads of police and running from his formerly affectionate wife as he is sought by both sides of an impending conflict.

The elimination of Mars from Total Recall eliminates two problems the previous film had. First, it ensures that the overall story and especially the third act is more grounded, even if it is still definitely a sci-fi tale. Moreover, it presents writers and producers the opportunity to hew closer to Dick’s original text. They didn’t do that, unfortunately, but they did craft a story that didn’t include things like off-world colonies and improbable mutants. While there’s still plenty of trappings of futuristic life that might also work in Mass Effect, their implementation feels, for the most part, more realistic. This is a kinder way of saying the filmmakers axed the camp.

Courtesy Columbia Pictures
Clearly, Quaid chose the “Jason Bourne” scenario.

The problem is, removing the camp and playing this story absolutely straight means that anything that is even marginally ridiculous all the more jarring. Without the pervasive feeling of tongue-in-cheek playfulness that’s intrinsic to all of the work of Paul Verhoeven, the core of the film feels cold and remote. As much as the screen is full of slick technology, rapid action, and happening lens flares, there isn’t a whole lot going on at any particular moment in terms of story development or the exploration of ideas. The one moment the film spares for the head-game portion of the plot causes everything else to come to a screeching halt, and while in the first outing there were hints and teases throughout both before and after that twist, in this version it feels more like a box on a checklist waiting for its tick so we can get back to the gunfire and CGI vehicle chases.

In addition to lacking any real character in its plot, Total Recall from 2012 also lacks actual characters. Our hero feels more like a bland Jason Bourne knock-off IN SPACE than the put-upon everyman that Arnold managed to portray (and how embarassing is it when you get out-acted by Arnold??), Jessica Biel’s character feels like a bare-bones outline of a character rather than a person of any dimension, both Bill Nighy and Brian Cranston are saddled with little more than a name and a position of either idealism or capitalist fascism respectively, and Kate Beckinsale shows some potential in being interesting in her switch from devoted wife to cold-blooded assassin but she’s no more fleshed out than Miss Biel, at least in terms of character. At this point we have no serious plot points to speak of and no characters to root for or despise… so what do we have?

Courtesy Columbia Pictures
Aww, just in time for Valentine’s Day!

For all of its insubstantiality, the production values of Total Recall are rather high. The movie has a very clear visual style, its action scenes are well-shot without things like shakey-cam or confusing jump-cuts, and the implementation of the technology we see, from covert phones to The Fall itself, is far more interesting than the characters we see using those technologies. In fact, it feels like a lot of the ideas that made it to the screen were a collection of ‘cool ideas’ from the design team than anything that came from the original short story, the previous film, or any new ideas on characters or themes from the minds of writers. A few of the visuals feel geared towards “universal appeal”, meaning they look like things born of futuristic first-person shooters, but hey, at least it’s something, right? I mean, you can’t just make a movie about nothing! Unless you’re M. Night Shaymalan, that is.

All in all, I’d call this new Total Recall competent, well-assembled, and it’s not intellectually offensive even if it is somewhat empty. It is not, by any measure of action movie assembly or modern blockbuster composition, objectively bad. However, it also isn’t good. This leaves it with the unfortunate and uncomfortable categorization of “average” or “mediocre”. You can use whichever term you feel is more appropriate and hurts the least amount of feelings. Of course, if you think mediocrity is a bad thing, you can use far more colorful language.

Stuff I Liked: The palm-phones were a really interesting idea that was well-implemented.
Stuff I Didn’t Like: No major plot changes made while the existing plot is pared down, no characters of any real depth or drive, an overall feeling of austerity and emptiness unseen since The Expendables.
Stuff I Loved: I didn’t feel strongly enough about this movie to love anything about it.

Bottom Line: Total Recall sacrifices the camp of the original film adaptation for a darker, gritter tale that’s heavy on a modern, universal aesthetic and some potentially engaging concepts while being light on character and charm. It’s not bad by any stretch, competently assembled, and clips along at a good pace, but it misses some of the vital parts that make for a good & lasting impression.

Movie Review: Dredd (3D)

In Mega-City One, the population is astronomical and crime is rampant. The people are represented by one group, and one group alone: the Judges. They locate and investigate crime; they prosecute and punish the offenders on the spot. They are the law. These are their stories.

Going back to the well of an established intellectual property can be risky business. If it’s a long-running story, die-hard fans will be frothing at the mouth not just to see this new take on their beloved worlds, but tear the storyteller to ribbons over anything they might get ‘wrong’. So it was in the first movie based on Judge Dredd, the central character of the ultra-violent, subversive, and even satirical 2000 AD Comics. It was… well, not great, but amusing and even entertaining in its own way. They went back to the well for a 2012 remake, and fans held their breath. I hope they let it out shouting for joy, because this new Dredd is ultra-violent and subversive – not necessarily satirical, but considering how stripped-down the film is, it’s clear something had to go.

Courtesy Lionsgate

We join Joe Dredd at the start of an average day as a Judge in Mega-City One, a final bastion of teeming humanity on the edge of a nuclear wasteland. You know how it goes – get up, put on the armor and helmet, get the Lawgiver ready, chase down some thugs on your kickass bike, same old same old. Today’s different, though. Dredd’s been saddled with a psychic rookie named Anderson, and heads out with her to investigate a triple homicide at the mega-block known as Peach Trees. The mega-block is a miniature city in and of itself, 200 floors housing 80,000 people, and the drug queen Ma-Ma is in control of it all. She doesn’t like Judges poking around in her business. So she locks the place down and calls for their heads. She thinks she’s the law in Peach Trees. Guess who disagrees.

Right from the start, seasoned readers and watchers can tell this is not the same Dredd as before. Unlike the previous film’s predilection for overwrought bombast, bright splashy colors, and a leaning towards camp that didn’t quite hit Flash Gordon levels but came pretty close at times, Dredd plays things closer to the vest. I’d say it’s more subtle, but that seems a disingenuous word considering how violent the movie is. People are shot, stabbed, skinned alive, even set on fire – when it comes to ‘inventive law enforcement’, the Punisher and the Boondock Saints have nothing on Dredd. But under all of the bloodshed and gore is an undercurrent of reflectiveness, a dark mirror of our own modern society, steeped in the glorification of carnage and the acknowledgement that, when the corrupt will stop at nothing to accomplish their goals, there are times when you need someone of such deep-rooted and nearly fascistic righteousness to step in who is willing to stop at nothing to punish the aforementioned corrupt.

Courtesy Lionsgate
If you see this scowl, RUN.

The sort of person who personifies this mentality is not bombastic. They don’t like a lot of attention and they’re not given to grand shows of power to demonstrate how awesome they are. Hence why Karl Urban is superior in the role of Judge Dredd to Stallone. Where Stallone shouted, Urban growls. Where Stallone emoted with his weird-ass contacts, Urban scowls. He moves with a purpose at all times. He appears long enough to do his job, brutal as it might be, then moves on. He keeps his own counsel and demonstrates that absolute adherence to the law does not mean unreasonability. And he never, ever takes his helmet off.

This is, of course, the result of many galvanizing years on the mean streets of Mega-City One. In order to fully demonstrate the hidden depths of the character, rather than just tell you “there’s a lot going on under that visor,” the audience benefits from a surrogate. Enter Olivia Thirlby as Judge Anderson, the rookie with whom Dredd has been saddled. There are a lot of directions a writer can go with a character like this – a wide-eyed questioner, a cheerleader for the protagonist, and so on. Anderson, however, is not just there to be a pretty face. She’s being tested, and not just by Dredd. It’s a testament to Thirlby’s acting chops that we feel, rather than hear about, her mix of respect and fear for Dredd, her uncertainty at the situation in front of her, and her determination to prove herself and not back down no matter what challenge presents itself. Even when things go bad for her, she retains a measure of control, never gives up hope, and never betrays her fears in full. She’s one of the best female characters I’ve seen on screen in a while, especially in a movie based on a comic, and I’d pay money just to see another story with her in it.

Courtesy Lionsgate
She’d make a fantastic Samus Aran.

The supporting cast, while decent, never really rises to the level of the two leads. Lena Headey is always good in whatever role she takes, from Queen Gorgo of Sparta to Cersei Lannister, but Ma-Ma has little in the way of range. She’s tough and brutal, of course, but there’s really nothing to her other than ambition and those overlying traits. The rest of her forces are pretty interchangeable mooks, and we only get bits and pieces from others to really show us what life in Mega-City One is like. Given that the film is only 95 minutes long, a little more fleshing out here and there would have been fine, without having too much negative impact on the pace of the action. Finally, as bleak as the setting is, I never got the feeling that Mega-City One was as oppressively crowded as it might seem given the numbers. But that’s a minor quibble with an otherwise overwhelming success in going back to the well, and coming back with something that not only sustains, but delights.

Stuff I Liked: There’s very little fat on this movie; it moves at a great pace and is very goal-oriented. Its rather straightforward story lends itself well to character examination through action. The small scale of it and the lack of any overarching compulsion to save the world, or the girl, or the Law, makes it a much tighter and more substantive story than you get in most movies based on comic books. Even some Marvel ones. And the predominance of practical effects makes the action even more visceral and concrete.
Stuff I Didn’t Like: I don’t like the idea of this being the only story I’ll see with these actors as these characters. I would have liked to see a bit more backstory and characterization with Ma-Ma, even though what we get is perfectly adequate.
Stuff I Loved: Let’s just say “everything about Dredd and Anderson” and leave it at that. And considering how we’re with them every step of the way in this story, there’s plenty to love.

Bottom Line: There are a lot of reasons to see Dredd. See it for the tight, intimate story. See it for the extremely well-shot and visceral action. See it to enjoy a rendition of Judge Dredd that feels authentic and real, not campy and bombastic. See it for a growly voice that puts Bale’s Bat-voice to shame without being as ridiculously over-the-top.

Original(ish) Sci-Fi Rises

Courtesy Warner Bros

People have talked a lot about a lack of original ideas in Hollywood. When we went to see The Hobbit, some douche behind us commented that ‘there aren’t any original movies anymore’. I’d like to cite just two examples of how wrong that sentiment is.

One of them is Oblivion. “Now wait,” you might be saying, “isn’t Oblivion based on a graphic novel and therefore not an original movie idea?” Normally, you might be right, but since the director of the film is also the author of the graphic novel, I’d say this qualifies. Post-apocalyptic sci-fi isn’t anything new, but the concept of this one has a unique feel to it: When Earth is invaded, mankind apparently has its act together enough to evacuate. Jack Harper is one of those left behind, grabbing what resources he can and repairing the drones that defeated the invaders but left the planet a bit scorched. Not all is as it seems, however, as Jack discovers humans on the planet’s surface…

What fascinates me about Oblivion is its acknowledgement that, even in the wake of sweeping disaster, life goes on. The world doesn’t simply wink out of existence. There is an aftermath to be dealt with. There’s a lot of lonely desolation in the trailer, juxtaposed with the shiny technology the actors are using, and the austerity of the visuals feels very striking. Plus, the author of the graphic novel and director of this film also directed Tron: Legacy, and other critics be damned, I liked Tron: Legacy.

The other film I’m very much looking forward to that exemplifies original sci-fi is Pacific Rim. Now, again, there’s clearly a heavy influence on the project, but rather than one source, Pacific Rim is more inspired by a genre than a single work, and that genre is the daikaiju films that usually feature Godzilla or Gamera. Instead of being post-apocalypse, we witness the start of the apocalypse as giant interdimensional monsters rise from the depths of the sea to wreck devastation upon mankind. To fight them, we build giant robots called Jaegers that match them in size & stature, and pilots use neural links to control the Jaegers from afar. Things are apparently getting worse, though, as the monsters are barely slowed down by the Jaegers and it seems to be a losing battle…

This is a notion that feels truly international. Daikaiju are mostly Japanese, yet here we have an American film with an extremely similar feel with a multi-racial cast directed by Mexican geek favorite Guillermo del Toro. Given his success with the Hellboy films (both of which I really like) and Pan’s Labyrinth (which made me weep like a child but in a good way), I’d trust him with pretty much anything, but this feels so uniquely his idea it’s staggering. I’m really curious to see what he does here. Oh, and is that Ellen McLain voicing the Jaeger AI? Definitely count me in, even if they don’t turn evil or constantly berate the humans involved.

What movies in 2013 are you looking forward to? And what do you think of the sentiment that Hollywood has no original ideas?

From the Vault: Why I Write

I know a couple people on the lookout for writing advice, and in lieu of coming up with anything new and grasping for profound language, I’m just going to tell them (and remind myself) of why I write. This was originally posted two years ago. Enjoy!


If you ask a writer for advice, quite a few of them will simply tell you to read. I’m reading the second novel in A Song of Ice and Fire and I may start the new year with a fresh read of Lord of the Rings. I also read articles on Fark and the Escapist. I know I’ve said it’s important for writers to pitch and keep pitching, and as much as I have ideas for articles, I don’t know if I have just the right mix of time and acumen to give the Escapist exactly what they’re looking for.

I write fiction. It’s what I’ve wanted to do since I was young.

As a writer, reading also is a means for us to recharge. After A Clash of Kings I plan on reading The Moon Is A Harsh Mistress for the first time. Not only am I a fan of Heinlein, he’s the reason I started writing fiction in the first place and decided it was what would drive me in life.

Courtesy Ace Publishing

I’ve written on Heinlein several times, and even reviewed the one film adaptation of Starship Troopers. But the book that affected me the most deeply was The Cat Who Walks Through Walls. I had a copy of my fathers’ that I read a few times, and I wish I knew where it was. That’s a book that needs to be read again.

For the most part, it’s part hard science-fiction, part rumination on the nature of myth. As the story goes on, the sci-fi bits fade into the background as the ruminations grow. The concept of every myth being true, the erasure of characters and the part those characters play even when they’re aware of being part of a myth grabbed hold of my twelve-year-old brain and didn’t let go. But it was this, at the very end, that completely overwhelmed me.

“Who was writing our story? Was he going to let us live? Anyone who would kill a baby kitten is cruel, mean cruel. Whoever you are, I hate you. I despise you!”

Now, a lot of the novel is admittedly forgettable. I want to read it again to see if that’s because I was young and had even less retention than I do now, or if there’s just a lot of filler in there. But the concept, the idea that worlds created by the writer of fiction are, in some way shape or form, real – that stuck with me. I put the book down and knew, on a deep level, I wanted to write stories like that for the rest of my life.

I’ve lost sight of that goal, for varying reasons to varying degrees, multiple times over the last two decades. It’s been there, in the back of my mind, sometimes growling at my ignoring it and sometimes screaming at me to get my shit together. I’m at a point where I can’t not have a day job, but I’ve wasted enough time not writing. I need to work a steady job to keep myself and my family fed, housed and clothed, but I also need to keep writing. Hence the Free Fiction, the blogging and the stubborn refusal to return to a car-based commute. I can’t write and drive at the same time.

I write to create these new worlds and populate them with characters that other people can understand, relate to and maybe even sympathize with. I write to not necessarily change lives but to provide a means of escape. I write because, in the end, it makes me come alive like nothing else ever has. When I’m creating stories, I’m in a mental place that can be difficult for me to reach under other circumstances. It’s a place where my energy is being focused in a way that both invigorates and calms me. And it’s possible that the results of this creativity will be something other people can enjoy, something that helps them forget about their troubles and lay their burdens down, if just for a little while.

I know I’m not saying anything that hasn’t been said before, but it bears repeating, if only as a reminder to myself.

Older posts Newer posts

© 2024 Blue Ink Alchemy

Theme by Anders NorenUp ↑