Tag: tabletop (page 9 of 12)

Maschine Zeit: “I’m gay for Twain.”

Courtesy Machine Age Productions

In Filamena‘s Maschine Zeit game, I’ve put together a completely manic and caustic combination of Hunter S. Thompson and Spider Jerusalem. One of the groups in the game, the Independent Media, operates under the collective moniker of “S.L. Clemins” as a measure of protection. This guy, though? Don’t go in for that.

(Warning: adult language incoming.)

Spoiler

You want to know about the stations? Let me tell you about the stations. They’re the gift that keeps on giving. Earth has an overpopulation problem? Build stations & fill them with warm human bodies. Gamma-ray burst blow across the planet without making anybody Hulk out? Say the stations protected people and thus justified the investment of money and blood required to put them up. Still having energy problems? Stations have magic metal that’ll fix it. Ghost hunters running out of prisons and castles? Hey, the stations have ghosts too!

As far as I’m concerned, the stations are, have been and always will be so many tons of next-generation bullshit at the end of really, really long tethers. It’s the only reason they haven’t stinking up the planet.

I mean, yeah, we had to get some people off of the surface. We had way too many people and way too little usable space & consumable resources. Of course none of the old methods would go over that well with most governments. You ever try pitching the idea of putting a bunch of people from a given nationality or ethnicity into a little room and filling it with gas, for example? They’d tell you to go fuck yourself, and rightly so. For one thing, gunning people down’s a lot more fun.

What it boils down to is that everything about the stations is a lie. “This will solve the overpopulation problem.” They didn’t. “They’re completely safe.” Well, obviously they fucking aren’t. And now we’re to believe there’s magic metal up there and that it’s protected by ghosts? I’m as inclined to believe that as I am that the reason the stations came to be in the first place was a natural occurrence.

Basic premise of the world, folks: Everybody’s full of shit. I’m full of shit, you’re full of shit, and the corporate goons who sent all those good people to die up there are definitely full of shit. Maybe there really are ghosts on the stations. Maybe it’s one hell of a mass hallucination. Either way, it’s something I won’t buy stock in unless I get to see it myself. Not that I’ve got any chance of that. My last four steady jobs all ended because people who once considered themselves sponsors of mine, if not employers, did something embarrassing, tried to cover it up and got fucked over a cactus because they insisted on hiding it from one of the most annoying and thorough investigative journalists who ever stuck a cigarette in his shit-spewer and asked the hard fucking questions: Me.

I’m willing to entertain any theory about what’s happening up there, how things got up there and what the future holds. Just don’t throw a fucking hissy fit when I point out how illogical, unsubstantiated or thoroughly retarded your theory might be. Throw ’em at me, Internet, and I’ll knock ’em out of the park and when they break your mom’s window I’ll do more than go in there after it. If you get my meaning. And I’m sure you do.

By the way, guys, it’s “Clemens.” Samuel Langhorne fucking Clemens. Sure, all of you can be friends with this ‘Clemins’ guy, but me? I’m Samuel Langhorne fucking Clemens’ secret gay lover. And he really hates people misspelling his name. I really respect the work he’s done. The work you all have been doing? Eh, it’s hit or miss.

You’ll be hearing more from me, especially if you folks have the balls to throw ideas my way. You’ve got nothing to be afraid of, unless you’re afraid of me fucking you in the ass. I mean, if you’re all S.L. Clemins, you’re close enough for my tastes, and let me assure you, I’m very, very gay for Twain.

Maschine Zeit: A Preview

Courtesy Machine Age Productions

Here’s a few of the reasons why I’m excited by Maschine Zeit, and you should be too.

Good Scary Writing & Scary Good Writing

The best horror stories do not rely on jump-out in-your-face scares. They don’t base themselves entirely on bloodshed or gore. The effective use of stillness and partially illumination of the unknown cause for a much more tense and compelling atmosphere than the tactics employed by your local haunted house attraction. Maschine Zeit is definitely in the “stillness of the unknown” category. The writing and pacing sets the stage for the kind of flashlight-gripping terror that used to define the kind of storytelling experiences that would have Hitchcock nodding in quiet approval as the rest of the audience screamed bloody murder.

Characters That Are People, Not Just Stats

The character creation system, which I’ve tested a couple of times, has a flow to it that puts the personality of the character front and center rather than putting it behind a wall of statistics. While the stats are certainly there, Maschine Zeit again sets itself apart by actively encouraging players to min-max their characters. Instead of having player aim at being good at everything, this system ensures that the character can accomplish certain tasks with dramatic flair and apparent ease while other characters take on other roles. The shy, intelligent James Sunderland type might be good at figuring out puzzles but he’s not going to be as accurate with a pulse rifle as Duane Hicks. It might seem a bit counter-intuitive at first to players of other tabletop RPGs, but it fits right in with the atmosphere of the game and gets you into your character a bit more adroitly than sitting at a table rolling dice over and over again, praying to Gygax for the best stats possible.

An Apocalypse We Can Believe In

One of the best things that Maschine Zeit has going for it is the way its world is grounded in reality. Even as things begin to turn towards the surreal and supernatural, there’s a tone of voice that has the player thinking “Yeah, that could totally happen.” This grounding makes the events over the course of the game that much more visceral for the players. Combined with effective use of the game’s narrative structure and characters that feel more like real people than fantastical archetypes, this realistic foundation of Maschine Zeit’s world and its stories make for a unique and immersive tabletop experience that can be very difficult to find.

But find it you can, thanks to the genius minds behind Machine Age Productions. There are plans for us to play through a scenario tonight, and tomorrow might find me doing a postmortem on both how the game plays and how the characters fare.

Unless of course all y’all would rather I talk about Dan Brown or something.

Things to Come

Bard

With work kicked into high gear since the departure of two friends, this week’s IT CAME FROM NETFLIX! has unfortunately been delayed. I do, however, have some good news to share related to my nascent career as a writer.

I responded to an advert from Polymancer Studios which said they were looking for writers and would-be writers for a new publication related to tabletop gaming. I suggested a column about creative DMing, full of tips for the guy or gal behind the screen aimed at keeping things exciting for the players, from villains with deep motivations to the inclusion of politics in the lands through which the players travel. Polymancer liked the idea, and contacted me about coming aboard as a regular columnist.

Now that alone would be enough to excite me, but then Sandra from Polymaner said this:

I looked over your blog “The Blue Ink” and I liked what I read, would you consider writing for one of our fiction publications as well?

Would I? You bet your ass I would.

I looked through my little bits of fiction, teased out possible ongoing plot threads and character growth and finally settled on Captain Pendragon. Sandra showed it to the others at Polymancer, and…

We like your idea and would love to see this serialized as part of Polygraff’s content. How does that sound to you?

Courtesy travelblog.org

So, yeah. Watch this space. Good things are happening, slowly but surely.

In other news, if anybody wants to sketch the characters or settings in the aforementioned story, feel free. I can picture these folks and technology in my head but I can’t draw to save my life.

Everything’s Cooler in Space: Saturn

Jupiter & Callisto

This will probably be my last ‘Cooler in Space’ post for a bit. I’m going to do my utmost to focus on a single major project at a time. Certainly, if something comes along for which I’ll be paid, I’ll shift my focus there, but the point is that I should take something from beginning to end without interruption or schizophrenic and sudden gear-changes.

But before I put the RPG project on one of my many back-burners and move something else to stand all alone on the front one, I want to touch on something I happened upon in my addled brain that might give more focus to the RPG.

Saturn

I mentioned in a previous post that Saturn could be a potential source of conflict. But the more I thought about it, the more I realized that Saturn and, more specifically, its moons are very nearly a campaign setting in and of themselves. People would come from both Terran and Jovian walks of life to stake, protect, jump or outright steal claims to the mineral-rich moons, the vast open land for colonization or developmental space and the hydrogen stocked atmosphere. Like the unclaimed areas in the Forgotten Realms, the various small moons in Serenity and the Outer Rim in Star Wars, there’s plenty of blank canvas upon which a game master can paint a campaign.

The home worlds of the players, then, become origin points, places where stories begin and possibly end. The bulk of those stories, however, would play out in unknown and unmapped places, lending an air of mystery and exploration to the drama, suspense and combat. That’s what I’m thinking, at least.

More on why this is getting back-burnered in the days to come.

IT CAME FROM NETFLIX! The Mutant Chronicles

Logo courtesy Netflix.  No logos were harmed in the creation of this banner.

[audio:http://www.blueinkalchemy.com/uploads/mutant_chronicles.mp3]

Adaptations are a good way to cull an established audience from one medium and transplant them into another to generate more revenue and attention for a given work. Just look at the success of The Lord of the Rings, Iron Man and even Twilight. Novels, comic books, even toys have had some success moving from some iteration of the living room to the big screen. Tabletop games, on the other hand, have had a rougher time, and given the disappointment of The Mutant Chronicles, it’s not getting easier any time soon. The film stars Thomas Jane, Ron Perlman, Devon Aoki, Sean Pertwee, Anna Watson and John Malkovich.

Courtesy Isle of Man Films
“We’ve got the Punisher, Hellboy, a ninja whore, an elf princess and Cyrus the Virus. We can’t miss!”

The year is 2707. Cataclysmic events on Earth have transformed it into a wasteland, where what resources still exist are fought over by four mega-corporations: Bauhaus, Capital, Imperial and Mishima. An artillery exchange between two of these forces causes the unveiling of an ancient, massive and evil machine that turns the dead and dying into vicious mutants. The horde of the machine’s creations spill out onto the world and soon it’s apparent that conventional warfare can’t stop them. Brother Samuel (Ron Perlman), a senior member of a secret religious order on guard against the emergence of the mutants, assembles a small squad of brave men and women to travel into the heart of the machine and put an end to its evil. In exchange, the volunteers are given visas for family or loved ones to depart the Earth for one of the mega-corporations’ colonies on Mars or beyond. To keep a promise made to a battlefield brother, Sergeant Mitch Hunter (Thomas Jane) volunteers for the holy suicide mission, despite the fact he’s the polar opposite of Samuel. While the warrior-monk is courteous, penitent and hopeful, the soldier is apostate, sarcastic and brutal. Still, before the end Mitch shows that he’s a good man, or at least good enough to be chosen by God.

Courtesy Isle of Man Films
“Right, so my motivation for this scene is ‘Finish it so I can go back to pretending to whore myself instead of doing it for real.’ Got it.”

From my perspective, The Mutant Chronicles had a lot going for it. The aesthetic is an interesting mix of World War I and post-apocalyptic steampunk, and it works in giving the film a feel that is at once unique and familiar. The cast is, by and large, character actors who turn in good performances. The film’s opening sequences, with Ron Perlman’s always excellent narration followed by the trench warfare scene, seemed to indicate the movie was aiming high and might hit the mark. And there’s also the fact that you have Anna Watson and Devon Aoki together in the same flick. It can’t go terribly wrong, right?

Courtesy Isle of Man Films
“Devon, I don’t know if they’re going to go for this.”
“Anna, honey, you’re a luscious action babe who doesn’t talk. Trust me. They’ll go for it.”

Unfortunately, as the film goes on, the CG gets progressively worse, the writing takes a bit of a nose-dive and every character killed off takes some of the viewer’s enthusiasm with them. The ending is somewhat predictable, there’s no major character growth or even much character exploration, and the novelty of the aesthetic wears off once the team is in the old city and it becomes another expedition into your standard-issue dark rocky corridors. A lot of this, in my opinion, can be chalked up to bad direction. The director, Simon Hunter, makes the mistake of trying to focus on the spectacle rather than the story. Now, in this case, the story isn’t that great either, but it bears mentioning that even movies with huge budgets in comparison to The Mutant Chronicles fall into this insidious trap.

Let me take you on a tangential example. Say you have a couple of script-writers. They write two different scripts, which get made and released in the same year. One is lambasted by critics despite being a commercial success, and the other is lauded by audiences and the majority of critics alike. Logically, this cannot be the fault of the writers alone. Yes, both scripts have some issues and similarities in style that can have critics calling both films “poorly thought-out and kinda stupid.” However, the first film in our example is directed by someone who is known – perhaps even infamous – for distracting the audience from the weaknesses in the story with massive explosions and slender, panting actresses. The second is directed by more of an auteur, his visions on both the small and big screen noted for their innovation, strong characterization and level of mystery. The latter focuses on the characters, the situations they are in and works to have the audience invested in what happens to them. The former, on the other hand, goes the “tits and explosions” route. The Mutant Chronicles isn’t quite that blatant, but it does fall into the former category.

That’s a shame, really. There are good things about the film, and while I did feel it was overstaying its welcome towards the end, I didn’t consider having watched it a complete and utter waste of time. If nothing else, it’s reinforced my opinion that the good things about a film, be they actors, the script or the overall concept, can be let down when they’re put in the hands of someone inexperienced or incompetent. I’ll elaborate more on these points in tomorrow’s post, but for now, I will say this. If you like any of the listed actors, or want to see a dark future where capitalism is shown to be pretty damn evil, or if you like the idea of steam-powered flying machines, queue up The Mutant Chronicles in Netflix. On the other hand, if you’ve played the tabletop game, you might want to skip this. You might find things to like about it, but on the other hand, you might be like those fans who went to Stark Trek this summer and declared it RUINED FOREVER.

Josh Loomis can’t always make it to the local megaplex, and thus must turn to alternative forms of cinematic entertainment. There might not be overpriced soda pop & over-buttered popcorn, and it’s unclear if this week’s film came in the mail or was delivered via the dark & mysterious tubes of the Internet. Only one thing is certain… IT CAME FROM NETFLIX.

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