Tag: Writing (page 21 of 47)

Azeroth is my Gym

Courtesy Blizzard
Why don’t you come with me, little girl, on a magic carpet dragon ride?

I’m going to let you in on a little secret.

With a few exceptions, I’m not entirely focused on World of Warcraft when I’m playing it.

The aforementioned exception is the dungeons & raids. I stay focused in there. Mostly because I don’t want to suck at playing whichever role I happen to be playing at the time. If I’m DPS, I want to top the damage charts. If I’m tanking, I don’t want anybody else getting smacked in the face. And nobody dies on my watch when I’m healing, otherwise you have every right to call me a tosser.

There are exceptions to the exceptions, too, since some of the dungeons I’ve seen and finished on my main character about a hundred times. If the run’s routine, and populated with random folk I’ve never met who are all sporting gear as good as or better than mine, I can slip into the place where I spend the bulk of my Warcraft time. Half in the actual game, half in other places.

You see, being in the fantasy world of Azeroth is to my brain what being in the gym is to other people’s bodies.

I don’t go to a gym. I can’t afford it, and while I might benefit from extended physical activity on a regular basis, I see walking to and from the train stations in Lansdale & Doylestown as an adequate amount of physical exercise, more than most in my sedentary line of work get as they sit in traffic cursing at some jerk in a BMW who cut them off while yammering on their Bluetooth and sipping their latte. Suckers.

Back on topic. Wandering around the huge game world of Blizzard’s MMO, I find inspiration almost everywhere I turn. The towering spires of Dalaran, that whole floating city in fact, reminds me a great deal of the similar cities I’ve conceptualized in Citizen in the Wilds. The lush, overgrown landscape of Sholazar Basin invokes those selfsame Wilds. Northrend, in general, is a big reason why I got off my ass and was able to finish the first draft of Citizen, and is a constant reminder that I have more editing to do before it’s ready to present to agents and professional editors.

I’m also using the background and ongoing stories for Warcraft characters as exercises in writing. I’m looking out for passive voice. I’m keeping things simple and brief. I’m killing darlings. Even if only a half-dozen people read the stuff that emerges from those exercises, I’m keeping my writing knives and scalpels sharp. But those exercises wouldn’t come to be at all if I weren’t playing the game.

I know that playing the game as much as I do doesn’t make me as productive as I could be. However, if I try to get something creative out of the experience, be it inspiration for an original work or motivation to write even a small snippet from a character’s point of view, then some minor productivity manages to emerge overall.

I’m approaching Warcraft the way I do movies these days. I keep my brain on.

The Art of the Retcon

Courtesy Sir Arthur Conan Doyle

At one point in his writing career, Sir Arthur Conan Doyle got so sick of his star character, the inimitable Sherlock Holmes, that he killed the poor guy off. The short story “The Final Problem” had Holmes fighting his arch-enemy, Professor Moriarty, on the edge of the treacherous Reichenbach Falls and both men falling to their apparent deaths. Fans were, to say the least, displeased. There’s even a story that a woman screamed “Murderer!” at him on the street. So, to keep the cash flow going, Doyle brought Holmes back, in “The Adventure of the Empty House.” This is a great example of retroactive continuity – the “retcon”.

Basically, if you find the plot of an established story going in a different direction, or a character is developing in ways that you’re less than impressed with, it could be time for a retcon. There are, naturally, good and bad ways to go about this. I’ve seen both and, while I can’t exactly site specific examples off the top of my head, being somewhat pressed for time, here’s a quick paragraph of “don’t” followed by one full of “do”.

The very worse retcons are either an Ass Pull or a deus ex machina. If you bring in a new story element without preamble or your character turns around to move in their new direction with no explanation, it’ll likely be seen as the result of one of these and your readers may cry foul. While it’s entirely possible to do these things right, sloppy writing or eagerness to explore a new story idea can lead it to going wrong.

Doing a retcon right involves some forethought. One of the nice things about starting a tale as late as possible (one of those bits of advice I harp on every chance I get, even with myself) is that you can reference the things that happened before the tale began to give your retcon some plausibility. And the more extensive the universe in which you work, the more elements you can reference or bring in.

Basically what it boils down to is being prepared. If you can see where you want your work to go, and it’s not heading that way as it’s been written, there’s always time to correct its course. And the more time you take preparing for the correction, the better the end result will be and the more your readers will love the work for it.

Commit To Your Good Habits

Courtesy Strunk & White

Bad habits. We all have some. Leaving our muddy shoes on when we walk across a carpet. Letting dishes pile up before washing them. Picking scabs, or picking noses. We have good habits, too, but they always seem to fade into the background while bad habits persist, even when we’re not fully aware of executing them.

We learned these behaviors, through. Nobody emerges from the womb sticking a finger up their nose. Believe it or not, we practiced our bad behaviors even if it was due to sitting around bored in the first grade. What this means, ultimately, is that we need to practice our good habits as well, provided we want to keep them.

There’s a reason I blog every day. Even if I wake up in the morning with no idea as to what is going to be up in this space around lunchtime, I know I’m going to blog. Other than trying to drum up interest in my writing and demonstrate what meager skills I’ve acquired for telling stories, as well as pointing out how others are doing it at least once a week, I maintain this schedule for the simple reason I told myself I should.

The fact of the matter is that everybody burns out from time to time. Everybody gets smacked upside the head with the notion that too much has been done lately. The gas tank runs dry, the batteries lose their charge, you’ve given away your last spoon – pick your metaphor. Eventually the energy will return but in the meantime, the temptation is to avoid doing that which drove you to lethargy in the first place.

For a writer, that means avoiding writing. I know a few writers who sometimes would definitely rather not write. They get tired of struggling with their plot points, the blood of their darlings is clogging the drains and as much as rejections show they’re working their asses off to get somewhere with naught but a pen and a dream, rejection still sucks. Video games, movies, walks in the park, hookers and blow – none of these things require the burning of lean tissue chunks or 100% commitment.

Yet that commitment still exists. Or at least it should, in my opinion. Even in small ways, a writer should always be writing. Musicians practice day in and day out to get better. Professional fighters beat the crap out of inanimate objects, hopefully in a gym setting. Programmers lift the hood on their favorite games and websites to uncover new techniques and practice those things themselves. Writing’s no different.

You have to commit to making it a habit.

If you can get into a habit of writing, even if it’s just a pithy blog post like this one, you’re staying in the practice of writing. The skills you’ve built aren’t getting worn down by time and neglect. Then, when the tides of inspiration wash back in or you get that surge of energy you need to push through whatever obstacle was keeping you from finishing that paragraph, that chapter, that scene, that story, your skills are right there, more of an unconscious intellectual muscle memory than a conscious procedural chore. You can let the words flow. You can put letters onto the page. Even if, upon reflection, they aren’t the best words for the situation, they’re there, you put them there, and they’re fewer words you have to conquer to get where you want to go.

Moreover, the more you edit your work, rearranging words for better structure, trimming fat and streamlining flow, the more future writing will fit the sort of mold that editors and audiences are looking for. The more you reach for Strunk & White, the more their lessons will stick in your head. It’ll be conscious, at first, but the more one practices a behavior, the more instinctual it becomes, even if it’s a bad one.

Practice your good habits. Commit to making them unconscious. And let the words flow. Even if it’s just into a blog.

Do Fear The Audience

Red Pen

Yesterday I talked about not being afraid of starting over. Today, I think it’s appropriate to discuss something one should be afraid of when it comes to writing, or performing in general. It’s the root of that thing they call ‘stage fright,’ at least in my experience.

You should be afraid of your audience.

Specifically, you should be afraid of screwing up and letting them down.

I’m not one to spread fear haplessly. I’m not a member of the Tea Party (colloquially known as a ‘teabagger’). However, it’s something I experience personally that I’m sharing as what might actually be a good thing. It takes me some time to write something, even a blog post sometimes, because I know other people are going to read it.

So I do my utmost to, as they say, bring my A game.

I do my editing and revising, for the most part, behind closed doors. I’ve experimented with sharing some of my in-progress work, and while I appreciate all of the feedback I’ve gotten and it’s helped me shape where some of my work has proceeded, I’ve also felt a touch of remorse for making people suffer through embryonic writing. It tends to be half-formed, missing things, rushed in places and laboriously long in others. In short – it sucks.

An awesome product might emerge from those early drafts, but I fear showing them to anyone. Hell, sometimes I fear showing a final draft to people, even if it strikes me as the best work I’ve ever done and composed entirely of awesome. I feel this way because, as a writer of fiction aimed at entertaining people, I don’t want to deliver a product that’s only partially good, or simply good enough to not suck.

I don’t submit works to magazines that are “warm-ups” or “experiments” that will lead to other works. I have no intention of querying with a partial manuscript or a finished one that still needs polish. Agents, editors, publishers, consumers, friends, family – they all deserve my very best. Even Blizzard won’t be getting anything less than the best Starcraft story I can offer, because on top of wanting to win, I want to demonstrate my skills, and if I send in something that isn’t my best, I’m doing a gross disservice both to myself and to their source material.

It’s not easy. You have to push yourself to do better, constantly. You have to remind yourself that lots of other people are trying to break into the same arena you are, and the only way your work will emerge above theirs is if it’s better presented, or better written in my case. Otherwise, there’s no point in putting pen to paper at all. If you want people other than yourself to write or see or experience something you’re creating, help them get their money’s worth. Write the best words possible. Don’t stop taking photos until it’s just right. Don’t be sloppy in how you assemble the elements. Do it right, and do it better than anybody else.

Henry Rollins summed it up in his usual inimitable way:

“Either have your phasers set on kill, or motherfucker, don’t show up.

Never Fear Starting Over

Bard by BlueInkAlchemist, on Flickr

As more buzz, news and rumors emerge regarding Cataclysm (including some very interesting coverage by The Escapist), a thought has occurred to me. It was only reinforced by the experience I had over the weekend into last night that will become public some time in the next 24-48 hours, to say nothing of writing “The Haunting of Pridewater” twice.

A storyteller should never be afraid of starting over.

The developers at Blizzard aren’t technically starting over. They’re revising and updating most of the original world, partially for in-game lore reasons and partially to take advantage of the advances in graphics and phasing. However, to experience this new content as something other than a max-level fully armored hero astride a flying mount, one needs to start over with a new character. This really isn’t a big deal, speaking as someone who suffers from a condition known as ‘alt-itis’, but for some it’s pretty daunting. I for one will be starting at least two new characters, and possibly one on the Alliance side of things. We’ll see.

In terms of both writing and the other thing, which I will not mention for reasons I can’t explain but involve the preservation of my sphincter, there are times when a creative endeavor doesn’t go quite as smoothly as one would like. Sometimes you know it right away, and sometimes it needs to be pointed out to you. But either way, the only responsible thing is to start over. Unless you’re writing strictly for your own pleasure, you need to write in such a way that other will be interested in your work enough to see it through to the end, and if you want to be successful, you need to transcend the interest of morbid curiosity. In other words, you want someone to check out you work for a reason other than, “Let’s see just how bad this can suck before it ends.”

Even when you have a deadline, you can always find time to start over, at least in part. Provided you’re not coming out of the gate for the first time at the last minute, there’s opportunity to review your work, pick out what works, scrap what doesn’t and begin again. It can seem like a chore, and sometimes it’s a daunting task, either due to the work’s overall length or the approaching deadline, but working through those obstacles and emerging with a product you know for a fact is better by a great factor than your previous attempt is very nearly its own reward. It’s thrilling to have that sense of completion twice, especially if you can compare what came before with what you have now.

How often have you had to start over? Have you had to do it multiple times on the same project? How much better was the end product due to the stops and starts?

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